A different world game? A different world game!

Chapter 1132 The Elf's Dilemma

The continent of Tet, the emerald heart of the world.

Looking down from a macroscopic star map, nearly a third of this land, once enveloped in eternal greenery, has been stained by that ominous purplish-black color.

The swallowing line, like a greedy maw, slowly and irresistibly advances inland along the coastline, leaving forests withered, rivers polluted, and the earth covered in dust wherever it passes.

"Andal's Spirit" fortress.

It is located in an ancient, dense forest called "Crown of the Green Forest" in the northeast of Tate.

Unlike the cold, purely defensive fortresses on other continents, the defensive nodes of the continent of Tete are mostly built upon existing elven settlements or expanded cities.

This is not only to save time and resources, but also because the elves cannot sever their ties to their homeland.

Moreover, they can indeed form bonds with their homeland and then provide strength.

Even war machines must be rooted in nature.

At this moment, the fortress, surrounded by towering ancient trees, is experiencing the most brutal siege since the start of the war.

The once lush and verdant Crown of Green Forest has now become an eerie, purplish-black wasteland.

The void energy, like the most greedy mold, erodes every inch of land.

The bark of the ancient tree peeled away, revealing the wood inside with purple veins flowing through it.

The vines withered and curled up, but their tips transformed into sharp bone spurs.

Even the air was filled with a sweet, pungent smell of sulfur mixed with decay.

Outside the fortress, most of the ancient tree guardians that had been brought to life by the druids' nature magic were now in ruins.

A war-torn ancient tree, thirty meters tall, had its trunk corroded by some kind of acidic sap, creating huge holes. Yet, it still used its remaining branches, crackled with lightning, to smash three bone-cone crabs that were trying to climb the city wall from the side into a bloody pulp.

Another activated thorn wall, its surface thorns mostly broken, still stubbornly releases a viscous poisonous mist, making any approaching low-level void creatures move sluggishly as if trapped in a quagmire.

On the city walls, the battle had reached its climax.

The characteristics of an elf are displayed to the fullest at this moment.

On the eastern section of the city wall, three elven mages stood in a triangular formation.

They wore light, ethereal robes woven from moonlight threads and mithril, the hems of which fluttered without wind amidst the surge of energy.

Leading the group was a female elf with a cool and aloof expression. She held out her hands, and a constantly rotating arcane crystal floated in front of her.

Each time the crystal rotates, it emits twelve pale blue "chains of order." These chains are not physical entities, but rather creations of pure rules.

Precisely entangle the "Void Serpents" that attempt to swoop down from the sky, dragging them into the "Flame Storm" magic circle set up below by their companions.

"Seria, energy is overflowing from the third vent on the left side; it needs to be suppressed!"

The male elf on the right spoke quickly, and with a series of thrusts of his staff, three ice spikes shot out in a triangular pattern towards the city wall, pinning to the spot a "Digger" that had just emerged from the ground and resembled an enlarged centipede.

The female elf Seria didn't even turn her head; she simply flicked her left hand through the air.

A ray of light from the arcane crystal condensed into a semi-transparent prism barrier ten meters to her left.

Almost simultaneously, three purple energy projectiles launched from a distance struck the barrier and were cleverly deflected toward the area below where monsters were most concentrated, triggering a series of secondary explosions.

“It’s resolved.” Her voice was as calm as if she were stating the weather. “Watch the sky, those ‘floating turrets’ are starting to cluster together.”

The western section of the city wall was the archers' domain.

Twelve elven rangers were scattered between the battlements and arrow towers. They wore hunting attire that blended vines and mithril, and their movements were as graceful as a dance, but their arrows were as deadly as venomous snakes.

A legendary ranger named Loran stood atop the highest watchtower.

The legendary longbow in his hand, "Windtalker," was entirely emerald green, and its bowstring was made of a combination of aerial roots from some ancient tree and astral silk.

At this moment, he closed one eye, and the pupil of the other eye had shrunk to the size of a pinhead. In his field of vision, five "Void Throwers" three kilometers away, who were accumulating energy and preparing to launch a saturation bombardment of the city wall, were clearly visible.

This monster resembles a crouching toad, with six constantly expanding energy sacs on its back. Each expansion releases a corrosive ball with the power of a small meteorite.

"Priority order: left first, right third, center, left second, right first," Loran silently recited to himself, nocked the arrow, and drew the bowstring.

The arrow is not a physical object, but is formed by the condensation of wind elements and the power of nature, with a barely perceptible spatial distortion ripple wrapped around the arrowhead.

The bowstring vibrated.

The moment the first arrow left the bowstring, it seemed to merge into the air, and in the next instant, it appeared out of thin air inside the energy sac that the thrower had just opened on the far left.

"puff!"

A slight penetrating sound.

The "storm tear" rule, compressed to its limit inside the arrow, suddenly erupted.

The energy sacs on the thrower's back exploded in a chain reaction, and the purplish-black liquid and out-of-control void energy engulfed itself and the two low-level monsters beside it.

Loran's fingers did not pause for a moment.

The second arrow, the third arrow...

Each arrow's trajectory defies common sense, sometimes curving around the target, sometimes leaping forward, and sometimes disappearing and penetrating.

Five arrows, three seconds.

Five highly threatening ranged units three kilometers away were all rendered speechless.

"Lord Loran, the breach below needs reinforcements!" a human crossbowman shouted anxiously over the communication channel.

Loran glanced down at it.

In the middle section of the city wall, a crenellation that had been continuously corroded by acidic slime finally cracked, forming a three-meter-wide gap.

Three "City Piercers," covered in bone armor and charging at incredible speed, are attempting to pour through the breach, with even more monsters surging in from behind.

"Leave it to me."

Loran didn't even change arrows; he simply pressed the "Wind Whisperer" down slightly and vibrated the bowstring gently.

Three almost invisible wisps of wind quietly drifted out, and as they approached the gap, they suddenly condensed into three fist-sized, high-speed spinning wind blades.

The wind blade precisely sliced ​​into the gap in the three-headed city slayer's neck armor, like a hot knife through butter, and the head rolled off.

The gap was temporarily cleared, and the human shield guards in the back row immediately stepped forward and used enchanted tower shields to re-seal it.

"Repair team, the breach must be patched up within thirty seconds!" the Shield Guard Commander roared.

And throughout the city walls, the most eye-catching sights are those of the druids.

They did not operate in a concentrated manner, but were dispersed throughout the defensive line, deeply integrated with the fortress's own "revitalized vegetation" system.

An elderly druid master stood on a half-collapsed vine-covered tower inside the city walls.

He wore a robe naturally formed from tree bark and moss, held a wooden staff wrapped with vibrant vines, and chanted an ancient hymn to nature.

As he chanted, the ivy, clematis, and other climbing vines that had originally served only as decoration and buffer on the surface of the city wall suddenly began to grow wildly!
The vines grew as thick as an arm, their surface covered with a layer of crystal-like, woody keratin, and their tips split into sharp thorns.

Like a swarm of snakes with independent consciousness, they emerged from every crack and crenellation of the city wall, precisely coiling around the void creatures that attempted to climb.

A bone cone crab that had just inserted its bone blade into the wall bricks was suddenly entangled by seven or eight vines around its limbs and mouthparts.

The vines suddenly tightened, accompanied by a teeth-grinding "crack" sound, the carapace shattered, and purplish-black fluid splattered out.

Elsewhere, three druids stood side by side. Their hands were pressed against the surface of the city wall, and natural energy flowed from their palms into the depths of the brickwork.

Suddenly, the ground in front of the city wall rose up, and five "war fly trap" sprouted from the soil.

These plants have serrated edges on their leaves and secrete a highly acidic mucus inside.

They opened their enormous "mouths" and swallowed four or five Void Claws crammed together in one gulp. The leaves closed, and a chilling chewing and corrosive sound came from inside.

Even more impressive are the high-ranking druids who have already completed their "wild transformation".

On a wide platform on the west side of the city wall, an elf druid had transformed into a giant bear five meters tall.

But this is no ordinary giant bear—its fur features a pattern of dark brown and emerald green, its back is covered with hard, woody bony plates, and its claws are wrapped with lightning bolts and thorns.

"Roar--!!!"

The giant bear stood upright and slammed down with one paw.

It was not a simple physical attack. The moment the palm struck the ground, ten fan-shaped "seismic waves" burst forth, shaking more than a dozen void creatures within twenty meters in front of it, causing them to stagger and fall.

Then, it opened its huge mouth and spewed out a green breath mixed with sharp wood chips and acid, corroding the fallen monsters and leaving them riddled with holes.

Beside him, another druid transformed into a thunderous eagle with a wingspan of eight meters.

It hovered low above the city walls, each descent creating a series of leaping arcs of electricity that precisely struck down the "floating crystals" that attempted to hurle corrosive substances from the air.

However, the pressure continues to increase.

What truly made the defense line struggle was the five legendary void creatures that roamed throughout the battlefield.

They all have different shapes, yet they all exude a heart-stopping, regular fluctuation.

The first one, codenamed "The Web Weaver".

It hovered 300 meters in the air in front of the fortress's main gate, its shape resembling a hybrid of a spider and an octopus magnified a hundred times.

Its lower body consists of eight long legs covered with smooth chitinous carapaces, the ends of which split into countless fine tentacles, while its upper body is a constantly wriggling spherical torso covered with compound eyes.

Its attack method is not a direct charge, but rather it spews out countless nearly transparent "regular threads" from the spinnerets on its abdomen.

These threads intertwine in the air to form a giant net covering half of the city wall. Any object that touches the threads—whether it be an arrow, a spell, or a soldier—will be instantly "attached" and have its energy drained.

Even more frightening is that the threads possess a certain spatial anchoring effect. The spatial stability of the area where they are attached decreases drastically, making teleportation spells and high-speed movement extremely difficult.

Three legendary elven mages are joining forces to fight it.

They erected a triple-layered "arc deflection field" to keep most of the threads at bay, while continuously firing "dissociation rays" in an attempt to sever the source of the threads.

But the regeneration speed of the web weaver is astonishing; the broken threads will regrow within three seconds.

"At this rate, our magic won't last more than ten minutes!" a mage said through gritted teeth. The cuff of his robe had been rubbed by silk threads, leaving a slowly spreading grayish stain.

"Hold on! The 'Soul Keepers' reinforcements are on their way!" another mage shouted, his staff emitting an even brighter light.

The second one is codenamed "Earthquake".

This is a monster that resembles a hybrid of a giant tortoise and a pangolin, with a body length exceeding twenty meters and a back covered with a thick, mountain-like shell covered with sharp spikes.

It lacks ranged attack capabilities, but possesses the purest physical destructive and defensive power.

At this moment, it is lowering its head and using its huge, spiraling, metallic-looking ram on its forehead to continuously ram the base of the western wall of the fortress.

Each impact was like a meteorite falling to the ground.

The city wall trembled violently, bricks and stones fell in a flurry, and the reinforcing runes at the base flickered and showed spiderweb-like cracks.

A legendary player and a normal squad of three level 10 players are dealing with this.

Two human heavy swordsmen, an orc berserker, and a dwarf shieldbearer were engaged in combat with it below the city walls.

Their weapons struck the Earthshaker's armor, sending sparks flying, but only leaving shallow white marks on the surface.

"Attack the joints! The eyes! Anywhere that isn't covered by carapace!"

"The human swordsman captain roared, rolling to the side to avoid the giant tail that was whipping around, and thrusting his longsword into the gap between the knee joints of the monster's hind legs."

The sword tip sank half a foot into the ground, and purplish-black blood spurted out.

The earth-shaking creature winced in pain, letting out a muffled roar, then suddenly turned and rammed its horn across the ground.

The dwarven shieldbearer rushed forward and slammed the legendary tower shield "Guardians of the Mountains" into the ground.

"boom--!"

The loud bang of the ramming colliding with the shield caused nearby soldiers to be temporarily deafened.

The dwarf's feet sank half a meter into the ground, his arm muscles bulged, and blood seeped from the corner of his mouth, yet he withstood the blow with all his might.

"Now!" The orc berserker's eyes turned bloodshot as he entered a berserk state. His double-bladed battle axe, accompanied by a piercing shriek that tore through the air, slammed into the soft armor on the exposed abdomen of the Earthshaker.

The shell cracked, revealing a deep wound that exposed the bone.

The third one is known as the "Shadow of Soul Erosion".

It has no fixed shape, and is more like a purplish-black mist-like life form that is constantly changing shape.

This legendary void creature does not directly attack the city walls, but instead roams the battlefield, specifically targeting the souls and wills of the defenders.

Wherever it passes, it releases an invisible and intangible yet soul-piercing "whisper of despair".

Soldiers may suddenly feel endless exhaustion, loathing for war, fear of death, and even hallucinations, seeing the people or things they cherish most crumble before their eyes.

Two young mages with weaker wills had already been driven into a brief madness by its close-range corruption and were knocked unconscious and dragged off the city wall by their companions.

A legendary elven priest is fighting it with all his might.

They erected a "sacred sanctuary" barrier, purifying the polluted area with the power of pure faith, while continuously chanting "hymns of courage" and "spiritual steadfastness" to provide spiritual protection for the garrison within its boundaries.

But this was like building a dam in a flood; the erosion of the Soul-Eating Shadow was all-pervasive, and the priest's forehead was covered in sweat, while the light of the Holy Light Staff was gradually dimming.

The fourth and fifth heads are a classic "ranged attack and melee combat" combination.

A "Reaper" resembling a giant mantis and bat hybrid darted rapidly above the city wall. Its forelimbs, with their sharp bone blades, were sharp enough to cut through magical barriers. It had already ambushed and killed three lone high-ranking rangers.

The other end resembled a floating coral reef, its surface riddled with holes, each continuously spewing out homing energy missiles to suppress the mage towers and ballista positions on the city walls.

Three legendary elven warriors and three level-ten elven warriors will face off against these two combined legends.

—Two rangers, two mages, one warrior, and one druid.

They were fighting the two monsters separately, and the battle affected a small part of the city wall, causing buildings to collapse and energy to scatter in all directions.

"This can't go on!" Elrond, the legendary elven warrior and commander of the Andal Spirit Fortress, stood atop the central command tower, his face ashen.

There's no way around it; the nodes of the sprites are rather sparse, and each node bears enormous pressure.

Under normal circumstances, a node may only withstand attacks from one or two legendary Void creatures.

This is also related to the number of elves.

Fortunately, the quality of the products from Jinling was also up to standard, and they could handle it. (End of Chapter)

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