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Chapter 157 Development Model

Chapter 157 Development Model

Game in development.

Most of the time, production staff cannot be given too much autonomy, otherwise it will easily lead to a mess at the development site and it will be difficult to get rid of the mess.

Because every producer feels that his or her ideas are good.

And not every company is Nintendo.

Their EPD headquarters can give developers a high degree of autonomy, and the efficiency of gameplay implementation is extremely high. This is because most of their employees have worked together for more than ten years. Even during the WIIU period when the game was suffering serious losses, they never thought of alleviating the situation through layoffs.

The working model of most manufacturers is that each company is responsible for specific content, and then put them together to piece together a game.

As for creativity, it is generally the core staff who collect information from other staff members and then brainstorm.

A large project like this, left to everyone's own devices, can easily become disorganized, leading to disaster and team collapse.

Tang Yao actually didn't think of this at first, but the new operator Lu Xuehai reminded her.

During game development.

Avalon must have a practical and structured management model.

It’s not that she doesn’t allow other staff members to make suggestions or come up with creative ideas.

it is necessary.

Tang Yao knew very well that the memories of her past life could only make her happy, but not let her rest easy, because even those well-known masterpieces of her past life had problems, and there was no flawless game.

The reason why many perfect masterpieces are rated 10 points is not to say that the game is flawless, but that the game is a "masterpiece", a milestone in game history, a leader in a genre, and can satisfy the vast majority of people in a player group.

For example, the well-known examples are Baldur's Gate and Kingdom of Tears in 23 years.

If you look closely at these two games, you will find that they have problems of one kind or another.

This is not to mention an online game that is continuously updated.

After the Hearthstone Blackrock Mountain version, there was the low-rated "Trial of the Champion" version, which introduced a point-based system.

But this later did not become a feature at all.

This is also the reason why Tang Yao did not make this version, but knowing the problem is one thing. Tang Yao alone cannot change this version at all, she can only propose a direction.

This is when everyone needs to brainstorm together.

But brainstorming... does not mean allowing staff to raise ideas at any time in a disorderly manner.

So she decided to adopt the skeleton development model, and the principles of this model are: core loop first, modular layered design, and tool chain support.

And this is what can best bring out Tang Yao's advantages.

Because in this mode, the first thing that needs to be implemented is the core gameplay loop of the game to ensure the core experience.

The game proposed by Tang Yao, at least at the core gameplay level, can stand up to scrutiny.

Her presence allows the team to verify the feasibility of gameplay at an extremely low cost.

For example, the current "Dou Pai"... At the beginning, Tang Yao did not need other staff members to give suggestions.

Instead, they need to develop the core gameplay first.

Therefore, in the first stage of prototype production, it is strictly forbidden to implement any content other than the essence of the game. Doupai has ready-made materials, and it is completely possible to use the materials of previous games to create prototypes. This can save time and not waste development resources.

First determine the core gameplay, while leaving room for designers to design and experiment with the graphics, and organize the process to prepare for subsequent mass production.

Next comes content filling, modular division of labor and optimization.

If you haven't even figured out the core gameplay, no matter how many questions you ask or how much you say, it will all be in vain.

……

"Skeleton development?"

Si Jinliang looked at Tang Yao in front of him.

"Ah."

Tang Yao nodded and said, "In the future, we will develop according to this model. The most important goal in the early stages of development is to verify the core gameplay. For example, with Card Fighting, the first thing you need to do is use the existing materials to create a prototype that reflects the core gameplay. Then, conduct in-depth gameplay testing and verify the coupling of peripheral systems.

For example, which cards are too strong, which ones need to be modified, and what good ideas do you have? Once the prototype is made and the core gameplay is verified, you can raise them at the weekly meeting.

If you can convince me, you can even overturn the core gameplay I proposed.

At the same time, internal trials are provided to verify the sustainability and scalability of gameplay and eliminate mediocre designs.

I've mentioned all of this. Going forward, your production team should develop "Dou Pai" according to this model, and test its feasibility. If it works, the entire company will follow this approach for future game development."

"..."

Si Jinliang was stunned for a moment, then he lowered his head and roughly flipped through the information Tang Yao had just given him. ...It was a complete game development model.

Although it is not a unique model in the gaming industry, it is a combination of the actual situation of "Dou Pai" and Avalon's current development environment with Tang Yao as the core.

Very detailed.

Very detailed.

It covers development phase division and management strategies, creative input management, hierarchical decision-making mechanisms, cross-functional collaboration, etc.

In addition to these conventional ones, some newer things are mentioned above, such as the producer needs to act as a creative gatekeeper to ensure design consistency.
Toolchains are ideally highly customizable.

If necessary, you can try to develop your own tools to improve content production efficiency.

At the same time, we can consider deep binding of tools and gameplay.

After all, Tang Yao could barely be considered a developer in her previous life. Although she was an artist, she had taken the initiative to learn about this aspect. Although... most manufacturers in her previous life could not do this.

In short.

Si Jinliang's impression after watching it was.

...You can do this too?
seriously.

This model, on the one hand, preserves space for creative exploration, and on the other hand, constrains risks through a rigid framework, managing creativity with engineering thinking rather than stifling inspiration with assembly lines – just like putting a bridle on a wild horse, not to restrict its running, but to make it run further.

If only someone at Mingyu Technology had come up with such an idea.

Maybe "Dou Pai" wouldn't have reached this point?

Think of this.

Si Jinliang looked at the girl in front of him... and was completely convinced.

He solemnly closed the information in his hand and said, "I understand."

Tang Yao nodded and said softly, "Thank you for your hard work. You guys take a look first. I'll have Miss Li integrate your project team later... The core team members will temporarily consist of me, you, Chu Yuxin, and Kang Ming. Please inform the other staff members of this news first, and we will have a meeting this afternoon."

"it is good."

After hearing the exact answer, Tang Yao hurried back to her workstation.

She is very busy.

After watching Tang Yao leave, Si Jinliang immediately turned around and mentioned the matter to other staff members.

Most people are fine with this.

Only Lu Xuehai realized something when he heard this, and his expression became a little embarrassed.

then.

He specifically asked Si Jinliang for the information given by Tang Yao, and saw the sentence "Define the core experience first".

He confirmed...it seemed like he was the one who caused it.

"Huh? What's wrong with you?"

Si Jinliang saw that his expression was a little strange and asked.

"nothing."

Lu Xuehai shook his head, too embarrassed to admit that his stupid question had led the company's boss to come up with a targeted development model.

However, I saw the development model proposed by Tang Yao, which is suitable for Avalon's current situation.

He was completely certain that the core of this company... was indeed that girl who was a little too young.

It's really awesome...

So young, yet incredibly talented.

Because his staff asked a few stupid questions, he immediately realized the problems in the development process and quickly came up with such an excellent solution.

Lu Xuehai suddenly had a premonition that if he continued to proceed in this way... the game would take shape at an astonishing speed!

And now she can do this.

That future.

How far can this company go?

It’s impossible... to become a first-tier manufacturer, right?

Haha.

It should be...impossible, right?
(End of this chapter)

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