Therefore, in order to improve the user experience, it needs to do a lot of repeated monster spawning.

This is also one of the features of the game.

For well-known reasons, with the enhancement of image quality, once there are too many images rendered at the same time, the performance squeeze on the computer will become more serious.

Therefore, "War Rebellion" simply cannot improve the picture quality too much.

So will the graphics of "War Rebellion" become outdated?

Not will.

This involves a very flattering situation.

That is the expressiveness brought by different picture quality.

For example, how many people played PVE with the graphics quality of "War Rebellion" turned up to the maximum?

You will obviously feel that the experience brought by different picture quality is also different.

So why can "War Rebellion" cause such a difference in experience by improving the picture quality, but "CF" needs another version?

This is because the types of main games have different directions, and the underlying design ideas of the games are also different.

For example, for the PVE experience, "War Rebellion" can greatly improve the game screen and enhance the player's sense of substitution.

However, "CF" focuses on PVP gameplay, and its main service object is also for PVP.

For PVP players, as long as the picture is not too blurry to see clearly, the picture quality is actually not too important.

Give a cold knowledge.

If someone can find the client of "CF" at the beginning of its release, enter the game, adjust to the highest quality, and then compare it with the normal version of "CF" under the highest quality at present, you will find that the gap between the two is actually not the same. big.

In other words, a game has not enhanced the picture quality for more than ten years.

This is also the reason why "CF" has to release a high-definition competitive version in the case of technological innovation.

Of course, it is also because of the replacement of the game engine.

It has to be said that the game engine of "CF" is fundamentally different from the game engine of "CF" HD Competitive Edition.

So with the emergence of the high-definition competitive version, how can we attract more players to play?

Naturally, there is a need for a story mode, that is, the emergence of PVE gameplay.

I have to admit that no matter how clear the picture quality of your PVP mode is, in fact, for PVP players, as long as the painting style is not that old style, the difference is not that big.

On the contrary, it may be because of the improved image quality that some players are extremely uncomfortable.

But if the story mode is released, the process of players transitioning from PVE to PVP gameplay will be very smooth.

If the story mode is done well, then the player's user experience will be directly full.

Of course, there is a premise here.

That's how the story mode works.

Zhao Hao himself is not very supportive of the free activation of the story mode in the high-definition competitive mode of "CF".

Because for the vast majority of players, it will not produce too much sense of substitution, but it will also allow players to turn the "CF" high-definition competitive mode into a story mode launcher.

Either pay to unlock, or enhance the game guns in PVE mode.

In general, PVE games are actually easy to do but not easy to do.

It's easy to do because it only needs to continue to introduce new firearms and update them.

It is not easy to do, but also because of the need to maintain a moderate krypton gold model.

So what is the most critical point of such a PVE mode?

Zhao Hao thought for a while, and wrote a few words on the paper.

Numerically balanced.

At first glance, this seems like nonsense.

Because looking at the entire history of the game, as long as there are firearms with attributes in the PVE gameplay of FPS games, it will inevitably cause numerical inflation.

And once the numerical inflation is caused, the game will not be far from being shut down.

Chapter 300

But for Zhao Hao, numerical inflation is actually not too difficult to solve.the reason is simple.

Aging BUFF.

That's right, it is the sustainable time gain state in many RPG games.

What does that mean?

For example, Zhao Hao wants to launch a PVE gun.

Then the base damage of epic firearms and ordinary firearms is naturally different.

Epic guns are more of an all-around type.

In other words, you have an epic set, even if it is only the earliest first set, you can easily play the latest version of the map.

The damage of ordinary firearms will naturally be reduced.

Some people will say, why do people still buy ordinary firearms?

Very simple, aging BUFF.

When a firearm comes out, it will be enhanced by BUFF for a period of time.

During this period of time, the damage of this new firearm is much higher than that of ordinary firearms.

And when this time period passes, the aging BUFF will disappear, and the new gun will become an ordinary firearm, and ordinary firearms can also rely on full team members to play in PVE mode.

The epic suit can be single brushed.

Some people may ask, then all the players are going to buy epic firearms sets, who will buy ordinary firearms?

The answer is simple. During the period of time when the new gun appeared, through game activities, time-limited BUFF and other bonuses, ordinary firearms can be used to exert the power of epic-level firearms suits!

Once the epic suit is obtained, it will be permanently owned.

Moreover, the epic suit is not only more handsome and gorgeous, but also has unlimited ammunition and gorgeous attack effects.

Although ordinary new guns and new guns will output comparable to epic suits under the condition of aging BUFF, the mechanism of the game will cause that if you are not skilled, you will still die.

And once the epic suit is owned, it is equivalent to the ability to have a single brush without thinking.

Under such circumstances, for the official, the PVE mode will not cause numerical inflation.

Take a very simple example.

For example, a player's normal gun damage is 5, and the epic gun damage is 50.

The monster's HP is unified to 10.

So for players, ordinary firearms need two shots to kill one.

Epic guns one shot at a time.

During the duration of the BUFF, the output of ordinary firearms can also reach 10.

Also one shot at a time.

Of course, this is just a metaphor.

But in fact the principle is like this.

The later the map, the more map content, and the more operations the player needs to perform.

The reason why the epic suit is strong is because this kind of set firearm has a set effect.

The specific details are different between different epic suits.

For example, some are powerful in melee combat, while others are more prone to long-range output.

Some tend to be auxiliary.

Ordinary firearms can also be divided into two types.

Output firearms, and auxiliary firearms.

Well-known reasons.

Secondary firearms are more expensive.

Exporting firearms is cheaper.

So in this game, the nanny is the big daddy.

Of course, ordinary players can also rely on opening up to form a team and carry out simultaneous raids.

The primary copy only needs four people.

An intermediate copy requires eight people.

Advanced copies require twelve people.

And the strength of the epic suit is that one person can do all the dungeons by himself.

In this way, at least nearly [-]% of the numerical expansion problem can be solved.

So what is the remaining [-]%?

Game activity.

As we all know, online games must have game activity maps.

Whatever the reason, gaming activity must exist.

This is not only a carnival for game players, but also the basis for game companies to make money.

In other words, it is equivalent to Haotian's carnival.

There are many types of activity maps.

For example, the water surfing, football, and volleyball that were very popular in "War Rebellion"...

Yes, you heard that right, playing various types of games in FPS games.

This is also the reason why "War Rebellion" was more sentimental than the players of "CF".

After all, if you are asked to perform PVP day after day, year after year, you will also be exhausted.

Not everyone wants to take the path of e-sports.

Therefore, proper PVE gameplay can not only relieve the fatigue of work and life pressure in the past, but also a process of relieving the body and mind.

Of course, it is undeniable that the PVE mode is very profitable.

After all, as I said before, for PVP players, no matter how fancy the gun skins in the game are, for balance, there are actually only a few guns that feel the same.

There are not too many firearms that can be proficient.

So in this case, the PVP mode has an upper limit of krypton gold.

But there is no PVE.

If Zhao Hao wanted to, he could launch all kinds of krypton gold items such as equipment and jewelry.

If it doesn't work, you can also inlay the firearms.

Like gems or something.

This is all possible.

After sorting out the thinking, it is natural to start planning the early stage of the game.

Anyway, he is also the boss of the game company.

The company has also released many games.

Although Zhao Hao is still unable to convert the code into an excellent game, in fact, for game producers, typing codes does not need to be too proficient.

If everything needs to be done by the boss himself, then the company is not far from going bankrupt.

But planning is not difficult.

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