Huh? There's a magic school here.

Chapter 29 The Common Room of the Four Great Academies

After breakfast, Andres parted ways with the professors at the auditorium entrance; they went upstairs to their offices or went out. Andres, however, turned and went to the basement, to the vicinity of the kitchen. Standing in front of several wooden barrels, Andres silently recited, "Use the college common room card."

"Use your House Common Room Card. Please select your House: Ravenclaw Common Room, Gryffindor Common Room, Hufflepuff Common Room, Slytherin Common Room."

Of course, it's the Hufflepuff common room. Andres doesn't want to be reckless and choose another house. What if the system really puts the Gryffindor common room here? How will he explain it to the students entering each year?

To say this was a spur-of-the-moment decision? It's embarrassing to even think about. So, it's best to play it safe.

After the card is used, it flashes a white light just like in other classrooms or offices.

Andres drew his wand and tapped the wooden barrels in front of him a few times. The largest barrel inside wiggled from side to side, and its lid opened automatically.

He entered Hufflepuff's public rest area through a passageway leading underground.

Sunlight streamed through the glass roof, illuminating the center of the common lounge. The entire lounge was carpeted, and several rustic sofas were scattered throughout. Candlelight flickered, illuminating some sunless corners. Overall, the lounge resembled a badger's den.

The upper building is supported by several thick wooden pillars. The first floor is the boys' lounge, and the second floor is the girls' lounge. A large spiral staircase connects the first and second floors.

There are some paintings hanging on the walls around the hall, as well as some simple bookshelves and coffee tables, on which are placed drinks, fruits, and some snacks.

Besides, the most distinctive feature of Hufflepuff's common room is the abundance of plants. They are either small potted plants placed on bookshelves or vines that twine around the pillars and second-floor railings.

A huge fireplace is embedded in the stone wall, and two owls, who seem to have appeared out of nowhere, are resting on a shelf near the fireplace.

Andres also went into the boys' lounge, which was a circular room with four made-up beds in each room.

There are lights and bedside tables on both sides of the bed, and large wardrobes are placed between the beds. There is also a simple sink and a mirror by the door.

Andreas left the Hufflepuff common room and arrived at the entrance to the Slytherin common room, which was also underground.

This time, you silently recite the command to use the card and select the Slytherin common room while facing a wall. The method for identifying the Slytherin common room differs from Hufflepuff's; you need to provide a password before the guard standing at the door will allow you entry.

However, as the master of the entire Hogwarts Castle, Andreas naturally did not need a password.

Upon entering, the first thing you see are two mermaid statues. You need to go down the spiral staircase on the right to reach the common lounge.

As you descend the stairs, you'll see a giant rug hanging on the wall, woven with snakes of various shapes, which looks somewhat eerie and terrifying in the candlelight.

There is a small pool at the entrance of the hall, with a snake head filling the pool with water, and a large notice board standing next to it.

This is the main hall of the Slytherin common room. In the center is a fireplace, surrounded by long sofas. In the middle is a low coffee table with a lamp and a teapot on it.

To the right of the lobby is a lounge, but this lounge looks more spacious, mainly because it has several huge floor-to-ceiling windows, and outside the windows is the view of the Black Lake.

That's right, the entire Slytherin common room is built on the bottom of the lake. Looking out the window, you can see long water plants and unidentified little fish in the lake.

To the left of the common room lobby is the direction leading to the lounge. This is also different from Hufflepuff. Although it is also divided into upper and lower floors, the men's and women's floors are separated by left and right floors.

When you are facing the lounge, the two floors of the stairs directly in front of you are the boys' lounge, and the stairs to the right lead to the girls' lounge.

However, since this place used to be the Hogwarts dungeons, the rooms are designed in a very symmetrical way.

This is also a four-person room, but the Slytherin common room is much more luxurious. However, its drawback is also significant: there are no windows, and lighting is provided by candlelight year-round. So you need to be mindful of the time here.

Leaving the somewhat damp basement, Andres began his workout journey, climbing the stairs. The Ravenclaw common rooms are quite high, situated beneath the observatory where astronomy classes are held. However, they are in a separate tower, accessible via a dedicated staircase on the sixth floor.

Andres climbed the stairs and came to a large bronze eagle door knocker. He used the Academy Common Room Card on it, and the eagle, which had previously appeared lifeless, came to life. With a wave of his wand, Andres opened the door automatically without answering any questions; the access control was indeed convenient, allowing him to skip any level.

The Ravenclaw common room is a spacious, circular space with elegant arched windows on the walls. Blue and bronze silk accents create a tranquil atmosphere. The ceiling resembles a starry sky, and stars adorn the deep blue carpet, showcasing the college's dynamism and depth. The room is furnished with tables, chairs, and bookshelves, while in a niche opposite the door, a white marble bust of Rowena Ravenclaw silently stands guard, her wisdom permeating the space.

The above is from the official introduction, very official and formal. However, in reality, the Ravenclaw common room is quite simple. Sunlight shines directly in through the windows, they have bunk beds, and the furnishings are simple. The only difference from other houses is that even in the common room, they have bookshelves. It's likely that the Ravenclaws are usually busy learning new knowledge and don't want to waste time on such trivial matters.

Finally, Andres arrived at the portrait of the Fat Lady in the Gryffindor common room, also on the eighth floor. Of course, because the common room hadn't been upgraded, the portrait was lifeless, lacking any magical soul. When Andres used the common room card, the Fat Lady suddenly came to life and bowed to him.

"Thank you, Principal Andres. You may go in now."

Gryffindor's color scheme is primarily a combination of red and yellow, with red being the dominant color. Being on a higher floor, the use of red and yellow gives it a more vibrant feel. The entire lounge is covered in expensive carpets and adorned with various portraits.

The hall also had sofas and coffee tables arranged around the fireplace, with drinks and fruit on the coffee tables for the young wizards to take as they pleased.

Next to the lobby is a small corridor leading to the lounge. To the left of the corridor is a staircase leading to the boys' lounge, and to the right is a staircase leading to the girls' lounge.

Because the common rooms are laid out in layers, Gryffindor students are generally more energetic than students from other houses.

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