The reason is the force of waveguides.

 Through the resonance of the bond between the power of the mind and the power of the aura, Torchic ultimately completes its bond evolution.

 After mastering this method, Dark was able to research how to make other Pokémon-type Magical Pokémon Bond Evolution.

 He already had a vague feeling about it.

 As for this duel, "Torchicken" is not suitable to be the first card to be played, as it is the only card with a high attack value in the hand.

 His gaze finally settled on the "marshmallow".

 The passive effect of "Marshmallow" still needs to be tested, so this is a good opportunity to put it to the test.

 "Di-"

 【Battle Phase (1)】[30s)

 As the turn changed, Dark immediately began summoning.

 "In the name of Darkdemon, a magical summoning—'Marshmallow'!"

 Three seconds later, he completed the summoning.

 The "Marshmallow," emitting a sweet aroma, was summoned by him. He held the "Marshmallow" in his left hand, using it as a physical shield. Then, during the three-second wait, he observed his opponent.

 At the start, Atolo summoned a magical spirit that resembled a traveler from a fairy tale.

 The human-type magical elf wore an outfit that looked like green leaves stitched together, and had an exquisite longbow attached to its back.

 This makes it look somewhat like an elf, but it isn't actually one. When it was summoned, a faint sound of wind could be heard all around, and the concentration of wind element was increasing.

 Therefore, this is a human-type, but flying-type, magical spirit.

 His name is "The Journey," which is the origin of Atolo's nickname.

 "Journey, shoot him through!"

 It happened almost simultaneously with this command.

 With lightning speed, "Journey" drew an arrow from the quiver on his back, nocked it, and fired it in one go!

 The arrows were fired with astonishing speed, covering a hundred meters in an instant. But Dark had made preparations in advance.

 He casually raised his "Cotton Candy Shield" and caught the arrow that hit the bullseye from a hundred paces away.

 The arrowhead didn't even pierce the surface of the "marshmallow." That's what a "marshmallow" is.

 Immune to all physical attacks!

 Atolo's "Journey" can shoot arrows with piercing properties, but unfortunately, it can't penetrate "Marshmallow" at all.

 Dark stood still, waving his "Cotton Candy" up and down, blocking all the arrows that the Journey would subsequently shoot.

 In just three seconds, he deflected four or five arrows. He then launched his second summoning attack, simultaneously deflecting arrows and summoning.

 He was able to multitask so effectively without making any mistakes.

 It left the audience in awe.

 Atolo's pupils contracted sharply; he clearly hadn't expected Dark to use this method to defend against his "Journey."

 In high-level duels, he doesn't expect to finish off his opponent with just a single three-star Magical Spirit card. However, the Journey's rapid-fire attacks always manage to disrupt his opponent, helping him establish an initial advantage.

 However, Dark remained completely undisturbed, and his second summoning also remained stable within the three-second limit.

 Some people can complete a summon in three seconds because that's their limit, while others can complete it because that's the limit of summoning magic.

 In his second summon, Dark summoned the spell card "Duplicate Magic Bullet Spell"!

 "Double Magic Bullet Spell" is a derivative spell of "Magic Bullet Spell".

 The main difference between him and "Magic Bullet" is that he can fire in rapid succession within thirty seconds.

 The speed and power of a rapid-fire attack depend on the mage's ability. With Dark's abilities, he can fire one shot per second, each dealing 1000 attack damage. For a magic-wielding spirit with a defense of over 1000, this is merely equivalent to thirty massages.

 But for a mage with no defense, that's 30000 points of damage taken. Incidentally, the "Journeyer" has 800 points of defense.

 Furthermore, the magic bullets from the "Double Magic Bullet Spell" will trigger a small-scale explosion upon hitting and causing damage, creating a shockwave that has a weak but definite interruption and knockback effect.

 After completing the summoning, Dark entered the void.

 With a single touch, a magic circle unfolds in the air, continuously firing magic projectiles.

 Atolo immediately sensed the threat posed by the magic bullet and quickly manipulated the Journey to shoot arrows at it.

 The Journey continued to use the Rapid Fire skill, constantly drawing arrows from its quiver and firing magic bullets into the air.

 Its quiver initially contains thirteen arrows, allowing it to fire thirteen shots in succession. However, to fire more arrows, it needs to convert them with magic, meaning it doesn't have the ability to sustain its arrows for an extended period.

 However, it's enough to hold on for this round.

 Meanwhile, Atolo had already summoned his second magic card – "Wind Canyon".

 This is a venue card.

 He pointed his finger, and clods of earth rose up to half a meter on both sides of the duel area. Immediately, wind elements gathered at high speed, forming a continuously growing gale.

 The gust of wind swept straight from where he was to where Dark was, instantly tossing his hair and clothes into disarray.

 Caught off guard, Dak's red and white "dragon egg" hat was blown off, instantly revealing his golden hair.

 His eyes narrowed sharply, and he continued singing despite the strong wind.

 He originally intended to summon Torchic, but changed his mind after the strong winds blew up.

 On the other side, Atolo stood with the wind at his back, suddenly spreading his arms wide, his large sleeves fluttering in the wind.

 He was like a bird in the wind, undisturbed by the gale, and even more comfortable.

 On his third summon, he will summon a magical spirit that can dance in the gale—the "Wind Dancer"!

 With the advantage of a tailwind, the Journey's rate of fire is astonishing, and no magic bullet can cross the center line anymore.

 Three seconds later, Atolo completed the summoning.

 The "Wind Dancer," clad in a transparent, light gauze dress, was born amidst the frenzied gathering of wind elements.

 She wore heavy makeup, had fair skin, and only had white cloth wrapped around her vital areas. Her waist was slender as a willow, her movements were elegant, and her appearance was exquisite.

 — "Wind Dancer" is a six-star magical spirit with "Wind Element Eye". As long as the wind element in the field environment is dense enough, it can be specially summoned without sacrifice.

 With victory assured, Atolo immediately ordered the "Wind Dancer" to unleash her ultimate move—"Dance of the Gale."

 "Dance of the Gale" is a ritual dance that grants "Wind Dancers" the power to manipulate the wind element.

 As she dances in the gale, she can manipulate the wind element to replicate her dance moves from hundreds of meters away, as if creating an untouchable illusion of wind.

 Attacks performed using "Dance of the Gale" are also enchanted with wind attributes, making them extremely powerful.

 Dark's "Marshmallow" is only immune to physical attacks; it explodes immediately after being hit by "Dance of the Gale".

 But after it died, a blurry phantom emerged from the place of its death and instantly entered Atolo's body.

 Dark had been watching this closely and immediately noticed that Atolo's health points had dropped from 4000 to 3000.

 A smirk played on his lips as he activated the magic card he had prepared beforehand—"The All-Encompassing Spell"!

 Atolo and his magical spirit, who were located on the opposite side of the field, instantly felt a huge pulling force acting on them.

 The tailwind effect of "Wind Canyon" enhances the power of the Pulling Charm.

 They were as if grabbed by a giant hand and suddenly flew towards where Dark was!

Chapter 1495 How exactly are people like this born?

 Chapter 1495 How exactly are people like this born?

 The "Pull and Pull" spell is a derivative of the "Push and Pull" spell. Its effect is the same: to apply a force to the target.

 However, unlike the "Push-Push Spell", the "All Things Pull Spell" uses itself as the origin to forcibly pull the target over, and it can be effective on multiple targets.

 Its power is greatly related to the spellcaster's personal ability.

 With Dark's abilities, even if the target includes a six-star magical spirit, he can still draw it in.

 With the added benefit of the tailwind effect of the "Wind Canyon" arena, Atolo and his magical spirit had no time to react before being forcibly pulled a great distance away.

 Under these circumstances, it would be impossible for the Journey to maintain the posture and continue shooting.

 In an instant, the unstoppable "Double Magic Bullet Spell" came flying in the wind and shot straight at Atolo's face.

 Atolos attempted to use his own magic to counter the "All-Encompassing Charm." However, upon trying, he discovered that the difference in magical power between the two was greater than he had imagined, and he quickly summoned the "Journey of the Wind."

 The Journey responded to his call, forcibly changing the wind direction and successfully blocking Atolo's path.

 That split second of reaction was extremely dangerous.

 As soon as the Journey arrived in front of Atolo, he was hit by the Dual Magic Bullet Spell, and his already depleted magic power instantly dropped by two hundred points.

 But if this magic bullet hits Atolo, the loss would be far more than just a mere two hundred points of health.

 Atrox only has 3,000 health points left; he will be defeated with just three magic bullets.

 Even so, Atolo's perilous situation remained unchanged. The "Double Magic Bullet Spell" fired continuously, once per second.

 The Journey had already been hit three times during the tethering process. It lost 600 mana and would be destroyed in a few seconds.

 But at that moment, Atolo displayed the qualities of a professional duelist. His eyes became extremely calm, his magic power surged to its limit, and his mind raced, finally devising a way to break the deadlock.

 In this entanglement, "Journey" can only become a meat shield, but "Dancer of the Wind" still has the power to fight back.

 "Dance of the Gale!" Atolo roared suddenly.

 The "Wind Dancer's" eyes widened instantly, and the "Wind Illusion" that had already condensed suddenly pounced on Dark Dimon under her control. From the start of the battle, Dark had only summoned three magic cards: "Marshmallow" as a shield and two magic cards.

 With the "marshmallow" already destroyed, he has no means of defense.

 At this point, why not take a desperate gamble and attack him directly?

 Aitoro's thoughts flowed smoothly in an instant.

 The essence of magical duels is a race to see who can deplete their opponent's life points faster.

 He didn't need to care about his own situation; as long as he killed his opponent first, he would win.

 His shift in thinking can be considered very correct.

 Furthermore, even if the attack fails, it can still disrupt the opponent's spellcasting. In particular, it can interrupt the continuous casting of the "Tethering Charm".

 However, just as the "Wind Illusion" was about to strike Dark, Dark suddenly took a step to the left, perfectly dodging the invisible illusion attack.

 Or even more than that.

 He easily dodged even the spinning attack that followed the "Wind Illusion" attack after it missed its target.

 It was as if he had an eye on the back of his head that could see the wind element; his reaction speed was astonishing. Moreover, his right hand remained clenched throughout the entire process, somehow managing to maintain the release of the [All-Encompassing Spell]!

 At this point, cards have been automatically drawn from both players' duel boards.

 Two new magic cards immediately appeared before Dark's eyes, but he was not in a hurry.

 Although he could multitask, he had not mastered the skill of casting two different spells at the same time.

 The "Dual Magic Bullet Charm" is automatically released after it is cast. However, the "All-Encompassing Charm" must be maintained indefinitely.

 The next summoning can only begin after the opponent has been completely drawn in, either by bringing them to the "origin" point or by intentionally interrupting the spell.

 —This is not a process that takes a very long time.

 To the spectators, it might have only taken a blink of an eye. Atolo and his magical spirit were already in front of Dark. And the continuously released "Double Magic Bullet Spell" was also pouring down on the "Journey".

 "boom!"

 The magic of "Journey" has been reduced to zero.

 Another magic bullet pierced through the suddenly vanished magical spirit's body and struck Atolo.

 Atrox's health points instantly dropped from 3000 to 2000.

 But where the Journey disappeared, a verdant mark was left behind.

 The mark was rhomboid in shape and exuded a strong aura of wind element.

 However, it has no physical properties and offers no resistance whatsoever to magic bullets.

 However, Atolo had already been drawn back to the "Origin," and the effect of the "All Things Pulling" spell had finally ended.

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