My game, you have no right to award

Chapter 120 Let the Rabbit Fly for a While

Chapter 120 Let the Rabbit Fly for a While

What surprised him the most was that in the analysis video of the up master named Yu Luo Jing Ting, although there were quite a few wrong guesses, and even the directions of the wrong guesses were quite outrageous, the correct guesses were actually more than the wrong ones!

Moreover, his guess was extremely accurate, to the point that Zhou Kuang even suspected that he had already seen the game itself.

After all, based on the information in the trailer, he really couldn't believe that someone could guess so many things with such little information.

For example, Yu Luo Jingting actually determined that the map of the second level was an underwater cave!
However, there is absolutely no information or content about the second map in the trailer.

So what is his basis?

Surprisingly, after the protagonist's battle with the giant octopus monster in the trailer, the color contrast of the ground at the end of the level is lower than that of the ground in the first level!
When Zhou Kuang heard his explanation, he was shocked!

This is no longer a problem of Leeuwenhoek's, it is like squeezing water out of the cracks of a rock - creating something out of nothing.

Maybe Yang Qi subconsciously considered this aspect when designing the art and scenes, but who else could know except himself?
Just relying on a contrast difference that is completely invisible to the naked eye?

And just because the contrast is lower, it doesn’t mean it’s an underwater cave!
Undersea sand castles, underwater coral reefs, anything is possible!
What's more, there are many places with different contrasts in the map. How can he conclude that this is related to the second map?

After Yu Luojingting finished his guess, he bowed his head and said that he was just guessing and it was very likely wrong.

The comments on the forums also shared the same idea as him. Some mocked him for being a useless person and talking nonsense.

Even his most loyal fans thought that his stories were a bit outrageous.

After all, guesses have to have some legitimate basis. Something like "lower contrast" is not logically sufficient to prove the point.

However, Zhou Kuang was different from these players. He really knew that the second map was the underwater cave.

This made him really start to think about the possibility that there was an insider who leaked the information.

If that was the case, he would never be able to forgive her.

All his persistence was based on his instinctive refusal to believe that there was actually someone who could guess the content of the completely unrelated second map based on this trailer.

In that case, Yu Luo Jingting would truly be a god.

In addition to these analytical videos, there are also many up-loaders who pour cold water on the videos or simply want to sing a different tune.

For example, there is an up master who usually doesn't like domestic products. He released a video titled "The real first domestic 3A? The Nether Mountain and the Sea can only prove the re-emergence of national ideas among the younger generation."

As expected, he was scolded badly.

But even so, his die-hard fans still debate in the comment section under his videos.

Do you support "Netherworld Mountain and Sea"? Rabbit, it must be rabbit!

You say you just want to support good games? That's also a rabbit! How can you know if it's good before it's released?
You think the trailer is good? Beauty is in the eyes of the beholder. This trailer is so boring, and you dare to say it's good? It's a rabbit!

You support it because you like the Classic of Mountains and Seas? That's even more ridiculous. The Classic of Mountains and Seas is no match for Moses parting the sea! The Classic of Mountains and Seas is fake, but Moses parting the sea is real, and that's been verified!
What? Only the Classic of Mountains and Seas is true, and Moses parting the sea is false? Nonsense! I won't listen!
In short, this person is very human and made everyone in the comment section laugh.

Laughing angrily.

After all, facing a guy who can only talk back no matter how you reason and reason with him is like arguing with an elementary school student about who of you has greater fighting power.

Even if you really defeat him in your argument, he will just act like a rogue regardless of the consequences, not to mention that he will never show his face even if you defeat a primary school student.

As the saying goes, without investigation, there is no right to speak.

Practice brings true knowledge, so we might as well just use physical methods to prove it!

There is no need to explain to such people, just prove it with facts.

When "Netherworld Mountains and Seas" is released, it will be clear who is right and who is wrong.

And no one will care about the opposition voices of other smaller up-hosts.

For example, a financial blogger posted a video titled "High-cost stand-alone games are extremely risky in a market dominated by mobile games. Failure may extinguish the last spark of domestic 3A games."

The meaning of the entire video is that since there is a chance of failure, the best way to deal with unacceptable failure results is not to try.

Escaping is shameful but useful, right?

There are also many people in the gaming industry who, when interviewed, spoke negatively about the prospects of "Nether Mountain and Sea", believing that the game is likely to be well-received but not commercially successful, and that ultimately selling two million copies would be a huge success blessed by God.

The basis for their argument is that there are simply not that many players in China willing to buy genuine games, and more ordinary players still choose to play free games or pirated games.

They did not make their argument out of thin air, but cited a lot of public data from gaming platforms, and they actually came up with a logically consistent explanation.

Many players who have watched the interview also agree with their views.

Even among these players, many are supporters of "Youming Shanhai".

But they also don't believe in the domestic market's support for stand-alone games.

One player wrote in the comments section:

"Youming Shanhai will sell over 10 million copies within a year, and over 1 million copies a week. I'm putting my finger on it. If it's not enough, I'll make up for it!"

Immediately, his comment became a hot topic and was attacked by a group of players.

"You should take a break. If you have the money, you can make up for it." "Ten million in the first year? One million in the first week? Are you dreaming, brother? Have you ever played a single-player game?"

"Smiling, if I can sell it for 10 million, I will tear my head off and give it to you as a snack."

"Selling one million copies in the first year would be considered a success."

"One million? Five hundred thousand!"

"Don't flatter me. One fan can outweigh ten haters, understand?"

"All I can say is, as long as you are happy..."

No one believed that even the most optimistic single-player game players could not imagine that "Youming Shanhai" could become a blockbuster masterpiece.

After all, this is only the first 3A stand-alone game in China. The quality of the game is currently unknown, the number of its audience is unknown, and the market feedback is also unknown. Who dares to guarantee that it will sell well?
And in such a noisy atmosphere, Megvii Games fell into silence again and calmed down to continue polishing the game.

Precisely because we are not far from the finish line, we should focus on the content and not be distracted by other things.

The story of giving up halfway must be known to everyone.

……

……

……

More than a month passed, and at the invitation of Niu Tieming, Feng Qi and Yang Ji, as the producer and main artist of "Youming Shanhai", came to the annual gaming event held by the other party: Antarctic Interactive Entertainment's Annual Game Night.

Originally, Zhou Kuang was on the invitation list, but recently he was really tired of socializing, so except for the dinner parties he had to attend, he would refuse all others if possible.

So he simply sent two of his generals to go in his place, since their mission today was not difficult anyway.

It’s just announcing the price of the standard PC version of "Youming Shanhai".

Antarctic Interactive Entertainment's annual game night itself is just an online film screening event, just like the previous E3 game show or Cologne game show.

It’s just that Feng Qi and Yang Ji are going to meet with many colleagues who are also broadcasting films today.

After they chatted for a while, they watched the whole thing together.

The first game to be played at the game night is "Netherworld Mountains and Seas"!
This game trailer contains almost no new content. It is full of scenes and monsters that have appeared in previous trailers, old wine in new bottles.

The duration was also not long, less than two minutes, which disappointed many players who were waiting in the live broadcast room just for "Nether Mountain and Sea".

But also at the end, "The Netherworld Mountains and Seas" revealed new content!

The Simplified Chinese PC standard version is priced at 298 yuan!
And it will be launched simultaneously on Steam and Antarctic Interactive Entertainment's BG platform on April 4!

As soon as the news was announced, it immediately aroused heated discussion among players.

The first thing to be questioned is the price.

298 yuan is the standard price for a 3A masterpiece, neither high nor low.

The three tiers of 268 yuan, 298 yuan, and 328 yuan are the three most common standard version prices of 3A games on Steam.

Among them, the price of 298 yuan is the most common and the largest.

For some games produced by manufacturers that are even rarer in China, such as Japanese manufacturers, the standard edition can even sell for more than three hundred or four hundred yuan.

348 yuan, 368 yuan, and 398 yuan are everywhere.

But this is also the problem. "Nether Mountain and Sea" is a domestically produced 3A game. It is not only a world-class game, but also the first time that someone in the domestic game industry has produced a 3A game.

Shouldn't they have lowered the price of the game? After all, 298 yuan is not a small amount of money. They felt that they had no guarantee of safety by rashly purchasing the first domestic 3A game.

For example, the price of 268 yuan is completely acceptable.

It is neither as high as 298 yuan, which would cause people to compare the quality with other European and American games, nor is it too low to make the developer lose any profit.

But Zhou Kuang’s attitude is to set the price at 298 yuan!
What's wrong with comparison? Isn't it just a comparison of quality with European and American counterparts?

I'm really not afraid!
If I don't have the diamond, I won't take on this porcelain job!
"Youming Shanhai" has been developed for almost two years. He deals with this game every day. Doesn't he know the quality of the game?

Are Feng Qi and Yang Ji really worse than their bearded counterparts in Europe and America?

What's wrong with European and American AAA films? Are they superior?
What elite? I’m fighting against the elite!

What's more, there are far more bad games made in Europe and the United States than 3A games, and they haven't lowered the prices by a penny.

If we really want to compare the quality of games, Zhou Kuang can allow that the quality of some European and American 3A games is worse than his own. That is because we are not as skilled as others, and it is not shameful.

If it doesn’t work this time, just improve yourself and surpass them next time.

This is how normal people think.

But he absolutely will not allow European and American 3A games to be grouped together, and then surrender before the fight even begins!
If you are afraid before the battle, you should be beheaded!

(End of this chapter)

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