Mal'Ganis's death was a spur-of-the-moment decision on your part. As a villain, he was tasteless and talkative. As a teammate, he was overly bossy and had a breath that smelled like sulfur and eggs. Meanwhile, Mal'Ganis was the demon Kil'jaeden's herald, responsible for overseeing the Lich King. Before Kil'jaeden, the Lich King was like a spineless old dog, subservient and dull. Hopefully, Mal'Ganis's death will restore some of his energy.

On April 20, 4, the result was utterly disappointing. After Mal'Ganis's death, Ner'zhul, without his master's guidance, became like a dog barking at a monster on TV, his goals confused and his powerless nature inwardly weak. He instructed you to find a way to lure Arthas to Northrend to meet his destined fate.

But you think Arthas isn't the best choice for the "game." You've never liked following other people's plans. Having Arthas pluck out Frostmourne and become a Death Knight, as depicted in the storyline, might be more in the Lich King's best interest. But why would you do that? No one can tell you what to do.

You're more interested in Varian now. Perhaps because of his experience losing his country, wandering the land, and living under someone else's roof, he strikes you as a bit like the Batman of the past: tough, ruthless, brave, and full of justice. And after all this time, he's become even more mature, a reflection of the future High King of the Alliance. But you have a theory: All it takes is one bad day to turn even the most rational person into a madman. You're curious: what choice will he make when faced with a life-or-death decision?

On April 20, 4, as you predicted, Arthas, upon learning that you, the mastermind, were hiding in Stratholme, became distraught and immediately journeyed to Stratholme, regardless of day or night. Upon reaching Stratholme, he was ambushed by you. Your trusted subordinate, Hogger, led a horde of nerubians and a troop of gargoyles to attack them. Empowered by your dark power, Hogger was now a changed man. Arthas's soldiers quickly suffered over half their number of casualties, but after a hard-fought battle involving Arthas, Varian, and Jaina, they emerged victorious. Later, when Arthas attempted to pursue the defeated Hogger, he was met by a pre-planted poison gas bomb.

As you expected, the young, energetic, and fearless Arthas had a flaw of overconfidence, bordering on recklessness. He was often the first to charge in, bearing the brunt of the bombs. Although they didn't cause him fatal damage, the plague and poison gas had severely eroded his body, and in a flash, Arthas had turned to undead. At this time, you appeared on the city walls of Stratholme and told them that you had planted plague barrels throughout the city, which would be detonated in 15 minutes.

You then gave Varian and Jaina, who followed closely behind, two choices. One was to immediately escort Arthas away and seek out Uther the Lightbringer, who was stationed nearby. This might still save Arthas, but the entire city would be infected and die. The other was to enter Stratholme and attempt to dismantle the plague barrels, saving the entire town. However, this would likely completely transform Arthas into undead, and your own chances of survival would be almost zero.

This was actually a very difficult decision. If the soldiers were to escort Arthas, they would obviously not be able to withstand the attack of the undead army. Only with Jaina or himself could they be fully confident. Although Varian was furious, he made his own decision. He asked Jaina and the soldiers to evacuate with Arthas, while he rushed into Stratholme alone.

It was a reckless decision, but it was a very Batman-like one. You laughed happily, "Well done, young king!" Then, after Varian entered the city, you snapped your fingers, and instantly, brilliant fireworks erupted across the city—you hadn't planted plague barrels in Stratholme at all. In fact, before Mal'Ganis's death, he and Kel'Thuzad had already transported plague-infused grain into Stratholme. It wasn't your fault, but by then, Stratholme was completely overrun with the walking dead.

Varian was utterly shocked and grief-stricken upon seeing this. He attacked you in a rage, but he was clearly too inexperienced at this point... You acrobatically dodged his attack, casting Blink to quickly escape. Smiling, you told him, "The Scourge is about to destroy this world... including your Stormwind Kingdom. Tell Terenas to gather the army and come find me in the freezing cold of Northrend—but when you introduce me, can you please call me the Clown?" As the saying goes, at this moment, the wheel of fate began to turn... You obtained the dungeon gem: The Purification of Stratholme.

On April 20, 4, as you expected, the plague was incurable, and Holy Light magic proved ineffective. Arthas was irreversibly transformed into undead. With King Terenas' tearful consent, Arthas was purified into ash by the Lightbringer Uther. Compared to his previous life, he was actually quite fortunate. At least he remained a noble paladin until his death, free from the infamy of patricide. However, when Ner'zhul learned of this, even though you told him it was an accident, he still angrily cursed you for three hours, his impotent rage comparable to a tape recorder.

In May of 20 AD, after experiencing the pain of losing his son, Terenas II quickly decided to launch a counterattack against Northrend. He assigned the two paladins of the Knights of the Silver Hand, Mograine and Fordring, to continue dealing with the plague in Lordaeron, and sent Varian and Uther to lead the expeditionary force to Northrend.

At the end of May 20, before returning to Northrend, you met Katrana, the black dragon princess who revealed her true identity: Onyxia, daughter of the black dragonlord Deathwing. Over the past year, she had defeated and imprisoned Bolvar Fordragon and VanCleef, seizing sole power in Stormwind. Under your guidance, Onyxia had become obsessed with power. But now, her brother, Nefarian, the second ruler of the black dragonflight, sought to seize control of her kingdom. She requested your help in eliminating Nefarian—in exchange for her loyalty.

You didn't need her loyalty; to you, loyalty was like toilet paper. But you were deeply interested in this kind of thing, and so Nefarian couldn't escape your scheme, dying a miserable death within his Blackwing Ring. While cleaning up the battlefield, you discovered a wealth of materials for studying black dragons and chromatic dragonkin, including a baby dragon bred with the genes of his father, Deathwing. You began to regret killing him, believing such a true biologist would be very useful. (You obtained the epic item: Baby Deathwing.)

In June of the 20th year, after spending three days and three nights with the Black Dragon Lady and the Multicolored Dragon Lady, you journeyed to Northrend. By then, the armies of Lordaeron had already assembled in Howling Fjord. After reuniting with the Exploration Guild archaeologists Thomli Maegilas and Muradin Bronzebeard, who remained there, Varian learned, unsurprisingly, that the dwarves were searching for Frostmourne, a legendary ancient rune sword said to possess limitless power.

[And with the home-field advantage, there was no way you could lose. You easily led countless undead hordes to surround the expeditionary force. Facing the dense swarms of ghouls, skeletons, and crypt fiends, even the bravest warriors couldn't help but feel timid.]

At the end of June 20, realizing he was outnumbered, Varian thought of Frostmourne. He realized that if he could obtain the sword, he could avert the crisis and avenge the deaths of Lordaeron and Stormwind. He found Thomli Maegilas and Muradin Bronzebeard and successfully persuaded them to embark on a journey to find Frostmourne.

In July 20, the three finally found the location of Frostmourne in a cave in northern Dragonblight. Before the cave where the ancient sword was sealed, a mysterious and ancient ghost guardian suddenly appeared, preventing the uninvited guests from entering. It warned Varian and the others that Frostmourne was cursed with a powerful evil, and whoever possessed it would be cursed forever. However, Varian said he was willing to bear any curse just to gain the power to save the world. How interesting!

At this moment, Frostmourne broke free from the ice that sealed her and flew towards Varian. But you got there first and grabbed Frostmourne firmly in your hands, giving them a huge surprise - it's rare to have an interesting game goal. If you just become a slave to the Lich King, it would be too boring.

In an instant, your hair turns silver-white, and your entire body seems to be covered in a thin layer of frost. A powerful force surges towards you, freezing your blood and attempting to devour your soul... But as a psychopath and a villain with a chaotic mind, a superhero called Dead Man once tried to enter your mind and control you, but your absurd thoughts almost took control of you, and the same thing happened this time. After a long trance, you regain consciousness. Exhaling a breath of cold air, you laugh wildly. Whatever doesn't kill you makes you stronger! (You have obtained the legendary item: Frostmourne)

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