Chapter 244 The Cost of a Small Goal

In fact, simply speaking of shortcomings, "Elden Ring" has many shortcomings.For example, poor optimization problems that cannot be adapted to PCs.

For example, various frame drop attacks.

For example, various settings are also extremely anti-human, which violates the general open world convenient design and makes specious designs.

But none of these can conceal the fun of this game.

So is Tomb Raider any fun?

It's fun.

After all, Fang Mo chose the extremely classic "Tomb Raider 9", which is the pioneering work of the "Restart Trilogy".

At the same time, it is also the most famous "restart trilogy" and the one with the deepest fan base.

So even if it is bad, there is still a bottom line.

Although different worlds, players are different.

But a good game is a good game.

There will be no difference due to cultural differences.

After finally coaxing Shang Youyou well, Fang Mo breathed a sigh of relief.

After talking on the phone for a while, Fang Mo hung up the phone.

Looking at the time, it was already ten o'clock in the middle of the night.

Rubbing between his brows, Fang Mo was also a little speechless.

After making a random bowl of instant noodles, Fang Mo devoted himself to reviewing the new script again.

Although Lin Dongsheng can handle the formalities.

But the script still needs to be streamlined.

different from the original.

In the Spark version of "Tomb Raider", the combat factor will gradually increase.

There are puzzles to solve, but the process of solving puzzles is also accompanied by combat.

In terms of difficulty, it is relatively large.

Many ancient tombs existed because of many battles.

why?

For Fang Mo, the "Tomb Raider" series is very interesting.

But the combat system is really too little.

However, although there are many battles in "Tomb 11", there are very few main plots.

This is why "Tomb 11" has such a bad reputation.

But in fact, if the puzzle solving and combat scenes of the "Tomb" series are combined, then the problem will not be so serious.

To put it bluntly, the production time was too short, and the production team had to reduce the development process and increase the difficulty of combat.

For a long time, as well-known adventure-themed role-playing ARPG games, although the two series of "Tomb Raider" and "Uncharted" are of the same type, their trends are completely different.

"Tomb Raider" takes the RPG type of tomb exploration.

However, "Uncharted" takes the RPG type that focuses on combat.

To put it simply, the former focuses on the improvement and growth of numerical values.

The latter focuses on the plot experience.

There is actually no essential difference between the two.

But when players play it, "Uncharted" does make people happy to play.

Because his combat difficulty is not difficult.

Maybe some handicapped think it's a form of torture.

But it's actually pretty easy after a few tries.

But "Tomb Raider" is different.

Say a most classic example.

Even if you are a veteran who has played the highest difficulty several times, you cannot guarantee that you will be able to survive the whole process without injury.

As for those harmless videos circulating on the Internet.

That's all through editing or a harmless process within an area.

Rather than a harmless process for all games.

So how does this generally harmless process come about?

In addition to editing, the key is to go through a path through repeated file reading attempts, and this is the so-called harmless process.

And among them, many attempts are needed.

Even in some places, people have to die twenty or thirty times repeatedly.

But "Uncharted Sea" only needs about ten times to do it manually without injury.

It's not because Tomb Raider is more difficult than Uncharted.

The reason is because...

puzzle.

Yes.

Because of the difficulty setting, the puzzle solving in "Tomb Raider" often leads to the dilemma of death due to mistakes.

At this point, the "Uncharted" series will be much less.

This can be regarded as the respective characteristics of the two series.

Although Fang Mo chose "Tomb Raider", in the actual playing process, more references were made to "Uncharted Sea".

So the overall difficulty is higher.

In the process of solving puzzles, it is also necessary to fight.

The overall style is somewhat similar to the previous works of "Tomb Raider".

It's a combination of Tomb Raider and Uncharted.

Although there are many battles, the battles are also simple.

Even if it is the highest difficulty, at most it is just a machine sight.

It's just that no one can't aim the machine, right?

The live-action TV series of "Tomb Raider" was established almost at the same time as the game.

But the first thing to make is naturally the game.

On the one hand, it is because the current scale and capital of Xinghuo are not enough to produce such a large-scale TV series, and on the other hand, it is also because of Fang Mo's small attempt.

Fang Mo is not sure whether "Tomb Raider" will be popular all over the world after his localization. Compared with film and television dramas, games have little impact on only actors.

If the game sells well, it will be possible to directly start film and television dramas at that time.

If the game does not sell well, you can also stop the loss in time.

Therefore, it is very suitable for Xinghuo and Fang Mo to play the game first and then shoot the film and television drama.

Not the other way around.

After all, Xinghuo is just a personal studio for writers.

Although it has undergone an expansion of enrollment before, it is now considered a comprehensive cultural limited company.

But Spark is not enough to support a big production with an investment of over [-] million.

Yes, over [-] million.

In fact, it is strange that it is no more than a billion.

Even if "Tomb Raider" reduces labor costs and other costs.

But if you want to make it, the cost also needs a small target.

This is still a game.

If it is a TV series, I want to restore the original scene.

Or choose green screen.

Or choose live action shooting.

However, no matter which one it is, the money that needs to be consumed is aimed at hundreds of millions.

It is simply not something that the current Spark can afford.

And it is said that the production cost of "Tomb 9" reached 1 million US dollars.

According to the exchange rate at the time, that was 7 million red notes!

In this life, because of Fang Mo's advance layout, he is using the Qiankun engine.

As we all know, "Tomb 9" is a work of 13 years.

The Qiankun Engine is targeting "Unreal Five".

In other words, it is equivalent to resetting the localized "Tomb 9" with the Unreal [-] engine.

With the technical expressiveness of Unreal 9, it is quite a pediatric thing to remake "Tomb [-]".

And because of the material library, the cost has also been greatly reduced.

In addition, the cost of Chinese people is lower than that of foreign employees of the same level, so [-] million is not difficult.

It's just that it's true to say so.

But after the news was exposed, it still caused an uproar.

At this moment in China, the timeline of entertainment is stuck in the millennium.

Let me ask, when a game that appeared 13 years later appeared earlier, what would happen?

the answer is……

Do not believe.

Questions, accusations, and abuse flooded the entire network.

Is it difficult to understand?

In fact, it is not difficult to understand.

This is the same as the group of people who questioned whether domestic 3A masterpieces could be produced in the first place, but after the appearance of "Yuan Shen", they thought that domestic 3A masterpieces were hopeless.

Chapter 245 The Puxin Girl of Aunt Sun's Family

Fang Mo is not a fan of "Original God".But he recognized the success of "Original God".

You can say that it has many shortcomings, and it can even be said that its operation, kernel, and even early parts of the UI are borrowed from "The Legend of Zelda: Breath of the Wild".

But one thing you have to admit is that the appearance of this game has made Chinese people see the potential of domestic games.

Let Chinese players regain confidence in domestic games!

Let a group of players who have been brainwashed by krypton gold online games understand that domestic products can also produce products that are popular all over the world.

Even domestic hosts and stand-alone players should thank "Yuan Shen" for the enthusiasm it brought.

why?

First, there was the fire of "PUBG Mobile", which caused Chinese players to finally start to get in touch with STM on a large scale.

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