"1000 points of true damage..."

 "1000 points of true damage isn't fatal to a normal human. But what if someone is already weak and sickly? Wouldn't that cause them to vomit blood and die on the spot?"

 "More importantly, this type of finishing move was practically nonexistent in the past. But since it's already appeared on this 'Marshmallow' character, it means that encountering it in the future isn't impossible."

 The description of the "Marshmallow Fairy's" ultimate move mentions the keyword "Fairy God." Does this mean that it falls under the category of divine magic?

 "It seems I'll have to be more careful when dueling in the future." "In every aspect."

 Dark hesitated for a moment, then looked at the next ultimate move—[Cotton Candy Glasses].

 v

 [Marshmallow Glasses: When Marshmallow wears glasses, as long as there is a Marshmallow on the field, the opponent targeted by the glasses cannot choose any target other than the Marshmallow as their attack target.]

 In Yu-Gi-Oh!, there's a spell card called "Marshmallow Glasses." Its effect is that as long as this card and "Marshmallow" are face-up on your field, your opponent cannot target any monster other than "Marshmallow" for attacks...

 While the special move of this "Marshmallow" has a similar effect, it is clear from the description that it should only work on a single target.

 This significantly reduces its applicability.

 However, as a special move of just a one-star Magical Spirit card, it is actually quite overpowered.

 Combined with the physical immunity effect of "Marshmallow Fairy", it can directly block the physical attacks of a magical spirit.

 This is a complete nemesis for targets that only use physical attacks. "There's one last ultimate move."

 Dark infused more magic; continue observing.

 [Marshmallow Cookie: When a Marshmallow eats a Marshmallow Cookie made from Marshmallows and it is destroyed and sent to the Graveyard, you can activate a Special Ritual to Special Summon up to two other Marshmallows with the (Marshmallow Cookie) Special Move from your hand, Deck, or Graveyard.]

 "Although it's a finishing move that can only be used after the duel has begun... it seems necessary to study the directional transmutation formula for this 'Marshmallow'."

 Dark held the "Cotton Candy" card for a long time and suddenly felt that this one-star magic sprite card in the magic duel was like the nascent dawn, and should be sealed away forever.

 However, there is no "Forbidden Card List" in the current Magic Duel. Unless Hermes awakens or a Magic God is born, it is impossible to establish new rules to ban these too-new Magic Cards.

 However, Dark still felt that the act of "banning cards" would hinder the development of the Magic God Path and would most likely not appear in the future.

 Magical spirit cards like "Marshmallow" are not entirely unsolvable; a simple method is to use positional suppression.

 "In the name of Dark Dimon, I summon the 'Marshmallow'!" After summoning the "Marshmallow", Dark used the "Elysium" card to give it sentience, and then kneaded it vigorously.

 Sure enough, it turned out that it couldn't be crushed at all, and it didn't cause any pain.

 "Who would have thought that such a tiny thing would be a physics sound star?"

 Dak couldn't help but sigh.

 He suddenly had an urge to rebuild his "Pink Animals" deck.

 move.

 "Once the current research comes to a standstill, I'll take some time to continue researching targeted crafting and refining the deck."

 After tossing the "Marshmallow" to the magical sprite for care, Dark continued his fourth alchemy experiment of the night.

 In the first three attempts, he had already used up almost all the dessert-type gifts.

 In reality, most of the food-related Christmas gifts given by students were desserts.

 Therefore, it can be said that almost all food-related gifts have been used up.

 Then, the remaining, more numerous, gifts include clothing, books, jewelry, tools, and other rather unique types of gifts.

 Many of the Christmas gifts were actually precious materials suitable for magical alchemy.

 Like the horns of some monster, the hooves of some monster, the scales of some monster, the liver of some monster, and so on.

 These precious materials are surprisingly popular as Christmas gifts.

 Moreover, they can generally be stored for a long time, so there is no rush to use them.

 However, some of these precious materials require special treatment to be preserved for a long time.

 And those gift boxes containing precious materials often come with instructions on how to handle them, which is very thoughtful.

 However, Dark has already handed over these kinds of gifts to the magical spirits to handle, so the remaining gifts are mostly those with a longer shelf life.

 In other words, there's no need to rush to use them up.

 On the contrary, ordinary gifts such as clothing, books, jewelry, and tools, although they can be preserved for a long time, will quickly lose their additional value—the "Christmas blessing"—if they are not used up soon.

 So Dark's next target is clothing gifts that he will never need!

 Those clothing-related gifts were mostly hats, gloves, and scarves suitable for winter.

 Besides hats, gloves, and scarves, he mostly wore magic robes. He selected and stored a few gifts given to him by acquaintances, then prepared to refine all the remaining clothing gifts at once!

 In theory, these clothing gifts should be used to create equipment cards. However, in theory, each equipment card can only be created using one piece of clothing as a base.

 When it comes to crafting magical spirits, the types of gifts are actually only used to adjust "inclinations".

 The most important thing is actually just "Christmas blessings".

 This is what is commonly referred to as the "power of prayer".

 Therefore, in this type of magical alchemy, it is not only possible to use "Elysium" as a material, but also to choose "Greed" as a material.

 However, his reserves of "greed" were already depleted, and he needed them for the creation of golems for the "Golden King, Golden Kingdom Alchemist." That's why he chose "Elysium," which was already "free."

 In short, tonight's magic alchemy was originally just to get rid of those gifts. Being able to create three magic spirit cards with practical value is already a huge surprise.

 Dac quickly began his experiments.

 During this forging process, he discovered that the difficulty of forging clothing gifts was far greater than that of food gifts, which made him more focused and attentive to the experiment.

 To complete this transmutation, he had to add more materials, and finally chose one of the three—hat, gloves, and scarf—adjusting the transmutation bias and focusing on the "hat."

 In the end, it took even longer than two of the previous three experiments combined to barely complete this magical alchemy.

 Moreover, when he cut open the enormous cocoon of light, the black liquid that flowed out almost filled a bucket, which was extremely exaggerated.

 It is evident that most of the materials were disposed of as "garbage".

 The fact that it was ultimately successfully refined was basically entirely due to the performance of the "Moon Goddess version of Elysium".

 The "great sin" is remarkably effective as a catalyst and stabilizer.

 The reason why Dark's failure rate in crafting Magic Spirit Cards is so low is largely due to this.

 It took him quite a while to clean the dirt off the magic card.

 Finally, looking at the card again, it depicts a wizard's hat!

 Dark already possessed many non-biological magical spirits. What surprised him about this magical spirit card was that the wizard's hat was exactly the same as the hat of a monster card from Yu-Gi-Oh! called "Dark Magician"!

 "Dark Magician" is a highly iconic monster card in Yu-Gi-Oh!

 Dark still remembers clearly to this day that its card description was: As a magician, its attack and defense are both at the highest level.

 This is a monster card that can rival the status of "Blue-Eyes White Dragon".

 There are also a large number of cards derived from "Dark Magician".

 However, it seems there isn't a card like "Dark Magician's Hat".

 Dark's memory of this was rather vague, and he couldn't be completely certain. He simply looked directly at the magic card in his hand and discovered that its name was "Dark Magician Spirit."

 "I know about 'Dark Magician' and 'Dark Magician Girl,' but what is 'Dark Magician Spirit'?"

 Dark looked down and found that the level, race, attributes, and even magic power, attack and defense of the "Dark Magician Elf" were exactly the same as those of "Marshmallow". He was speechless.

 "Let's take a look at the ultimate move first."

 With that in mind, he channeled his magic into the magic card, trying to get more feedback.

 Soon, lines of information flowed into his mind.

 Card Name: Dark Magician Spirit [Type: Spirit Card] [Level: 8] [Race: Fairy] [Attribute: Fairy] [Magic Power: 100] [Attack: 0]

 [Defense: 0]

 [Ultimate Techniques: Dark Magician Spirit Technique, Dark Magician Enhancement Technique, Dark Magician Illusion Technique]

 "Even the quality is orange."

 Dark directly checked the "Dark Magician Spirit's" ultimate move. Magician spirits with 0 attack and defense are generally more utility-oriented. If their ultimate move is overpowered enough, they can also become versatile.

 The first special move of this "Dark Magician Spirit" is "Dark Magician Spirit Technique," but the name doesn't reveal much.

 v

 【Dark Magician Spirit Spell: This spell does not require a summon. You can activate it by sending this card directly from your hand to the Graveyard. Special Summon either (Dark Magician) or (Dark Magician Girl) from your Deck or Graveyard.】

 "Dark Magician-Limited Magic Spirit Summoning Technique"

 "This is a Magical Spirit card that can only be activated from the hand." "And it's also specialized for Magical Duels."

 "No, it has another ultimate move."

 It is not uncommon for Magical Spirit cards to be able to activate their special attack effect before being summoned. Many elemental Magical Spirits can activate their special attack effect directly from the hand after the conditions are met, thus being Special Summoned.

 However, among these, the ultimate skill effect of "Dark Magician Spirit Technique" is still unique.

 "Directly throwing a card to activate the combo is somewhat similar to 'Kuriboo.' Speaking of 'Kuriboo,' it seems there's also a 'Dark Magician Kuriboh' in the 'Dark Magician' deck."

 "Could this be a magical spirit modeled after 'Dark Magician Kuriboh'?"

 "In that case, can I extract the elements of 'Dark Magician' and 'Kuriboh' separately from this 'Dark Magician Spirit'?"

 Putting aside "Dark Magician" for now, "Kuriboh" is definitely a god-tier card. Dark couldn't help but feel a little tempted.

 But he quickly regained his composure and continued to examine the text.

 The first special attack of "Dark Magician Spirit" is (Dark Magic Enhancement Technique).

 From here on, it's all very normal, requiring the summoning of the character to activate their ultimate attack.

 v

 [Dark Magician Enhancement: When there are more than 1 (Dark Magician) and (Dark Magician Girl) in the field's graveyard, you can choose one (Dark Magician) or (Dark Magician Girl) to possess, increasing its attack power by 1000 points.]

 "A quantity greater than one means at least two. Is this a killer move specifically designed to counter the 'Dark Magician' deck?"

 "However, the ability to increase attack power by 1000 points and possess is crucial."

Chapter 1407 The Gold Rush of Darkdemon (4k)

 For the "Dark Magician Spirit" with only 100 magic power and 0 attack and defense, there is basically no concept of "standing on the field".

 It would be a good thing if it could be attached to a more powerful magical spirit.

 Dark continued to examine the final finishing move.

 [Dark Magician Illusion: Can only be used on (Dark Magician) or (Dark Magician Girl). Creates two identical illusions and randomly swaps the positions of the illusion and the original.]

 "Another finishing move that can only be used against 'Dark Magician'." "The two illusions created will mimic the original's actions. However, their magic attack and defense are both 0, so they can only be used to confuse the opponent, change the 'Dark Magician's' position, or cause targeted skills to lose their target."

 "In short, it's basically certain that this 'Dark Magician Sprite' is a 'Dark Magician's' accessory."

 "Without the existence of 'Dark Magician,' all three of its ultimate techniques are useless."

 "In that case, let's store it away until we create the 'Dark Magician'."

 Dak made a decision quickly.

 This "Dark Magician Spirit" is quite useful. But that's only if you already have "Dark Magician".

 There is no need to imbue "Dark Magician" or "Kuriboh" with intelligence before conducting research on them.

 You can store it away for now and retrieve it at the opportune time. However, before that, it's still necessary to summon the "Dark Magician Spirit" to take a look.

 "In the name of Dark Demon, a magical summoning—[Dark Magician Spirit]!"

 As black light surged from the card, "Dark Magician Spirit" quickly materialized.

 It floated in the air and initially looked like a pointed hat similar to the one worn by "Dark Magician".

 But after a short while, black, ghost-like spherical creatures emerged from the hat; those must have been the so-called "elves."

 Judging from its appearance, it does indeed look somewhat like "Dark Magician Kuriboh," which is (Dark Magician Currypo).

 Dark played with it for a moment, then put it away for the time being, preparing for his fifth magical alchemy session that evening.

 The material used in this experiment is jewelry.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like