The soul penetrates Xiaozhi and destroys Gou Hao at the beginning
Chapter 1741 Useful Gigantamax Pokémon
These two skills are pretty good, with a fixed power of 130, and both can ignore all of the opponent's guard-type moves.
Since Dynamax moves are not contact moves, the Unseen Punch ability cannot be activated, so this effect is still meaningful.
However, Urshifu usually doesn't use Dynamax or Gigantamax; they just focus on attacking directly.
Dynamaxing is not friendly to Urshifu. Normally, a single Water Stream or Dark Strike would be enough to KO the opponent, but after Dynamaxing, the opponent's HP doubles, making it impossible to KO them with just one hit.
Gigantamax Strength, when used with Fighting-type moves, becomes a Gigantamax critical strike, which is pretty good.
The skill's effect is to increase the critical hit chance of all allied Pokémon by 1 stage after use.
However, if you want to guarantee a hit on a vital point, you need to upgrade it by 3 levels.
Therefore, unless the Pokémon is holding an item like Focus Lens that increases the chance of hitting a critical hit, or uses a move like Dark Slash that makes it easier to hit a critical hit,
Otherwise, you'd have to use Gigantamax critical hits for three consecutive turns to guarantee a critical hit.
Wouldn't it be great if Dynamaxing and then using three Max Punches resulted in a +3 Attack stat increase?
If it hits a vital point, not only will the power be increased by 1.5 times, but it can also ignore the opponent's increased physical or special defense stats and ignore the opponent's Light Screen, Reflect, Aurora Veil, and other damage reduction effects.
So, both three Gigantamax critical hits and three Gigantamax punches have their own advantages.
Gigantamax Rillaboom, when using Grass-type moves, transforms into Gigantamax Rampage, which is pretty good.
The skill effect is the same as the two skills of Cinderace and Inteleon: it can ignore the characteristics of some opponents and has a fixed power of 160.
Those two starter Pokémon from the same generation as Rillaboom, instead of Gigantamaxing, would be better off Dynamaxing and then using Sunny Day and Rainy Day.
However, Rumblebee is different. Its hidden ability is Grassmaker, which allows it to create a Grassy Terrain every time it enters the field, so it doesn't need Max Shore to create one.
Therefore, Rillaboom will definitely use its Gigantamax form, and it can rely on its ability to take over Grassy Terrain.
Gigantamax Rumble is 10 points stronger than the maximum power of Gigantamax Shodhara, and it can also ignore some opponents' abilities, such as Herbivore.
Gigantamax Lapras transforms into Gigantamax Aurora Melody when using Ice-type moves; it's incredibly powerful.
The skill effect is that it can create an aurora curtain, which is a very good effect.
Because the conditions for activating the Aurora Veil are quite demanding—it requires snowy weather first, and then the Aurora Veil can be activated, which takes two turns—
Only Pokémon with the Snow ability can be opened directly.
However, Gigantamax Aurora Melody can not only damage the opponent, but also activate Aurora Veil without taking a turn, while reducing the physical and special damage taken by all allied Pokémon by one-third.
Combined with Laplace's excellent durability, its support capabilities are extremely powerful.
The last four Pokémon all have similar move effects.
Gigantamax Coalossal, when using a Rock-type move, transforms into Gigantamax Flame Burst, which is extremely powerful.
The skill's effect is to put the area where the opponent's Pokémon is located into a Gigantamax Fireball state.
At the end of the turn, it will cause all Pokémon except Rock-type Pokémon and those with the Magic Guard ability to lose one-sixth of their maximum HP, lasting for 4 turns.
Gigantamax Blastoise, when using a Water-type move, transforms into a Gigantamax Hydro Pump, which is extremely powerful.
The skill's effect is to inflict Gigantamax Hydro Pump annihilation on the area where the opponent's Pokémon is located.
At the end of the turn, it will cause all Pokémon except Water-type Pokémon and Pokémon with the Magic Defense ability to lose one-sixth of their maximum HP, lasting for 4 turns.
Gigantamax Venusaur transforms into Gigantamax Ash Whip when using Grass-type moves; it's incredibly powerful.
The move's effect is to inflict Gigantamax Whiplash on the field where the opponent's Pokémon is located.
At the end of the turn, it will cause all Pokémon except Grass-type Pokémon and those with the Magic Guard ability to lose one-sixth of their maximum HP, lasting for 4 turns.
Gigantamax Charizard transforms into Gigantamax Hellfire when using Fire-type moves; it's incredibly powerful.
The skill's effect is to inflict Gigantamax Inferno on the field where the opponent's Pokémon is located.
At the end of the turn, it will cause all Pokémon except Fire-type Pokémon and those with the Magic Defense ability to lose one-sixth of their maximum HP, lasting for 4 turns.
This is a very powerful effect. First, it affects all Pokémon on the opponent's field; it's an area-of-effect (AoE) effect.
Four rounds is equivalent to losing four-sixths of your Pokémon's health. Even if the opponent's Pokémon doesn't take any damage during this time, it will still be left with less than half its health.
One kill deducts four-sixths of your health, two kills deduct eight-sixths. The efficiency of this health loss is just too high.
Furthermore, this effect persists even if the opponent switches Pokémon, because it applies to the field and the location where the opponent's Pokémon is standing. Even flying Pokémon will take damage.
Taking Charizard as an example, after an opponent's Pokémon takes damage from Gigantamax Inferno, both Pokémon will lose one-sixth of their HP each turn.
If the opponent chooses to switch out to avoid this effect, the switched-out Pokémon will still suffer the damage, unless the switched-out Pokémon is a Fire-type or has the Magic Defense ability.
The four skills have the same effect; the only difference is the type of Pokémon they are immune to: Rock, Water, Grass, and Fire.
Therefore, these four Pokémon must have used Gigantamax instead of Dynamax.
Although the Dynamaxing effects of these three Pokémon are also very good.
Mt. Coalossal can use Max Rock to create a Sandstorm, Blastoise can use Max Water to create a Rainy Day, Venusaur can use Max Grassy Terrain to create a Grassy Terrain, and Charizard can use Max Fireball to create a Sunny Day.
Among them, the Giant Coal Mountain is defeated by having teammates trigger its Steam Engine ability.
Find a Water-type Special Attacker and use Aqua Jet with a priority of +1 to attack Coalossal.
Coalossal can easily Gigantamax, and with its excellent base stats, bulk, and doubled HP, it can withstand a four-times super-effective Water Jet attack without much trouble.
Then, the Steam Engine ability is triggered, granting a speed increase of 6, making it the fastest in the entire arena, and unleashing a Gigantamax Flame Burst with a Meteor Beam.
Blastoise gained two great moves, Follow Me and Shell Smash, in Generation VIII. Combined with the very powerful Gigantamax move Hydro Pump, its usage rate has skyrocketed.
Venusaur, as a veteran Sunny Day attacker, is already quite strong. When combined with the extremely powerful Gigantamax move, Ash Whip, its strength is further enhanced.
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