Fang Mo thought for a while, and directly bought all the shares of Riot with a small target of red money, which is 1000 two million US dollars.

Of course, at the beginning, Riot was cautious and skeptical about this sudden acquisition.

But with the signing of the contract and the availability of funds, the two founders of Riot Games, Brandon Baker and Mark Merrill, were instantly convinced.

You have to know that in the previous life, when Riot’s first round of financing was only $800 million.

And it is composed of three angel investors.

But at this moment, Spark bought Riot directly at a premium, and it was considered a success in buying "LOL".

(PS: The world changes and the time is different.)

After learning that Xinghuo turned out to be the development company of Qiankun Engine, Riot Games showed great interest.

After some testing, Riot Games was ecstatic to find that this game engine is perfectly suitable for "LOL"!

Fang Mo was still a little stunned when he heard the news.

But after thinking about it, I almost understood.

To put it bluntly, it is actually because of the underlying logic.

Either way, it's a good thing.

Changing the game engine does not require too much trouble.

According to the data given by Riot, the completion time is even 20% faster than before the engine was replaced!

If you think about it carefully, it is actually not difficult to understand.

The game engines of this era cannot be said to be backward, but the development of game engines is extremely fast.

It will not be until around 13 years that the quality of the game engine equivalent to the Unreal 4 engine will make a qualitative leap.

When it came to Unreal V, it was directly delayed to 22 years!

And actually?

Unreal IV was completed in 08, and Unreal V will take at least 13 years to complete.

At this time, the popular game engine on the market is a game engine equivalent to Unreal 3.

And Fang Mo directly took out something comparable to Unreal Five.

谷蛎

Not to mention other game makers.

Even Unreal Engine Company, Unreal Five is just a folder at this moment.

In fact, the update of each version of the game engine is actually only a 30% increase in proportion at most.

At this time, Fang Mo's game engine reached 60%!

It's almost like resetting a game engine.

"LOL" is developing steadily, and Fang Mo can be regarded as a worry in his heart.

Today, the Spark platform has won the general agency rights of "LOL" in the country.

Of course, now we are waiting for the game to be finished, and then the US server and the national server will be opened at the same time.

When the news was sent back to China, it did not cause much disturbance.

It is also interesting to say.

As a competing product of "DOTA", "LOL" did not attract Blizzard's attention at the beginning.

Even for Blizzard, even "DOTA", which is already one of the pinnacles of competitive games at this time, seems insignificant.

Fang Mo thought for a while, and simply asked people to contact Ice Frog and other "DOTA" developers.

Except that Riot Games has become the main game developer of "LOL" at this time, Ice Frog and others have shown strong interest.

After some communication, Fang Mo invested, Eul, the founder of the "DOTA" game led, and Ice Frog joined in the production of "DOTA2".

Why did Fang Mo continue the production of "DOTA2" even though he already owned "LOL"?

The reason is actually very simple.

Hit yourself.

In the future, with the rise of "LOL", V Agency hastily established the "DOTA2" team and started the production of "DOTA2".

But even so, it was two years too late.

What does two years mean for online games?

It means that at that time, nearly [-]% of the MOBA game market in the market was already dominated by "LOL".

Although "DOTA2" has gained a lot of popularity by virtue of the popularity of the official orthodox sequel.

But soon, the problems of "DOTA2" gradually appeared.

The most serious problem is that the fighting time is too long.

The game time of "DOTA2" is generally 20-40 minutes in the case of non-crushing rounds.

And "LOL" only needs 10~15 minutes.

In other words, it takes two rounds of "LOL" to play one round of "DOTA2".

And "DOTA2", inherited from "DOTA", is even more hard-core in terms of operation.

As I said before, in the world, high-players will always be just a very small group of people.

There are actually not many changes in personnel.

As a result, the vast majority of ordinary players are unable to perform too fine operations.

And "LOL", which simplifies the operation and is easy to play, has naturally become the first choice of game players.

Conversely, because it is hardcore enough, although "DOTA2" has won a group of diehard fans, it is extremely unfriendly to ordinary players.

This is why "DOTA2" has never surpassed "LOL" in China.

So why did Fang Mo insist on beating himself?

The reason is actually very simple, that is for another idea.

It is precisely because "DOTA2" is hardcore enough, so this game is actually more suitable for another game mode.

That is PVE.

It is precisely because the game design concept of "DOT2" is hardcore enough, so its game mode is more suitable for the PVE mode that is easier to stimulate consumption.

The sacred object system of "DOTA2" in the previous life is actually an attempt of PVE.

It's a pity that in the end, under the collective protest of the players, equipment that can change the shape of skills and some attributes has been made.

Fang Mo doesn't know why "DOTA2" has such equipment that can change the attributes of heroes and special effects of skills, but this does not prevent him from making changes.

PVP is pure PVP.

PVE is pure PVE.

There will also be equipment, holy objects and other equipment that change the appearance of characters and the color of skills.

However, in the PVP mode, the skill attributes and hero basic attributes will not be changed.

It is also the Fenglingyu system possessed by another MOBA game "Dream of the Three Kingdoms" in the previous life.

Separate PVP and PVE so that players on both sides do not interfere with each other.

Chapter 267 Poached

There is one thing to say, although there are many MOBA-themed end games, but in 22 years, there are not many circulating on the market.

Among them, the top two are naturally "LOL" and "DOTA2".

But the battle for third place was fierce.

Only after opening the goose server, "Dream Three Kingdoms" can be regarded as a game that has a strong impact on the third position.

So compared to the easy-to-operate "LOL" and the hardcore-operated "DOTA2", why can "Dream of the Three Kingdoms" gain such attention?

First of all, it is naturally the painting style of "Dream of the Three Kingdoms".

Although the skill system is imitated from "DOTA", the map design concept of "Dream Three Kingdoms" can be regarded as between "DOTA2" and "LOL".

It is moderately difficult.

Second, the game mode.

As a traditional 5V5 mode, "Dream Three Kingdoms" has nothing new, it just has a boss and a wishing system compared to the other two games.

However, "Dream of the Three Kingdoms" has extended the 10VS10 map to the greatest extent.

Somewhat similar to the infinite firepower in "LOL", the heroes in this map not only have faster skills, but also have a special inba mode that can change the shape of skills.

For example, in "DOTA2", the witch's size is normally just a long line of each hero's position, and the straight-line distance is about one-fifth of the map.

But in "Dream Three Kingdoms", this skill has been strengthened.

Not only does it do more damage, but the width has also expanded from the original hero position to one-tenth of a screen, and the length has even reached half the size of a screen!

Not to mention the skills of other heroes, almost all of them have changed drastically.

Of course, it's really just a competitive mode.

What really deserves attention is the PVE mode of "Dream of the Three Kingdoms".

It's also ridiculous.

Although "Dream Three Kingdoms" can only be regarded as mediocre in terms of competitive mode, it is the best in PVE mode among domestic MOBA games.

It can even be said that 80% of the revenue of the entire "Dream of the Three Kingdoms" comes from PVE.

In the follow-up, chicken-eating PVP, PVP with equipment attributes, and team battles with equipment attributes were launched.

It can be said that in terms of the PVE gameplay of MOBA games, "Dream of the Three Kingdoms" can be regarded as the ultimate at that time.

Fang Mo actually didn't know if this model was suitable.

But since it exists, it is reasonable.

An old game that can continue to operate for more than ten years is worth learning from.

Therefore, the national version of "DOTA2" will have exclusive heroes, and there will be more PVE gameplay.

It can be regarded as a small hope of Fang Mo.

Of course, having said so much, it is still to prevent "LOL" from becoming a dominant player.

Although Fang Mo has already advanced a lot in this life.

But at this time, the production of "LOL" is about to be completed, and the production of "DOTA2" has just begun. Obviously, there is still a long way to go to catch up with "LOL".

But at this moment, something unexpected happened.

Fang Mo was talking to Lin Dongsheng about the next work arrangement when suddenly Lin Dongsheng's cell phone rang crazily.

After answering the call, Lin Dongsheng's face suddenly changed.

"Boss, something happened!"

"What happened?" Fang Mo asked calmly.

"Several key employees of "DOTA2" have been poached!"

"What?" Fang Mo asked incredulously, "What do you mean?"

"Boss...it's my fault..." Lin Dongsheng explained with a wry smile.

It turned out that after Fang Mo bought "LOL", he asked Lin Dongsheng to send someone to poach Ice Frog and others.

Originally, this was nothing, but I don't know how it leaked.

Ice Frog and others were poached by V Agency at the same time.

For Ice Frog and others, it is obvious that Valve is more sincere than Xinghuo who just bought "LOL".

and so……

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