Players skilled in nighttime duels will also have the opportunity to showcase their strengths. During these two days and one night, aside from duels, all the participants' needs for food, clothing, and lodging must be met within the Duel City.
—This is the essence of urban duels.
By integrating dueling into life and daily routines, it brings the city and life closer together, promoting a completely new concept.
This is one of the reasons why the World Cup Duel Challenge has set up "Life Cards".
The purpose is to make life-or-death duels more peaceful. According to Principal Arte's philosophy, life-or-death duels and competition duels should be separated, instead of being haphazardly mixed together like in the previous academy championship.
After experiencing the Academy Championship, she felt more and more that unlimited duels were not conducive to the development of magic duels.
In the academy championship, the contestants clearly relied too much on their own talent and abilities. Although it was a magic duel, they tried to win by relying on abilities other than magic.
This does help improve the players' practical skills to some extent. However, it does not help achieve the purpose of holding the competition itself.
Ultimately, the Sorcerer's League holds dueling tournaments for two purposes. One is to popularize magical duels, raise awareness of mages among all humanity, and thus fulfill the fundamental condition for establishing the path of magical divinity.
Another method is to use small dueling rituals to complete the Shinto rituals, which is also one of the major conditions for establishing the Magic Shinto.
Therefore, the ultimate goal of the Magic League in holding dueling competitions is to establish the path of magic gods and create a god of magic.
A life-or-death duel is meaningless in the face of these two major conditions. Further reflection raises a crucial question: what exactly is magic?
Is it a duel, or knowledge? Principal Arte believes it is the latter.
The ultimate meaning of magic is to master knowledge and then transform it into power. Duel is merely one step in the process of seeking knowledge.
If one focuses on duels rather than seeking knowledge, then one is putting the cart before the horse.
She clearly preferred to see an academic exchange rather than a violent fight to the death.
The impression one gets from something largely depends on the first meeting. And from the time the Shinto ritual began until now, we are still in the early stages of the creation of the Magic Shinto.
She hopes that future mages can blend into the ordinary world more normally, and that the mages who successfully ascend to godhood can enter people's hearts with a relatively positive image.
Only in this way can the God of Magic become the guardian of humanity. An even better vision would be for everyone to learn magic and apply its techniques in all aspects of life, benefiting all of humanity.
In contrast, Dark didn't consider himself such a great person.
However, Principal Art's wish for the future is indeed quite interesting. If the future truly comes true, perhaps there will be magically advanced versions of mobile phones and computers, allowing us to live a life similar to our previous life in this fantasy world.
Similar modern lifestyles.
To be honest, he still misses modern technology very much.
Regarding his opinion on the rules of this World Cup Duel Challenge, he chose to reserve his opinion.
He has always believed that everything has multiple facets, and that everything develops from immaturity to maturity.
Just like the format of the Academy Championship, which has been criticized in many ways, the rules of this World Cup Duel Challenge will certainly also make some people dissatisfied.
But these are all necessary experiences in the early stages of development. Nothing can be achieved in one step.
Principal Arte has so far only set up the "Life Card" system based on his proposal.
—Okay, that was indeed his suggestion. But his suggestion was "character cards".
But now the branches have been pruned, leaving only the "life card".
It is particularly important to note here that neither "character cards" nor "life cards" are restrictions.
On the contrary, Principal Arte had seriously considered whether to add a rule to the competition that "prohibits the use of abilities other than magic".
However, it was ultimately considered that there is currently no technology that can determine "whether or not one has used abilities other than magic".
Therefore, it has not been implemented.
This also takes into account that the rules of the magic system are not yet mature, and this World Cup is being held for the first time. Overly complex rules and restrictions would create a bad viewing experience.
In short, this is the result of considering many factors.
Adjustments can be made based on the feedback from this World Cup at the next World Cup.
For example, you could differentiate between limited duels and unlimited duels, or simply hold two different types of competitions.
As for this World Cup, we can only add a suggestion to the rulebook: "Do not use abilities other than magic." Finally, of course, we must add the statement: "The final interpretation right belongs to the Magic League."
The shift from hard rules to soft rules does not completely eliminate the use of abilities other than magic. However, magic must be the primary ability, with other abilities as secondary; otherwise, the referee will intervene.
To this end, the Magic League mobilized a large number of staff from its various branches to serve as referees. For the organizers, the biggest challenge in this World Cup Duel Challenge was the preliminary rounds.
The auditions were a mixed bag, and broadcasting multiple battles simultaneously put immense pressure on the staff.
The Magic Alliance even added a "Change Channel" button to the magic projection devices in various locations.
In short, it transforms a "television" that can only play one channel into a "television" that can switch to multiple channels.
Seeing the business opportunity, Daq offered some advice.
Thus, the Duke's Palace and St. Mary's College had another collaborative project.
That is to collaborate on the development of the Magic TV.
Now that magical projection devices have been in use for many years, the development of magical TVs is technically straightforward.
Its main difficulty lies in signal propagation.
The current magical projection system is centered on the open-air dueling arena inside St. Marian Academy, then distributes the projections to the dueling branch arenas built in various locations, and then uses the dueling branch arenas as transit points to broadcast the projections to magical projection devices in various locations.
Thanks to the Academy Championship, St. Marian Academy has expanded this signal map to most major cities, and it is now readily available for use.
Under this model, the open-air dueling arena of St. Mary's College is like "CCTV," where all signals converge and are then relayed to base stations in other locations.
After this World Cup ends, the academy plans to build a "television tower" next to the open-air arena, which is to establish a television station.
Currently, the magic televisions that have been produced and sold can only play music.
The World Cup will only be broadcast once the World Cup begins.
Advertisements themed "Watching the World Cup in your living room" have long been circulating throughout mainland China.
Dark had also heard that in the kingdom, all the nobles were proud to own a magical television in their homes. Even though that magical television could only play some music on a loop, it was enough to make noble ladies and wives hold their heads high and raise their chins when attending tea parties.
There's always a sense of absurdity in the tranquility of life.
In the early stages of its release, the production of the Magic TV was limited, and its price was extremely high. The nobles who could afford and purchase the Magic TV certainly had the capital to show off.
It's said that the nobles who bought the Magic TV are inviting their friends to their manors to watch the World Cup together.
Those scenes were all very similar and familiar memories in Dak's mind.
Dak withdrew his gaze from the morning light outside the window and turned it back to the pages of the book in his hands.
Above the page introducing the preliminary selection rules, there is also a floor plan of Duel City, a city he personally helped build.
The overall design of Duel City is a square with a circle inside.
The floor plan in the rulebook only shows the inner circular area, which is the venue specifically used for organizing duels.
This circular area is divided into twenty-two smaller areas, with the area to the east being the main thoroughfare, which also serves as a commercial street.
If you proceed straight along the main road and reach the center of the area, you will find the same circular central area, where the new base of the Sorcerer's League and the world's largest dueling arena are located.
Both the preliminary rounds and the main tournament will take place inside that dueling arena. The circular area outside the central area is divided into twenty sections, excluding the main thoroughfare.
Block area.
These twenty areas are each themed around one of twenty different attributes, and each has a completely different environment.
Participants entering these areas can experience a wonderful feeling, like a spring outing.
Of course, they are fully free to choose which area of the venue is most advantageous to them.
These regions blend together the characteristics of different ethnic cultures that are compatible with their attributes, which is also very constructive from a humanistic perspective.
Furthermore, it aligns perfectly with the racial fusion theme of the Free City. Audiences who purchase "NPC tickets" can participate up close, acting as city residents within these dueling areas to enhance their sense of involvement. Principal Art can also collect data from this, preparing for the future integration of magic into daily life.
The preliminary rounds use a points system, where contestants earn points through duels. Each win earns one point, a loss deducts one point, and a draw results in no points.
There is no limit to the number of duels.
The only requirement is that each contestant can only duel with the same opponent once. The preliminary rounds will be ranked by points, with 128 contestants selected from the top. In other words, 128 contestants will advance from this preliminary round! They are roughly equivalent to the "world's top 100".
Therefore, despite having as many as 128 participants, its prestige is actually extremely high:
For a normal mage, simply passing the preliminary rounds and advancing to the finals to appear in the "Alliance Duel Arena" is already a great honor.
As an aside, there are already over three thousand applicants. This means the chance of advancing from the preliminary rounds is only four percent.
The preliminary rounds ended at 8 PM on April 13th, and the results were announced after 8 PM.
There will be a rest day on April 14th, during which audiences can explore the City of Freedom. Preliminaries will begin on April 15th. Audiences with inner-field tickets can enter the "Alliance Duel Arena" to watch the matches, while those with outer-field tickets can find a place to watch in the preliminary rounds area.
The preliminary rounds are a single-elimination tournament, lasting two days and consisting of 112 matches to determine the top 16 finalists.
This means a player must win three consecutive matches to qualify for the main draw.
After the preliminary rounds, there will be a one-day rest period, and the main competition will take place on Sunday, April 18th, which is Easter Sunday.
The main tournament is a double-elimination format. The first round consists of eight matches in the morning to determine eight winners and eight losers.
Then they go straight into the second round, starting with the losers' bracket, which consists of four matches, eliminating four and advancing four.
After that, it was lunch break.
After the lunch break, the winners' bracket continued with four matches, resulting in four advancing and four dropping, leaving twelve players.
Then the third round of the competition began, consisting of six duels. Four players were eliminated from the losers' bracket, two advanced from the winners' bracket, and two were relegated, leaving eight players to compete for the top eight spots.
Dinner followed. The quarterfinals will be played in the evening.
In the fourth round, there were four duels. Three players were eliminated from the loser's bracket, one player advanced from the winner's bracket, and one player was relegated. The remaining five players competed to determine the winner of the winner's bracket.
Then comes the fifth round. The winner of the winners' bracket takes a break, and the remaining four players from the losers' bracket first compete in two rounds, eliminating two players and leaving two.
The final three have been decided!
These three are key to the double-elimination format chosen for this main tournament, and are also the core of the "Summoning Ceremony".
The Sorcerer's League will arrange a duel between the three at the appropriate time and place to determine the champion who will be the last one standing, thus recreating the "Resurrection of the Saint"!
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Chapter 1481 [Countdown to 60% Off the Full Text] Darkdemon's Oath-Taking Ceremony (4k)
Easter in this world is also known as the "Holy" Day of Resurrection. But the "resurrection" here is not a resurrection from death to life, but a reunification after being divided into three.
This is discussed in detail in the book "Easter: Revelation".
[Saint] sacrificed himself to protect humanity throughout the long course of time.
This is a very important step in promoting the "holy" image. But the robe cannot actually be "sacrificed".
So the robe didn't die; it just split into three.
After the "sacrifice," [Saint] split into three fetuses. Guided by fate, these three fetuses grew strong and healthy. One became an unparalleled hero, another became an all-knowing sage, and the last became an incomparably noble emperor.
After these three clones led humanity to glory and touched the pinnacle of that era...
The hero, the sage, and the emperor all arrived at the place of the "saint's" sacrifice.
As their gazes met, the three suddenly regained their memories, exchanged a smile, and merged into one.
The "Saint," who had disappeared for decades, was "resurrected" once again. And that day was "Easter."
This "spirit summoning ritual" is based on this framework, with the key point being from three to...
This situation can only be achieved by using a double-elimination system.
As for the details beyond this basic architecture, that's not something Daq needs to consider.
What he needs to focus on most right now is the prize structure for this World Cup duel, because that relates to the "gift from the gods".
The maximum number of "Gifts from the Gods" is likely twelve. However, this doesn't mean there must be twelve awards. Principal Arte ultimately decided on... sixteen awards! That's right, she ultimately decided to award all sixteen contestants who emerged from the preliminaries the title of "Duel King"!
In other words, there are a total of sixteen winners in this World Cup duel challenge.
The final day of the main draw was more of a ranking tournament for the "King of Duels" than a main draw tournament.
As for how many contestants will ultimately receive (the Gift of God) in the competition...
There must be at least twelve.
To be honest, Dark thought Principal Art was a bit greedy. But that's just how it is.
These are not particularly important things.
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