[Alchemy Ritual: The Grave Digger of the Golden Land is merely an alchemical creation of the alchemists of the Golden Country. It was created using alchemy and can be summoned simply by activating the Alchemy Ritual. The Grave Digger of the Golden Land can be considered a Ritual Card (Alchemy Ritual: Grave Digger of the Golden Land).]

 "The Secret Ritual of Alchemy!"

 In Yu-Gi-Oh!, "Golden Country Raider" is a Trap Card that transforms into a Normal Monster upon activation.

 This special mechanism is also the most important mechanism of the "Golden Land" deck. Now that he saw this "Alchemy Ritual," Dark finally felt relieved.

 This "Golden Land Digger" can be Special Summoned.

 Although this "Golden Land Gravedigger" is only a three-star monster, it doesn't really have any special summoning significance. But what if it were another Golden Land Magical Spirit with a higher star rating?

 Dak took a closer look.

 The trigger condition for "The Grave Digger of the Golden Land of Alchemy Ritual" is "activating the ritual", which means there is no other condition.

 The Ritual's effect is to Special Summon "Gravedigger of the Golden City". That's all.

 Dark continued to look towards the final, deadly attack.

 The second special move of "Golden Land Gravedigger" is "Grave Digging".

 v

 [Grave Digger: The Grave Digger of the Golden Lands excels at digging up bones and treasures from graves. In the Duel Realm, the Grave Digger of the Golden Lands can dig up (the Graveyard), discarding one Spell Card that has been moved to (the Graveyard).]

 "Dig up the grave! Abandon it!"

 Dark's heart skipped a beat; this was yet another ultimate technique specifically designed to target "graveyards".

 To translate using Yu-Gi-Oh! terminology, it means "You can choose to banish one card from your or your opponent's Graveyard."

 This is a meaningless finishing move in past duels, only granting "Golden Gravedigger" a stronger grave-digging ability.

 However, it may shine brightly under the new duel rules! With the "Gravestone" element now leaked, "Grave Digging" can effectively counter abilities related to "Graveyard".

 However, the appearance of this ultimate move seems to mean that the concept of "exclusion" has also been implemented, which makes people pay attention to it.

 Dark took a slight breath and looked at the next ultimate move—"Golden Sacrifice".

 [Golden Offering: The gravedigger of the Golden Land is a successful alchemical creation and a suitable offering. Use him as a sacrifice.]

 At that time, it can be considered a second-tier, six-star magical spirit. If a (Golden Kingdom Alchemist) is present, it can be sacrificed alone in exchange for a (Golden Kingdom Elixir of Immortality).

 "The alchemist of the Golden Kingdom, the elixir of immortality from the Golden Kingdom!"

 The very concept of "Golden Offering" implies that the "Golden Land Gravedigger" can be used as a sacrifice to summon a six-star magical spirit, or as a core offering to summon a third-tier magical spirit.

 This feature alone makes it suitable for most situations. Not to mention it also has another special effect.

 The existence of this special effect also reveals the existence of the two magic cards, "Alchemist of the Golden Country" and "Elixir of Immortality of the Golden Country".

 "The alchemists of the Golden Kingdom—does this refer to the original alchemist, the Golden King himself?"

 Dak's mind raced.

 Each of the special moves of this "Golden Land Gravedigger" has a special meaning.

 This reveals a great deal of information related to the Golden Kingdom.

 The "Golden King, the Alchemist of the Golden Kingdom" did indeed create the "elixir of immortality," turning himself and his subordinates into near-immortal "golden men."

 I wonder what the "Golden Kingdom Elixir of Immortality" will have as a magic card, and how it can be concocted.

 Furthermore, how should the magic card "Alchemist of the Golden Country" be crafted?

 Dak fell into deep thought.

 The very system of card decks with extremely high synergy has this major problem.

 It needs a complete deck to reach its full potential. Getting stuck on a single core magic card is truly disheartening.

 Many students at St. Marian Academy face this problem. Some of the duelists who remained silent for a long time but suddenly rose to prominence did so because they suddenly mastered the missing core magic card.

 In conclusion, building a well-structured deck is not easy.

 Dark's "Blue-Eyes White Dragon" deck is still missing a crucial "Advanced Fusion" card.

 "The Gravedigger of the Golden Land" has one last ultimate move. Dark continued to investigate.

 [Desert Lurker: In the Golden Lands, the gravedigger blows up sand to conceal himself, waiting for an opportunity to attack. In desert-like environments, one can directly lurk.]

 The effect of "Desert Lurker" is to create a small desert area, which appears as a mass of yellow sand, a circular area with a diameter of about ten meters.

 In that expanse of yellow sand, its presence will be concealed, its speed will increase, and its attacks will trigger a "Breaking Concealment Strike".

 In short, it's a great skill for saving your life.

 As a gold card, "Golden Land Gravedigger" has four special moves, but only the last one, "Desert Lurker," is a regular move.

 But it is actually quite crucial within the entire system. It is the key to preventing the "Golden Land Gravedigger" from being instantly killed.

 "Overall, it's a surprisingly good Magical Spirit card. I wish I could make three of them."

 After saying this in a low voice, Dak couldn't help but tap his head again.

 In order to satisfy his "greed" desires a few days ago, he let himself go, and now his self-control has inevitably declined.

 Since the "Golden Grave Digger" was so successful, Dark simply continued to use the same alchemy formula and started the experiment again.

 After lunch, the third experiment began.

 Around 1 p.m., the second magic card was successfully produced.

 This time... what he forged was not the "Gravedigger of the Golden Land," nor regrettably the "Guardian of the Golden Land," but rather a (Golden Land Dancer).

 Since it also uses the [Greedy Fruit (Cat)] as material, this "Golden Country Dancer" is of quite good quality.

 Its appearance bears a striking resemblance to Lillian from the Golden Country Bandits; both are beauties with slightly brown skin, bright features, and full lips.

 However, it seems that the "cat" element has been added. The "Golden Land Shrine Maiden" wears cat ears and a cat tail, a very narrow cat skin apron and a short skirt, and is adorned with jewelry around her neck, wrists and ankles, giving her a style reminiscent of the "Basti Beast".

 Dark infuses magic to view the data.

 (Photo: Golden Country dancer)

 Card Name: Golden Country Dancer Type: Elf Card Level: 006006 Race: Undead Attribute: Ghost (Magic Power: 3000)

 (Attack: 1000] [Defense: 1000]

 【Ultimate Techniques: Ghost Dance, Golden Dance, Sandstorm Dance, Funeral Dance】

 The "Golden Land Dancer" is a ghost that exists in the Desert of Death. It belongs to the Undead race and is of the Ghost type.

 Her main attribute is "magic power," and her attack and defense are very weak, but her ultimate skill is quite useful.

 The first ultimate move is "Ghost Dance".

 [Ghostly Dance: The Golden Land dancer appears before the people, performing a ghostly dance. This card can be Normal Summoned in Normal Mode.]

 "Normal Summon!"

 This means that the "Golden Land Dancer" can be summoned directly without offerings.

 "Then it's not unreasonable to regard it as a three-star magical spirit that can serve as a six-star sacrifice."

 Dak continued reading.

 The second ultimate move of the "Golden Country Dancer"—"Golden Dance"—is a manifestation of greed.

 [The Golden Dance: Dancers in the Land of Gold perform the Golden Dance, trapping greedy people in an illusion from which they cannot escape.]

 In short, group

 Skills that involve physical attraction and charm.

 It has a similar effect to Emma's "Golden Chest".

 The third ultimate move of the "Golden Land Dancer" is (Dance of the Sandstorm).

 v

 [Dance of the Sandstorm: A dancer from the Golden Land performs a dance of the sandstorm, attracting the attention of the desert gods and summoning a devastating sandstorm.]

 "Dance of the Sands" is an area-of-effect magic attack ultimate skill that can also change the terrain and temporarily serve as a field skill.

 "Dance of the Sandstorm" is extremely powerful, a finishing move of the "Tengu" that is no less powerful than "Nine-Tailed Fox Beast"!

 Its fourth ultimate move is "Funeral Dance"!

 [Funeral Dance: The dancers of the Golden Land perform a funeral dance, sending wandering souls home. In the Duel Realm, you can forcibly send a Magical Spirit that is already dead but not yet in the Graveyard to the Graveyard. You can also choose one Undead from your hand or deck to send to the Graveyard.]

 "Mound up a grave!"

 [Bad news, I fell asleep while sitting.]

Chapter 1138 Darkdemon and the Glowing Disease (5k views, please vote)

 Against a deck, you can choose one "Undead" card from your deck and send it to the [Graveyard]!

 This is clearly a finishing move that can be used in conjunction with "Eternal Shining Golden Land".

 If you draw "Golden Country Dancer" and "Eternal Shining Golden Country", it means you can Special Summon any "Undead" from the "Golden Country" using the "Graveyard" as a transit point!

 This systematic approach to special techniques was considered quite advanced in the past dueling systems.

 However, with the emergence of "Graveyards," the number of Special Recruitment methods that use "Graveyards" as transit points should also increase.

 Then... that's when "Golden Land Gravedigger" will shine! Besides, "Funeral Dance" has another effect: it can send a dead, but not yet entered, magical spirit into the "Graveyard."

 The "magical spirits that are not yet dead" referred to here are not specifically "undying" or "ghost-type" magical spirits.

 It likely refers to a spirit that revives during a duel.

 For example, the spirit of a light-attribute magical spirit revived under the influence of the "Hall of Light".

 The "Funeral Dance" of the "Golden Land Dancer" can directly deliver this type of spirit to the afterlife!

 This ultimate technique is practically the bane of ultimate techniques like "Hall of Light". Furthermore, magical spirits that have died but are still casting spells for special reasons should also be included in the scope of the ritual.

 This is evident from the above.

 With the emergence of many magic cards that can utilize the "Graveyard," there will inevitably be many magic cards that can counter the "Graveyard."

 The ultimate result is that the duels become more strategic. After reviewing the records, Dark temporarily put away "Golden Land Dancer".

 Unlike "Golden Land Gravedigger", this "Golden Land Dancer" is a card he has never seen before in Yu-Gi-Oh!.

 This six-star magical spirit, which can be normally summoned, is sure to shine in the current dueling environment.

 If you can collect three copies of "Golden Land Gravedigger" and three copies of "Golden Land Dancer", plus three copies of "Eternal Shining Golden Land", you will have completed almost half of the "Golden Land" deck.

 How can one collect three copies each of "Golden Land Gravedigger" and "Golden Land Dancer"?

 Of course, you just keep practicing, keep practicing!

 Therefore, Dark continued to use this alchemy formula in his subsequent experiments, and used a [Greed Fruit (Cat)].

 The three "fruits of greed" were used to commit the twenty-one major sins of "greed," leaving only three points of "greed" in the end.

 Therefore, this experiment will be Dark's last experiment using the "Greed Fruit" today.

 At this point in the experiment, he had to start considering the cost.

 The biggest advantage of using the "Greed Fruit" to create Magical Spirits is that it ensures the high quality of the Magical Spirit cards.

 But seven points for one fruit is indeed too much.

 To assemble a complete "Golden Kingdom" deck in one go, it's impossible to keep using "Greed Fruit".

 His current plan is to first forge several "Golden Kingdom" magic cards, then use these cards to improve his understanding of the "Golden Alchemy Circle," and finally create a Golden Golem to transform it into a magical spirit.

 The relatively random method of magical alchemy, which involves creating a golden golem to transform into a magical spirit, is clearly more reliable.

 Furthermore, having existing magical spirits as a reference will make the creation of the Golden Golem much easier.

 In short, let's practice first!

 At 3 PM, Dark completed his final magical transformation.

 He washed the successfully crafted Magic Spirit Card clean, carefully examined the card, and breathed a slight sigh of relief.

 The magical spirit created this time is none other than the "Guardian of the Golden Land"! However, this "Guardian of the Golden Land" is neither eight-star nor nine-star, but rather a six-star spirit from the second tier.

 This is inconsistent with the strength of the "Guardians of the Golden City" in Yu-Gi-Oh!.

 However, the Golden Saber-toothed Beast is indeed a level above the Golden Horse Knight.

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