"You can create a unique guesthouse entirely according to your own ideas. From the overall layout of the guesthouse to the decorative details of each room, everything is decided by you."

"Moreover, guests with different personalities and needs will bring you all sorts of challenges, and you will have to deal with them skillfully in order to make your inn business thrive."

The young people listened with great interest, nodding as they continued to delve deeper into the game.

After a while, he looked up with lingering excitement, his eyes sparkling, and said, "This game is amazing! I've never played such an interesting game before. I've decided to buy it and play it slowly to explore it properly."

After saying that, he couldn't wait to get up, stride towards the sales area, and without hesitation, take out money from his wallet and buy the game.

Similar scenes were repeatedly played out at various trial locations throughout the city.

More and more players are being captivated by the game's unique and innovative gameplay and its incredibly rich content after trying it out.

Among these players, some are game enthusiasts who are always curious about all kinds of games; others are attracted by the lively atmosphere of the demo area.

After experiencing the game, their love for it was palpable, and they began sharing their gaming experiences on popular social media platforms and major gaming forums at the time.

Among them, the sharing by well-known game streamer "Game Master Taro" has attracted widespread attention.

He posted a video of himself playing "I Run an Inn in Chang'an". In the video, he excitedly explained while playing the game: "Family, let me tell you, I was originally skeptical about this game, just like you all."

"But! After I tried it out, I was completely amazed. Look at this gameplay, it's novel and unique, full of creativity, and every decision can affect the development of the inn."

"Look at this scene again, it's exquisite and perfectly showcases the prosperity of ancient China, brimming with the charm of Chinese culture. I can now confidently tell you that the 8000 yen was absolutely worth it!"

After the video was released, it quickly spread online, gaining a large number of likes and shares in a short period of time, triggering a powerful word-of-mouth effect.

More and more players were influenced, began to take an interest in these Chinese games, and flocked to sales outlets to buy them.

However, even as the game's reputation gradually improves, the price issue remains a heavy burden on some players, becoming a significant obstacle to their purchasing decisions.

On a gaming forum, a user nicknamed "The Frugal Player" posted a message complaining: "This game is indeed fun, and I quite like it after playing it, but the price of 8000 yen is still too expensive."

"For us ordinary players, it feels a bit too expensive. It would be great if the price could be more affordable."

This post resonated with many players, who left comments expressing their dissatisfaction with the price.

Sega's customer service team closely monitors online developments and acted swiftly upon discovering player concerns about pricing.

An experienced and friendly customer service representative replied earnestly on the forum: "Dear player, thank you very much for your interest and love for our game. The price of this game is relatively high because we have added an extra chip to the cartridge specifically designed to improve game performance."

"This chip is no ordinary chip. It uses advanced technology to make games run more smoothly, reduce lag, and make the graphics more exquisite and delicate with more vibrant colors, bringing you the ultimate gaming experience."

"It is precisely because of the high cost of this chip that the overall price of the game has increased. We hope to provide players with the best game quality, and we hope you can understand."

Meanwhile, the customer service team was very responsible. They recorded in detail the various issues reported by players, such as the inconvenience of certain button settings during game operation and the excessive difficulty of certain tasks that made it difficult for players to complete them, and reported them to the relevant departments as soon as possible.

In the company headquarters office, Mikami Kenji sat at his spacious and bright desk, his eyes fixed on the constantly changing sales data and player feedback information on the computer screen.

His brows furrowed at times, as if he were worried about something; at other times they relaxed slowly, as if he had seen a glimmer of hope.

Ryota Kameda stood quietly to the side, equally focused, his eyes revealing his concern for the performance of the game market.

"Manager Mikami, it seems that the game's reputation is gradually improving. From the players' sharing and reviews, it can be seen that everyone's recognition of the game's content is getting higher and higher."

"But the price issue is still a hurdle, affecting the purchasing willingness of some players, which is hindering the growth of our game's sales." Ryota Kameda leaned forward slightly, his tone tinged with worry, as he reported to Kento Mikami.

Mikami Kento nodded, his expression serious and earnest, and said, "Yes, Kameda-kun, you're right. We must adjust our subsequent promotional strategies promptly based on this feedback."

"You should immediately notify the R&D department to organize a team to discuss improvement measures for the issues raised by players, such as ease of operation and difficulty of tasks, and strive to prepare and release a game update patch as soon as possible to improve the player's gaming experience."

"At the same time, contact the marketing department and let them give full play to their creativity to plan some attractive promotional activities, such as giving away exquisite peripheral products with the purchase of the game, such as keychains or posters with game characters printed on them."

"Or we could offer bundled sales packages of games and consoles with price discounts to attract more players."

Subsequently, Sanshang Construction quickly convened an emergency meeting in the company's conference room, bringing together heads of multiple departments, including R&D, marketing, and customer service.

The atmosphere in the meeting room was tense yet enthusiastic, with everyone sitting around the conference table, engaging in a heated discussion about the issues raised by the players.

The head of the R&D department adjusted his glasses and said with a focused expression, "Our R&D team will take action as soon as possible to optimize the game's interface, redesign the button layout, improve the ease of operation, and allow players to play the game more smoothly."

"At the same time, based on player feedback on the difficulty of the tasks, we will carefully evaluate and appropriately adjust the difficulty level of some tasks to ensure that the game is challenging without making it too difficult for players to give up."

The marketing manager enthusiastically proposed, "Our marketing department plans to hold a large-scale online live-streaming event this weekend."

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