In other words, he didn't have time to think at that moment. Even if his will was strong enough to forcibly reverse the interference of consciousness in a normal state to disable "Marshmallow's" ability.

 It's impossible to react in that instant.

 As Dak looked at the "Heavenly Barrier Wheel" that had veered off course, a slight smile crept into his heart.

 After achieving a level of sensitivity to emotions that was incredibly detailed, his psychological control over his opponents became increasingly profound.

 Molière's every move revealed psychological changes, all of which were reflected in his emotions.

 Outward pretense had completely lost its meaning in his presence.

 Moreover, this kind of pure emotional perception is not targeted, unlike mind reading, which can easily trigger the vigilance and sense of crisis in the person being read.

 Even a holy archbishop like Molière was completely unaware of his emotional perceptions.

 In this situation, he can anticipate the enemy's moves and predict every step they take.

 This is a huge advantage in one-on-one magical duels.

 However, this victory alone cannot determine the outcome of the duel.

 Dak did not become arrogant because of this, and immediately launched the next step.

 The "Treasure Wheel Angel" is a one-on-one god, and the "Heavenly Barrier Treasure Wheel" is unstoppable. Barriers, shields, and magical spirits will all be crushed in an instant.

 In this situation, all forms of protection will become ineffective. However, after using "Heavenly Barrier Wheel," the "Wheel Angel's" ability to defeat enemies will be greatly reduced.

 Its "Seven-Gem Crown" has seven abilities. In addition to the ones it has already used—transforming three angels into streams of light and sealing "RiseGreymon" with gems—it has five other abilities.

 Of these five abilities, two are specifically designed to target demons.

 One of them is purification, which has a special attack that is more effective against demons than any other type of demon, and can purify demons into light.

 Secondly, there is a repulsive force, which can keep demons out of a certain range, making them impossible to approach.

 Both of these abilities against Demon Race are incredibly powerful. The latter, in particular, can be maintained for a considerable period, practically wiping out Demon Race! When fighting against an Angel Race possessing such abilities, whoever uses Demon Race again is...?!

 However, even without the Demon Seed, the remaining three abilities of the "Seven Jewels Crown" are not to be underestimated.

 These three abilities are absorption, release, and enchantment.

 The absorption and release abilities are a combination. Simply put, it involves absorbing an opponent's finishing move and then launching it back out.

 Enchantment, as the name suggests, involves enchanting a weapon, giving it the power of gems. When a weapon is hit by a gem-enchanted weapon, it will "freeze" for a moment.

 This special "freezing" abnormal state can even affect the operation of thought, causing thought to become sluggish for a moment, which manifests as a sudden block.

 Imagine the advantage you would have in a match if your opponent was running at 30 frames per second and you were running at 60 frames per second.

 "Treasure Wheel Angel" is a magical spirit with ghost-type characteristics and a certain degree of physical immunity.

 However, if a magical finishing move is used against it, it will be absorbed by the gem's power and then used against it in return.

 The "Treasure Wheel Angel" also wields its own weapons, a scepter and a treasure wheel, which perfectly replace the sword and shield.

 Although its body has Ghost-type characteristics, it does not have weapons, yet it can still accurately hit its opponent.

 At last.

 All seven abilities mentioned above are integrated into one ultimate move. However, "Treasure Wheel Angel" has four ultimate moves! "Boundary Between Life and Death" and "Heavenly Barrier Treasure Wheel" are both additional moves of "Angel Treasure Wheel".

 Therefore, although Dark had already acquired the "Dark Demon", he did not sacrifice it to summon it.

 Summoning "Dark Demon" at this time is like feeding "Treasure Wheel Angel" and also wastes two tribute cards.

 Therefore, if you want to summon the "Dark Demon", you must first trick the "Treasure Wheel Angel" into revealing its purification ability.

 However, it is impossible to trick a nine-star demon into revealing its purification ability, as there is absolutely no need to.

 Archbishop Molière was not an easy opponent; ordinary tricks were simply ineffective.

 Since we can't deal with the "Treasure Wheel Angel" for the time being, let's kill the "Holy Light Angel" first!

 The three attributes of "Holy Light Angel" have increased under the halo of "Angel King".

 However, its inability to use its special attack is too fatal, making it no match for "WereGarurumon".

 While the power of "WereGarurumon's" three special moves, "Kaiser Claw," "Garuru Kick," and "Crescent Blade," isn't particularly high, their cooldowns are all only ten seconds.

 After defeating "Sacrificial Angel", "WereGarurumon's" special attack cooldown was ready, so it could strike again with a vengeance.

 Archbishop Molière was still reeling from his enormous "mistake" when his last nine-star angel was killed.

 In the blink of an eye.

 He was left with only "Bao Lun Angel" all to himself.

 However, he still has cards in hand, but he's not in a hurry to summon them.

 Once again.

 Archbishop Molière had more cards in his hand.

 The notification sound of the turn switching is like a drop of water dripping into his heart, always reminding him that a stage has passed and that he cannot let the failure of the previous stage affect the next stage.

 He instantly snapped out of it and decided to ignore Dark's behavior and get back to his original plan.

 With a twelve-star magical spirit at his disposal, the best course of action at this moment is to have the twelve-star magical spirit take the initiative to attack.

 Even though the "Treasure Wheel Angel" possesses a large number of magical abilities, its stats are sufficient to make it invincible in close combat.

 Thus, wielding a staff as a sword and a wheel as a shield, the "Wheel Angel" bravely sets out!

 Molière's first target was "Basdie Beast".

 This magical spirit's charm ability is terrible; we must treat it with extreme caution.

 The "Treasure Wheel Angel" enchanted the scepter, and with a single flap of its wings, it flew to the "Basti Beast".

 [Bastimon] sensed danger and threw out all of its "Vampire Gems" that it had just drunk its fill of blood without hesitation.

 The moment those gems touched the "Treasure Wheel Angel," they triggered the "Blood Explosion" spell, causing a screen full of blood to explode.

 [Basdimmon] used this opportunity to escape quickly.

 However, the "Treasure Wheel Angel" has a ghostly body and the ability to fly with the wings of an angel, making it very fast and fast in terms of movement.

 It burst out from the explosion of blood, completely unharmed except for the blood stains on its body.

 Even without gem abilities or the "Angel Wheel," the "Angel Wheel" is enough to crush a nine-star magical spirit, relying solely on its numerical attack and defense capabilities.

 Seeing that "Basdimon" had nowhere to avoid or escape, Dark did not hesitate to offer it up.

 [Treasure Wheel Angel]'s scepter thrust missed its mark. [Bastimon] transformed into light and rose into the air.

 At the same time as it turned into light, the "Blue-Eyed Girl" leaned against the edge of the domain!

 This magical spirit, which was on the verge of death after the 30-second buff of "Strong! Invincible! Strongest!" ended, chose to dispel its avatar and revert to its girl form, once again successfully erasing its presence and being forgotten.

 But Dark could not possibly forget the existence of the "Blue-Eyed Girl".

 When he chose the dying "Blue-Eyed Girl" as one of the sacrifices in this sacrificial summoning, he was mentally prepared to bear the consequences of a failed sacrifice.

 Both "Bastimon" and "Blue-Eyes Girl" were originally destined to die. Even if the sacrifice summoning failed, it wouldn't be a pity.

 But this adventure did not fail. The god of fate ultimately sided with Dark.

 "In the name of Darkdemon, I offer this sacrifice to summon—[Fossil Pterosaur (Ancient Form)]!"

 It's not the "Dark Demon," it's the "Fossil Aerial Dragon"! The time for maneuvering is over.

 The battle is about to begin!

 Without the "Heavenly Barrier Wheel," how could the "Wheel Angel" possibly swagger in front of the "Fossilized Pteranodon"?

 Whether it's due to its seven gem abilities or its two other active finishing moves...

 Dark rode WereGarurumon and quickly moved behind RiseGreymon, which was sealed by a giant gem.

 The [Fossil Pterosaur (Ancient Form)] spiraled out from the sacrificial summoning circle, and its naturally surging ancient and savage aura instantly invaded the entire field.

 The two [Fossil Aerial Dragons (Sword Beasts)] that appeared at the same time immediately transformed into "Ancient Swords" and attached themselves to the [Fossil Aerial Dragon (Ancient Form)].

 "Unleash the power of the ancient times!"

 There is no room for mercy when dealing with a Holy Archbishop.

 Dark directly equipped the [Fossil Aerodramus (Ancient Form)] with dual swords, unleashing the "Ancient Power" to maximize its three stats. At least in terms of numerical superiority, this side has never lost! There are no special moves, only pure stats.

 [Fossil Pterosaur (Ancient Form)] After being fully armed, it decisively swooped down and rammed into Archbishop Molière with extreme ferocity.

 Archbishop Molière's expression finally changed.

 His current defenses consist only of "Guardian Wings," and with such a weak barrier, it simply cannot withstand a single impact from the "Fossil Aerial Dragon."

 He regretted not seizing the opportunity to end the match in the previous round. But reviewing and reflecting on the match was something to do after the duel was over.

 He must now concentrate fully on the duel. First, he must recall the "Treasure Wheel Angel"!

 The "Angel of the Wheel," which was originally flying towards Darke, immediately turned around and blocked Archbishop Molière's path.

 The "fossil pterosaur" did not take detours or maneuvers; it charged straight at the enemy.

 Although the "Treasure Wheel Angel," which has physical damage reduction properties, wouldn't be killed by this headbutt, it couldn't simply use its ghostly form to meet the impact in order to protect its master behind it.

 Therefore, it immediately raised the "Angel Wheel" and used it as a shield.

 "boom!"

 That "Angel Wheel," which could be considered a divine artifact, shattered on the spot!

 The "Treasure Wheel Angel" was thrown backward by the terrifying impact and crashed violently into the barrier of the "Guardian Wings".

 "boom!"

 There was another loud noise.

 The barrier was actually cracked by the impact that was separated by a layer!

 The "Treasure Wheel Angel's" ghostly body is nearly immune to physical attacks and wouldn't normally transmit impacts, but it still has its scepter in hand...

 Fortunately, the scepter was enchanted with gems and did not break.

 Having finally caught her breath, "Treasure Wheel Angel" immediately raised her scepter and unleashed her ultimate move, "Heavenly Treasure Wheel Descends!"

 "Heavenly Treasure Wheel" is a powerful finishing move with a very wide range. However, its effects are not presented in a very intuitive way.

 As the light of the seven-colored gemstones shot up into the sky from the top of the scepter, the phantom of the "Angel Wheel" immediately appeared in the sky.

 The phantom rapidly expanded and spun at high speed.

 Gems of various colors suddenly fell like rain from the phantom of the treasure wheel.

 These gems are both real and illusory; illusory gems penetrate the spirit directly, while real gems melt upon contact with objects, and each gem has a special effect.

 Some gems contain flames, some can heal the spirit. Some gems explode on the spot, some turn into blades. Some gems possess sealing power, some possess curse power, some are blessed...

 This is the "Heavenly Treasure Wheel".

 Gems rained down from the sky. Life or death was entirely up to fate.

 The fossil pterosaur (ancient form) is enormous and has to withstand the most gem rain.

 In the blink of an eye, countless gems exploded on its back. The effects of these gems varied wildly, some good and some bad. But almost all of the damaging gems were ineffective against the "Fossil Aerodactyl," because they simply couldn't penetrate its defenses.

 The defense of the [Fossil Pterosaur (Ancient Form)] has reached an extremely high level of 19500 points due to the combination of various factors. Not to mention those gems, even if the "Treasure Wheel Angel" attacks on its own, it may not be able to break through its defense!

 As for the effects of buffs and debuffs, as well as purification and curse effects, the so-called randomness is greatly reduced when the sample size becomes large enough.

 The large size of the fossil pterosaur (ancient form) becomes an advantage at this time.

 Buffs and debuffs, purification and curses, largely cancel each other out.

 The extra healing effect actually prevented the "Fossil Aerial Dragon's" magic power from exceeding its limit.

 In short, although the "heavenly wheel" was grand and spectacular, it did not have much impact on the "fossilized pterosaur".

 But Molière's target was not the "fossilized pterosaur," but the mage himself!

 With the effect of "Heavenly Treasure Wheel", it has a very high probability of causing fatal damage when targeting the Archmage himself.

 Because the mage himself is small in stature, he will not tend to balance due to excessively large sample sizes; if he is unlucky, he will be hit by a gem with a negative effect.

 Furthermore, under the current rules, a mage's life is represented by "Life Cards," and the life points of "Life Cards" cannot be restored through regular healing spells.

 In other words, healing gems have no effect on life shields. However, offensive gems can deal significant damage to life shields. This greatly increases the probability of the mage taking damage.

 Although the power of the gems in "Heavenly Treasure Wheel" varies, most of them are quite powerful because of its high base attack.

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