Rebirth 2010: I taught Mr. Lei how to make a mobile phone
Chapter 975 The Entertainment Industry is Very Important
Chapter 975 The Entertainment Industry is Very Important
An inexplicable unease quietly emerged.
The man casually turned on his computer and typed those four words into the search bar.
Information came almost at once—just over ten days after its release, predictions from all sides for the sales of "Black Myth: Wukong" were already heading towards an astonishing scale of 10 billion RMB.
A game? Billions in revenue?
Even with his extensive knowledge, this number was enough to be deeply shocking.
He immediately picked up the phone and called his secretary, his tone filled with disbelief and urgency as he expressed his doubts.
"Boss, have you forgotten?" The secretary on the other end of the phone gave a brief reminder, "Game Science stayed with us for two years, but... two years ago, their entire team moved to Beijing."
This sentence was like a key, instantly unlocking the floodgates of his long-sealed memories.
At the time, it seems that someone did report to him that a promising game company was planning to relocate.
What was his reaction at the time?
The memory resurfaced clearly:
"What a pity? What's there to pity? It's just a small game company moving." He waved his hand dismissively at the time.
"Games are ultimately something that can't be taken seriously. What we should focus on are tech unicorns like Ant Financial that can leverage huge amounts of capital; those are the projects we need to pay close attention to!"
When his subordinates tried to explain that the company might be different, he even retorted with a hint of sarcasm, "How different can it be? Can their games really sell for 10 billion?"
I remember now, I remember everything.
Today, this "little monkey" that he once disregarded has become a "real Monkey King," not only selling for billions but also appearing on CCTV's "News Broadcast," receiving positive praise and recognition.
The Ant Group IPO, which he had high hopes for at the time, has now failed to materialize.
A strong sense of regret welled up inside me instantly.
If only we had paid a little more attention back then, even if it was just a tiny bit of support, Game Science could have stayed in Hangzhou.
So today, this nationally acclaimed honor and this phenomenal cultural benchmark will become a shining name card for Hangzhou.
If it weren't for the ant incident, he might not be so anxious. It's just that he has a vague feeling that things are getting worse lately, and having this business card could make his situation a little better.
He was as dismissive of it then as he was now filled with regret.
He was left alone in the office, and the question that had been lingering in his mind finally turned into a silent sigh:
"It's just a game, how... how did it become so popular?"
As December drew to a close, the global gaming industry turned its attention to the other side of the Pacific Ocean.
The annual Game Awards (TGA) are about to be unveiled.
Founded in 2014, this prestigious event is hailed as the "Oscars" of the gaming industry, and its winners of the best game of the year always spark heated discussions among gamers worldwide.
The eligibility period for TGA selection mainly targets games released between January 1st of the current year and mid-November of the following year.
This is why Chen Mo and Feng Ji ultimately set the release date for November 15th – their inside information indicated that the deadline for applications was the 16th.
Today, Black Monkey has become a global phenomenon, with both high media scores and record-breaking sales.
Even though the release date was just before the deadline, the TGA committee could not ignore the existence of this "mischievous black monkey" - after all, if the best-selling game in history failed to be nominated, then the problem was probably not with the game, but with the judges.
Finally, on December 1st, the 2018 Game Awards (TGA) announced the nominations for each award via its official Weibo account.
China's first AAA game, *Black Myth: Wukong*, received four nominations, including Game of the Year, Best Game Direction, Best Action Game, and Best Art Direction. While some players complained that "there are too few nominations; if it had been released a few days earlier, it might have swept them all," the nominations themselves represent a historic breakthrough for Chinese games.
The competition for Game of the Year is exceptionally fierce this year: Monster Hunter: World, God of War 4, Assassin's Creed Odyssey, and Red Dead Redemption 2.
Now, the "Mischievous Black Monkey" that has descended from the sky, with its unique Eastern aesthetics, vast worldview, and exhilarating combat system, has completely stirred up the seemingly clear battle situation.
On December 4th, a delegation from Black Myth, consisting of Feng Ji, Yang Qi, and Wu Dan, CFO of Beyond, boarded Chen Mo's private jet and set off for Los Angeles, USA, to attend the TGA Awards Ceremony.
Chen Mo was so generous this time because "Black Monkey" made so much money that he could personally see these people off.
While Feng Ji and his team were in the air, Chen Mo was hiding in his top-floor office at the Other Shore Science and Technology Park, 'counting money'.
Since players know that Game Science has investment from Beyond, many fans who had been asking about the DLC's progress on Feng Ji's Weibo without success flocked to Chen Mo's Weibo.
After being tagged countless times, Chen Mo finally showed up to respond: "Don't worry, the DLC is already in production, and I'm holding a whip in my hand~ (doge)"
After replying, he looked at the data on another screen. As of now, the total sales of "Black Myth: Wukong" over the past twenty days have reached 2952 million copies.
What is this concept?
It has surpassed the record of 2900 million copies accumulated by GTA5 over several years, becoming the new "number one" in the history of global sales of single-player games.
The calculation of sales revenue is more complex.
The domestic version is relatively uniform, with a unified price of 268 yuan in Hong Kong, Macau and Taiwan, contributing 76% of the total sales.
The overseas market, which accounts for 24% of the market, varies by region: the price is 428 yuan in the United States, 368 yuan in Japan, 340 yuan in South Korea, and as high as 470 yuan in Europe.
The United States and Europe are the main sales markets, and the average price of the overseas version is around 400 yuan after weighting.
In addition, there was the physical collector's edition, which sold out instantly with 10 sets valued at 2010 yuan.
Black Myth: Wukong has accumulated a staggering 96 billion yuan in sales in just twenty days.
Next, we'll discuss the benefits that the other side deserves.
Initially, Bi'an made two investments, acquiring a total of 69% of Youke's shares. According to the agreement between Chen Mo and Feng Ji, he relinquished control, retaining only the right to receive dividends; this is the first part.
For the Tiangong game engine provided by Beyond, Youke needs to pay 5% of the sales revenue as a technology licensing fee.
The commission rules for GHome gaming platform, owned by the other side, are as follows:
A 20% cut will be taken from revenue less than $1000 million.
For transactions exceeding $1000 million but less than $5000 million, a 15% commission will be charged.
A 10% cut will be taken from any amount exceeding $5000 million.
Calculations show that the platform took approximately 9.6 million yuan in commission, 4.8 million yuan in technology licensing fees, and 56.3 billion yuan in dividends from Youke.
Ultimately, Chen Mo calculated that the total revenue generated by the other side from the game "Black Myth: Wukong" was 70.7 billion yuan.
And this is just the beginning.
Black Myth: Wukong has transcended the realm of games, becoming a cultural symbol and a super IP.
This has led to anime adaptations, derivative products, and cultural tourism collaborations.
It's like a truly inexhaustible and bottomless gold mine of brand value.
That's where the real big boss is.
(End of this chapter)
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