【Paradise III? Moon】
【Lucky Dice】
[Underworld Soul Ring]
Greed III
Dark: "..."
Bah!
Is it finally here?
Compensation after overspending, a period of moral decline?
Looking at the five magic cards in his hand, Dark couldn't help but reminisce about the past.
The last time I didn't have a Magical Spirit card in my starting hand of five Magical cards was the last time.
To be honest, with his current deck composition, drawing this hand isn't so scary. What's scary is drawing five high-rarity magic cards that can't be Normal Summoned—after all, that would leave him with absolutely no chance to fight back.
If that situation really happens, I'm afraid I can only rely on my ability to control the magic ball to maneuver for thirty seconds.
A start like today is actually... not bad!
Dark quickly calmed down and took out the "Netherworld Soul Ring" from it.
Each of these five cards is actually very useful.
The two "Sin Cards" can actually be used as emotion-enhancing cards, unless they are used to induce the evolution of a Magical Spirit. Under normal circumstances, they can cause the opponent's Magical Spirit to lose its ability to fight for a short period of time.
But of course he couldn't do that in a regular duel.
If he did that, his opponent's magical spirit would gain sentience from the "Great Sin Card," and his not-so-secret secret would be exposed.
This isn't a matter of profit or loss, but rather that once this secret is exposed to the public, those with ulterior motives have a basis to follow the clues and potentially discover his true secret.
This is a risk he cannot afford.
He will not reveal this trump card unless it is absolutely necessary and critical!
Besides these two "Sin Cards", he also has two control-type magic cards in his hand - "Netherworld Soul Ring" and "Bronze Serpent Mirror"!
The "Netherworld Soul Ring" has a full effect on first-tier magical spirits, but only produces a temporary restraining effect on second-tier magical spirits.
The "Bronze Serpent Mirror" is powerful enough to petrify a second-tier magical spirit on the spot, rendering it unable to perform its function throughout the entire duel.
Therefore, with these two cards in hand, he still has room to maneuver.
What's more, there's also the "Lucky Dice" to keep things in order!
"How about we start with the 'Lucky Dice'?"
Suddenly, Dak had a thought and realized that this was a rare opportunity.
If you don't draw any Magic Spirit cards, you can't summon "Netherworld Soul Ring" and "Bronze Serpent Mirror" without a target, so you can only start with "Lucky Dice", right?
"Would you like to take a gamble?"
"They're not going to release another banquet skill, are they?"
Dak's eyes darted around, a genuine smile appearing on his face.
He felt that he had once again grasped a bit of the fun of dueling!
"In the name of Dark Demon, the Mage..."
The chanting stopped abruptly, and Dark suddenly realized that items like the "Wishful Dice," just like "Weapon Cards," must be held by a Magical Spirit in a duel to be activated.
The rules of magical duels have very detailed provisions regarding this aspect.
Similarly, there is the "Bronze Snake Mirror".
It must be equipped in the hands of a magical spirit to be activated.
In other words, the only thing he can actually use right now is the "Netherworld Soul Ring"!
“It’s getting a bit tricky!”
Dark's brow furrowed slightly.
……
"In the name of Lydia Emerson, a magical summoning—'Water Elemental Lizard'!"
But Lydia Emerson did not slacken her efforts at the moment the "battle phase" began.
She immediately summoned her first magical spirit.
It was a pure water elemental in the shape of a lizard, about two meters long from head to tail, with only an ice-blue core swimming inside its body.
Card Name: Water Elemental Lizard
[Type: Spirit Card]
【grade:】
[Race: Elemental]
【属性:water type】
【Magic Power: 1700】
[Attack: 1100]
[Defense: 500]
【Ultimate Skill: Elemental Water Pool, Melt】
The "Water Elemental Lizard," possessing two ultimate attacks, is Lydia Emerson's masterpiece.
She still had no idea that her classmate's "curse" would actually come true.
The main reason for summoning this magical spirit is to establish a board presence.
"Water element? Lizard, transform into a pool of water!"
The "Water Elemental Lizard" reacted the instant the command was given.
Its four legs melted into liquid from the bottom up, and its entire body sank down, creating a pool of water.
The "elemental pool" was already four or five meters in diameter when it first appeared, and as the "water elemental lizard's" body completely merged into it, leaving only its eyes floating on the surface, the "elemental pool" expanded to a diameter of over ten meters, and it was still slowly spreading!
The "elemental pools" in nature expand as the water element increases, and the "Water Element Lizard's" ultimate attack must have the same effect.
With a slight instruction from Lydia Emerson, the "Water Elemental Lizard" extended its tail from the pool and quickly swept the red magic ball into the water!
Although this "elemental pool" doesn't look deep and the surface is crystal clear, making it impossible for the magic ball to hide, at least the water resistance should be able to withstand some damage... right?
what.
Dark held the only usable "Netherworld Soul Ring" in his hand, his brow furrowing slightly before quickly relaxing.
Thirty seconds isn't a long time; if you use trash talk tactics, you can stall for time and get through it.
But Dark did not do that.
He looked at Lydia Emerson's "Water Elemental Lizard" and even smiled.
If Lydia Emerson's magical spirits were all water elements of this type, that would be fantastic!
If he simply pulls the magic ball high into the air, wouldn't he be invincible?
Of course, this situation is not realistic.
Sure enough, Lydia Emerson began summoning her second magical spirit, despite being puzzled as to why Dark hadn't made a move.
"In the name of Lydia Emerson, a magical summoning—'Water Elemental Eagle'!"
The water element, in the shape of a hawk, then appeared amidst a long cry.
The thick water element added to the field caused the "elemental pool" on the ground to rapidly expand to a diameter of nearly twenty meters!
"Water Element Eagle," under Lydia Emerson's command, swooped down towards the blue team's half of the penalty area!
……
"Ten seconds!"
Despite the impending crisis, Daq remained calm.
He squinted at the rapidly approaching "Water Elemental Eagle," calculating the timing of its impact with the magic orb, then suddenly unleashed his magic power. Just before it collided, he controlled the magic orb to shoot into the sky!
In that instant, the "Water Element Eagle" was thrown to the ground by inertia. Its half-body turned into liquid, then quickly reformed and charged toward the blue magic ball!
It was only at this moment that Lydia Emerson finally realized that Dark's hand likely contained no usable cards!
"Chance!"
The thought suddenly flashed through her mind.
Unfortunately, time is running out.
The first round is already more than halfway over!
……
【5/128+8】
Chapter 695
How do I control the magic ball to evade the magic spirit's pursuit?
Professor Pava Jones has provided a detailed analysis of this topic.
The Magic Ball has a speed limit, and this speed limit is not high compared to flying-type magic spirits.
Therefore, it is difficult for the magic ball to shake off the pursuit of the magic spirit when flying in a straight line.
If a duelist wants to use magic to control the magic orb to evade the magic spirit's pursuit, or at least delay it for a while, he needs to make the magic orb's flight trajectory more flexible and unpredictable.
However, making the trajectory of the magic ball more flexible and unpredictable is not easy.
Because duelists typically control the magic orb by applying a force in one direction.
If you want it to turn or change speed, you need to apply multiple forces.
It takes the output of multiple forces to make the magic ball fly in an irregular curve.
This requires a very high level of magical control from the duelist!
Assuming the duelist can do this, they can use a right-angle change of direction to lure the magical spirit over their head or into an obstacle.
—This is where the Magic Ball's advantage lies!
Objects have inertia when flying at high speeds, but duelists can turn the magic orb instantly by applying one or more stronger forces to it.
However, while magical sprites can fly at high speeds, they are extremely difficult to turn. This is especially true given that most magical sprites only have an intelligence level of 2.0.
If duelists can make good use of this advantage, they may be able to completely outmaneuver their opponent's magical spirit!
……
Dark had just used this advantage to instantly pull the "Water Elemental Eagle" into the sky just as it was about to collide with the magic ball. As expected, the "Water Elemental Eagle" didn't have time to turn around and crashed hard into the ground.
If it weren't for the fact that it's a water element and can quickly gather together, it would already be seriously injured by now.
Even so, Darke successfully bought some time.
Next, all that's needed is to see if Lydia Emerson has any other tricks up her sleeve—if not, she can simply summon the "Netherworld Soul Ring" to restrain the "Water Elemental Eagle".
If Lydia Emerson chooses to sacrifice these two magical spirits in an attempt to summon a six-star magical spirit and secure victory, then she will need to hold onto the "Netherworld Soul Ring" for a little longer!
Of course, this is for maximizing benefits, not as a necessary measure.
After all, Dark couldn't be sure if he would draw the Magic Spirit Card he wanted in the second round—if it was two unsummonable seven-star Magic Cards, then he would have to rely on his own strength!
……
"In the name of Lydia Emerson, a magical summoning—'Water Dragon Spell'!"
However, Lydia Emerson neither stopped moving nor offered a sacrifice to summon a high-level magical spirit.
The moment she realized that Dak Dimon might really have encountered a bad draw, she immediately took out the "Water Dragon Curse" from her hand and activated it on the spot!
"Water Dragon Spell" is a spell card among spell cards, and it can only be fully activated in an environment with a high concentration of water element.
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