Legend of Mir 2: Seeking the Truth in Marfa

Chapter 62 Heaven and Earth Unite

Brook and Bayin came outside the palace.

"I'm sorry for getting you involved in the bet I just made," said Brooke.

"It's nothing. Even if I lose, I just won't be able to step into the Demon Sealing Palace." Bayin said indifferently.

Brooke smiled. That's right, even if he lost, it wouldn't be a huge loss. If he won, it wouldn't just be about saving face; there might even be unexpected benefits later on.

"What should we do now?" Bayin asked. Since Brooke dared to bet, he must have a plan.

"Memory suit," Brooke replied.

The Millennium Tree Demon just dropped a Memory Necklace. Now, I have the Memory Helmet, Memory Necklace, Memory Bracelet, and Memory Ring.

But he couldn't be completely sure whether the memory set, bracelet and ring should be a pair or one.

The one-armed old man in the Unknown Dark Temple had previously said, "In order to obtain a memory ring..." Brook guessed that there was a high probability that only one was needed. That was why he dared to take the gamble.

Brook brought Bayin to the Demon Sealing City Square. After some explanation, Bayin understood Brook's plan. The two tried the memory suit's teleportation, and it worked.

Then, Brook took out his notes and started reading them directly. While looking at the map of the Demon Sealing Cave, Brook explained the tactics.

The Demon Sealing Cave isn't just one cave, but a general term. It's comprised of multiple caves and rooms. The order of entry is: Demon Sealing Valley -> Demon Sealing Mines -> Forked Road -> Connecting Passage -> Wind Palace -> Light Corridor -> Blazing Flame Palace -> Thunder Road -> Overlord Hall -> Netherworld Corridor -> Crossroads -> Demon Soul Palace -> Infernal Corridor -> Demon Sealing Hall. Furthermore, there are other exits from Thunder Road and Crossroads leading to connecting passages.

There are Rainbow Demon Pig Guards at the beginning of Thunder Road, but there are Rainbow Demon Scorpion Guards at the beginning of Zongheng Road.

The key point is this: starting from the Hegemony Hall, random teleportation is almost impossible. Therefore, to get from the Hegemony Hall to the Zonghengdao, you can only force your way through.

The two studied the topographic map and decided to take the shortest straight line, which was the most time-saving route.

After the discussion, Brook put away his notes. He cast temporary defense and temporary magic defense on the two, then made them all invisible. He ordered Xiaobai to stay beside Bayin and rest. Finally, Brook nodded to Bayin and teleported away in a flash.

It was Brooke's first time using the teleportation ring in the Demon Sealed Valley. The coordinates hadn't been confirmed yet, so he flew several times before finally reaching the Demon Sealed Cave entrance. Many demonic beasts gathered near the entrance, including numerous long-range electric zombies and orc warriors. Fortunately, he teleported in stealth; if he had to eliminate them all, it would have taken quite a while.

Brooke wrote down the coordinates and walked in, arriving at the Demon Sealing Mine. There were zombies everywhere, but not many in number, so Brooke was quickly teleported to the entrance to the next level.

Entering the forked path, this was another long, winding passage similar to the Zombie Mine. Running through it would probably take half an hour. Compared to the previous level, there were more electric zombies here, and the number of monsters had also increased significantly. The middle and back sections of the map were completely packed with zombies. Fortunately, the zombies couldn't detect hidden objects, and Brook used a stealth teleportation method to quickly find the coordinates for the next level's entrance.

Entering the connecting passage to the next level, the map here is relatively small. In addition to zombies, there are more than 10 zombie kings. It is not difficult for the invisible Brook to continue teleporting and enter the next level.

Next, in the Wind Hall and the Corridor of Light, all the monsters from the Stone Tomb appeared. Red boars, black boars, black maggots, horn flies, wedge moths, and so on. To deal with the wedge moths' petrification, Brooke deliberately wore a full set of magic defense equipment. Unfortunately, one ring slot required a teleportation ring, but even so, including the temporary magic defense of the Ghost Shield, the magic defense attribute was already 11-24. The wedge moth's magic attack is only 13-18. As long as the defense is not broken and the wedge moth does not damage it, it will definitely not petrify. Therefore, high magic defense can greatly reduce the chance of petrification.

Brook quickly entered the Blazing Hall. The monsters in this room were also Stone Tomb monsters, and white wild boars had appeared. Their numbers were even denser, more numerous than those on the seventh floor of the Stone Tomb. If he leveled up by burning the pigs here, his efficiency would definitely skyrocket.

Brook used the teleportation ring to teleport to the exit of the Flame Hall, but unfortunately it was still 4 steps away from the exit.

If someone is already at the random teleportation landing point, they can still land, but the two people will be squeezed together. If there is an empty seat nearby, one of the two people will be squeezed to the empty seat next to them the next second; if there is no empty seat nearby, the two people will continue to squeeze together.

Brook was now huddled with a black boar, and two wedge moths were nearby. As soon as Brook appeared, the wedge moths spat at him. Brook was prepared, and before the wedge moths could touch him, he had already used a random teleportation scroll to fly away.

The Teleport Ring has a 10-second cooldown, so in this situation, you can only use a random scroll first. Brook flew several times and finally landed in a place without a wedge moth. Although surrounded by red and black wild boars, they couldn't find the invisible Brook.

The teleportation ring's cooldown had been restored. With more frequent use, his ability to control the landing point became increasingly accurate. Brook adjusted the teleportation coordinates and landed precisely at the exit. Before the nearby wedged moth could react, he had already walked in and disappeared.

The restless wedge moths around them lost their target and gradually calmed down. The monsters in the entire Flame Palace wandered around, some slept soundly, and continued to live their peaceful lives as if Brook had never been there.

Thunder Road.

There were no monsters around. The road ahead was straight. But Brook knew that four roads would branch off not far ahead. Only one led to the Dominator's Hall on the next level, while the other three led to connecting passages.

According to records, once you enter this connecting passage, there is no exit. The only way out is to go to the dungeon or return to the city.

The correct direction is the second path above.

Brook didn't rush to use the teleportation ring. There were four identical exits. If he teleported to one, could he be sure it was the second exit? He couldn't be sure. He didn't have a real-time map of the alien warriors. He could only determine his location based on the surrounding terrain.

From here on, you have to run. Besides, there are Rainbow Demon Pig Guards on Thunder Road, so you might run into them.

"Bayin, I'm in Thunder Road. It's safe here. I'm going to use memory teleportation." Brook said in the guild.

"Okay. Pass it on."

Brooke silently said in his heart: @Heaven and Earth are one

With a whoosh, Bayin appeared next to Brook.

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