My game, you have no right to award

Chapter 142 Turning the tables

Chapter 142 Turning the tables
After the first day of the game being lifted from the ban, the public opinion environment at home and abroad was quite different.

Those in China who think that "Youming Shanhai" is fun are all immersed in the game and have no time to check any domestic social platforms.

This has led to a one-sided criticism in the domestic public opinion field.

These criticisms are not all from haters or mindless followers. There are also many players who do not realize what type of game "Youming Shanhai" is, but just choose to buy it because it is the first domestically produced 3A game.

But I found that "The Netherworld Mountains and Seas" was totally unsuitable for me, which was a huge disappointment.

On the contrary, abroad, there are almost no criticisms, and all the posts are praising the quality of the game.

Before the release of "Netherworld Mountains and Seas", foreign players already knew that the game's media ratings were not high and the difficulty design was unreasonable. In addition, the game was developed by a production team from China, which led to their extremely low expectations for the game.

These foreign players basically choose to buy the game based on the expectation that it will be mediocre or even bad.

After entering the game, they were first stunned by the exquisite art style and engine rendering.

After all, what kind of crappy game can have such visual expression that is comparable to international 3A masterpieces?

Is there? No.

And when they completed the tutorial and came in front of the "Little White Killer" mermaid boss, they found that the media was right, the game "Nether Mountain and Sea" was indeed difficult.

Because it was anticipated, players who chose to purchase the game are more or less confident in their own operations.

So, when these players found ways to defeat the mermaid boss, they finally received the first wave of positive feedback from the game.

The positive feedback is so strong that everyone who passes the level becomes addicted to it.

After challenging a strong enemy and surpassing yourself, it feels great to defeat the enemy!

On the overseas Reddit forum, a post by a foreign player can be regarded as a typical example, representing the feelings of many players.

He shared his gaming time and recorded how many times it took him to defeat each monster.

He also shared his experience in fighting each monster and his thoughts after victory in the forum.

This post instantly aroused the recognition of many players who also felt the thrill and excitement brought by "Netherworld Mountains and Seas".

"At the beginning, I was beaten to death by the murlocs and wanted to give up. But when I saw many players of the same level as me persisting, I didn't want to back down, so I persisted. In the end, it felt great to finally defeat the boss."

"Me too. The sense of accomplishment after defeating the enemy is so great!"

“This game really gives me a feeling that no other game has, I like it very much”

"Believe me, keep playing, there will be more challenging and diverse enemies later."

The difficulty design, which was once considered by the gaming media to be the biggest shortcoming of the game, has had the opposite effect among the player community, with players in the forum sharing their own achievements.

If you haven't defeated a boss before, other players who have defeated it will immediately urge you to challenge it until you defeat it.

If we can do it, you can too.

In this harmonious atmosphere, the name of Netherworld began to spread among ordinary foreign players. What? You haven't tried Netherworld yet? Go give it a try!

This game is really fun. Although it is difficult, once you get used to the difficulty, it feels great every time you defeat the enemy!

The graphics and music are great!
The combat system is much deeper than you might imagine!
Really, really, I'm not lying, go and have fun!

In the players' tap water, "Netherworld Mountains and Seas", a game that did not spend any money on promotion in Europe and the United States, is actually showing signs of becoming popular again.

Some foreign anchors who had not originally planned to try "Nether Mountain and Sea" changed their minds after seeing the popularity of the game itself and put "Nether Mountain and Sea" on their live broadcast list.

These anchors with a keen sense of smell started live broadcasts based on their intuition about the market.

Once they tried "Netherworld Mountains and Seas", they couldn't stop.

The fun of the game itself is enough to immerse them in it and make them unable to extricate themselves.

As the first soul-like game on the market, many of the game contents of "Netherworld Mountains and Seas" are very fresh to players.

For example, many malicious designs make players love and hate them.

What I love is how the developers can think of so many strange ways to torture players, and what I hate is how the developers can think of so many strange ways to torture players?

For example, you may be ambushed by enemies in narrow passages or corners, or you may be suppressed by enemies through height differences and long-range + melee combinations.

Or the very classic "treasure chest monster" has also been reproduced in the game by players.

When players first encounter a treasure chest that transforms into a monster, all they can think is: The developer is a genius! And also a dog!

However, some smart players have understood the developer's intentions from such game design.

The developers do not simply want to embarrass or torture players, but to drive the players' desire to grow through constant fresh stimulation, to find hope in difficulties, and to find truth, goodness and beauty in cruelty.

This is an alternative exploration of human nature and an exploration of the boundaries of gaming as the ninth art!

That's what the developers must have thought!
These malicious designs caused the anchors to be completely defenseless when facing "Youming Shanhai", a game they had never played before. For a while, various cases that caused the anchors to wail occurred frequently, and each trap acted equally on every anchor.

The innocent audience was already laughing silly. Although they didn’t know what game this was, the show effect was just too great!
Even some foreign audiences who had not originally planned to buy "Nether Mountain and Sea" have now begun to seriously consider whether to buy the game itself.

The humorous live broadcasts by the anchor group, coupled with the extremely high quality of the game itself, have led many players who were originally on the sidelines to join the purchasing queue.

"Netherworld Mountains and Seas", which originally had mediocre sales in Europe and the United States, began to rise against the trend in overseas sales from the second day.

At the same time, domestic public opinion has also changed.

Players who were immersed in the game had just exited their journey in "Youming Shanhai", but found that the public opinion field had completely collapsed, and netizens criticizing "Youming Shanhai" were everywhere.

Players who like this game were confused when they saw their reviews. Are we playing the same game?

What you just described is the "Netherworld Mountains and Seas"?
(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like