On the contrary, traditional RPGs are generally large-scale online games, which exist in large game companies.
On the contrary, small companies have more independent games.
In independent games, it is normal to have more FPS and TPS.
I also said it earlier.
A man's romance lies in car, gun and ball.
And the gun game is also the easiest game to start with.
As for gun feel...
The official engine has its own gun feel.
Although not very realistic, it is enough for independent game developers.
Therefore, it is normal that there are more studios for shooting games.
It seems that the predecessor also had a little revenge at the beginning.
Maybe he once thought about developing a shooting game.
Unfortunately, when Zhao Hao came here, his predecessor had already vanished into thin air.
Zhao Hao didn't feel the resentment of his predecessor in those online novels at all.
In other words, this is also the reason why Zhao Hao's memories are intermittent.
Of course, this is not a bad thing.
After listening to Ma Teng's explanation, Zhao Hao hesitated for a moment, and asked Ma Teng to recruit those people to start the preparation of the new project team.
In the end, after some selection, excluding some employees who were already busy with other projects and couldn't get away temporarily, we got together 200 people.
Zhao Hao nodded, he was quite satisfied with the current number of people.
Then naturally it is the plot of the plot mode.
Zhao Hao thought for a while, and directly took out two plots.
One is the plot mode of "War Against" in the previous life.
That is, the biochemical model that revolves around the "Emerald Agent".
The other is the story mode added later in the previous life "CF HD Athletic".
That is, the plot between the defender and the lurker.
The reason why Zhao Hao took these two plots was considered.
The early plot of the "Emerald Agent" in "War Against War" in the previous life is actually relatively weak.
After all, its main gameplay at the time was krypton gold.
And the story mode of "CF HD Athletic" came out too late.
But in fact, the two plot modes can be combined.
The former serves as an extra plot.
The direction is the zombie hunting ground.
The latter is the main plot.
The direction is PVP competition.
In terms of the overall plot, it is also distinguished.
The reason for this design is naturally to facilitate making money.
In Zhao Hao's view, the future of FPS online games is actually PVE.
Instead of PvP.
The reason is actually very complicated.
There are both reasons of the times and limitations of FPS games themselves.
Take 3D dizziness, the biggest problem of FPS games, as an example.
For the vast majority of players, 3D dizziness is unavoidable.
The difference is that some people have mild symptoms, which can be resolved through acquired training.
And some people have severe symptoms that cannot be solved by any training at all.
This is the biggest bottleneck restricting the number of Internet users in FPS-type online games.
It doesn't mean that the better your game is, the more people will play it.
for example.
Do you think there are so many kings in "Glory of the King"?
Excuse me.
In "Glory of the King", the number of players at the king level will not exceed 2000!
Yes, in a game with millions of online players, there are less than 2000 players at the highest level.
This gap is not insignificant.
Even if the factors of those elementary school students are removed, can many people become kings?
I'm sorry, it's embarrassing, but when elementary school students can't join the game because of the law, the true level of most players is completely exposed.
So, this thing is the same as the gap between rich and poor, high-level players will always be a minority.
And the vast majority will always be ordinary players.
But for ordinary players, technology is not something that can be achieved through practice.
Talent, hard work and time, these are all necessary factors.
But as work and life become more and more busy, time fragmentation becomes more and more serious, who still has that time to go to liver some useless skin?
This is also the dilemma of the entire online game environment.
So the PVE mode has become the outlet for almost all online games.
Otherwise, you think that it is already considered the top "CF" in China, so why make a high-definition competitive version?
And what kind of plot mode is it thankless?
Do you really think it is to give back to the players?
Please, without the story mode, how can the skins of those guns add attributes?
Without the plot mode, except for those powerful firearms, who will use other firearms?
But once the firearms are added to the attribute and then substituted into PVP, then the game will not be far from collapse.
Therefore, PVP and PVE go hand in hand, which is the process that modern online games must go through.
And to be honest, if you want to make money in firearms FPS games, unless you get a prize pool, you can only continue to release new guns.
But for competitive players, one or two commonly used firearms is enough, and there is no need to be busy for useless time-limited skins.
If no one buys it, what about the turnover?
But out of PVE completely solved this solution.
Why did "War Rebellion" from the previous life survive ten years after its server launch?
The reason is because it is all supported by PVE.
It can be said that if it wasn't for the ugly eating, this game would have been a god for a long time.
Chapter 299
This is not Zhao Hao talking nonsense.for example.
On the tenth anniversary of the launch of "War Rebellion", just relying on epic firearms, it can still sell billions of dollars in revenue, you know how ruthless this game is.
You must know that this is a game that has gone through a series of operations in "War Rebellion", and the vast majority of players have already quit the game!
More importantly, the number of participants in the activities in the game is less than 200 million!
In other words, less than 200 million active players have contributed billions of dollars in revenue, and you know how serious the average krypton gold is in this game.
This is still the case when the game is not suitable for people every day.
Maybe at first glance it seems quite little.
But what about an average?
The average krypton gold per person is thousands of yuan!
This is still a situation where a large number of players are lost, and the daily planning is not suitable for people!
Logically speaking, a game with such high krypton gold should not have such income.
But is that really the case?
You must know that the PVE firearms in this game, the highest-level epic suits at the beginning, need about 3000 yuan to buy all of them.
The price of "everyday" firearms is maintained at around 299 yuan to 468 yuan.
Not to mention some props that require extra money to open.
What pets, rings, wings...
Basically, this game has all krypton gold projects you can imagine.
And it's still the kind of situation where non-krypton gold players can't experience all the content.
You know how serious this game is.
However, the strange thing is that even so, this game is still played by many ordinary players.
why?
Isn't it just because of the PVE gameplay?
Some people will say that there are many players in the PVP gameplay of "CF".
However, the reality is that "CF" relies on PVP, but with the gradual upgrading of domestic games, you are used to the excellent graphics of foreign manufacturers, and you can still accept it. Can domestic online game manufacturers have sloppy picture quality?
From frugality to luxury is easy, from luxury to frugality.
Why does "CF" insist on a high-definition competitive mode?
Isn't it the result of being crushed by foreign manufacturers for image quality?
Not to mention anything else, just talk about the direct competitors of "CF", "CS" and "COD".
Its picture expressiveness is not comparable to that of "CF", which has a backward picture quality.
But here again a key issue is involved.
That is the audience of "CF".
Although the picture quality of foreign games is gradually improving, resulting in more refined picture tension, but it has to be admitted that even for the STM, the largest foreign video game platform, the average computer graphics card benchmark of its users is only 1060.
In other words, there are still many people who use mediocre, or poor, ordinary graphics cards.
Therefore, although "CF" wants to further improve the picture quality, it is impossible to directly improve it regardless.
That is making life difficult for one's own players.
Only then did the high-definition competitive version of "CF" appear.
Players with ordinary video card machines can continue to play the ordinary version of "CF".
Players with high-performance machines can play the high-definition competitive version of "CF".
It's kind of smooth too.
So why doesn't "War Rebellion" do this?
Because of the different game modes.
To put it simply, the game mode of "War Rebellion" is biased towards PVE.
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