As for the online game department, they will likely be transferred to help the single-player game department.

Furthermore, the internet has only been around for less than a year, so the task for this department is not heavy.

Chen Dong's plan was simply to create an entertainment and leisure gaming platform featuring chess, Go, Gomoku, Chinese chess, checkers, Dou Dizhu, and other games, along with game chat rooms, ranking systems, virtual currency, and in-game purchases.

361 Games doesn't currently have the capability to create large, high-quality online games.

These are not only simple, but they also allow newcomers to practice. They don't have high broadband requirements, and even a poor broadband connection can handle them. They are also easy to learn and accept, making it easier to expand market share.

Low profits are not a problem, since it's just labor costs, and the company's few million in cash is enough to cover the losses.

As long as it increases user engagement, we can arrange to add it to QQ once we start making money.

That's right, this thing was meant to lay the foundation for QQ and serve as its vanguard!

First, dominate the domestic chat room market, then concentrate resources on developing more mature chat software, and then add games. Once that's done, your core business will be secure.

Simple chat software is purely unprofitable; otherwise, Chen Dong would have started his business with chat software.

In his previous life, Chen Dong knew that Muggle Teng had suffered huge losses in its early stages and was only saved by financing.

As for CDs, it was already explained during the meeting that this technology is mainly used as a sales medium for PC single-player games.

In other words, it's just an alternative cassette tape.

At least before 05, it was still quite mainstream; after 05, CDs were no longer a thing.

Ten years later, even mainstream computer hosts stopped including this thing.

After arranging all that, Chen Dong, the boss, had nothing else to do, so he strolled over to the general manager's office and stayed there for half an hour.

When it was 11:30, I promptly left work.

From then on, every evening after dinner, Chen Dong would come over for a walk and then spend the whole night guiding the programmers in the single-player game department as they developed Diablo, keeping up with the pace of development.

Chen Dong arrives before 8 a.m. every day and stays until 11:30 p.m. before leaving with the programmers.

......

A month later, in mid-November 1996, Diablo was finally completed after a long period of hard work (working overtime until 11:30 or even 1:30 pm)!

This version of Diablo is essentially Diablo 3, completely outclassing Blizzard's upcoming Diablo 1, which will be released later this month.

This time, Chen Dong didn't engage in any of the usual money-grabbing schemes; he only planned to release one generation, named Diablo.

Immediately afterwards, Chen Dong went to Tsinghua University and began to pull strings.

The following day, many newspapers and news agencies in Beiping received the news and came to interview them.

Chen Dong began the press conference, then immediately arranged production, and sent people to the United States and Japan to sell the Diablo DVDs that had been produced in a day.

Then, they shamelessly registered the name Diablo as a patent.

Especially in the island nation, they directly cooperated with Sega, urgently establishing a joint company there. 361 contributed technology as equity, holding 60% of the shares, while Sega held 40%.

The name is Diablo, and it's available in Europe and America and Japan, but not in China.

Then, Sega took on a massive campaign, advertising Diablo extensively in Japan and the United States, and began its release.

Sega primarily operates platforms and some NES and PC games, but it would never refuse the opportunity to make money from such a masterpiece.

Then, the blizzard was completely dumbfounded.

Holy crap! I spent three years developing Diablo, and it was released before me!

Ugly Country, Blizzard Company.

"Shameless! Despicable! This is definitely Sega targeting our Blizzard!"

"This is plagiarism! Shameless and despicable thief!"

Blizzard Corporation President Alan Adams slammed his fist on the table in anger, his breathing rapid and he was extremely furious.

"Fuck the monkeys of the East!"

The employees who were attending the emergency meeting below were all too afraid to speak.

After Alan Adams calmed down a bit, the secretary cautiously asked, "Boss, what should we do? Should we sue Sega for copyright infringement and commercial theft?"

"F*** it! We have to sue!"

Alan Adams made a firm decision.

Diablo is a groundbreaking work that they have high hopes for, how could it possibly fall into the hands of other people or companies?

The secretary asked again, "But boss, according to our investigation, the Diablo game on the market wasn't originally developed by Sega, but by a company called 361. Which company should we sue?"

"..."

"Sue Sega!"

Alan Adams made a decision quickly.

The mysterious East—suing them was pointless; it was a waste of time.

The main problem is that the other side doesn't have any channels in the US. It was Sega, that traitor, who acted as a guide. Otherwise, how could they have dismantled 361 Entertainment so quickly?

Alan Adams understood this very well: once he beat Sega, that company called 361 wouldn't be able to get anywhere.

At this moment, the main creators raised their hands.

Alan Adams frowned as he looked at the head of the table and asked, "David, what are you trying to say?"

David Breivik stood up, both angry and helpless, and said, "Boss, although I also want to sue Sega, there is one thing I have to say: Sega's Diablo is... more complete and more advanced than our Diablo!"

"FK! Do you know what you're saying?"

Alan Adams was furious again.

David Breivik nodded helplessly.

Although I hate to admit it, Sega's Diablo was absolutely awful!

Alan Adams' face was contorted with rage. Everyone present was smart enough to understand what this meant.

This means that suing the other party for plagiarism or commercial theft is very likely to be useless! The probability of losing the case is extremely high!

Since the other party's system is more complete and advanced than yours, what grounds do you have to sue?

"You son of a bitch, you must be sued! Otherwise everyone will think Blizzard is easy to bully!"

"That's settled then!"

"Send someone to court tomorrow to sue Sega!"

After making this decision, Alan Adams walked away grumbling.

Even though the probability of losing is high, it doesn't mean there's absolutely no chance of winning.

Their advantage with Blizzard lies in having a much older development archive!

The version that 361 developed and had Sega distribute in the US had a development cycle of less than two months!

This is their advantage; they can prove that they developed it first, and then Sega copied and improved it through commercial theft!

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