Players are coming, fortunately I have a time travel simulator
Chapter 235 Pirate King
Facing your doubts, Tia Dalma told you without hesitation: Yes. Only when you desire something with a pure heart will the compass guide you, just as she did with you. Are all witches so clueless these days? Faced with this sudden, cheesy love talk, you didn't realize she was flirting with you.
If you've seen Pirates of the Caribbean, you know that Tia Dalma is actually the imprisoned sea goddess Calypso, the quintessential Queen of the Sea. One of her captives is Davy Jones, the king of the deep sea. He was once a brave Dutch sailor who loved women and the sea. However, the woman he loved was the divinely powerful sea goddess Calypso. Seeing Davy Jones's ability and his love for both her and the sea, Calypso decided to make him captain of the Flying Dutchman.
However, a pact with the gods usually comes with constraints or curses. This curse restricted Davy Jones to only come ashore once every ten years. Furthermore, he was to use the ship to gather shipwrecked people and have them become sailors of the Flying Dutchman. Of course, as the Queen of the Sea, Calypso tricked Davy Jones onto the ship, but when the ten years were up, she promptly abandoned him. Enraged, Davy Jones joined forces with eight pirate kings to seal him within a mortal body for nine "eight riyals." From then on, rule of the sea fell into human hands.
Calypso is now a black woman with black teeth. While you wouldn't mind a friendly match with a goddess, you're not quite so savvy. Besides, Calypso probably wants you to take on Davy Jones. Are you kidding me? Not only is he immortal, he possesses the legendary Kraken, a massive octopus measuring 155 meters long and weighing 300 tons! So you decisively reject Calypso's advances and promise to do it next time.
On November 1718, 11, you met Jack Sparrow at Port Royal. You learned that his beloved ship had been burned and sunk to the bottom of the sea by the Indian company's owner, Beckett, after freeing African slaves transported by the East India Company, just as history had said. He then asked you to borrow a ship to search for Davy Jones.
You may be known for your cold and ruthless nature, but that's only toward your enemies. You're always more generous to your friends. Without a second thought, you agreed to Jack Sparrow's request and gifted him a top-of-the-line sloop. But he was a complete jerk. As you set sail again for Tortuga Harbor, you happened upon Jack Sparrow summoning Davy Jones and the Flying Dutchman. Amidst the surging waves, a tattered ghost ship, even covered in seaweed, emerged from the seabed. Its color was primarily dark, with a tinge of decaying green. Aboard, numerous undead sailors, covered in barnacles, were busy at work.
This is the Flying Dutchman, the flagship of Davy Jones, the Lord of the Deep! This Lord's bounty in England alone reaches 60000 gold coins, 18 times that of Jocard, the Pirate King of the Atlantic. He doesn't kill indiscriminately, diligently carrying out his mission of extraditing the dead. However, any ship that crosses the Dutchman will be torn apart and dragged to the bottom of the sea by his pet Kraken. Their only hope of survival lies in staying out of the sea.
[Then, just like the original storyline, you witnessed Jack Sparrow asking Davy Jones to help rescue the "Bad Girl" in exchange for 13 years of service aboard a ghost ship 100 years later. You also witnessed a massive, dark ship rising from the seabed—Davy Jones's immense power made you extremely wary.]
[No one expected that three of the four legendary ships of the future sea would gather here.]
[Then Davy Jones looks at you again and asks if you'd like to work on the Flying Dutchman. You: ???]
Thanks to Jack Sparrow's intercession, Davy Jones didn't make things difficult for you. He simply asked you to help the sailors on the ship deliver a message to shore and home—not a difficult task. But to your surprise, you saw Blackbeard among the sailors. After being killed by you and thrown into the sea, he actually went through some kind of ritual to become a member of Davy Jones's crew—which, of course, was not a good thing. He will forever wander the deep sea with the Flying Dutchman, never able to reach shore.
On the afternoon of November 1718, 11, after recovering the Wicked Girl, Jack Sparrow hoisted black sails on the ship and named it the Black Pearl. You witnessed this scene with your own eyes and were deeply moved.
To you, the Black Pearl, like your Pineapple, seems alive, and its speed is much faster than your Pineapple, making it the world's fastest ship. Both heading to Tortuga Harbor, departing at the same time, it's surprisingly one-third faster than you. I wonder how this works.
After arriving at Tortuga Harbor, Jack Sparrow begins recruiting sailors to sail to South America in search of the legendary Treasure of Cortes. He tells you that Hernán Cortes conquered the Aztec Empire in 1519, wielding the Sword of Cortes. Legend has it that this sword possesses boundless power, enough to conquer an entire empire. It's hidden within the Treasure of Cortes. How about joining forces? You provide the compass, he'll provide the power.
To be honest, you're a bit tempted by the Treasure of Cortes. You're not a huge Pirates of the Caribbean fan, only vaguely remembering the Aztec treasure scene from the first film. The Aztecs presented Cortes with a stone chest containing 882 Aztec gold coins, offering blood-stained coins to appease his murderous instincts. When Cortes refused to cease his conquests, the pagan gods cursed the treasure, cursing anyone who took a coin from the chest to become an undead skeleton. This is the beginning of the first Pirates of the Caribbean film. But after careful consideration, you declined Jack Sparrow's invitation. You didn't want to join such an adventure for the time being. Besides, you, Jack, had more important things to do.
From November 1718, 11, to September 30, 1723, you continued to operate as a privateer in the Caribbean. Using the revived Pineapple and twenty or so other ships, you defeated numerous Spanish and French merchant ships and warships, vaguely earning the title of the tenth Pirate Lord. During this time, you heard nothing of Jack Sparrow, but you did hear of his second-in-command, Barbossa, stalking the Caspian Sea in the Black Pearl. Presumably, the unfortunate Jack had been betrayed by his crew and once again lost his Black Pearl.
[In 1723, you used your own means to raid a large Spanish naval port, sinking four warships and capturing seven, including one of the largest warships of the era.]
This achievement also earned you another audience with the British Governor-General, Weatherby Swann. He stated that your achievements were worthy of the kingdom's recognition. It just so happened that Britain was preparing to declare the Bahamas a colony. However, Nassau, the capital of the Bahamas, was known as a pirate kingdom that would not tolerate interference from other factions, making it extremely difficult to conquer.
The British are planning to send a privateer to become the Governor of the Bahamas, using pirate laws to deal with pirates. They were previously considering recommending another adventurer, the Welsh privateer Roger Wood, as Governor, but considering your record, it seems you are the best choice.
You smiled and said nothing. Actually, you've long planned to break away from Britain. You became a privateer to get started. Now you've grown into a full-fledged individual, owning not only the legendary Pineapple but also a sizable fleet. Whether you'll stay depends on the other party's sincerity.
[In the end, they didn't disappoint you. On November 1723, 11, your birthday, you were knighted and successfully appointed Governor of the Bahamas. It was only a title for now. Your next goal was to drive all pirates out of Nassau and become a true Pirate King.]
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