Rebirth 2010: I taught Mr. Lei how to make a mobile phone
Chapter 973 Earning 50 Billion in a Single Day
Chapter 973 Earning 50 Billion in Ten Days
As a result, sales of cross-platform content for various mobile games surged.
Taking "Glory of Kings" as an example, the "Chosen One" skin for Sun Wukong was sold out as soon as it was released.
The peripheral products were also snapped up: the "Black Myth: Wukong" co-branded cards launched by Cardgame, the limited-edition coffee cups, themed T-shirts and backpacks produced by Biyanhua, etc., were almost sold out instantly as soon as they were put on the shelves, and the market response was extremely enthusiastic.
Countless businesses sensed the opportunity, and their willingness to cooperate surged across the border like a tidal wave, with emails and phone calls coming in non-stop.
Black Myth: Wukong has become a phenomenal game worldwide.
As time went on, the game's reputation gradually spread from hardcore gamers to casual players, and various humorous memes and jokes emerged online:
"Tiger Vanguard shattered the Great Sage's dream with three punches; the Monkey King is almost sick of eating."
"I knew it! How could Yang Jian, modeled after Jiao Enjun, be a villain?"
"My wife woke up this morning and asked me, 'Is this the same big-headed monster that I play over and over again for the entire 300-yuan game?'"
"Huangfeng Ridge, eight hundred li long, is full of rats with sniper rifles!"
Many streamers' livestream entertainment value increases with the difficulty of the game:
At the time of release, the promotion was "Die once and get a free copy of Black Myth^^";
Three days later it became "Die three times and get one free -_-";
Five days later, he completely broke down: "Die ten times and get one free!! (╯‵□′)╯︵┻━┻”;
Bilibili pro player "Xiaohei" has captivated countless viewers with his fluid and skillful gameplay, especially his duel video with Xiaohuanglong. Every move he makes is full of the psychological battles and counter-attacks typical of Eastern martial arts, leaving viewers in awe.
The live chat was flooded with comments like, "Holy crap, is this the same game I'm playing?", "How can he be so cool!", and "It feels like we're playing two completely different games."
As most players gradually complete the hidden storyline, the high-energy ending animation, accompanied by the background music "Unfinished," leaves a huge blank space, sparking endless imagination among players.
This was followed by a massive explosion of derivative content: animation interpretations, research on Journey to the West culture, speculation on DLC plots, expert no-damage walkthroughs, and music appreciation.
While foreign players, after finishing the game, would go back and do their homework to understand the various background elements and the vast world of Journey to the West that they didn't quite grasp, this scene gave domestic players a strange sense of superiority. There was a time when they felt the same way.
Now, the balance of power has shifted!
Some kinds of romance are only understood by Chinese people.
When people analyzed the Easter eggs and details in the "Shadow God Image" one by one, which contained the hard work of the production team, they uncovered many amazing discoveries:
"Holy crap, when it comes to details, Youke is really meticulous. 81 achievements is one thing, but 81 Demon Kings and bosses combined? What a coincidence!"
"There's another image of the Shadow God that you should carefully consider: 'Now we don't have to do anything, and we have an endless supply of offerings, as many varieties as we want. If we eat them, they'll eat less.'"
"A visible tribute, especially the final boss battle scene. After I'm gone, you are me. You are both the sunset and the sunrise."
"Guess why the screen shows 'Victory' after defeating the boss?"
These resonant interpretations, brimming with emotion, culture, and heritage, have deeply moved countless Chinese gamers.
Despite being moved, many hardened straight men felt that meeting the fourth sister would ruin their lives, and they all cursed You Ke, especially that guy surnamed Feng, who was a complete scoundrel.
Related memes and jokes also went viral:
"When we go to the comic convention, there will definitely be people cosplaying as the Monkey King. What do you think would happen if I cosplayed as Master Crane and gave him a Ferrero Rocher when we met?"
"If you really encounter that situation, I can't say how others will react, but you're probably not going back." "Waaah, I'm so touched. This reminds me of a technician I once met. She didn't say, 'Want to get a membership card, boss?' but instead advised me, 'Brother, don't top up your account. Save it for a good wife in the future.'"
"These past few days, she's been struggling in my alchemy furnace, either cursing me or calling your name. I told her this elixir could save your life, and hehe, she stopped struggling, which saved me some trouble."
Does anyone know the address of Youke? I have some local specialties as a small token of my appreciation.
Well-known cosplayers from home and abroad have also turned their attention to "Fourth Sister," making it difficult to distinguish between the real and the fake for a time.
Even Tifa, the "pillar" of the 3D section, was once replaced by the fourth sister, which shows how popular she is.
This series of frenzies made previously hesitant casual players unable to resist any longer and they all jumped in, leading to a second surge in game sales.
Faced with the increasingly strong reactions from players online, the internal staff of GameTech did not expect that an ordinary side character would become the "white moonlight" in the hearts of players. Although they had predicted that the fourth sister might stand out, they did not expect that she could "break out of the circle" so much, even breaking the dimensional barrier and arousing the love of so many players.
Feng Ji secretly rejoiced. Mo Zong's eye for games was indeed sharp. Fortunately, the DLC had already started working on, otherwise he was afraid of being criticized as soon as he stepped out the door.
In the early days of the game's release, some questioned whether its sales figures were inflated.
However, all doubts vanished when data was released on the G-Home platform: achievement statistics showed that 33.6% of players completed the main storyline, a percentage that is enough to prove the game's true popularity and player engagement.
Although Game Science doesn't frequently release precise sales figures, a very steep sales curve can still be clearly outlined through various data and market performance:
游戏于华夏时间2018年11月15日上午10点解锁,仅用8小时,就在GHome单平台售出超过300万份。
According to estimates from some well-known gaming bloggers, Black Monkey's sales on the first day across all platforms are expected to be around 500 million copies, which is an unprecedented achievement.
发售仅三天(11月15日-18日),根据游戏行业知名统计机构估算,《黑神话:悟空》的全平台(GHome、Steam、 PS5等平台)销量累计已经突破了1200万份。
This figure means that Black Myth: Wukong achieved sales figures that many top AAA games struggle to reach throughout their entire lifespan in just three days.
On November 25th, GamerSky finally announced that the game's global sales across all platforms had officially surpassed 20 million copies.
Some industry insiders roughly estimate that even at the lowest selling price of 268 yuan, the sales revenue has exceeded 53 billion yuan.
According to media reports, the total production cost of the game was approximately 5 million yuan, which is not a small amount.
Despite the five-year development cycle, the achievement of "investing 500 million in five years and making 5 billion in ten days" still shocked the global gaming industry.
It's important to understand that this isn't a mobile game that relies on in-app purchases, but a genuine buy-to-play PC single-player game—such success is a myth that many in the industry "would never even dare to dream of."
As a result, Game Science, which was previously unknown, has become one of the world's top game studios and has attracted much attention.
(End of this chapter)
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