but……

so what?

If you have to look forward and backward and think twice about everything these days, then there will not be such a colorful world in this world!

There will be no such words as "a single flower is not spring, and a garden full of spring is full of purples and reds".

So next, it is natural to deal with Xinyue's revenge.

Of course, the early stage will lead to a period of development.

This is a common problem of large companies.

As the size of the company gradually increases, its response speed will gradually decrease.

Even if Xinyue discovered the threat of Xinghuo, because of its own feedback mechanism, it was enough for Xinghuo to develop.

And the development of this period of time is also the foundation of whether Xinghuo can transform itself into a dragon.

So how to choose to deal with is the key.

So how can a game attract many players to play in an instant?

The answer is simple and brutal.

free games.

Yes, it is human nature to be white.

This is something that is built into the DNA of all carbon-based organisms.

Why is the game model in which the main body is free and the props are charged is so popular in China?

Basically, there are two reasons.

On the one hand, it is because of the intentional or unintentional guidance of game manufacturers for many years.

On the other hand, everyone thinks that they can experience the game for free.

However, as everyone knows, it is this kind of heart that has created such a deformed game ecology in China.

Why are European and American game technologies constantly updated, iterated, and even supernatural?

The answer is actually brutal.

Because the domestic video game industry was once regarded as a scourge by parents.

These parents never find reasons on themselves.

They stubbornly believe that the reason why their children are like this is because of video games.

The birth of Yang Yongxin, "electronic heroin" and other related events once set the domestic console and stand-alone game industry back by 20 years!

You must know that the domestic video game industry was once ahead of all foreign masterpieces!

There are even some game concepts that have completely surpassed the shackles of that era, and already have the shadow of future games!

But just like domestic cartoons, with one incident after another, the domestic video game industry has been devastated.

Instead of making any progress, it went backwards for many years.

Twenty years later, the technological gap between the two sides has almost reached half a century!

Under such circumstances, the decline of domestic video games can be seen.

Of course, the most critical thing is piracy.

There has never been any country where piracy can become a profession.

Yes, career.

Even Mao Xiong, who has very advanced technology related to video games, their piracy industry has not become a profession.

But Longguo has it.

That is a whole complete piracy industry chain.

Gu Yu

As long as the game manufacturer's disk is packaged, it will be taken away by pirates and reproduced in the next moment.

Then it appeared on the market majestically.

Someone once counted a statistic.

The game "Legend of Sword and Fairy" can be called a phenomenal work of the year, right?

Official sales were 20 copies.

What about bootleg sales?

1200+!

Although this data sounds incredible, many people even think that this data is not accurate.

But the rampant pirates can be seen.

So what do video game makers who don't want to die do?

Online games came into being.

Compared with console and stand-alone games that are paid once and bought out forever, online games need to be continuously connected to the Internet, and the connection requires the use of the game manufacturer's server to play.

In this way, the emergence of piracy is also prevented to a certain extent.

Without piracy, game manufacturers naturally favor this game mode more and more.

Gradually, domestic online games are on the rise, while console games are gradually declining.

So in later generations, even after the rise of domestic video games, have these game manufacturers made money?

The answer is brutal.

Except for a few games, the vast majority of console and stand-alone games did not make any money.

And even if it is a game that makes money, it doesn't make much money.

Not to mention mobile games.

Just talk about end games, nothing compares.

It's not even as good as the page games that were almost obsolete at the time!

What's even more ridiculous is that the income of some domestic consoles and stand-alone machines is not as good as those private servers of "Legend" rolling!

Isn't it ridiculous?

But the answer is so cruel.

There is no future for console and stand-alone games, and it is a big injustice to be a host and stand-alone games.

This is actually the bloody fact in the industry in the previous life.

Did no one stand up and protest?

some.

many people.

But what happened to these people?

The launch of the latest work in the "Sword" series, "Xianqi", has made this situation even more obvious.

The game produced at a cost of 5000 million yuan is not sought after by players.

why?

It is because of the ridiculous "If this is not "Sword Seven", I might give a good review, but unfortunately it is a new work of "Sword", I can only give a bad review."

(subway, old man, mobile phone)

Many people have already become a different kind of banana person because of foreign masterpieces and masterpieces.

how?Domestic games are still in their infancy and have just transformed. Such works are not encouraged. Instead, they are slandered, abused, and even thought that this kind of game is a bad game?

Fang Mo was surprised.

Why didn't anyone talk so much nonsense when those foreign game manufacturers made ARPG games for the first time, and why did they start spouting wildly when their own games appeared?

Is it really cloud players per capita?

Strictly speaking, the overall evaluation of "Sword Seven" can be called seven points.

As an old series that has just been transformed, the rating of "Sword Seven" is already very good.

But those guys who only know Kouhe insist that this game should reach a perfect score of [-], and it should be a masterpiece.

Fang Mo was puzzled.

When a turn-based game company has resolutely changed the underlying game model, shouldn't we give more encouragement?

Why do you have to think that when it comes up, it will be a king bomb, and it will be a masterpiece?

Even for European and American games, they are released after several generations of updates and productions.

How come here in China, it is obviously a product that has just been transformed, so why do you insist on asking for it to be a masterpiece?

Double standards are out of the question.

Chapter 266 Buying "LOL" and "DOTA2"

After that, Fang Mo tried many games.There are also many types of these games.

However, they can generally be classified into three types.

RPG, FPS and casual.

This is also the main type of game that is currently popular in China.

Fang Mo was lost in thought.

If you want to strengthen a certain game before the big players, you must overtake in a corner, and you need to be what no one else has.

In other words, a whole new type of game needs to be opened up.

So what is the type of game that is popular in later generations?

The answer is about to come out.

Moba, eating chicken and Two-dimensional open world.

And every game type has an impact on the entire industry.

One of the most easily imitated is eating chicken.

The most difficult thing is the Two-dimensional open world.

Then the type of final choice will be determined.

It's MOBA.

And not just because the genre was the first to come out.

More importantly, once this type of game is produced, it can delay the major game manufacturers for a certain period of time.

The reason is not surprising.

First of all, there are actually only a few domestic producers who can produce this type of game.

As the originator of the MOBA genre, there are only a few map makers of "DOTA".

At this moment, these producers are more or less due to life reasons and have not kept updating.

So what Fang Mo has to do is actually very simple.

Throwing money and poaching people.

No one will have trouble with money without violating personal moral values ​​and legal rules.

At this moment, the fist company has actually opened in Yingjiang's house.

But the first game it developed, "LOL", hadn't hit the market yet.

Of course, counting the time, "LOL" will be launched by the end of this year.

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