and many more.

 Could this be the reason she made the list?

 It was precisely because she relentlessly persecuted the students that she was able to quickly acquire "item cards," thereby keeping up with the students' progress and rapidly clearing the escape rooms.

 Dark couldn't help but look up, searching for Professor Lily's figure among the countless light screens.

 After a long while, he finally found Professor Lily, and then his expression almost went out of control.

 On the screen, Professor Lily was flying in mid-air, one small hand outstretched forward, her face full of an irrepressible smile.

 In front of her, a group of students lined up, placing the "item cards" they had obtained from killing monsters into her hand one by one.

 In no time, her hands were piled high with "prop cards." The students looked numb, but they didn't seem very interested in anything.

 After all, Professor Lily hadn't broken any rules. On the contrary, Kay played the role of a "candy merchant" very well, paying the corresponding credits for each "item card" he received.

 Most of the students who sold her the "item cards" had been challenged to duels by her and had already paid the "price" in advance.

 Her seemingly playful actions turned out to be the prelude to conquering the escape room.

 Now, reaping the benefits without lifting a finger, he has become the biggest businessman at the entire masquerade ball, continuously acquiring "prop cards" from the students.

 Of course, with so many "candy merchants," the fact that these students specifically sold "prop cards" to her must have been because they were coerced by her power.

 There's no need to worry about these things.

 After confirming that Professor Lily hadn't done anything too outrageous, Dark decided to ignore it and turned his attention to someone else he cared about more.

 At this moment, Pandora, who is ranked second in points, is stepping into the secret room 09099.

 Compared to the conventional gameplay of killing ghosts, challenging bosses, and obtaining credits and resources, Senior Pandora clearly prefers this new escape room gameplay.

 This has something to do with whether or not it was a secret room designed by Dac, but not much.

 The main reason is that these escape room challenges are indeed quite challenging.

 Moreover, the higher the last three digits of the escape room number, the more difficult the escape room becomes.

 For her, the joy of completing the game and the sense of accomplishment afterward are both gradually increasing.

 As for the points rankings... she didn't pay much attention to them.

 In short, having received all the honors she could during her years at St. Marian Academy, she wasn't particularly interested in this year's "Platinum Star" award, nor did she intend to compete for the final boss. Therefore, she naturally focused on strategizing for the escape room challenges.

 However, because she wanted to have a better experience, she didn't deliberately try to speedrun through easy escape rooms. Instead, she would challenge whatever escape room she got a "key card" for.

 Basically, it's all about fate.

 However, her intellectual and physical advantages allowed her to steadily climb the rankings, eventually reaching second place.

 The secret room she entered at this moment, number 09099, is one of the most difficult secret rooms out of all.

 The mission in this secret room is called "Not a Leaf Sticks to My Body".

 Not a single leaf clings to them.

 Pandora glanced at the guiding text written by the little fairy and understood its meaning after a little thought.

 The task in room 09099 is very simple: as long as you reach the end without getting hit by any attacks, you can pass the level smoothly.

 But the simpler the task is described, the harder it is to accomplish. This locked room, number 09099, clearly hides a huge trap. "Let me see..."

 Pandora quickly looked up ahead.

 The terrain of the secret chamber was winding and twisting, with only one section of the passage visible. In this passage, there were long, thin cylinders standing on the water, which was green. Although it was not poisonous, in this secret chamber, it represented "poisonous water".

 Once someone comes into contact with the green liquid, the secret room will determine that they are "poisoned" and they will be sent out of the secret room.

 Pandora had encountered similar traps in the previous simple escape room. Now that she had basically figured out these hidden settings, she was unlikely to make the same mistake again.

 Moreover, there must be traps among those cylindrical pillars standing in the water, where one would sink if stepped on.

 These traps are actually not difficult to avoid. As long as you are careful or fast enough to pass before the pillar sinks, there will be no problem.

 However, this is only the first challenge in this secret room.

 Basically, all the levels in the escape rooms she has cleared so far have progressed from easy to difficult, gradually increasing in difficulty.

 After clearing the first level, you need to turn around immediately. However, there are two turning channels: a left channel and a right channel.

 According to general thinking, these two channels

 There should be one correct route and one incorrect route.

 But after clearing so many escape rooms, Pandora has learned from her experience and has a general understanding of Dark's design philosophy.

 Based on Dac's design concept, there should be no wrong routes in those two passages!

 In other words, both routes are correct. However, there might be a difference in difficulty.

 Alternatively, different item cards may be needed as aids to pass through the corresponding passages.

 "Left, right, left, right... left, right, left, right... let's go with the left!"

 After deciding on her route, Pandora gathered her strength and leaped up—in an instant, she jumped over the entire level without even stepping on a single pillar. She simply tapped the wall directly opposite her, then instantly turned and entered the left passage.

 But as she stepped into the passage on the left, a railing suddenly extended from behind her, sealing off the entrance.

 Then, countless holes suddenly appeared from directly above the passage, followed by a rain of light arrows!

 Pandora's eyes flickered, and the immense force beneath her feet erupted once more, accelerating her in an instant. She managed to pass through the passage covered by the light arrow just before it struck.

 This brute-force way to complete the game was, of course, not designed in. But being able to complete it this way is a testament to the "player's" skill. This is what's called "freedom."

 As long as you don't use your own magic cards, whether it's using any kind of "item card," utilizing other things in the secret room, cheating by exploiting bugs, or brute-forced completion like Pandora did, it's all within the allowed range.

 However, clearing the escape room 09099 is by no means that simple. The next level is the first real challenge of this escape room, and it is also the best interpretation of "not getting a single leaf on your body".

 Because what was blocking the way was a dense mass of leaves that filled the entire passage!

 Moreover, after Pandora cleared the second level, a strong wind immediately blew up in the third level.

 The strong wind instantly whipped the leaves up, each one radiating a white light. Being struck by any one of these leaves meant failure and exiting the chamber.

 Players must find gaps in the storm of leaves and pass through the passage without getting a single leaf on them.

 Seeing the blades hurtling towards her, Pandora abruptly retreated several steps, creating more distance—stopping just before touching the "light arrow" channel again.

 Immediately afterwards, she drew an "item card" from her card pack—"Medusa's Eye"—and activated it instantly!

 Then a phantom of "Medusa" suddenly appeared in front of him. The "Medusa" opened her eyes to "Leaf Storm", and countless snake-shaped hairs on her head stirred and opened their eyes at the same time.

 Under the glare of countless eyes, the "blade storm" stopped instantly.

 Within the entire passage, it was as if time had stopped, with countless leaves forming a "tornado" shape, frozen in mid-air.

 Pandora reacted extremely quickly, and the effect of "Medusa's Eye" only lasted for ten seconds.

 In those ten seconds, she had to figure out how to get rid of those leaves. Several methods flashed through her mind in an instant.

 Whether you use the "Fire Spirit Bow" to burn those leaves to ashes.

 They used the "Weird Ice Weapon" to create ice pillars, forming a triangular shape to protect themselves and drag themselves through the "Leaf Storm".

 These are all feasible solutions.

 But actually, the easiest way to pass this level is to use the rare item card "Ghost Transformation" on yourself!

 "Ghost transformation" simply means turning yourself into a "ghost" so that you can't be touched by physical objects.

 After becoming a "ghost", no matter how dense the "leaf storm" was, it could not touch her body.

 She only needs to take a step to pass through this level. And after that, all the levels can be passed directly by using "Ghost Transformation".

 However, Pandora did not have the "Ghost Transformation" ability. After weighing the options, she ultimately chose to use the "Monster Ice Weapon" to prevent the "Fire Spirit Bow" from failing to burn the leaves completely or from suffering secondary damage from the flames.

 She hid among the icicles, watching indifferently as the "leaf storm" resumed its activity, driven by the gale, and continued to swirl and violently strike the icicles.

 In just a few seconds, the leaves passed by the side of the i-ice net and into the human-powered P-light arrow channel.

 Pandora calmly stepped out, quickly dodging the few remaining leaves, and charged towards the next level!

 But this locked room number 09099 is certainly not that simple.

 ...

 Room 09099 tests the ultimate application of "item cards".

 To clear Room 09099, besides using the rare item card "Ghost Transformation" which can give you a significant advantage, you must also skillfully and quickly apply various "item cards" to have a chance of successfully clearing the room.

 But the real danger of Room 09099 lies not in this! Its true danger lies in the final challenge.

 When the "player" has used up all the "item cards" and finally reaches the finish line, they will find that there is a magic door before the finish line.

 To pass through that magic door, the final puzzle must be solved.

 And the time to solve the puzzle is only thirty seconds!

 Thirty seconds later, a rolling stone from behind will eliminate the "player".

 Of course, great danger also means great reward.

 Hidden within room 09099 are three treasure chests containing extremely rare resources.

 source.

 After clearing this secret room, you can also obtain a large number of points.

 Pandora finally made it to the final magic gate after overcoming all the previous obstacles.

 What appeared before her was the famous "Alchemy Bomb Problem"!

 What is the "Alchemy Bomb Problem"?

 It's a test where you have to completely dismantle an alchemical bomb within a time limit.

 This was originally a special examination question for alchemists, primarily testing their analytical abilities.

 The alchemist must complete the analysis of the alchemical bomb before the countdown ends.

 During the analysis process, the alchemist must "unpack" the alchemical bomb layer by layer.

 Each time you "unpack," you must choose between the red and green lines and cut one of them.

 Only after cutting the thread of the correct color can that layer be removed to continue "unpacking" the next layer.

 The number of "red-green selections" is equal to the total number of layers in the alchemical bomb.

 The alchemical bomb in Chamber 09099 is a standard thirteen-layer alchemical bomb, with a countdown of thirty seconds starting from the appearance of the rolling stone.

 Even if players aren't "crushed" by the rolling stones, they'll be "blown up" by the alchemical bombs.

 Therefore, even if you use "Ghost Transformation" to avoid the physical attacks of the rolling stones, you cannot extend the puzzle-solving time.

 "What is 2 to the power of 13?" Professor Sylph suddenly asked.

 Dark replied, "Eight thousand one hundred and ninety-two."

 Professor Sylph stared at the same screen and finally couldn't help but say, "That's going too far."

 Dark had nothing to say, so he could only give a dry laugh and look away.

 On the light screen, the countdown for the alchemical bomb had reached zero.

 Having finally unlocked the ninth level of Pandora's Lair, he was then sent out of Room 09099.

 Just before disappearing from the secret room, she suddenly turned her head, her eyes glaring fiercely at the little fairy that had followed her, and also at the people in front of the screen.

 "Cough cough cough."

 Dark coughed a few times, then stood up amidst the strange looks from the professors and said.

 "I'm going for a walk."

 As a "sugar distributor" who also possesses various rare "prop cards," he certainly couldn't stay in the monitoring room just to watch the show.

 Now that one-sixth of the masquerade ball has passed, it's time for him to make his move.

 Therefore, when he walked out of the monitoring room, his attire had changed from "candy merchant" to "candy distributor".

 Carrying a small bag of candy and a pumpkin lantern, Darkdemon slowly emerged from the depths of the dim and quiet path, only to encounter... Pandora, who had just come out of the secret chamber.

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Chapter 1368 Darkdemon is too popular (4k)

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