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Chapter 29: Isn’t it bold to create four masterpieces in one go?

Chapter 29: Isn’t it bold to write four great classics at once?

"As expected of Mr. Gu, both works are very well planned, but if I had to choose one, I personally prefer 'Ancient and Modern Heroes'."

"is that so."

Gu Meng stroked the physical cards of "Three Kingdoms" on his desk and remained silent for a while.

?

No, boss, why don’t you ask me why?
I have prepared a lot of speeches.

And you must also know about the copyright issue, otherwise you wouldn't have made "The Legend of Heroes of Ancient and Modern Times". Since you are hesitant, you must have your own reasons. Why don't you say it?
Wu Mengyou tried to use her eyes to transmit her complaints into Gu Meng's brain through brain waves.

She succeeded. Gu Meng guessed what Wu Mengyou was thinking just by looking at her.

Very easy to understand.

Gu Meng has been a young master since childhood in this life, but he was also a worker in his previous life.

"I know what you're thinking, Queshi. Logically, no matter how you think, you should start with 'Ancient and Modern Heroes'... Asking you seems unnecessary."

Wu Mengyou's reason is very simple. In fact, both works can be done. The only difference is the order.

There is no need to rush the Three Kingdoms, just make the martial arts first.

The reason why Gu Meng brought out these two works was very simple, because it was convenient for him to copy - no, to borrow from.

How could the future god of gaming plagiarize?

This parallel world of domestic games lacks the "Jin Yong's Heroes" series, and only has a game adapted from a single martial arts work.

Similar to the previous games "The Return of the Condor Heroes", "The Heaven Sword and Dragon Saber" and "The Twins".

There is no trace of "Crouching Dragon: Fall of Sky" in Japanese games, so you can try to copy it.

But "Romance of the Three Kingdoms" is an ancient classic with public copyright, so you can do it whenever you want.

However, "Heroes of Ancient and Modern Times" uses a large number of well-known characters from martial arts novels, so it obviously needs copyright, otherwise it can only be used for non-commercial purposes. Time is running out for Gu Meng.

Just like Jin Gu in his previous life, the two martial arts masters Gu Yong and Jin Long in this world have both passed away, and their copyrights have been completely scattered.

The game copyright is also held by multiple companies. Those companies can all make related games, but they have never made particularly good games.

It was a coincidence that Gu Ritian was able to obtain the game copyrights of the two masters. He took advantage of the situation and robbed them from his competitors who had transformed from the entertainment industry.

A movie game was also made, which was similar to The Heaven Sword and Dragon Saber, with Gu Meng playing Zhang Aniu.

The filming ended when the Ming Cult failed in its siege of the nine major sects and the Mongol Princess made an appointment to meet with Meng Dadu.

Good reputation but too expensive.

If there is no profit, we will not continue filming. If we don’t do it in a few months, the contract will expire.

In addition, this year the official has a "Chinese Martial Arts·The Greatest Hero" game competition, and You Xuan can catch up if he works fast.

If you win the competition, you will receive a huge amount of publicity from official channels, and there are also hidden benefits to winning.

Some players will buy it because they won prizes in the game.

If a company has a large number of official awards, some large-scale games will be more difficult to remove from the shelves.

This is not considered an implicit rule, it is an explicit rule.

This world game has been completely dominated for ten years, and some rules are on the table.

Winning the award means that your company's ninth art is more artistic. The judgment of violations and the attitude towards works with artistic value and ordinary works will naturally be different.

The public thinks that winning the award means that the official has given the "name" to the company and has official endorsement.

After comprehensive consideration, Gu Meng gave up the Three Kingdoms and decided it would be better to focus on martial arts novels.

Speaking of the Three Kingdoms, he actually has a bold idea.

It’s called game metaphysics, so of course I want to make “Black Myth: Wukong”.

If it were Gu Menglai, he would directly write ten chapters and do them to perfection.

However, in his previous life, Feng Ji's game science was also a dream team and a dream chaser. After seven years, he only produced an "unfinished work", which was almost an impossible task and an industrial miracle in the gaming industry.

If it were the current Gu Mengshang, he would definitely not be able to do it in a short time.

There is no limit to the system, but there is a limit to Gu Meng's employees and the funds he can recharge, but it may not be impossible in the future.

In addition to "Journey to the West", Gu Meng even wanted to work on the other four great classics and "Investiture of the Gods" at the same time.

Although the artistic achievements and literary status of Investiture of the Gods are far inferior to those of the Four Great Classics, it is also very well-known.

Among them, "Journey to the West" is a mythological theme, and the black monkey has already been an excellent case.

"Dream of Red Mansions" can be made into an ancient family management game.

"Romance of the Three Kingdoms" and "Water Margin" can be made into war games or heroic adventure role-playing games.

Or even if there are drastic changes, the setting of Tiangang and Disha itself is not history.

You can do whatever you want with "Investiture of the Gods", and it doesn't matter if you follow the style of online novels.

After all, Investiture of the Gods itself is a rather crude patchwork, a refreshing ancient novel, so there's no need to worry about criticism from the literary and art circles or those who are pedantic. Players will only complain if it's not fun or can't make sense. How about making a game based on all five of the Four Great Classics at the same time? Isn't that bold?

But Gu Meng was only excited for a moment and then gave up.

Those who will get into trouble, come one by one.

Now I have compared the Three Kingdoms theme with martial arts novels and decided to give up on the Three Kingdoms.

In fact, these classic masterpieces are really good. They are well-known IPs but they don’t have copyrights.

In addition to the four great classics mentioned above, there are five authors in the book, as well as "Strange Stories from a Chinese Studio", "Jin Ping Mei", "Classic of Mountains and Seas", "Legend of the White Snake", etc., all of which can be made into games.

There are a few games in China that use these themes, but they are generally not very good. A typical example is that the Three Kingdoms games are not as good as those made in foreign countries. The Chinese version of "Monkey King: Hero is Back" with the Journey to the West IP is sold by unscrupulous merchants. Foreigners only know "Dragon Ball", and "Classic of Mountains and Seas" is a pure scam.

If you want to play KunKun Evolution, click on Basketball Legend.

If Gu Meng uses these Chinese classics as the basis for his future games and spreads Chinese culture to foreign countries, he will have both reputation and substance.

This idea came to him the day he changed the name of his company to "Game Metaphysics".

More than just famous novels.

China has a history of 5,000 years, and there is so much cultural history, myths and legends to draw on.

Pick any turbulent era and you can find "Total War: The Battle of Yan and Huang", "Total War: The Late Xia", "Total War: The Shang and Zhou Dynasties", "Total War: Across the World", "Total War: The Destruction of Qin", "Total War: Chu and Han", "Total War: Han and Xiongnu"... all the way to "Total War: The Late Qing".

At least more than 20 games can be released, or even less. By integrating them and presenting them with DLC, it should not be excessive to make seven or eight games.

There are similar Total War games in this world, but there is no "Total War: Three Kingdoms" yet, and it is not exactly the same.

Gu Meng knows the game mechanisms that are unique to his previous life, as well as the system assistance, so he is full of confidence in the future.

I am confident that I can create an ancient war game that surpasses all war simulation games in this world and all games in my previous life.

Such a long history, so many legends, and so many legends are an inexhaustible source of inspiration.

It is my duty to contribute to the glory of Chinese gaming!
However, martial arts is also a good subject, rooted in history.

In the parallel world, except for mobile games, the overall level of Chinese games is far behind the world's leading level.

The martial arts games on the market are basically small workshops, and Gu Meng just happens to have an IP...

Just proceed step by step and it will become a martial arts novel.

In fact, original martial arts stories are also acceptable, but I just happen to have something on hand now, so a story about heroes is more suitable.

And one more thing--

[Task: Release a game produced with the system and make a profit]

[Searching... The first batch of payments for "Pure Love Warrior Simulator" has arrived, the game is profitable, and the mission has been completed.]

[Calculate profit value... Estimate the total profit of this game over the next ten years...]

[Rewards for exceeding task targets will be increased...]

[Basic reward: 1 bronze treasure chest, extra reward: 1 silver treasure chest]

【Do you want to open the treasure chest? 】

Yes.

[The bronze treasure chest has been opened. Congratulations to the host for obtaining the skill tree insertion code (available in extraordinary combat games)]

[The silver treasure chest has been opened. Congratulations to the host for obtaining the Dimension Game Motion Capture Room (automatically registering related patents)]

……

Gu Meng hasn't actually claimed these two rewards yet, but he knows from the instructions that they are more combat-oriented.

If he were to make a martial arts game, he'd actually think that a turn-based combat system, back-and-forth combat, numerical superiority, and a story-driven narrative were the true essence of a martial arts game...

Influenced by stereotypes from previous lives.

Gu Meng’s first reaction was that it would be a shame to use such powerful fighting techniques in a martial arts game.

It’s better to try "Crouching Dragon: Fall of Sky" which has a ready-made template to copy.

That's why I hesitate between the Three Kingdoms and martial arts.

However, there are not many games that can be directly copied, so we still need to make original games.

"Crouching Dragon: Fall of Sky" is not a classic that would be a shame not to copy.

forget it.

How could the future god of gaming plagiarize?

Martial arts should have cool moves and actions.

Gu Meng wants to make his own "Heroes of Ancient and Modern Times".

(End of this chapter)

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