My game, you have no right to award
Chapter 121 Contradiction Transformation
Chapter 121 Contradiction Transformation
In this way, under Zhou Kuang's arbitrary decision, the price of the PC standard version of "Youming Shanhai" was finally set at 298 yuan.
Feng Qi did consider whether he should be more cautious in setting the price. According to his own opinion, the difference of 30 yuan can be regarded as a benefit for the players, and it can also reduce the public pressure on their project.
However, after discussing this matter in depth with Zhou Kuang, even he himself felt that 298 yuan was a very suitable price.
And Niu Tieming naturally would not have any objection.
In his opinion, considering the current popularity of Netherworld Mountain and Sea among domestic gamers, and the quality of the game he has already seen, even if the standard version is sold at a higher price, even at 398 yuan, there will still be many players who will buy it.
Zhou Kuang had no objection to choosing 298 yuan, as it was a price that balanced returns and risks.
Niu Tieming even firmly believes that the current pricing of stand-alone games in the gaming industry is still too low.
In an era where any mobile or online game could easily fetch 648 yuan in a player's pocket by selling some junk, the top 3A games were only priced at half the price of a mobile game sold for a few dozen draws, and some were even less than half.
These dozens of draws often don’t even yield a small guaranteed prize, but there are still countless players willing to pay for their beloved characters.
They spend hundreds or thousands of dollars every month to draw cards and claim to be "micro-spenders".
Of course, compared with those big spenders who max out every pool, they are indeed "micro spenders", but more players only buy monthly cards or even spend no money.
Compared with them, these so-called "micro-氪" have become krypton masters.
This doesn't make sense in any way.
Niu Tieming's words may sound outrageous, but his core logic is that the pricing power of good games is being dragged down by bad games.
Many times, players are not unwilling to spend money, but are worried that they will buy a game that is not worth the price at all, so they treat all games equally.
If one day, the production team of Morality & Law 6 said that we can provide twice the plot content, but the price is that players have to pay twice the price to buy the game, the players will definitely support it with both hands and feet.
The premise is that they can ensure that their words are not lies and that the quality of the game remains at a certain level, then players will definitely buy it.
Unfortunately, this premise does not exist, because the credibility of the entire single-player game market has been destroyed by games that delay releases, run away, and produce garbage content.
Countless prominent gaming companies can do whatever they want by relying on their irreplaceable position in the market.
Players will buy the game anyway, so why spend extra energy and money?
This is also why many gaming companies that were once loved by people have ended up in this situation today.
When a single-player game company openly said at its own carnival event: "Don't you have mobile phones?"
When a single-player game company says in a historical series: "We never intend to present real history or historical figures, but to stimulate players' curiosity and exploration."
Do you really think these companies respect players and the money in their pockets?
Ha ha.
The main contradiction in the single-player market at present is that bad money drives out good money, and it is the contradiction between developers who are serious about making games and bad games that undermine players' trust.
Countless projects that could have been invested with more time and money can only be sold as semi-finished products due to the interference of professional managers, boards of directors and senior management.
298 yuan, what Zhou Kuang wants to prove is that "Netherworld Mountains and Seas" is indeed worthy of this price.
He wants players to feel that their money was not wasted after completing the entire game, and even feel that they have gained an experience that exceeds the price and expectations.
……
…………
After Antarctic Interactive Entertainment's annual game night ended, public opinion began to ferment.
The media swarmed in like sharks smelling blood.
Any news about "Youming Shanhai" can bring huge traffic. After all, this is the game that players are most concerned about now.
However, the media has become smarter now. They know that players are very supportive of the "Youming Shanhai" project, so they must not contradict the players in their tone.
Rather than starting a fight and then getting beaten up by other players, it’s better to pretend to be supportive, as if analyzing the problem fairly and impartially, and then occasionally find fault in the content and make subtle references to the game.
In this way, even if players pursue the issue, they can explain that they support "Youming Shanhai" and only make some small suggestions because they hope the project will be better.
The result? It was fantastic. No players blamed them, and everyone started discussing the issues they had raised!
They enjoyed a lot of traffic!
298 yuan, comparable to international 3A films! The pricing of Netherworld Mountain and Sea sparks controversy. Who should determine the value of domestic 3A films?
The dilemma of domestic 3A game prices: Is Netherworld Mountain and Sea's 298 yuan confidence or arrogance?
"Supporting domestic products" or "cutting leeks"? Players quarrel over the 298 yuan standard edition of Netherworld Mountain and Sea
Is the 3 yuan price tag for a domestic AAA game a "must-pay tuition fee"? Can "Netherworld Mountain and Sea" teach the market to accept high prices?
The comments section of various bloggers on Station B is also very active. One player said: "298 yuan just shows that the developers are confident in their game and believe that the game is of high quality. And we are not just buying a game, but the future of domestic 3A! If you don't buy it and I don't buy it, are we going to let the production team starve?"
也有玩家表示:“凭什么就要无脑支持?298元不是29块8,要是游戏质量不行,这钱不就打水漂了?就算是29块8我也不愿意扔给一款粗制滥造的游戏。”
Unlike before, this time the two sides were almost evenly matched in terms of numbers.
After all, no one wants to pay for a game that is not what it seems.
……
"It sounds good!"
Zhou Kuang took off his monitoring headphones, patted Chen Xingyu on the shoulder, and said with a look of satisfaction: "It must be because you have become more down-to-earth recently, so your musicality has obviously improved a lot. This song is so beautiful, the middle part almost made me cry!"
As he said this, he showed a sincere expression and gave Chen Xingyu a thumbs up.
Chen Xingyu exhaled slightly through his nose, raised his chin and nodded, but the slightly upward curve at the corner of his mouth showed that he was not completely tense.
The longer Zhou Kuang spent with him, the more he felt that Chen Xingyu was a very simple person.
A musician who simply loves music.
As a boss, such a person is actually very useful as long as he can understand the other person's temper.
Just like now.
(End of this chapter)
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