"Five groups? Okay, I understand, Mr. Chen."

Human Resources Manager Li Li nodded, then reminded him, "President Chen, there's something I need to remind you of: our company's office space is becoming increasingly scarce."

This was indeed a problem, and Chen Dong fell into deep thought.

The 5th floor houses the offices of various departments, including the general manager's office, the human resources department office, the accounting department office, the marketing department office, the purchasing department office, the program manager's office, and meeting rooms 1, 2, and 3.

Although these offices are not very large, they still fill the small 5-square-meter fifth floor.

The third floor has a front desk, a reception room, an interview room, and then the programmers' offices. The fourth floor is entirely dedicated to programmers' offices.

At this point, the company had grown to 100 people, with 44 programmers in 11 groups and the remaining 56 people being officials or staff from other departments.

These 56 people either need a private office or a lot of storage space, unlike programmers who only need 5 people per person.

For now, it's enough. Even if we recruit another 20 people, 64 programmers would only occupy 320 square meters. If the fourth floor isn't enough, we can move half of the area from the third floor, leaving 130 square meters available, which can accommodate another 26 programmers.

"Okay, I understand. I will arrange to resolve this."

Chen Dong thought about it and still gave the same answer, planning to find some time to go to Hangzhou or Shenzhen to see what the policies of the two cities were like.

We'll buy or build a ten-story building as our headquarters for the next few years. When we have more money, we'll acquire a large plot of land and build a magnificent high-rise building over a hundred meters tall as our headquarters.

As for Beiping, there are too many high-ranking officials there, making it unsuitable for developing commerce.

Of course, the "deep cultivation and development" mentioned here refers to a scale of tens of billions, hundreds of billions, or even trillions.

While Chen Dong was pondering and making a decision, Li Hua had already finished reading the document and asked with a mix of confusion and bewilderment, "Mr. Chen, what... what is this word game? Can these cartridge games really sell?"

It's no wonder Li Hua was puzzled and confused; this type of cartridge game was truly unheard of.

Chen Dong smiled.

What is a word game? It's a game that consists entirely of words, with interjections and options.

Many people consider this kind of game to be extremely boring and absurd, and even Chen Dong thinks so.

Unfortunately, this kind of game is quite interesting in Japan for those otaku who have plenty of time, even though Chen Dong doesn't really understand it.

But games like Tokimeki Memorial, Memories Off, and Sakura Wars were wildly popular in Japan, with releases on cartridges, PCs, and handheld platforms—selling one game across three platforms and dominating the Japanese market.

The impressive results in this game truly surprised many people.

However, the word game that Chen Dong asked Li Hua to make wasn't the kind that required high-quality graphics. 361 Company didn't have that capability; a company of 100 people with only one graphic designer—how could they possibly make it?

Those kinds of content rely on suggestive images or extremely touching captions to attract hardcore otaku.

Therefore, Chen Dong gave us a Cairo series of word games!

That's right, the familiar visual novel of raising beautiful girls! That's Chen Dong's goal!

When you actually play the game, it's the same old Cairo game, but during the story progression, there are a few attractive anime illustrations of female characters!

With only a dozen or so drawings, Chen Dong still believed that the company's only artist could handle it; all he had to do was copy—or rather, borrow—a certain Japanese anime beauty.

So, Chen Dong smiled and explained the core of the game to Li Hua, leaving Li Hua and the other game programmers completely stunned.

From initial skepticism to skepticism, and then pondering the combination of Kairosoft and original anime girl illustrations, it seems like there's potential!

Besides these text-based cartridges, there are also Journey to the West cartridges and Investiture of the Gods cartridges, which are story-driven plus Romance of the Three Kingdoms cartridges.

It's a turn-based game similar to Fantasy Westward Journey, where each player attacks once.

Both of these are geared towards the domestic market, and given the current gaming environment in China, even if they're poorly made, they can still sell well.

If it weren't for adopting the old ways, Chen Dong would have become the richest man in the region simply by selling cassette tapes.

Even Alien Technology, which had been deeply involved in this field, was a company with no future in Chen Dong's previous life.

Despite having such a huge first-mover advantage, and despite transcribing and translating so many Japanese game cartridges, it was all for nothing.

NetEase, which raises pigs, and Tencent, which owns a penguin, have both stumbled in this area, so I'm not optimistic about their prospects.

Chen Dong was able to maintain the company's rapid development by cooperating with Sega of Japan.

Those text-based cartridge games all have a Japanese theme; they're just for making money in Japan, and they're not sold in their home country at all.

This kind of thing won't become popular in our country, at least not for the next ten years.

Losing money is not a big deal, as long as you can sell it, that's the best thing. A small profit is equivalent to a big profit, and a big profit is equivalent to a huge profit.

In any case, Chen Dong's main focus was on computer online games and single-player games.

Next, Chen Dong looked at the programmers in the single-player game department. Since they didn't have a department head for the time being, Chen Dong had to personally explain Diablo!

Blah blah blah explained a whole bunch of things, like crafting, runes, dynamic attribute calculation, gems, pets, socketing, sets, etc., and what all these functions meant.

The programmers in the single-player game department were initially very happy, but listening to Chen Dong ramble on and on gave them a headache.

These things, just by listening to them, you can tell they're not easy to program!

Especially at the end, when he heard Chen Dong demand that it be developed within a month at most, he was even more dumbfounded and in pain.

But in order to motivate these employees and to get Diablo out before the end of November, Chen Dong was not stingy with bonuses.

The prize money has been increased to 10,000!

In particular, Chen Dong also promised that the programmers in the next five groups would be rotated with other experienced programmers, and that at least three more groups would be added!

With six teams of 30 programmers, plus the Chinese spirit of hard work and overtime, Chen Dong simply refused to believe that they couldn't finish the task in a month!

The Storm Snowflake program took three years to develop, requiring a process of building from scratch, communicating and exchanging ideas to finalize plans, creating, checking, and scrapping documents, as well as maintaining a relaxed office system.

Chen Dong, on the other hand, didn't need to do that. Everything was arranged, so he could just copy it. Typing the code quickly was no problem at all!

Chen Dong wrote this Diablo document very clearly, even specifying that the art direction would be outsourced to female students at Tsinghua University!

Let those Americans who don't understand business dispatch or outsourcing see the power of numbers!

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like