Although the previous volley only killed more than two thousand Cerberus units, the remaining Cerberus were all more or less injured in order to break through the blockade of the [Cloud of Death].
In this situation, it is understandable that the second round of "Death Cloud" coverage could achieve results far exceeding those of the first round of "Death Cloud" volley.
This is not finished.
As the remaining Cerberus struggled to their feet, preparing to charge again, a barrage of blazing fireballs rained down from the sky, landing precisely in their ranks.
Level 3 Destructive Magic: Chain Fireball!
"Boom! Boom! Boom! Boom! Boom!"
Deafening explosions echoed across the battlefield, and scorching flames, accompanied by powerful impacts, mercilessly devoured the three-headed hellhounds.
At this moment, Moros, who had just visited all the hero enhancement buildings in the wild, had a full 36 points of spell power.
With such powerful magical energy, the [Chain Fireballs] he unleashed were incredibly powerful, comparable to the area-of-effect strike of a MK71 203mm naval gun.
Flames and impact intertwined, mercilessly devouring a large number of Cerberus.
Under repeated blows, the number of Cerberus has steadily declined.
As the remaining Cerberus, under the influence of the [Delay Spell], engaged in close combat with the vampires and ghosts, their numbers had been reduced to below 2000 units.
Given equal numbers, a wild monster army without a hero is no match for the vampires and ghosts led by Moros.
After a fierce battle, Moros's forces, at the cost of hundreds of vampires and ghosts, successfully wiped out the monster army guarding the [Gem Mine].
With the last Cerberus falling, Moros gained a wealth of experience once again.
With this experience, he leveled up to level 20.
【Moros】
【Level: 20】
Attack: 15 + 3
[Defense: 57 + 3]
[Curse Power: 30 + 8]
[Knowledge: 19]
Close the hero panel and Morros casts RaiseDead, resurrecting the vampires and ghosts who have fallen on the battlefield.
[Resurrect the Undead]: Revives fallen creatures in your own forces. If the target is an undead creature, the resurrected part will be retained after the battle ends; otherwise, it will be lost.
Furthermore, with the addition of skeletons summoned through expert-level necromancy, Moros's legion of the dead was not weakened but instead became even stronger.
This is what makes necromancy so terrifying.
As long as major defeats are avoided, necromancers can continuously increase their strength in war.
Chapter 28 Sweeping Through Demiplanes and Legends
After summoning nearly 4000 skeletons, Moros did not immediately lead his army of the dead into the next battle.
First, since he has not yet learned the [Bone Archer] skill, which is exclusive to [Necromancers], he can currently only convert the most basic skeleton soldiers.
To upgrade the skeleton soldiers to skeleton archers, Moros must return to the cemetery city.
Secondly, Moros had consumed a large amount of magic power in the previous battle.
Unlike typical online games where leveling up restores a hero's status, in the world of Heroes of Might and Magic, leveling up only increases attributes or skills and does not restore a hero's status.
To restore a whopping 190 points of magic power, relying solely on natural regeneration is clearly inefficient.
Therefore, it is necessary to go to another [Vitality Well] to restore your health.
Moros knew the importance of "sharpening the axe before chopping wood".
To ensure he could handle the upcoming battles more easily, he decided to spend some time restoring his team's condition.
In this way, his troops will demonstrate greater strength and efficiency in the next battle.
Four days later.
In the Graveyard, Moros transforms all the skeletons into more advanced skeleton archers.
He then led all the undead forces in the city on a campaign to sweep away the wild forces.
In any case, no force in this demiplane would attack the cemetery city, so Moros didn't need to leave any troops to guard the city.
As it turned out, Moros's decision to recover his strength before the battle was wise.
After restoring your team to peak condition, attack a monster spawn point.
When the amount of [Sulfur Deposit] is similar to that of the previous Cerberus, the battle becomes significantly easier.
This was not only due to the addition of 4000 skeleton archers, but more importantly, because after Moros's magic power was fully restored, he no longer hesitated to expend magic power and used all his strength to cast battle spells.
Under the continuous magical attacks, most of the monster troops were wiped out before they even had a chance to engage the melee undead forces composed of vampires and ghosts.
In addition, the illusionary forces summoned by the Phantom Forces make the damage from the neutral monster forces negligible against the undead army.
Even if some wild monster units engaged in melee combat with the melee undead units, their remaining numbers were insufficient to inflict much damage on the vampires and ghosts.
Thanks to the existence of the level 2 summoning spell [Resurrection], the casualties caused by the monster army are almost negligible once the battle ends.
The gap between level 20 and level 21 is enormous, representing the difference between Exemplary beings and Legendary beings.
Therefore, despite Morros killing far more monsters in the ensuing battles than he had in the previous campaign to conquer the Gem Mine, he still failed to reach level 21.
However, Moros was not in a hurry.
After all, although the experience points required to advance to the legendary level are enormous, as long as he continues to kill his way through, he can quickly accumulate enough experience points to meet the requirements for advancement.
In fact, after successfully capturing the third high-level resource building in the wild, Moros's experience points had already reached the threshold of the legendary realm.
Without any sound or light effects, in just a moment, Morros's hero level was successfully raised to level 21.
【Moros】
【Level: 21】
Attack: 15 + 3
[Defense: 57 + 3]
[Curse Power: 30 + 8]
[Knowledge: 20]
[Skills: Necromancy (Expert), Enlightenment (Expert), Dark Magic (Expert), Summoning Magic (Expert), Destruction Magic (Expert), Sorcery (Beginner)]
After quickly selecting the skill enhancement options that came with leveling up, Moros was overwhelmed by the intense pleasure of leaping up his life level.
The pleasure was so intense that he could hardly control himself and was completely immersed in this immense joy.
Moros felt that his body and soul were elevated at this moment.
Is this the legendary realm...?
He clenched his fist, feeling a power far greater than ever before, and couldn't suppress the smile on his face.
After a while, Moros finally calmed down and began to cast Necromancy, using the corpses he had obtained in the previous battle to summon skeleton soldiers.
Then, he led this newly formed undead army, now supplemented with 4000 skeleton soldiers, on a journey to the next [Well of Vitality].
After three fierce battles, Moros's magic was almost depleted, and he desperately needed to recover.
Meanwhile, Moros also plans to lead the undead army back to the cemetery city.
The newly recruited 10,000+ skeleton soldiers need to be upgraded to skeleton archers in the [Graveyard].
For the next three months, Moros's schedule was unusually tight.
He led his ever-growing legion of the dead, rampaging through the demiplane and waging constant conquest.
He annihilated all the monster troops he could defeat and captured all the outdoor buildings he could capture.
Each victory brought Moros a wealth of experience and made his forces even larger.
When Moros finally brought the last wilderness building into his territory, he had already reached level 24.
【Moros】
【Level: 24】
Attack: 15 + 4
[Defense: 57 + 4]
[Curse Power: 33 + 8]
[Knowledge: 20]
[Skills: Necromancer (Expert), Enlightenment (Expert), Dark Magic (Expert), Summoning Magic (Expert), Destruction Magic (Expert), Sorcery (Expert)]
At this point, apart from the three Sylannas Ancients that Morro deliberately left unvisited, there were no other wilderness structures in this demiplane that he had not occupied.
【Silena Ancient Tree】: Collect resources or help your hero level up for free.
Just by looking at the description of the [Silena Ancient Trees], it's easy to understand why Moros deliberately left these three [Silena Ancient Trees] unvisited.
It is obvious that the benefits obtained from the [Ancient Tree of Cyrena] will be more substantial as the hero's level increases.
According to Moros's plan, he intends to visit the three [Celena Ancient Trees] one by one after reaching level 37.
After all, the level cap for the hero panel is 40, so it's perfectly reasonable for him to have such a plan in order to maximize his profits.
However, the rapid increase in hero level is not without its drawbacks.
Although the rapid improvement gave Moros unprecedented power
His growth made him a legendary being, but this excessively rapid rate of improvement also caused Moros's control over his power to drop to a dangerous level.
Just how dangerous is it?
Without the help of the hero panel, Moros wouldn't dare to cast spells casually at all.
With his barely adequate power control at the Exemplary level, he was simply unable to cast spells reliably.
This situation deeply worried Moros, who understood that he would have to put in more effort and time to truly master this power.
Therefore, he decided to spend the rest of his days immersed in the magic guild.
Chapter 29 The Founding of the Fire-Chasing Moth
Although Moros has decided to devote a great deal of energy to studying the magical knowledge stored in the Magic Guild, this does not mean that his schedule is filled with this task.
As a necromancer of the Necropolis faction, a large part of Moros's strength comes from his undead army.
Therefore, when the Capitol was built, he temporarily put aside the parchment scroll that contained the principles of the Sorrow spell.
The establishment of the [Congress] not only means that the daily income of the Cemetery City has increased by 2000 gold coins, but the completion of this building also indicates that Moros's heroic qualities may be improved.
Currently, his hero quality is only white (common), which is the lowest level of hero in the Ashan world.
Therefore, one can imagine how Moros felt when he had the opportunity to improve the quality of the hero.
However, only within the [Congress] can a lord be qualified to accept the task of advancing their own hero quality.
No matter how impatient he was, Moros needed to go to the Lord's Hall on the top floor of the [Congress] first.
He strode into the luxurious and dazzling hall, sat on the bone throne reserved for the lord, and began to carefully study the information about hero quality advancement.
According to the information implanted into Moros's mind by the cemetery, the task of advancing a hero's quality is extremely challenging.
More importantly, the heroes who accept this mission will be sent to another world to carry out the task.
This means that unless Moros's spellcasting skills reach the level of teleporting an entire army to another dimension, he will have to face the unknown challenges alone.
Given Moros's current level of power control, such a task is impractical for him.
His current control over his power is still quite limited; he can only rigidly and roughly mobilize his power through the hero panel.
Once he leaves the hero panel, Moros can't even cast a simple level 1 battle spell.
Therefore, now is not the right time to carry out hero quality promotion tasks.
To meet this challenge, Moros understood that he needed to be better prepared and improve.
Therefore, he decided to temporarily suppress his desire to improve the quality of heroes and instead focus on improving his spellcasting skills and power control.
He knew that only when he was strong enough could he handle such a challenging task.
Two years later.
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