Reborn not to be a simp, the school beauty's whole family goes crazy
Chapter 497 Sales Strategies and Promotional Plans
"The experts mentioned above are all highly influential figures in the gaming industry."
"Their fan base is broad and they are highly receptive to all types of games."
"For example, 'Game Guru Taro' is known in the gaming community for his ability to share practical game guides and real gaming experiences. Every video he recommends sparks heated discussions and a buying frenzy among his fans."
"There's also 'Moe-style game girl Huimei,' whose lively and adorable style can quickly connect with players and attract the attention of a large number of young players."
"We will invite experts with different styles based on the characteristics of the game. For example, for 'I Run an Inn in Chang'an,' we will invite experts who have in-depth research on management strategies, so that they can better explore the game's deeper gameplay."
"For 'Elite High School,' we invited energetic and vibrant influencers who align with the game's campus theme to ensure a wider audience reach."
After the meeting, Yamamoto Ichiro carefully organized the documents in his hands, and with a nervous heart, he headed towards Mikami Kento's office with his carefully prepared sales strategy and promotional plan.
His steps were slightly hurried, his heart pounding with anxiety, like a rabbit's paw. After all, this was a crucial step in the entire project, determining whether the game could be successfully launched to the market.
"Manager Mikami, this is the sales strategy and promotional plan that our marketing department has been working day and night to develop. Please take a look."
Yamamoto Ichiro entered the office and respectfully handed the documents to Mikami Kento. A hint of nervousness and anticipation flickered in his eyes, and beads of sweat even appeared on his forehead.
Kenjiro Mikami took the document, his expression serious, and began to carefully review it. He would occasionally frown slightly, seemingly considering whether a certain detail in the plan was reasonable; at other times, he would nod gently, indicating his approval of certain highlights.
The office was so quiet that the only sound was the rustling of papers turning, as if time had stood still.
After a while, Mikami Kento put down the documents, looked up at Yamamoto Ichiro and said, "Overall, your plan is very detailed and well thought out. It's clear that everyone has put in a lot of effort."
"However, when designing game magazine ads, I suggest highlighting the core gameplay more, so that players can quickly grasp the game's highlights at first glance. For example, use animated GIFs or concise and clear text descriptions so that players can understand at a glance what they can do in the game."
"Also, the location for offline demo events needs further consideration. Ideally, it should be in a high-traffic, easily accessible area, such as the atrium of a large shopping mall or a cultural square in the city center. This would attract more passing players and expand the event's impact."
"Okay, Manager Mikami, we will make the changes based on your suggestions."
Yamamoto Ichiro quickly pulled a notebook from his pocket and began jotting down notes, nodding as he did so, afraid of missing any key points.
"Furthermore, how is the expansion of sales channels progressing?" Mikami Kento asked, his eyes revealing his emphasis on sales channels.
“We have already held preliminary discussions with major retailers and distributors. Currently, most retailers have shown great interest in our game. After all, it is a completely new type of game, and they also hope to introduce some unique products to attract customers and enhance the competitiveness of their stores.”
"However, we still need to further negotiate on the revenue sharing ratio and the quantity of goods to be distributed. Some retailers want to increase the revenue sharing ratio, and we need to determine a reasonable quantity of goods to be distributed based on market forecasts, so as not to cause inventory backlog and tie up a lot of capital due to excessive distribution."
"We also cannot allow insufficient distribution to cause market shortages and affect sales opportunities."
Yamamoto Ichiro gave a detailed report.
"Yes, sales channels are crucial. They are the key pathway for a game to enter the market, and we must ensure that the game can cover a wide range of market areas."
"Regarding the profit-sharing ratio, we should try our best to meet the reasonable needs of our partners while ensuring the company's interests, and find a balance that is acceptable to both parties."
"The quantity of goods distributed should also be reasonably arranged according to market forecasts. This requires close cooperation between our marketing department and sales department, combining market research data and sales experience to make accurate judgments."
"You need to communicate with them more, build good working relationships, and understand their needs and feedback in a timely manner."
Mikami Kento spoke earnestly, his eyes reflecting both trust in Yamamoto Ichiro and a strict demand for his work.
At the same time, Ryota Kameda is also actively assisting the marketing department.
He sat at his desk, his computer screen piled high with various documents and images.
He was focused and carefully organizing the game's background information to provide materials for the production of promotional materials.
At that moment, Tanaka, a staff member from the marketing department, walked over.
"Kameda-kun, could you please elaborate on the game's unique gameplay features? We'd like to highlight these features in our promotional materials so that players can more intuitively understand the game's appeal."
Tanaka asked politely, a sincere smile on his face.
"of course can."
Ryota Kameda said enthusiastically, his eyes sparkling with excitement.
"Take 'I Run an Inn in Chang'an' for example. The player experience in the game is very rich. They not only have to plan the layout of the inn, but also the direction of the main gate to the design of the back garden. Every detail is related to the beauty and practicality of the inn."
"We also need to provide personalized services according to the needs of different guests. For example, some literati prefer quiet rooms so that they can compose poems; some wealthy merchants have special requirements for food and pursue delicacies."
"Players need to allocate staff reasonably, such as assigning skilled chefs to meet guests' dietary needs and having quick-handed waiters to respond to guests' service requests. Only by meeting these guests' needs can the inn's reputation and profitability be improved."
"This unique gameplay is rarely seen in other games, and it's full of strategy and fun."
"Thank you so much, Kameda-kun. This information is very helpful to us, and we will definitely be able to make our promotional materials more attractive."
Tanaka said gratefully, quickly jotting down notes in his notebook as he spoke.
"You're welcome. I'm happy to contribute to the promotion of the game. By the way, I'd also like to participate in the offline trial events."
"I can explain the gameplay and highlights of the game to the players on site at that time."
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