The Fourth Calamity never believed in the steel torrent!

Chapter 5, Chapter 4: There must be a sinister plan behind the disaster!

Chapter 5: There must be a sinister plan behind the Fourth Natural Disaster!

"Well done, guys! Your achievements have been recorded!"

"Believe me, your deeds will be rewarded in the future!"

Just as the players were busy exchanging information about the grenade in the chat log, Andrei's voice suddenly rang in their ears.

At the same time, a number appeared above their heads, showing the amount of merit they had accumulated.

Upon seeing the string of numbers in front of them, the players' eyes immediately lit up with excitement.

Hao Nan: [Hehe, I knew it! This game definitely needs a kill score system! But how is that score calculated?]

Female Knight Captures Goblins Seven Times: [I don't know, this game doesn't have an encyclopedia or anything, we can only estimate it slowly based on our kills!]

After exchanging a few words in the chat area, Brother Haonan immediately pulled Andre aside and asked:
"Sir, what's the use of our brothers' merits? What can we exchange them for?"

Andrei simply shrugged at the question and said nothing.

At the same time, a large sign appeared in front of Brother Hao Nan:
Unfortunately, players do not have enough affinity with this story character to unlock more features!

[Affection level with Andrei: 5/100]

Damn it, I have to increase my favorability before I can use the merit points!
Hao Nan pursed his lips, but just then, a new notification appeared in front of him:
[Attention! Players can use Merit Points to revive at resurrection points. If a player does not have enough Merit Points, their account will be automatically deleted upon death! Each player initially has one free revival opportunity, so please fight carefully!]

Upon seeing this notification, Brother Haonan was immediately startled. He never expected that this game would have a resurrection limit!

However, after checking, he breathed a sigh of relief because he discovered that resurrecting at the resurrection point only required 20 merit points, which could be obtained by simply killing two enemy soldiers.

From this perspective, although there are certain conditions for players to revive, they are not too demanding. As long as you play seriously, it shouldn't be too easy for your account to be canceled.

He quickly sent the message he saw to the chat area, reminding other players not to rush in too aggressively and to play it safe when necessary.

However, he and the other players were unaware that all of this was an extra setting added by Andrei himself behind the scenes.

What is one of the major advantages of the Fourth Calamity?
That means it can keep reviving, just like an immortal cockroach!
However, for Andrei, each time he revives a player, he needs to consume the influence points he has gained, so he naturally cannot allow players to revive unconditionally.

Otherwise, if this continues, and some crazy player comes along who doesn't care about respawning and keeps going to their death, then no amount of influence points Andrei has will be enough to cover the losses.

So he simply added a merit system for players, where one-fifth of each player's influence value would be converted into merit, or rather, become their currency.

Although the cuts are severe, Andrei still needs a lot of influence points to make a living!

Without enough influence points, how can he summon more players?
Moreover, in his system interface, whether it's the player template, the store, or his self-designed personal interface, there are still a lot of things that need to be unlocked using influence points!
There was nothing else Andrei could do but wield his reaping scythe against the players at this moment!

However, he was relatively generous with the resurrection rewards, not skimping on the resurrection money, because he worried that players wouldn't be able to keep up with their kills after resurrection. If all the players died, then having more points would be meaningless; summoning new players would mean starting all over again, and he'd have to wait for these guys to adapt, just like new recruits on the battlefield.

At the same time, he opened the store and checked what was currently unlocked.

To be honest, most of the items unlocked so far aren't anything special; they're just some light weapons that are common in battlefields.

Some of the more powerful weapons, and some unique ones, are still unlocked by Andrei.

Meanwhile, some special player templates, such as the Trench Warrior Set, Sentinel Set, and Tank Hunter Set, are all locked, not to mention other miscellaneous items.

Put the items in the store aside for now.

Anyway, Andrei has set the initial favorability level for all players to 5. Until they can raise the favorability level to 50, things like the shop will not be unlocked for the time being.

As for how players can increase his favorability?

The interpretation of this is naturally up to him. In any case, his favorability rating is controlled by the system backend, and he can fill in as many numbers as he wants!

Putting aside favorability ratings, Andrei is now more focused on his commander skills, as these are the skills that can effectively increase his current strength and command capabilities.

There was nothing he could do. Andrei knew his own limitations as a commander; he had only played some war games and his command skills were purely theoretical.

Expecting him to become a qualified officer overnight is undoubtedly a pipe dream.

But that's alright, with some commander skills that have special effects, he can make up for his shortcomings.

Unfortunately, Andre can't unlock most of the skills in the skill list right now because he doesn't have enough influence points. Even the most basic minimap expansion requires a whopping 10000 influence points!
However, even among the few skills he could afford to exchange for, Andrei still found some very useful ones.

For example, he's currently focused on a skill that requires 500 influence points to unlock, but which he considers extremely useful:
[Basic Leadership]: Troops directly led by a commander will not experience a complete and uncontrollable collapse in morale, regardless of the conditions they encounter!
Although the name of this skill is very ordinary, it is also useless in many games, because the morale of the units in the game is often very high, making it difficult for the enemy to break them down.

However, in the context of a real battlefield, this is undoubtedly a divine skill!

The vast majority of armies are defeated because their morale has completely collapsed. As long as an army's morale has not completely collapsed and it can still be controlled by its officers, it can maintain its basic fighting capacity!

Therefore, Andrei did not hesitate to level up this skill, especially in the current situation where he was clearly at a disadvantage and needed this skill to cover his losses.

However, just as Andrei finished leveling up his skills and hadn't even had a chance to experience the difference, a disheveled officer suddenly ran over from the left side of the trench.

Before Andrei could even see his rank, the officer rushed over, grabbed his arm, and said:
"Captain, we can't hold out much longer! The enemy has already captured D17!"

(End of this chapter)

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