All of his Magical Spirit Cards were themed around "Magical Cannons." He was too short-lived to become a powerful duelist. But that's all in the past now.
Under the new dueling rules, duelists can directly attack their opponent, and magical spirits can swallow magical orbs and disappear—they can't exactly swallow the duelist themselves, can they?
Moreover, as he grew older, he lost the stubbornness of his youth and no longer cared so much about winning or losing the duel itself.
Under the new dueling rules, even if you lose more than you win, as long as you feel exhilarated when you win and can attract more "divine influence," that's enough.
He was quite confident in this regard.
That's right.
Under the new rules of dueling, the ultimate goal of magical duels is not to win, but how to win!
After this period of dueling tests, both professors and students have discovered that only exciting and interesting duels can attract more (gods).
"God's Cause" is like both an audience member and a reader.
Overwhelming attacks, low-health comebacks, and underhanded antics... each has its own audience, but a mediocre victory, even if won, doesn't attract much "divine inspiration."
"Therefore, the first thing we need to keep in mind is this basic theory!"
Professor Cazell pointed to a line of words on the blackboard and spoke in a loud voice. As the bell rang, the professor and students were already in their seats.
Professor Pava Jones did not appear for the time being; the podium was handed over to Professor Cazell.
"A brilliant, unexpected victory can attract 'divine intervention' that is dozens or even hundreds of times greater than that of an ordinary win."
"Therefore, unless there are specific rules in the competition, an ordinary victory is completely meaningless."
"Some may find this too utilitarian, but 'divine causes' are not infinite, the opportunity to become a god is not something everyone who sees it will have, and the active period of 'divine causes' is not without limit."
"So far, many people haven't realized that this is a war, a war for resources that you don't have and I don't have!"
Professor Cazell's rare words
His tone was stern.
However, his main audience was not the nine second-year students in the audience, but the dozens of senior professors sitting behind him.
There was one more thing he kept to himself: their lifespans were also finite!
If one cannot embark on the path of magic before the end of their limited lifespan, everything will turn to ashes.
Young people tend to subconsciously pursue excitement, but older people are much more at peace with themselves, especially these accomplished professors.
It would be quite difficult for them to pull off any fancy moves in a duel.
Therefore, Professor Cazell was also somewhat anxious.
After saying that, he realized he had been a little too hasty. So he quickly calmed himself down and added, "However, it's only the first year of the Shinto rituals, so we have plenty of time to adapt and learn."
As the course progressed, the students gradually shifted their attention away from the older professors and began to listen attentively.
The same applies to Dac.
But for some reason, he always felt like there were needle-like eyes staring at his back.
It's just twirling a pen or occasionally getting distracted; is it really necessary to stare at someone with such a sharp gaze?
Dark couldn't help but think to himself, "What do you mean?"
Although it is indeed a bit too obvious to be daydreaming in a classroom with only nine students.
But those old professors aren't parents, are they? Why should they listen to students like they're giving open lectures? They should really learn your new dueling rules!
After the first class ended, the classroom didn't erupt in noise as usual.
Although the students were discussing among themselves, everyone subconsciously kept their voices down, creating a gloomy atmosphere, just like what Professor Cazell was saying in class.
"As expected of Professor Kazel, even his wickedness has a certain charm." Dark sighed slightly, looking at the notebook filled with dark and gritty content. What to do? It feels like this supposedly honorable magical duel is about to be corrupted, becoming impure.
"How could you do this? How could you do this? This is wrong! This is not a duel!"
—There weren't any students making such a fuss, but there were quite a few professors.
But after all, they didn't live in the Renaissance era, so it's perfectly normal for there to be a generation gap between them and young people.
Like Professor Cazell—who talks about it all the time, it takes getting used to.
"No, this is the only thing I can't accept! How can I drink a potion and get a buff before the duel even starts? And this... magic scroll... is this still a magic duel?"
Of course, not everyone can adapt to it.
But speaking of magic scrolls...
Magic scrolls are a product of the flourishing of the magical age, and they are active in the magical world as key items that can reduce casting time.
It could even be said that modern magic cards have borrowed ideas from magic scrolls to some extent.
But since the ideas weren't copyrighted, the magicians had no recourse.
One reason why archmages completely replaced magicians was that magic cards were far superior to magic scrolls in every aspect—except for one.
Most magic cards are not universally applicable due to their highly personalized nature. But magic scrolls are different.
Any mage can use the spells contained in the magic scrolls, provided they have a basic understanding of them and sufficient magical power.
Magic scrolls shorten casting time, although it's still not as long as the Archmage's ultimate three seconds, some high-level spells can be cast in a dozen seconds.
As for mana consumption... can't you drink mana potions before the start of the game?
Professor Kazel's mention of magic scrolls isn't just about cheating with them under the new dueling rules; it's primarily about "prevention." The new rules don't prohibit duelists from carrying armor or weapons, and magic scrolls are essentially a type of "weapon." In addition, all sorts of magical items also need to be handled with care.
Of course, rules not included in the new dueling rules can be customized by the organizers, which goes without saying.
The academy's planned competition will certainly have some limitations in this regard.
But outside the competition, duelists don't care about that.
Well, how should I put it? Even if you don't use it, you still need to know, otherwise how can you prevent it?
As for the stubborn old man's pointless whining, no one would take it to heart.
The second session of the theory class.
Professor Cazell sat down to the side, temporarily handing the podium to Professor Pavajohn.
However, Professor Jones did not talk about her expertise in individual combat, but instead focused on two things.
One is the "Transformation Curse," and the other is the "Pain-Free Curse."
The "Transfiguration Charm" is a fifth- or sixth-grade topic in the curriculum. However, Professor Jones offers an elective course called "Transfiguration".
Unlike magical spells like turning a sheep, a pig, or a frog, the "Transformation Spell" targets the caster. Therefore, it has never appeared in past magical duels.
However, with the implementation of the new duel rules, "Transformation Charm" will surely become a highly sought-after magic card.
Dak could almost imagine that this year's "Transfiguration" course would be packed—to be honest, he was also planning to take the "Transfiguration" course.
Dark himself also possesses a "Transformation Charm" that can transform him into a Ragdoll cat. But Professor Jones is certainly not referring to the ordinary Transformation Charm that can only transform one into a common wild animal.
The categories of "Transfiguration Charms" include "Free Transfiguration Charms" which allow free transformation, and "Higher Transfiguration Charms" which allow transformation into magical creatures.
Professor Jones was lecturing on this "Advanced Transfiguration Spell".
However, the "Advanced Transfiguration Charm" is extremely dangerous, and it was not covered at all in last year's elective "Transfiguration" course.
Diana, who chose the "Transformation" course, learned to transform into a bear—because she had never transformed in front of Dark. Therefore, Dark was unaware of her mastery of the Transformation spell.
In addition, Witt, Robert, and Doron also took "Transformation lessons." Being able to transform into a powerful creature using a "Transformation Charm" is indeed a good way to increase one's strength.
But mastering the "Advanced Transfiguration Charm," which allows one to transform into a magical creature, is probably beyond the capabilities of an average student.
Professor Pavajohns's students were mainly that group of older professors.
However, she did not explain in detail how to master the "Advanced Transfiguration Charm." Besides the "Transfiguration Charm," there was also the "Pain-Free Charm." Although it had been mentioned before, the students still lacked a clear understanding of the cruelty of the new dueling rules, and all their dueling practice so far had ended in surrender.
However, in the new rules of magic duels, people can really die! It's not that you can't die if you can be resurrected.
They didn't say that the injuries would heal after the duel, which meant they hadn't been injured.
The new duel rules only restrict the use of magic cards; otherwise, it's all about real combat.
Therefore, the "pain-free mantra" has a reason to exist.
Even for normal people, pain can still affect micro-operations, even if they are not afraid of pain.
The mage is a profession that requires extreme concentration.
Under the influence of excruciating pain, it is difficult for anyone to maintain the three-second limit of summoning.
The high-speed thinking ability brought by magic will also decline. Therefore, in order to cope with actual combat and to ensure that students who have not undergone endurance training will not be affected and perish on the battlefield, the "Pain-Free Spell" was created.
Given the new dueling rules' restrictions on the use of magic cards, students can try learning spells with the same name or making potions with the same effect.
In short, reducing pain is essential.
It was at this moment that the students began to realize the cruelty of the new dueling rules, and the whole atmosphere changed.
Professor Pavajohns explained the "pain-free spell" in great detail, and Dak studied it very diligently.
Since the "Pain-Free Spell" magic card cannot be used, then learn the spell of the same name.
Potions are not a panacea, and it is not advisable to take too many different kinds of potions at the same time.
Taking one less potion will naturally free up a space.
Moreover, the "Pain-Free Spell" and the "Netherworld Spell" are both mental magic.
He has experience
Chapter 1123 The Newly Released Duel Disk (4k)
"Jingle Bell."
The bell rang suddenly, and the students realized that class time was over.
Vanessa Bolt, who did not fully understand the lecture content, quickly took her notebook and went up on stage to ask questions.
Sarah Swati, who was confused about the concept of "divine cause," also stopped Professor Kazel from listening to her.
Witt Gold, meanwhile, humbly asked Emma to borrow her notebook, as he hadn't finished taking notes during class.
The professors in the back row of the classroom were talking with the graduates. The rapid development of magical technology had led some of the older professors, who had become somewhat complacent, to lack a proper understanding of contemporary technology. Even after intensive study for a long time, they were unable to completely correct this deficiency.
As a result, those graduates became highly sought-after. Debra Nellie, who had just graduated, was especially popular.
Meanwhile, Dark Demon was explaining the key points of mental magic to Diana and Rose.
Diana and Rose listened intently, following Dark as they prepared to learn the magical version of the "Pain-Free Spell."
The "pain-free spell" is actually a spell with both advantages and disadvantages.
It is not practical in daily life, nor is it easy to use in battle.
Because "feeling pain" is a necessary defense mechanism for the human body.
Once a person can no longer feel pain, they won't even know how they died.
Therefore, in the past, the "pain-free spell" was usually used for near-death battles when severely injured.
However, the new dueling rules allow duelists to return to their pre-duel physical state after the duel ends, perfectly circumventing the drawbacks of the "Painless Curse".
However, "complete painlessness" is still very dangerous, and appropriate pain feedback is needed in combat to make stress responses.
Therefore, their goal is simply to learn a basic "pain-free mantra" that can slightly reduce the perception of pain.
The post-class discussion lasted for more than half an hour before the students gradually left the classroom.
However, the second-year students and the senior professors remained clearly separated and did not get along well.
After lunch, Dark returned to his dormitory. He first tried practicing the "Painless Spell" for a while, and then casually flipped through his notes on Gabumon's second transmutation and studied them for a while. Suddenly, he had a flash of inspiration and achieved a breakthrough, which made him very excited.
To date, the time he has spent researching Gabumon's secondary transmutation is actually very short. The fact that he has achieved a breakthrough in such a short time means that he has finally mastered the technique of secondary transmutation.
Around 1:30 PM, Dark put down his research and began preparing his deck. This afternoon, the summer camp held its first practical dueling lesson. Although he was quite skilled in theoretical discussions, his actual experience was zero.
Considering that the magical spirits have also been studying hard during this time, Dark decided to build a "no-spirit deck".
In other words, it's a "normal" deck.
He now possesses a large number of Magical Spirit cards, including some Magical Spirits that have not yet awakened their intelligence, as well as many spare skins that can also be used.
Anyway, it's just a class, I can just put together a deck and use it to get familiar with the new dueling rules, that's enough.
Dark didn't care much about winning or losing. After quickly collecting forty cards, he got up and went out, soon arriving at the open-air duel arena.
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