Players are coming, fortunately I have a time travel simulator
Chapter 234 The Compass That Doesn't Point North
[Bonus Map Special Commentary Mode: At this moment, no one, including you, could have anticipated that your seemingly ordinary privateering activities would have such profound consequences for the world's situation and even world history. This ship, the Concorde de Nantes, not only transported 516 black captives and a vast amount of gold sand, but if you hadn't intervened, it would have been plundered on its next voyage by Edward Teach, one of the most notorious pirates in world maritime history, and renamed the Queen Anne's Revenge, becoming a legendary vessel known across the seven seas.]
[Bonus Map Special Explanation Mode: The wizard aboard the Nantes, skilled in the dark arts, was no ordinary man. His name was Mason Hicks, Europe's most renowned wizard and alchemist of the time, and a close friend of the renowned scientist Newton. He had recently participated in the assassination attempt on King Louis XIV of France and fled to Port-Royal. If history had remained unchanged, he would have been Blackbeard's trusted magical advisor, and his contribution to Blackbeard's future mastery of the dark arts would have been due to his influence.]
Bonus Map Special Explanation Mode: At this point, you naturally don't know the origins of the Concorde de Nantes. You landed the French crew, who were reluctant to join you, on Bequia Island in the Grenadines. You gave them a sloop and enough food and water, and set them free to return to Martinique. Like Blackbeard, you also made the Concorde de Nantes your flagship, naming it the "Pineapple." Its flag features a pineapple-shaped skull. For some reason, you find this name inexplicably cool. (You receive the Bonus World Milestone: History Changer.)
[You have been awarded the title: History Changer. This title is unique to the reward world. In the simulation world, you will be more likely to intervene in historical events that affect the world order. Participating in historical events can earn you an additional 10% exploration bonus.]
[This title can be upgraded after participating in 5 historical events. Currently 1/5]
On July 1716, 7, at the suggestion of First Mate Josh Gibbs, after a brief rest on Bequia Island, you sailed the Pineapple northward through the Lesser Antilles, trading near St. Vincent, St. Lucia, Nevis, and Antigua, engaging in privateering whenever possible. The size of your fleet continued to expand.
Passing through the pirate kingdom of Nassau, you purposely stayed there for two months. Due to your previous life's occupation, you had some knowledge of munitions, and with relative ease, you improved your ship's cannons, installing recoil assists and refining the bore. Now, your cannons are more stable, accurate, and capable of firing farther than those on other ships. While you also considered inventing a steam engine and improving sails, each profession has its own strengths, and the First Industrial Revolution wouldn't begin for nearly forty years.
September 1716, 9 - August 29, 1718. Your exceptional leadership and astonishing criminal talent earned you the admiration and support of pirates and privateers, quickly rising to prominence in the Caribbean. Your refined manner, fair dealings, powerful charm, and penchant for wearing black pirate coats earned you the nickname "The Black Earl." Compared to others, your methods of plundering were gentle, rarely killing, and sometimes even offering money to impoverished captains, earning you a strong reputation. Believing in strength in numbers, by July 8, 9, your privateering fleet had grown to nearly 1718 ships, a scale unmatched even by most pirate kings.
[For nearly two years, you intentionally learned the Dark Arts from Mason Hicks. Thankfully, you had a good aptitude, and in less than a year, you mastered the basics and advanced. You acquired the skill: Basic Dark Arts (Intermediate).]
On September 1718, 9, you unexpectedly encountered Blackbeard, Edward Teach, in the Lesser Antilles. Without hesitation, you attacked him, ultimately victorious—Edward Teach had fewer than five ships. During the battle, Blackbeard's weaponry impressed you. As he wielded his sword, the rigging and sails of the ship seemed to come alive, writhing like snakes. From time to time, sailors were dangled from the masts by the cables. However, individual strength could not compensate for the disparity in crew numbers. Later, during a boarding encounter, your trusted men, Joshamee Gibbs and Mason Hicks, led a large crew to kill Blackbeard and capture his weapons, which they presented to you. (You obtained the epic weapon: the Sword of Triton.)
You felt no burden in killing Blackbeard. Compared to you, this fellow's behavior was truly despicable. Every time he captured a ship, he would kill the entire crew. In his fits of rage, he wouldn't even spare his own sailors. Legend has it that whenever he buried treasure, Blackbeard would take a sailor with him. When the ground was halfway covered, he would kill the sailor from behind and bury him with the treasure. He earned the nickname "The Murderous Demon."
This Sword of Triton is a rare surprise for you. Under its influence, the Pineapple suddenly comes alive. The ropes and sails seem to have life, adjusting themselves to speed up the ship. Even the ship's cannons can aim automatically, though not with great accuracy. Only then does your Pineapple finally become a legendary ship.
The victory over Blackbeard and the high efficiency of privateering naturally attracted the attention of the British. British Governor Weatherby Swann summoned you again, asking you to increase your plundering of the Spanish fleet. During this meeting, you met Weatherby Swann's daughter, Elizabeth, for the first time. She was just thirteen years old at the time. Your destructive power against such a young woman, however, was astonishing. You weren't into young girls, preferring younger women.
On November 1718, 11, you returned to Port Royal. Your bedmate, Jenny Poe, was generously rewarded for her generosity, receiving a large amount of gold coins and treasure. You were never stingy with those who helped you. Through Mason Hicks' introduction, you met a witch named Tia Dalma in Port Royal. She told you that she had a magical compass, but the price was extremely high: 6 Louis of gold.
A magical compass? Your first thought is the one in Jack Sparrow's future hand that doesn't point north. It's useless for finding directions, but it always points to the thing you desire most in the world. Right now, all the gold coins you have add up to exactly 2000 Louis d'Or. Should you spend all your money to buy it? After a moment's deliberation, you make the decision and empty your wallet to buy it. You have obtained an unknown artifact: a compass that doesn't point north.
[But when you tested it, you were a little disappointed. It kept spinning around, never stopping for a moment. You couldn't help but be shocked. Could it be that you really are someone with insatiable desires?]
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