This port, called Tortuga, occupies a fairly large island. Upon arriving, Joshmee Gibbs immediately warns you not to cause any trouble on the island. Free ports have their own rules. They abide by a code called the Pirate Code, which prohibits violence within the port, nor will they exterminate passing ships in the surrounding waters.

[When you entered Tutujia Port, you found a big black ship moored in the port. Someone told you that this was the ship of Jokad, the pirate king of the Atlantic Ocean. This is a big pirate with a reward of gold coins , good at black magic. 】

You can't help but feel a little surprised. Jocard, the Atlantic Pirate King? Dark magic? This world seems far more mysterious than you imagined. You believe that it won't be long before you discover the truth of this world.

[You've discovered more than one black magic shop in Tortuga Harbor, selling all sorts of voodoo dolls. The pirates and natives here can use black magic to create blood corpses and resurrect the dead, which is very powerful.]

[Alchemy is also incredibly advanced in this port. Perhaps due to the former pirate king Henry Morgan's obsession with alchemy, the prices of alchemical materials like saltpeter, ginseng, green ore, and red ore are ridiculously high, leaving a lasting impression.]

On June 1716, 6, you left Tortuga Harbor with a merchant fleet, bound for Port Royal on the island of Jamaica. Near Nassau Harbor, you encountered a raiding pirate group. During this encounter, you witnessed for the first time the clash of dark magic, artillery, and flintlock muskets. The cannons mounted on the sides of the ships suddenly clashed, and the glow of dark magic from both ships gradually shone. However, you discovered that, perhaps due to their lack of combat experience, the merchant fleet, despite its apparent strength, was gradually losing the upper hand. As the boarding battle began, the merchant captain was accidentally killed by grapeshot—a type of cannonball bundled in a net bag. A single shot fired at close range could instantly knock out dozens of enemy soldiers.

Seeing the merchant ship's crew in disarray, you took command. As a natural leader, you quickly stabilized the situation, leading the crew in a successful counterattack and defeating the invading pirates. Later, while searching the enemy ships for loot, you were allowed to collect a considerable amount of piastres (European currency). (Family Wealth +5)

On June 1716, 6, the ship finally docked at Port Royal, now a shipping hub for the Caribbean and a favored haven for plunderers and pirates. It was the most wicked and depraved city in human history. Its luxury far surpassed that of London and Paris at the time. Essentially, Port Royal was the secret room where the British royal family colluded with pirates to gain power and wealth; a marketplace where smugglers reaped enormous profits; and a paradise for pirates to indulge and prosper. The city lacked any industry, yet it offered the most luxurious material life. Chinese silk, Indonesian spices, and British manufactured goods were all readily available. Of course, the most abundant goods were gold and silver bars and jewelry.

Your merchant fleet is carrying carpets from Turkey and works of art from Athens. Due to the captain's unexpected death and Jenny Poe's unwillingness to succeed her father, this is likely to be the fleet's final voyage. After discussion, you borrow money from Jenny and Joshmee Gibbs, and use the money to rent this armed merchant ship from Jenny Poe herself, beginning your attempts to build your own fleet—at least this ship has decent firepower.

Later, due to your outstanding leadership, Joshae Gibbs agreed to join your fleet. At this point, after confirmation, you were almost certain you had traveled to the world of Pirates of the Caribbean. On June 1716, 6, your third day in Port Royal, Joshae Gibbs introduced you to Jack Sparrow, telling you he was his friend. Jack Sparrow was roughly your age, around 27 or 23,4, without a beard, and looked a bit like Matt Damon, though not as handsome as you.

After a few days of drinking, you and Jack Sparrow quickly became pretty good friends. You learned that Jack was the captain of the British East India Trading Company, driving an armed merchant ship called the "Bad Girl" with a letter of marque, and was preparing to go to Boston, a British colony in North America, to "trade."

[Privateer's license? You keenly realize that this might be your way out. Right now, you're not strong enough in this world to be a leader, and the privateering fleet's "no prey, no reward" philosophy suits you quite well.]

Depending on your understanding of the plot, the Wicked Girl Jack mentioned is likely the predecessor of the Black Pearl. Years later, Jack Sparrow was tasked with transporting a shipment of goods from Africa. Discovering that the cargo was actually African slaves, Jack, driven by a sense of justice, freed them all. For this, Jack was personally branded with the letter "P," symbolizing piracy, by Beckett, the head of the East India Trading Company, and Beckett ordered the ship to be sunk.

To recover the ship from the depths, Jack Sparrow sought out the immortal octopus-man, Davy Jones, the captain of the Flying Dutchman. The offer was that if Jack were to regain the captaincy, he would serve aboard the ghost ship for 100 years. Jones agreed and helped Jack recover the Bad Girl. He then transformed it into the Black Pearl, the fastest ship in the Caribbean.

On June 1716, 6, at your request, Jack Sparrow agreed to help you apply for a British Letter of Marque. Britain has the lowest entry requirements, and a significant number of letters of marque are issued annually. However, the prerequisite is that you become a British citizen and serve exclusively in Britain, attacking foreign fleets. This presents no obstacle for you, as you lack an identity in this world and a sense of belonging. Other than that, Jack Sparrow's loyalty is surprising. If you hadn't known he was a cissexual, you might have thought he had feelings for you.

On July 1716, 7, you obtained a letter of marque from the British Governor Weatherby Swann, father of the future Pirates of the Caribbean heroine Elizabeth Swann, and began your career as a merchant ship captain and part-time pirate. (You received the reward world milestone: Pirate Captain.)

[You have obtained the title: Pirate Captain. This title is unique to the reward world. Your deterrence against ordinary pirates and ordinary sailors is increased by 50%. You possess above-average sailing skills.]

On July 1716, 7, you appointed Joshamee Gibbs as your first mate and began recruiting sailors. You will then embark on your first voyage.

On July 1716, 7, you carried out your first raid. Luckily, the first ship you encountered was the French merchant ship, the Nantes. Equipped with sixteen cannons and a crew of seventy-five, it was loaded with 27 captured Africans and gold. Their Atlantic crossing took nearly eight weeks, and the notorious Central Passage took a heavy toll on both the Africans and the French crew. Upon reaching the Caribbean, scurvy and dysentery claimed many lives.

[By some stroke of luck, this French ship had already lost sixteen of its crew members to a disaster, with another thirty-six suffering from severe scurvy and dysentery. When you attacked them, the French were powerless to resist, forcing Captain Pierre Dorset to abandon the ship. You sailed the Nantes to Bequia Island in the Grenadines and drove the French crew ashore. Four of them joined you, along with ten others: a navigator, three surgeons, two carpenters, two sailors, and a wizard skilled in the Dark Arts. Your fleet's strength instantly increased.]

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