The physical body, based on the "Beast of Life," naturally possesses the foundation of a demigod and also has the potential to become a god.

 Therefore, at least their physical bodies will not become shackles that restrict their growth.

 However, no matter how they grow, once their consciousness is transferred back into the magic cards and they revert to being magical spirits, their attributes remain unchanged. After all, at this point, they are merely pilots of the original mecha and cannot cause any changes to the mecha itself.

 Next came the most crucial evolution test. First up was the Digimon representative, "Little Devil".

 Dark tested various "Sin Cards" on it, and all of them yielded complete and reversible evolutionary results.

 Next up was Eevee, the representative of Pokémon. The test results were quite different from what was expected.

 Eevee's evolution is completely inconsistent with the basic framework of Pokémon; it can even regress!

 Dark initially thought this was likely based on the unique characteristics of Pokémon like Eevee.

 However, later research gradually revealed that evolution brought about by using "Sin Cards" or "Mental Bonds" should be classified as "evolution driven by external forces".

 A prime example is Mega Evolution.

 This is a special kind of evolution that can occur even for life forms like Pokémon, where "degeneration" can happen.

 The reason why Mega Evolution can degenerate is that a large part of its evolutionary energy comes from "external" sources.

 Similarly, "Dynamax" and "Tyranitar" are both temporary evolutions.

 Using "Sin Cards" or "Tethered Bonds" to evolve Pokémon is essentially a form of "externally driven evolution." The latter, in particular, is essentially the prototype of Mega Evolution.

 Pokémon that evolve in this way naturally have the potential to degenerate.

 But let's continue to think about this as evidence.

 You will then find that the evolution of Digimon follows the same principle.

 Evolution driven by external forces can temporarily transform Digimon into various different forms.

 However, they evolve through their own growth, and with a few exceptions, they do not degenerate.

 The same situation will produce basically the same result when it is applied to Pokémon.

 Since Eevee is a real life form, it naturally has the potential to grow and evolve.

 Unless, it wears an "Everstone".

 Otherwise, as it grows, it will inevitably evolve into a fixed form within the "Eevee" family.

 Therefore, if you don't want them to evolve randomly, "Everstones" are a necessity.

 However, how should the "Everstone" be crafted?

 Whether developing such a tool will become a shackle that restricts oneself is something that needs to be carefully considered.

 Currently, there is no clear indication that Dark's "evolutionary" system is being countered.

 But this doesn't mean it will never be there again.

 He delivered outstanding performances in both the Academy Championship and the World Cup. The "Evolution" system has garnered widespread attention.

 It is absolutely impossible not to be studied or targeted.

 In the upcoming "God's Cup", it will not be surprising if every opponent has a way to counter the "Evolution" system.

 Therefore, there's no need to worry about whether the "Everstone" will become a shackle that binds you.

 Moreover, as long as proper confidentiality measures are taken to prevent the "Everstone" from leaking out, this impact should be minimized.

 As for how to make the (Everlasting Stone)

 The special attack "Fallen Sage" of Cherubimon (Evil) might be a good reference point.

 Once determined, Dark can always find a way to solve a problem. However, the "Everstone" is not the focus of the research; it can be considered gradually during the main research process, and then created all at once when the time is right.

 His main research goal now is to create "Greedy V"!

 After ten extractions in July and three in August, Dark's "Greed" reserves had reached a staggering 109.5 points. However, during this period, in order to generate enough "Greed" for extraction, his emotions were slightly disordered, and his "Greed" became somewhat difficult to control.

 If it weren't for the existence of "Ophanimon", his efforts in this area would have been quite difficult.

 Fortunately, after today, his craving for "greed" will decrease significantly, allowing him to commit another "great sin"...

 During the three days of the rejection test on the pair of "Eevee", Dark was preparing to create "Greedy V".

 After the rejection test ended tonight, he decisively began the alchemy process.

 Compared to "pride" and "ecstasy," Darko's analysis of "greed" is somewhat weaker.

 However, mature experience can sometimes make up for a lack of understanding. Having had the experience of forging "Pride V" and "Ecstasy V", Dark had significantly more confidence in forging "Greed V".

 He first extracted his own blood, added a tiny bit of "greed" to adjust it, making the "greed" component more prominent. Only in this way could his blood be used as a divine material for the forging of "Greed V".

 The core alchemy of "Greed V" remains the fusion of divinity, elevating the manifest status of "Greed" to the divine realm.

 Dark has already constructed a complete transmutation diagram. Now, all he needs to do is reproduce the diagram in his mind using the correct and flawless operations, and there is a very high probability that he will successfully transmute "Greed V".

 As for the uncertainties inherent in the experimental process, he can handle them cleanly and efficiently as long as the deviation does not exceed the expected range.

 Even if the deviation is beyond what was expected, he can forcefully correct it with his existing abilities!

 One hour and forty minutes.

 From the initial setup to the final success, it took him a little over a hundred minutes.

 It took longer.

 But there was no problem with the result.

 In the end, all was well and the "Greed V" was successfully crafted! A total of 106 "Greed" points were consumed.

 The time between the creation of "Pride V" and the creation of "Greed V" was only a little over a month.

 With a mature theoretical foundation and corresponding materials already in place, the creation of "Rage V" or "Gluttony V" will not be far off.

 However, "haste makes waste," and Dark was well aware that his understanding of "rage" and "gluttony" was far inferior to that of "greed," and he needed more time to make more thorough preparations.

 While gradually accumulating reserves of "Rage" and "Gluttony", it is necessary to improve one's understanding of "Rage" and "Gluttony" as soon as possible, and strengthen one's control over "Rage" and "Gluttony" before one can forge "Rage V" and "Gluttony V".

 Only by proceeding cautiously step by step can we avoid unexpected situations such as "losing control".

 Therefore, there is no difference between drawing "Rage" first and drawing "Gluttony" first.

 Considering that the increase in "Rage" would make the emotional changes more obvious, it would be best to accumulate it in advance during the holidays when no one is around, so Dark decided to draw "Rage" first.

 Starting tonight, my goal is 100 points!

Chapter 1719 Darkdemon and the Demon King of Greed (5k)

 "In the name of Dark Demon, Summon Magic—'Greed V'!" With the influx of immense magical power, the magic card in Dark's hand was instantly activated, and a deep blue light, as dark as the deep sea, illuminated the entire laboratory in an instant.

 During this period, Dak spent both his meals and his sleep in the laboratory.

 He was quite certain that the ultimate form of "Devimon" on the "Greed" evolution path should be "Barbamon," the Demon Lord among the "Seven Great Demon Lords" who symbolizes "greed."

 Barbamon is a Demon Lord-type Digimon that resembles an elderly human, and even if it were large enough, it couldn't possibly break through the laboratory. Therefore, he simply conducted the first "Greed V" evolution experiment in the laboratory.

 The first experimental subject for the evolution test was still "Devimon" and had no consciousness.

 In the blink of an eye, the laboratory was covered with dense three-dimensional magic patterns. The "Core of Greed" floated in the center, and the emblem of "Greed" was reflected on the floor and ceiling at the same time. The evolutionary light pillar suddenly expanded.

 "Devimon" is bathed in light, its body transforming into a luminous being from the inside out, and then it begins to evolve layer by layer!

 To make it easier to observe its data, Dark transferred its consciousness back into a magic card called "Little Devimon".

 Now, the card art of that "Magic Card" is constantly changing as "Devimon" evolves.

 First came the "Ice Demon," then the "Vampire Beast."

 "Devimon's" "Greed" evolution is a complete Devilmon evolution. Both "Gladimon" and "Myotismon" are embodiments of greed.

 Its ultimate form, "Barbamon," is an even more advanced form!

 No surprise.

 The luminous object within the pillar of evolutionary light rapidly transformed into the appearance of a long-bearded old man.

 The design of "Barbatos" is based on Barbatos, the eighth of the seventy-two demons of Solomon. Barbatos possesses the power to find hidden treasures and know the past and future. His English name is "Barbatos," and "Barba" translates to "beard" in Latin. In ancient superstitions, beards symbolized aging and death, and it was believed that the soul would enter the human body through hair.

 Therefore, "Barbamon" is presented in the work as a long-bearded old man.

 It has a triangular nose like a woodpecker's beak, a sharp and mean face, long, pointed ears, a mouth full of broken teeth, and extremely long hair and beard. Especially its beard, which is combed into a straight tuft and hangs down as if glued together, is its most distinctive physical feature.

 Barbamon is also a Demon Lord type Digimon with "vampire" characteristics. It is thin and wiry, but it is wrapped in a wide robe studded with red jewels. Its skin is pale and bluish, like a corpse. Its claws are huge, and its wrists and fingers are covered with bracelets and rings that highlight its luxury.

 It has three pairs of bat wings of different sizes and wields a magic wand called "Death Temptation".

 In the Digital World setting, "Barbamon" dwells in the center of the Dark Area, known as the "Demon's Nest," and drives a large number of Fallen Angel Digimon to do evil.

 True to the "sin of greed" it represents, it is extremely obsessed with all the treasures existing on the network and will stop at nothing to satisfy its material desires. Even for treasures that are only a drop in the ocean compared to its wealth, it will cruelly kill other Digimon.

 His character is both greedy and cunning, making him the foremost cunning strategist among the "Seven Great Demon Kings".

 In addition to Fallen Angel type Digimon, it can also easily control "Deathmon," which is also a Demon Lord type Ultimate level Digimon.

 In terms of personality, "Barbamon" is more like the older version of "Devimon".

 Dark carefully observed the appearance of "Barbamon," noticing that it was also examining itself. He then looked down at the magic cards in his hand to obtain its detailed data.

 v

 (Image: Barbamon)

 Card Name: Barbamon [Type: Spirit Card]

 [Level: o8o88oocoo8o] [Race: Demon]

 "Attribute: Dark" [Magic Power: 12000] [Attack: 8000] [Defense: 6000]

 [Ultimate Techniques: Crown of Greed, Temptation of Death, Treasure Vault of the Demon King of Greed, Annihilation of the Dark Prison Palace]

 Barbamon is unsurprisingly a 12-star Dark-type Demon. Its highest stat is Magic Power, reaching a staggering 12000 points. However, its defense is rather mediocre compared to its extremely high Magic Power. Its attack power is similar to Lilithmon's.

 Based on its three-dimensional composition, it can be basically seen that it belongs to the magic-type output magic spirit, and most likely lacks the ability to fight in close combat.

 Its core ultimate move is naturally the "Crown of Greed," which symbolizes its identity as the "Greedy Demon King."

 v

 [Crown of Greed: Barbamon can draw power from the Crown of Greed. When it dons the crown, the immense power of the Seven Demon Lords is revealed: Magic Power +1000, Attack +1000, Defense +1000, Rank +1, and immunity to certain transformation-type special attacks. Under its aura, the magic of [Greed]...]

 All guide spirits will become more powerful, with Magic Power +500, Attack +500, Defense +500, and gaining (Greed). They will also receive an additional ultimate skill: The Seven Gems.

 [Greed by nature: A greed rooted in its very being will give it an insatiable thirst for more. No matter the treasure, it will always want more. And it will always find what it desires.]

 The Seven Gems: Barbamon transformed enemies it had personally slain into gems using the power of the Crown of Greed, harnessing the power of the Greedy Ant Wave. The stronger the enemy, the brighter the gems shone. Barbamon treasured them.

 In its own treasure trove, it is used to demonstrate Asia w3

 “Greedy by nature, the Seven Gems…” Dark frowned slightly as he looked at it.

 Leaving aside the "Greedy Nature" trait, it's clearly an additional passive ability that's basically useless in combat.

 The "Seven Gems" also seems to be an additional finishing move that offers no benefit in battle.

 Its only function seems to be to prevent "deathrattle" effects from occurring.

 Emmm... it can also be used to counter "grave pile".

 Turning enemies into gems before they are sent to the "Graveyard" perfectly counters effects that only trigger upon entering the "Graveyard".

 All "Deathrattle" type special moves will also be unable to be triggered because they are turned into gems.

 Because its enemy is not, in principle, completely dead; it has merely been turned into a gem.

 This special attack doesn't seem to be as effective as Lilithmon's "Seven Temptations" or Lucemon's "Seven Overriding" in terms of sheer power. However, it has a very unique functional purpose.

 "If the gems could be used as a casting medium to explode and damage enemies, that would be great." In any case, a purely functional ultimate skill is indeed somewhat lacking. The key issue is that this ultimate skill cannot be used on targets that are not dead. If living units could be turned into gems, it could also be used as a control skill.

 In short, its effectiveness is currently only so-so.

 However, the basic structure of a magical spirit's ultimate move is like this; it's impossible to expect everything to be perfect. The mage's responsibility is to consider which magical spirit to use in which environment.

 When facing decks centered around the "graveyard," the existence of "Seven Gems" is enough to drive anyone to despair.

 Because it's a permanent ability and has no cooldown!

 This is the most terrifying aspect of the "Seven Gems".

 After a moment's thought, Dark looked at the next ultimate move—"Death Temptation".

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like