My game, you have no right to award

Chapter 143 Sales Increase

Chapter 143 Sales Increase

These players who just quit "Youming Shanhai" originally just wanted to go online and share the happiness and joy that the game brought them with other netizens on social and video platforms.

The result was almost a wake-up call.

When they went to Bilibili, they only saw chaotic and filthy remarks and various quarrels.

Even a game zone up-host with hundreds of thousands of fans was confused and quickly posted two updates on his Bilibili account.

【@I like to open the big one the most】

[Just got out of an all-nighter and was stunned to see all the negative reviews of Netherworld Mountain and Sea on B Station. My rating for this game is: It's a ton of fun!]

The combat system in Netherworld is incredibly deep, with no two enemies having the same action module twice! My favorite aspects of the game are the art and map design. The game is difficult, but that's what makes it challenging. Those who criticize the difficulty design don't have the patience to play the game.

As expected, he had just expressed his feelings and wanted to talk to his fans, but he was immediately visited by many haters of "The Netherworld".

These black fans don’t care about any of that nonsense. As long as you dare to speak for Youming Shanhai, you will be in trouble!

Before even the fans of this up master had time to react, the haters had already been making waves and attacking like crazy in the comment section of these two dynamics!

"How much did you get paid to advertise this game? It's such a rotten game, and you still have the nerve to brag about it being the number one domestic AAA game. The difficulty design is a mess, the combat feels terrible, and the optimization is terrible. You can't get paid like this."

As a result, under this obviously smearing comment, someone actually echoed: "Exactly, the map is pitch black. I can't find the way after running around for a long time. The plot is even more of a riddle. I have no idea what it's talking about. It's just a facade of the Classic of Mountains and Seas, but there's nothing else to it."

For a while, the comment section of this up master's post was filled with chaos.

But the up-loader also lost his temper and directly pinned the comment to the top, replying mercilessly: "Taking money? If I took it, would I give it to you to send you to the fire?"

"The difficulty design is a mess? You might as well just say you're a noob. If you're noob, practice more. If you can't afford to lose, don't play!"

"The combat feels bad? Are you using a phantom limb controller or a mouse? Even the most snarky trolls can't be this bad. Be careful your employer won't pay you for your work as a troll today."

"Poor optimization? I can only say, go take a look at those European and American AAA games and see what kind of configurations are required for the highest graphics quality. Then come back and look at the configurations required for the highest graphics quality of Netherworld Mountain and Sea."

"Get out of my comment section right now and go back to your dark corners to huddle together for warmth!"

This somewhat vulgar but heartfelt emotional output instantly caused an uproar.

The up master's fans gave likes and support one after another. They chose to follow the up master because they liked his straightforward and sharp nature.

The most important thing is that his values ​​are not distorted and are very positive, and he only criticizes those who should be criticized.

If you talk about everything without thinking, no matter how good your words are, you are just a mad dog biting everywhere.

However, although this up-host has a sharp tongue, he will not use it easily. Only when others provoke him will he suddenly burst out with his true strength, just like now.

However, when the haters heard this, they jumped up and down and cursed as if their tails had been stepped on.

"Oh, we were right, weren't we? Why are you so anxious? I was skeptical when that person said you were taking money, but now I believe it a little bit."

"This is the result of forcing yourself to brag and then being exposed. You curse when you can't argue. You have no manners."

"This game just launched and has a lot of problems, yet it's being protected like this. I can't imagine how high it will be praised in the future."

"What? A beginner shouldn't be able to play games. Is it really that hard to admit that there's a problem with the difficulty design?"

However, at this time, B station took advantage of the fun and directly pushed the relevant entries to the hot search, which gave these two updates greater exposure.

Unexpectedly, such behavior indirectly helped "The Netherworld Mountains and Seas".

When more players who have played "Netherworld Mountains and Seas" entered the comment section and saw the views of both sides, more and more people began to stand on the side of the up master.

"When I first started using Nether Mountain and Sea, I was a little uncomfortable and almost got knocked out by the mermaids. But once you get familiar with the rhythm of the enemy's attacks and the connection between your light and heavy attacks, the battle becomes incredibly smooth."

"It seems like the haters haven't even played the game yet and are just criticizing it based on their impressions."

"The game's graphics, combat, and maps are all at the level of top international AAA games, yet you guys call it garbage. That's amazing!"

"It's hilarious that some people still say the game isn't well optimized. I bought the latest graphics card specifically for Netherworld, and it turned out to be much better optimized than I expected. Even my old graphics card can play it smoothly at medium or high settings, let alone my new one. Now I regret changing my graphics card."

"You guys aren't using a second-generation i3 with a graphics card to play this, are you?"

"There's nothing wrong with the difficulty design. Maybe Netherworld Mountain and Sea isn't suitable for all players, but I don't agree that people with clumsy hands can't play this game. I'm not very good at playing, but as long as I get familiar with the enemies, I can defeat the boss in the end."

As more and more players quit the game and shared their real gaming experiences, the balance of public opinion began to gradually tilt in favor of "Youming Shanhai".

Many ordinary players who had originally been unable to see the situation clearly and were just following the crowd were also shaken at this time. Which side was telling the truth?
So they decided to try it themselves.

Trust your own judgment.

……

……

……

On the other hand, at Megvii Games, they were so busy that they were dizzy. As soon as the game was released, many bugs that had not been discovered before were reported.

The good news is that no bugs are serious enough for Zhou Kuang to roll back the version, so these are problems that can be solved slowly over time.

The employees are busy, but happy at the same time, because no matter how the players ultimately evaluate "Nether Mountain and Sea", commercially speaking, this project is already a huge success!

Less than three days after the game was released, sales soared again, exceeding four million!
The ultimate sales ceiling of "Netherworld Mountain and Sea" is difficult to estimate at this point. Many industry analysts have expressed with envy that the total lifetime sales of this game is likely to reach tens of millions of copies.

This is an extremely scary number.

From the world's first home game "Pong" to today, it has been less than sixty years.

Compared with many other forms of culture and entertainment, a history of less than sixty years can be said to be very short.

In the more than 50 years of electronic game history, every game that has achieved sales of tens of millions of copies is a well-known name!

Domestic game companies are all jealous to the point of going crazy, although the money earned by stand-alone games is still dwarfed by those successful card-drawing mobile games.

But the prerequisite is that you have to succeed first. Compared with those top mobile games with revenue exceeding 100 million, how many mobile games have died early in the sea of ​​blood and corpses?

The domestic stand-alone game market is still a blue ocean. Even though Kuangshi Games and "Youming Shanhai" have just taken the biggest piece of the pie, the remaining part is still worthy of large companies to start entering.

On the contrary, the domestic mobile game market has long become a red ocean of bloody battles among major companies.

The red of the Red Sea is the color of the blood shed after the sudden death of mobile game projects that cost hundreds of millions of dollars in investment.

The relationship between any two mobile games is a life-and-death one, even if they are sister projects within the same company!

Foreign game companies are so jealous that they are completely crazy!
"Netherworld Mountains and Seas" has sold four million copies without any publicity and promotion abroad, relying solely on players in the Chinese market. Future sales are expected to exceed 10 million copies.

What does ten million copies mean?
That is the sales volume that can only be achieved by annual product series with top appeal such as Call of Duty and FIFA.

An action game made by a company that made a 3A game for the first time actually achieved this?
Unbelievable, unbelievable!
According to Western professional gamers, action games are the most difficult type of games to achieve high sales.

Because the type of action game means that it has a certain inherent threshold, players need to have at least a certain level of operating skills and reaction speed to enjoy the fun of action games.

Other types of games, such as casual games or farming games, are suitable for all ages and can cover players of different genders, age groups, and gaming skills.

Once the player audience expands, sales will naturally increase.

However, action games have a small audience, so their sales are difficult to match those of other types of games.

However, "Netherworld Mountains and Seas" has become the biggest dark horse this year!
It not only breaks the view that Chinese people cannot make games, but also breaks the argument that action games cannot sell well.

Now, some Western game companies can no longer sit still.

We also want to love China, and we also want to sell games!

Let alone ten million, even if the sales volume is two million, as long as we control the budget and project scale, we can still make money!
A stand-alone game with Chinese history themes, project launch begins immediately!
Didn't someone suggest making a Chinese-style samurai game a while ago? Immediately approved!

The background is set in the Warring States Period, and the main storyline is that a Chinese woman helps a down-and-out mixed-race nobleman with a samurai sword to assassinate King Ying Zheng of Qin!

That’s it!

The Chinese people will definitely like our good idea!

A white leader spoke proudly in front of his employees.

The eyelids of an Asian man below twitched.

It's time to prepare for a job change.

Don't get scolded.

(End of this chapter)

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