What?You do not understand?
I'm sorry, you can't play this game.
Your game is quite average and you want to rate it?
Do you understand the rules? (crazy hint)
What?Not enough money?
I will give you a low score first, and we will make up a reason to change the high score when the money is in place.
Don't worry, don't worry that no one will buy it, there are many players, and there are many kinds of grievances.
……
As a result, in the history of games, there have been many cases where good games were given low scores, or low scores were changed to high scores in the middle of the game.
As for bad games with high scores, it's rare.
Obviously, the media like them want to show some face.
In other words, act it out, don't be so obvious.
Then, when this industry was born, media organizations also began to pop up one by one.
Make money, don't be fooled.
Therefore, the number of evaluation agencies in the world can be said to be too numerous.
But if we classify by "professional" and "authoritative", there are so many, it will become a drop in the bucket.
And this part is almost all foreign evaluation agencies.
In China, there is only one, and it is in the form of self-media, and its status is in the range of "too many".
Therefore, no matter how objective and professional this self-media evaluation agency is.
It's not enough for players to have a reference.
However, CA, the world's largest and highest-traffic American evaluation agency, is actually the primary reference object for the player community.
Of course, that was once.
The current CA has become less professional.
Because they have repeatedly overturned in recent years.
There were even two industry jokes about "interns scoring wrongly".
In fact, everyone understands that the so-called interns' scoring is just an excuse.
The real situation is that the money is not in place, and I was given a low score.
However, even if it was a joke, CA still relies on its own qualifications and connections to sit firmly on the throne of the world's number one authority, and its position has not been shaken so far.
Even if players gradually stop using their ratings as a reference, it doesn't matter to them.
Business, as long as you have money.
Players don't care, can you make money for me?
Therefore, with more and more CA rollover incidents (not enough money), the phrase "CA is a joke" has been widely circulated in domestic player circles.
But now, for the game "Containment Breach", players are still looking forward to what the major media will think of it.
After all, they are still very concerned about this domestic game that is going global.
After all, the previous "Mountain of the Sky" had a good reputation and sales.
So who has a higher evaluation of "Containment Breach" than the previous game?
Therefore, as the vanguard of game information, the Fourth Natural Disaster Club posted the reviews of major media organizations that night, so that players can see them at a glance.
The first is CA, which will never be absent. They gave "Containment Breach" a score of 5.9?
Alle?
How fat four! ?
No 6 points?
Previously, "Mountain of the Sky" scored a high score of 9.8!
How come "Containment Breach" only scored 5.9 this time?
While the players were stunned, they quickly looked at the specific evaluation content.
advantage:
+ Graphics quality is very cutting edge
+ always tense atmosphere
+Super high and incredible degree of freedom
+Character performances are fantastic
Things to note:
- Monster AI is a pain in the ass
-The map is too wide and not very exploratory
- the presence of the weapon does not reveal its importance
-Random events are frequent and tiresome
- Stealth element is greater than survival element
- easy to get lost
Rating: 5.9 (average)
Ah this...
No way?
The only game overturned?
Game crashed?
NO!
Players who didn't believe in evil rolled their mouses one after another, looking down at CA's comments.
Sure enough, under the rating, there are long word comments.
Simply put, it means:
The game is doing well, but I'm tired of playing it.
The monster AI is too high, and the whole game is exhausting.
The atmosphere is rendered well, and the entertainment experience is boring.
The roads open in all directions and exploration is nauseating.
There are different types of firearms, all of which have the same effect.
It was originally a survival game, but in the end only body skills remained.
The plot is jerky and obscure, and the experience is too desperate.
The essence of the game deviates, and it should pay attention to feelings!
wow——
Unexpectedly, CA actually commented like this, the game really crashed?
Or is the only game publisher, Unlimited Online Entertainment, not giving enough money?
Wait!
Will the game really crash?
Because this time the production team's trailer is a CG trailer, not a real machine trailer, will it really crash and I'm sorry to release it?
But it shouldn't be...
They made a development team like "Mountain in the Sky" that dominates the horror market. How could they overturn in "Containment Breach"?
Could it be that the management is in disarray?
Or is the development process blocked?
In short, some unsure players immediately rolled the wheel and looked at the next media comment.
As a result, this directly made the players unable to deal with it.
The second organization is JM, which is as famous as CA, but with a lower traffic flow.
They once gave "Sky Mountain" a high score of 9.7.
A 10 for Containment Breach now?
what?
I am not wrong, right?
The players in front of the screen immediately rubbed their eyes, and then took a closer look.
That's right, 10 points!
JM, who is as famous as CA, actually gave "Containment Breach" a perfect score of 10!
In other words, this is actually a masterpiece!
Players immediately looked down to see JM's detailed comments.
advantage:
+ The VR picture is so real that you feel like you are there
+Very modern industrial sci-fi scene design
+ Any item you see can be picked up
+ The monster's AI logic is so intelligent that it is unimaginable
+The map has various details and is highly exploratory
+ Very impressive random events
+Perfect and realistic character plot performance
+ The presence of firearms is not strong, reflecting the importance of survival
+ Radar map is useful, it is not easy to get lost
+ Stealth mechanism makes the game more scary
+The music style is very suitable for the occasion and can mobilize people's hearts
Things to note:
- The abilities of the wandering monsters are unknown, and they are easy to die when they meet for the first time
- The introduction document of the control room is a bit professional and esoteric, and it is not easy to remember
- The synthesis formula of a certain mechanical equipment is confusing, without detailed explanation
-too many key cards
- Backpack capacity is too small
Rating: 10 (Masterpiece)
Brief comments:
"So far, this is the most shocking horror game I've ever played."
"I've never seen a game that got me so engrossed that I forgot my job."
"Although the game has some shortcomings, they are harmless, but not so convenient. Compared with its advantages, they are completely negligible!"
[The various mechanisms of the game are also very perfect, which shows that the developer has extremely rich experience in game production. 】
"In terms of playing experience, I seem to be really in the game world, attracted by the real environment inside, and even forget about it after get off work."
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