Started as a comics editor

Chapter 158 Fragmented narrative?

Chapter 158 Fragmented narrative?
The development model proposed by Tang Yao was recognized by everyone at the meeting that afternoon.

So that day.

The entire "Dou Pai" project team was restructured.

The core group has been confirmed.

Simultaneously.

The entire project team began to move towards the first step - according to Tang Yao's plan, they began to build the skeleton, make prototypes, and determine the core gameplay.

It's not difficult.

Because most members of the Dou Pai project team had worked on Dou Pai before, Tang Yao also specifically mentioned that during the prototype period, they should not do anything unrelated to the gameplay, and all resources should be used for Dou Pai.

Fully utilizes materials from previous games.

This saves a lot of time.

Moreover, Tang Yao had given them the game framework, underlying rules, and even card decks in the early stages. They already had a very clear understanding of the entire game framework. Kang Ming, the only one who didn't quite understand it, also understood the relevant requirements at an extremely fast speed with the help of the card game veterans headed by Si Jinliang.

The gameplay of "Dou Pai" began to transform at an extremely fast speed.

Simultaneously.

Other modules are also being developed simultaneously.

For example, the confirmation of the game screen and the story.

Although the speed is much slower than the core gameplay...

Because there is no ready-made World of Warcraft world view, it is difficult to confirm the style of painting.

It is also because of this that the game plot has become a problem.

Si Jinliang and Chu Yuxin both felt that this game could apply the world view of the FATE series and the card settings could be as close to the settings of FATE as possible.

This can not only save a lot of effort, but also make full use of the popularity of the company's first game, which is beneficial to IP operation.

But Tang Yao had different ideas.

"Not good..."

In the conference room.

Tang Yao pondered for a moment and shook her head gently: "The Fate series is mostly about the Holy Grail War, which is difficult to be compatible with many current card settings."

This is the truth.

Tang Yao really couldn't figure out how these two stories could be reconciled.

The Type-Moon worldview is very vast and the background is very complex.

But it's mainly about the modern Holy Grail War.

It's completely different from Warcraft.

Not to mention anything else.

So...how could a few dragons fit into FATE's head? Tang Yao couldn't figure it out.

What's even more terrifying is that if the FATE world view is applied, it means that many, many characters need to have a historical prototype.

After all, FATE focuses on heroic spirits.

Think of this.

Tang Yao suffered a cardiac arrest.

Wow.

She doesn't want to die suddenly.

There's also FGO to do over there.

"So... do you have any good ideas?"

Hearing Tang Yao's words.

Si Jinliang and Chu Yuxin thought about it carefully and calmed down from their initial excitement of thinking that the world view of the FATE series could be applied.

The two looked at each other and asked.

"Um……"

Tang Yao pondered for a moment, but had no good ideas.

She just doesn't know what to do...

World of Warcraft.

Do I have to make an MMORPG first?

That's not realistic. The company is not big enough to take such a risk.

Moreover, the world view of Warcraft was not created in one go. It took twenty years. The plot is full of big plot holes and small plot holes. It will take a long time to complete...

Talk about it.

Many subsequent Hearthstone players have actually never played World of Warcraft... but they still have fun playing it as usual.

Many players even do the opposite. They learn a lot about the plot of World of Warcraft through Hearthstone, and to some extent, even influence the image of the characters in World of Warcraft.

The most typical example is Anduin.

The dignified King of Stormwind, the future hope of the Alliance, has become synonymous with stealing in Hearthstone. Mind stealing, mind control, wow...

So, while Hearthstone uses the Warcraft universe, it's essentially two separate paths. In its later stages, Warcraft has often served as a treasure trove of inspiration for Hearthstone...

After all, players who come to play Hearthstone mainly come to play cards.

Ok?
Different lines, players mainly play cards to...

This is the thought.

Tang Yao suddenly thought of something and looked up: "What do you think of... fragmented narrative!?"

"what?"

Chu Yuxin and Si Jinliang were stunned when they heard this: "...Fragmented narrative?"

"Correct."

Tang Yao's beautiful eyes sparkled. "To put it simply, we only provide the main plot and some details, allowing players to piece together their own understanding of the plot like a jigsaw puzzle."

This was something she suddenly thought of, since Hearthstone as a whole is mainly about gameplay and supplemented by the plot.

So why not use fragmented narrative?

The so-called fragmented narrative, in simple terms, is a clever response to the plot. As she just said, only the main points and some details are given. This not only reduces the investment cost of the plot, but also gives players a sense of discovery and participation, so as not to cause resistance from most players due to plot reasons.

of course.

Fragmented narrative is not a panacea. To create a good fragmented narrative, the producer must have a certain control over the plot. At the very least, there must be a complete world view setting and script. Otherwise, the plot fragments given will contradict each other and fail to achieve the original intention of using fragmented narrative.

Players are not fools, they can see through it at a glance.

But Tang Yao is also an old World of Warcraft player. Although she may not know the plot of World of Warcraft very well, she at least has some understanding of its world view and settings.

And every card in Hearthstone... has a description when you click on it.

Therefore, it is entirely possible to slowly unfold the Warcraft story behind Hearthstone through descriptions, entrance lines, attack lines, heroes, and... the subsequent adventure mode.

For example, in the DK version, the story of this filial son can be told through the adventure mode, the description of the orange card Lich King, the description of the neutral orange card Knight of the Silver Hand, and the subsequent lines when Arthas appears as a paladin hero.

How did he end up like this? How did the dignified Crown Prince of Lordaeron become the Lich King of the Scourge?

Descriptions of different cards, stories of adventure mode, interactive lines when some orange cards appear, etc.

To gradually reveal the truth to players, allowing interested players to discover the story behind it.

Although limited by the gameplay of the card game itself, this truth is most likely imagined by the players.

But Tang Yao thinks it is feasible!
By doing so, we can avoid forcing inappropriate stories into the story, ensuring a unified worldview, and retain the possibility of continued development of the IP in the future!
Because fragmentation means that there is no unique solution.

By then, after laying the groundwork, if we really want to create other content under the World of Warcraft view, we can even divert traffic from the card game!
Although it's a bit unethical...but it is indeed a solution.

And there is another advantage of using fragmented narrative...that is, the style of painting will no longer be restricted.

The more Tang Yao thought about it, the more feasible it seemed.

"Um...how exactly should I do that?"

But on the other side.

Si Jinliang and Chu Yuxin looked at each other, neither of them seemed to understand.

Seeing their expressions, Tang Yao immediately gave examples. "For example, the priest hero Anduin is set to be the King of Stormwind, the High King of the Alliance, and the Supreme Commander of the Alliance Army..."

……

at the same time.

Tang Yao was working hard on her own card game.

ANF ​​side.

Li Xue's efforts finally paid off.

Activities related to the purchase of animation dramas.

The users of the ANF website were so enthusiastic... the page even crashed once.

Cai Quan was at a loss whether to laugh or cry.

But speaking of far-reaching impact.

The million-dollar creative fund activity in the comics section has a greater impact.

Because FGO is the world's first two-dimensional game, most cartoonists have played it, and many have even drawn FGO fan art.

And those cartoonists who have been famous for a long time are paying close attention to this game because of the magazine's strategy.

Because the magazine also wants to make money from mobile games, in this world, FGO was derived from the manga "Fate/Zero".

Who among those comic magazines doesn’t have a few mainstays?
"Fate Zero" is okay, why can't our comics be okay?
In fact.

Many well-known comic IPs have already been sold.

All of these are closely related to the big cartoonists, and they are of course concerned about the situation of FGO.

just now.

ANF ​​has suddenly launched such a big event to attract cartoonists to submit comics to their website. Excellent works will also have the opportunity to collaborate with FGO and participate in the profit sharing.

hiss--

After the news spread.

It can be said that it was like dropping a small nuclear bomb directly on the entire comics industry!
(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like