But as he watched the Heimer alchemy array slowly unfold on the upper layer of the magic card, he dared not relax at all, his expression quite solemn.
Experiments involving magical alchemy cannot be relaxed until the very last moment, especially those requiring high precision.
Later on, even millimeter-level errors could cause experiments to deviate to unimaginable degrees.
The Dac rhinoceros horn is a horn made from the horn of a roaring rhinoceros.
Aside from its deafening roar when blown, the rhinoceros horn has no other basic effect. However, by modifying it according to the crafting method of the beast horn, it is possible to acquire additional corresponding effects.
Dark's goal is to give the Rhinoceros Horn a similar effect, ideally one that would comprehensively enhance the attacks of bird-beast species—in order to synergize with the Zoo!
Some of these basic materials amplify the roar's effect, making the rhinoceros horn more lethal after it is forged.
The other part is based on the horn of a wild beast, which has the power to stimulate and excite the beast.
The so-called Beast Horn was originally a magical artifact that, when blown, could stimulate beasts, making them stronger in a state of excitement and frenzy.
However, reality often contradicts ideals.
After he poured a bit of his fury into the transmutation array, he immediately realized that one point was not enough!
Within the shimmering array of light, which resembled a sea of light, the rhinoceros horn placed within it was slowly sinking into the depths.
Therefore, he deliberately drew out two points of rage last night!
Although he had not yet conducted a specific study on rage, he had already made some inferences about its nature by studying the other three major sins.
He wanted to use only 1 of these two points of Rage, and save the other one as research material—at least to make a Rage 1.
The rhinoceros horn was swallowed up in an instant, leaving only its last sharp point.
Dark held the magic dropper and frowned.
Not a single drop.
That single drop of rage was like a spark that ignited the oil.
The gently floating Heimerite array suddenly began to boil.
The light released during the alchemy process became exceptionally strong, but flickered.
"To release or not to release?"
This is actually not a problem.
No one can resist putting in the last enhancement stone after investing ninety-nine.
At least one more drop.
Perhaps even two drops wouldn't be enough.
But that was all he owned.
The clock on the wall had already pointed to noon.
Dark put down the magic dropper, and after concentrating for a moment, he felt a little tired.
Dark drew the second drop of fury from the Mind Bottle and dripped it into the Heimer alchemy array.
This final drop of fury caused the light emitted by the entire transmutation array to reach its peak.
The rhinoceros horn was immediately swallowed up.
Dark took the milk, took a sip, and then patiently waited for the magic card's reaction to finish.
five minutes later.
The magic card stopped reacting and emitted a faint halo.
"Mi"
The blue ribbon extends from the side and back.
The thoughtful little girl delivered a bottle of milk from a large milk can to his barely standing room.
This color, unlike that of a rhinoceros horn, reminded Dark of rage.
"Is the color of rage orange-red?"
Dak began to ponder this.
Dark used a knife to remove the black, viscous substance from the surface of the magic card, revealing the card itself.
On the card, a horn identical to the rhinoceros horn floats in the center.
But the surface of this horn glows with an orange-red light.
After careful consideration, Dak realized something was amiss.
But he couldn't quite put his finger on what was wrong.
It's that kind of feeling that's hard to describe.
"It's a color that matches it very well."
"Then, could the star corresponding to rage be Mars?"
"Pride is the sun, bliss is the moon, greed is Saturn, envy is Mercury, and wrath is Mars, then sloth is Jupiter? Does forging the Emerald Holy Sword require sloth?"
Now that he has begun the research, his ideas cannot be fully realized if he doesn't figure it out.
"Let's see if this item card actually worked?"
"Perhaps we should try to increase Rage by two more points."
"Two points might not be enough; at least Rage 2 is needed to reveal the emblem."
Dak shook his head, picked up the milk he had put down, and drank it all in one gulp.
He hadn't been able to see it clearly before because of the filth, but now, upon closer inspection, he suddenly noticed a thin, long crack on the trumpet's horn!
"How did it crack?"
Dak frowned.
It's not about making it or not, it's about success.
If the effect of this item card does not match the value of two points of Rage, then it is a failure.
After rinsing it clean, Dak held it up to his face and suddenly exclaimed, "Huh?"
Moreover, if only the bell mouth is cracked, it will not affect playing.
"Let's try injecting some magic first."
Dark cautiously infused a small amount of magic, then slowly increased it, gradually receiving feedback.
But he immediately shook his head.
For an item card, the summoned item is always a projection anyway.
Therefore, whether or not there is a crack is not important.
Type: Item Card
Effect: Rage +2, grants the ultimate skill "War Cry".
War Roar: Inspires the fighting spirit of friendly forces, filling them with the power of rage, increasing the attack power of all allies by 300; the angry roar instills fear in the enemy, with a chance to make them cower; the roar is like thunder, dealing varying degrees of damage to enemies within the sound's range, with the maximum damage being one-third of the player's attack power.
The information fed back from the magic card flowed into his mind, and he roughly knew the name and effect of the item card.
Card Name: War Horn
"No wonder it made my chest pound after I infused it with magic. If I were to summon this war horn, I'm afraid my anger would rise even before I sounded it."
It's not difficult to incite anger when people are easily agitated; the difficulty lies in losing control once that anger takes hold.
Therefore, the +2 Rage effect of the War Horn is not very meaningful unless combined with a wand such as God's Wrath, which converts anger into magical power.
"Rage +2?"
Dark's hand trembled, and he almost threw the prop card away.
Ninety points of rage is just right at the level where it cannot overflow and be extracted.
Therefore, he immediately began the summoning.
"In the name of Darkdemon, Spellcaster Summoning - War Horn!"
"However, a few bursts of rage are just what I need for research."
Darke pulled up the list and glanced at it.
Rage did not rise after the start of October; after taking two points, it is still ninety points.
And the emotion of anger continued to rise.
Dark's expression changed, and he quickly let go.
The war horn was caught by Sylveon with a ribbon before it hit the ground.
Orange-red light shone through the card, and a rugged, predominantly black horn gradually coalesced in the light.
Dak perked up and reached out to grab the horn.
In that instant, the restlessness in my chest suddenly surged, as if there was a breath stuck in my throat that I couldn't release no matter what.
Although this does not reduce the rage, it unexpectedly stops the rage from escalating.
"Could this thing effectively control the gradual increase of rage?"
As Dak pondered this, he suddenly looked up at the clock on the wall and quickly began to clean up the experimental residue.
Dark's expression quickly stabilized.
Then, with a strange look in his eyes, he looked at the horn that was wrapped in ribbon.
As soon as the horn left his hand, he suddenly felt the tightness in his chest dissipate, and his anger, instead of continuing to rise, vanished as if it had found an outlet, leaving him feeling refreshed!
By the time Dark finally arrived at the open-air duel arena, it was already past one o'clock in the afternoon.
Almost as soon as he stepped into the dueling arena, he heard the notification sound of the Sorting Card.
Upon taking out my college card, I saw that it was indeed a competition reminder.
"Let's try it again when we get back!"
Organize, eat, and get going.
Simply put, it means the war horn has been added!
Although he has not yet tested it, the message conveyed by this war horn is already very clear.
The War Cry, which affects all friendly units, makes it a highly versatile magic card!
"Match 8 in the afternoon session, the opponent is Emma Metis!"
Darko went straight into the players' tunnel and moved forward quickly.
Once he reached the exit on the other side of the passage, he took out his card pack and made some minor adjustments to the deck he had built the day before.
However, this is generally not a problem in magical duels.
Combined with the zoo's ability to summon a large number of animals in a short period of time, it can achieve a synergistic effect greater than the sum of its parts!
As for the "shrinking" effect that causes fear, which involves probability, Darker declined to comment.
In particular, its attack power bonus is not weak, at 300 points, which can be said to be the standard value for attack power bonus of a weapon card.
Compared to the 200-point attack bonus of the Scythe Dagger, the War Horn is undoubtedly much better.
What you need to pay attention to is the duration of War Cry.
"Are you adjusting your deck?"
The sudden sound from behind him made him pause.
On the contrary, that one-third of the attack power is very useful at certain times—especially in war!
If this war horn were given to a magic-wielding elf with 6,000 high attack power, it could mow down a first-tier enemy army as easily as cutting grass.
This is a real weapon of war!
Building a deck at this point is like cramming before an exam; it's disrespectful to your duel opponent.
"Did you make her angry?"
Dak shook his head and quickly followed.
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