"Sharing my understanding and feelings about games."

Ryota Kameda volunteered, his face beaming with anticipation.

“That’s wonderful, Kameda-kun. You know games very well, and with you here, players will definitely be able to better experience the charm of the game and understand its essence more deeply.”

Tanaka said excitedly, his eyes filled with admiration and anticipation for Ryota Kameda.

As time went on, Sega's various sales preparations proceeded in an orderly manner.

The advertisement for the gaming magazine has been designed, with stunning visuals and captivating copy that is sure to catch the eye, and it will soon be released to the market.

The TV commercials are also in production, with a professional production team meticulously refining every shot to showcase the game's best effects.

The venue for the offline trial event has been confirmed, and staff are working diligently to set up the venue, including placing game consoles, setting up promotional displays, and preparing prizes.

Cooperation with retailers and distributors is also progressing steadily. The two sides communicate frequently to negotiate details such as profit sharing ratios and the quantity of goods to be distributed, and sales channels are constantly expanding.

The entire company was filled with a tense yet expectant atmosphere, and everyone was going all out for the game's release and sales.

We look forward to the complete success of this diversified sales strategy, hoping that these Chinese games will shine in the market and create a new miracle in game sales.

On the first day of the game's release, the bright sunshine poured down on the city's streets and alleys, painting a warm and bright picture for this bustling metropolis.

However, Sega's various sales outlets presented a stark contrast to the sunny atmosphere, with a desolate scene.

Inside a game specialty store located in the heart of a bustling commercial street, the interior is exquisitely decorated, with soft yet bright lighting that makes the dazzling array of game products on the shelves stand out.

Several newly released Chinese games were neatly displayed on the most prominent shelf. Their boxes were exquisitely designed, incorporating rich traditional Chinese elements, and shimmered alluringly under the lights, as if silently telling their unique charm.

However, in this seemingly bustling store, very few players stopped to look at these Chinese games.

A stylish young gamer, with his hands in his jeans pockets, slowly walked to the shelf displaying Chinese games.

His gaze swept over the exquisitely decorated boxes, and his brows furrowed instantly. He looked at his similarly dressed friend with suspicion and said, "Hey, look at this game, it costs 8000 yen, and it's made in China. Do you think it'll be fun?"

His friend followed his gaze, pursed his lips, and chimed in, "That's right. The Sega games we usually play are about this price, but Sega is a big brand with mature technology and a good reputation. I've never really heard of Chinese games before, so they don't seem very reliable."

The two muttered to themselves, shook their heads helplessly, then turned and left with light steps, leaving the games sitting alone on the shelf, as if forgotten by the world.

Meanwhile, in the virtual world of the internet, a heated discussion about these games has also taken place on well-known gaming forums.

A veteran gamer with the online name "Old Gamer" posted a sharp and skeptical article titled "Is an 8000 Yen Chinese Game a Tax on IQ?"

In his post, he wrote vehemently: "I just learned that Sega has released these Chinese games, and when I saw the prices, wow, they're outrageously high. Everyone knows that game development is not a simple task; it requires strong technical capabilities and rich experience."

"Given China's current performance in the gaming industry, what groundbreaking games can it possibly produce? I think everyone shouldn't be easily fooled; it's not worth the money."

Once this post was published, it was like a pebble thrown into a calm lake, instantly creating ripples.

The comment section below instantly became lively, with many players posting comments expressing their agreement, and a flood of negative reviews pouring in.

"Yeah, what's so fun about Chinese games? Let's just stick to playing the Japanese games we're familiar with."

"With 8000 yen, I can buy several other good games. I'm not going to waste my money on this Chinese game."

For a time, the forum was filled with doubts and disdain for these Chinese games.

However, as offline demo events were carried out systematically in every corner of the city, the trend in the gaming market began to quietly change.

In the atrium of a large shopping mall in the city center with a large flow of people, Sega has carefully created a highly attractive game demo area.

The entire demo area is decorated with classical Chinese charm, with antique screens, red lanterns, and decorative items with Chinese characteristics, creating a unique atmosphere.

Ryota Kameda, dressed in a neat and crisp work uniform, stood to the side with a warm smile and high spirits, constantly introducing the game to passersby.

"Hello sir! Would you like to try out our newly released game? It's really fun, incorporating unique Chinese cultural elements, and we guarantee it will bring you an unprecedented gaming experience."

Ryota Kameda quickly stepped forward and stopped a young man who was hurrying past, handing him a beautifully made brochure with both hands.

The young man paused for a moment, a hint of hesitation flashing in his eyes, but under Ryota Kameda's enthusiastic invitation, he still walked into the demo area with a touch of curiosity.

He sat down in front of a game console, took a deep breath, and began to try out the game "I Run an Inn in Chang'an" with a hint of skepticism.

At first, his actions seemed somewhat casual, as if he was just killing time and having some fun.

But as the game's storyline progressed and a variety of game content gradually appeared on the screen, his gaze became more focused, and his previously randomly moving fingers began to rhythmically control the game controller.

"Wow, this game is beyond my expectations! You have to carefully decorate the inn by considering all the guests' preferences, and you also have to manage the staff properly. This is so challenging!"

The young man was completely absorbed in operating the machine, muttering to himself as a look of surprise appeared on his face.

Ryota Kameda, who had been watching his reaction closely, immediately smiled and stepped forward to introduce the game, saying, "Yes, sir, the charm of this game lies in its rich strategy and the immersive ancient Chinese experience that allows you to fully immerse yourself in it."

"You see, in the game, you have absolute autonomy."

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