You promised a top lane tutorial, but you're just using Worlds as material for your videos?

Chapter 488 He stubbornly offered up two moves for free, but it's not a big problem!

Chapter 488 He stubbornly offered up two moves for free, but it's not a big problem!

Gnar was right next to them, and a ward placed in the blue buff bush saw everything.

SKT's top and jungle players attacked Zhou Dian's blue buff right in front of him. How could they tolerate that!

Even if we can't defend the blue buff, we can't let the opponent steal it smoothly; we have to harass them at least a bit.

If we're talking about harassment, it would be great if Gnar had leveled up his Q skill at level one.

Gnar's Q skill is an absolute harassment god-tier skill.

However, it doesn't matter if they don't have the Q skill, since Yasuo and Gragas are just two melee champions.

Zhou Dian confidently controlled Gnar to move forward and harass SKT's top and jungle duo with basic attacks.

Perhaps because he played too smoothly in the first game, Zhou Dian was clearly a bit too confident this time.

Zhou Dian knew that he definitely couldn't defend his own blue buff by himself, and going up to harass it was just to vent his anger.

But the price of getting revenge seems a bit too high.

When Gnar's second basic attack hit Yasuo, Yasuo used his Q on the blue buff, and a whirlwind appeared on Yasuo's blade, indicating that Yasuo had already charged up his Eul's Scepter.

Zhou Dian remained calm. When Yasuo is level one, his Q skill still has a cooldown of several seconds.

Little Gnar can immediately auto-attack Yasuo for the third time, triggering the passive of his W skill's three-hit combo and accelerating his escape.

Gnar turned around and used a basic attack, hitting Yasuo and triggering the third hit of his W passive.

However, while Gnar's movement speed did increase dramatically, it wasn't enough to widen the gap between him and SKT's top and jungle.

Because Gnar got hurt by the barrel's big belly.

Peanut was very patient this time. He waited until Gnar attacked Yasuo for the third time before using his Body Blast (E) to stun Gnar when Gnar raised his hand for his basic attack.

When Gragas' E skill crashed in, Zhou Dian had already reacted and had time to react.

But he hesitated.

The hesitation is whether to immediately Flash to dodge, or to gamble on triggering Gnar's W passive speed boost, followed by a lateral right-angle movement, and finally, an extreme maneuver to dodge Gragas' E skill.

To put it bluntly, Zhou Dian got greedy at this moment.

Even after stubbornly putting himself in danger, he was still thinking about saving his Flash ability.

However, on the other hand, in the game League of Legends, every skilled player who is confident enough in themselves is actually quite greedy, and they hold onto their summoner spells very tightly.

However, this wave of Zhou Dian's downfall was due to greed.

Even though Zhou Dian had tried his best to move around using his superb reaction ability, he was still a little short.

Gnar was unable to dodge Gragas's E skill and was stunned on the spot by Gragas's big belly.

After knocking Gnar unconscious with the barrel, he immediately walked forward and stood in front of Gnar, clearly trying to block Gnar's escape route.

Gnar had just recovered from the stun of Gragas' E skill, and Yasuo's Q skill was ready again.

A whirlwind lifted Gnar up again, seamlessly connecting with Gragas's E skill for crowd control.

After taking those two knock-ups, level 1 Gnar, with his small frame, lost half his health.

Zhou Dian quickly maneuvered Gnar towards the wall, knowing he couldn't save himself with his Flash.

However, the barrel's large belly kept blocking his way, slowing down Gnar's escape.

When Gnar reached the wall, he was reduced to less than 100 health by SKT's top and jungle, and he also used up the health potion he had on him when he left.

Fortunately, we had already reached the wall.

A flash of yellow light appeared, and Gnar used Flash to escape back to his own top second tower.

Both Gragas and Yasuo were out of abilities and didn't use Flash to chase into the tower. Instead, they turned back to continue attacking LGD's blue buff.

In the commentary box.

"Ouch, that hurts!" Miller said with a hint of helplessness.

"Zhou Shen has been sent back home and will have to use his teleport to log in soon!"

"That means LGD's top and jungle players not only lost both of their Flash abilities, but also had to use Gnar's Teleport."

“Yes,” PDD nodded, “and this is only the visible impact!”

"An even more profound impact is that the prince is jungling alone without any help, which slows down the pace of the game. Gnar has also used up his only health potion, so he will be one potion short of Yasuo's in lane later, which will have a significant impact!"

"Zhou Shen was a little too reckless this time," Ji De said.

I originally remembered that I wanted to pay more attention to my word choice.

But it's clear to anyone with eyes that Zhou Dian's problems are more than just a little bit, so he bluntly said that Zhou Dian is "too stubborn".

Remember to continue, "The prince has already gone down to fight the red buff, so we definitely can't hold onto the blue buff. Zhou Shen really shouldn't have gone up to harass it."

"Moreover, if Yasuo can hit someone at level one, the damage is incredibly high," PDD added.

At this moment, on the big screen, after Gnar used Flash to escape, the observer's view immediately switched to Jarvan IV.

The prince had just used Smite to destroy his own red buff.

Then the prince took two steps to the right, used an EQ combo to enter the dragon pit, and headed straight for SKT's blue buff.

The scene of a level 2 prince using EQ to dive into the dragon pit is frequently seen on Eimy.

He really likes to steal the enemy's buff at level two when playing Prince.

However, this game involved a swap of blue buffs, and Peanut should be able to guess the prince's actions at this moment.

Because LGD's bot lane duo had lane priority in the early game, Jarvan IV could safely go directly to SKT's blue buff.

This prince won't lose his buff for nothing.

So Eimy couldn't help but complain, "Brother Zhou, at worst I could just swap blue buffs with Gragas, there was no need for you to go up and harass them!"

"I can't swallow this!" Zhou Dian said with a smile.

"Serves you right for being cheeky. You've used up your double summoner spells, haven't you? You're out of health potions and your hero is countered. Are you going to get crushed by Huni this game?" Wei Shen joked.

Eimy, on the other hand, said seriously, "Brother Zhou, hold on a minute, I'll come help you in a bit."

Zhou Dian smiled slightly: "No problem, just let Huni use two summoner spells, so that no one will say I'm bullying him!"

If Huni heard this, she'd probably be furious.

What do you mean by "just let him use two summoner spells, so it won't be seen as bullying him"?
What does it mean to not bully?

Is he going to play one-handed in lane?
Am I really that bad? Why are you looking down on me like that?!

Of course, Zhou Dian was just joking when he said that, to reassure his teammates.

Although he had never thought highly of Huni, he didn't look down on him to this extent.

However, Eimy, who had just been calmed down by Zhou Dian, soon found himself speechless.

Because he himself suffered greatly.

As soon as the prince reached SKT's blue buff and attacked it a few times, SKT's support Lulu completely ignored Varus and headed straight for her own blue buff. With Lulu not around, Bang's Varus could only retreat and couldn't even last-hit minions.

Eimy was genuinely surprised that SKT's bot lane, at only level one, would abandon the minion wave to defend the blue buff.

In the mid lane, Ryze is currently pushing the lane and is able to initiate the attack.

Malzahar will indeed be pushed back by Ryze in the early levels.

After weighing the options, Eimy decided to give up on stealing the blue buff and chose to withdraw from SKT's jungle.

In that case, the prince would have lost a blue buff at the start of the game and would have to start with only one buff.

Seeing the prince return to his own jungle, PDD said, "Oh dear, Eimy tried to steal SKT's blue buff, but he was caught and had to give up."

"Oh, that was a bad blow!" Miller added.

PDD nodded and said, "But there's no other way. We absolutely can't steal this blue buff. After all, it's in someone else's jungle. To be on the safe side, giving up this blue buff is the right thing to do."

"Yes, SKT definitely planned this from the start. They were determined to make sure Gragas had three buffs, so Lulu abandoned the minion wave to defend the blue buff," Remember added.

The Prince, having retreated dejectedly from SKT's jungle, began attacking his own F6 camp.

On the other side, after Peanut's Gragas took down LGD's blue buff with Yasuo's help, he didn't greedily return to his own jungle and started farming the F6 camp.

The observer's view switches to the bottom lane, where LGD's bottom lane duo has pushed SKT's bottom lane duo hard under their tower.

After all, Lulu left the bottom lane for a short while after level one.

Imp and PYL certainly wouldn't let this opportunity slip by; they would definitely seize it to suppress Imp and PYL.

However, this is mainly due to the suppression of the minion waves, and there has been no exchange of blows between the two sides in the bottom lane for the time being.

There wasn't much to see in the bottom lane, so the observers immediately switched the camera to the top lane.

As soon as I switched to the top lane, I saw a level 2 Yasuo holding a Zephyr and using his E on a minion to cross the minion wave in an attempt to pressure Gnar.

Yasuo not only has wind in his hands, but he also has a passive shield on his body at this moment.

In this state, Yasuo generally won't lose in trades, and he'll push past the minion wave to pressure the opponent, and Huni is no exception.

Yasuo used his E ability to advance, while Zhou Dian controlled Gnar to retreat.

Faced with Yasuo, who has both wind and shield, Zhou Dian naturally wouldn't choose to fight head-on, but would try to kite him first.

At this point, Gnar's rage level was already more than half full.

Yasuo, controlling the wind, forced Gnar to retreat several steps.

Huni didn't rush to spread rumors; he kept pressuring Gnar's positioning and observing Gnar's movement trends.

Huni aimed for a while, and only when Yasuo's whirlwind was about to expire did he press the Q skill.

A whirlwind blew out from Yasuo's longsword and swept towards Gnar.

As expected, Yasuo's whirlwind was dodged by Gnar's movement.

Without being face-to-face and without other skills forcing him to reposition, given Zhou Dian's reaction speed and skill level, it's highly unlikely that Yasuo's whirlwind would directly hit him.

The wind blew away, and Yasuo immediately used his E to return to the minion wave, creating distance between himself and Gnar.

Huni executed Yasuo's standard lane trading combo—building up his passive, using it to exchange blows, then using E on a minion to retreat—quite a skillful display of his basic laning trade.

However, during Yasuo's E-sentence return slide, Gnar also threw his boomerang (Q), which accurately hit Yasuo.

Yasuo's passive shield was broken, but he didn't lose any health; however, he was slowed by Gnar's Q skill.

Yasuo was slowed down, and Zhou Dian quickly controlled Gnar to close the gap and landed a basic attack on Yasuo.

Gnar's W skill passive has already created two rings under Yasuo's feet; one more basic attack will trigger the third ring.

Seeing two rings appear on her body, Huni was still not convinced and did not retreat, but chose to continue exchanging blows with Gnar.

Huni's choice wasn't wrong; Gnar doesn't do much damage in the early levels.

Even if Gnar lands a three-hit combo, Yasuo can still gain an advantage in the trade as long as he can land Gnar's Q.

So Yasuo used Q on a minion to build up a Q, then used E on a blue ranged minion in front of Gnar, sliding to Gnar's front.

However, Huni noticed that Gnar retreated incredibly quickly, basically backing up just as Yasuo was about to use his E ability on the minions.

So when Yasuo used his E to reach the minion in front of Gnar, Gnar had already moved out of Yasuo's auto-attack range, and Yasuo could no longer auto-attack Gnar.

Huni's plan to steal one more basic attack from Gnar has also been thwarted.

But it doesn't matter, just rushing into Gnar's face and attacking him is the same.

Yasuo used his E ability on Gnar, leaping into Gnar's face and slashing him.

However, during Yasuo's E slash, Gnar had already auto-attacked Yasuo once, triggering the third ring of his W passive, which suddenly increased his movement speed.

Then, using the increased movement speed, Gnar began to widen the distance between himself and Yasuo laterally.

Since the two players were already some distance away from the blue team's ranged minions, Yasuo did not attract the aggro of LGD's minions in this wave.

So after Gnar landed his third hit and gained a huge movement speed boost, Huni didn't immediately use E to retreat to the minion wave, but instead wanted to continue chasing and attacking Gnar.

Gnar, moving laterally, attacked Yasuo again, and a circle appeared beneath Yasuo's feet once more.

Similarly, Yasuo landed a basic attack on Gnar.

Yasuo immediately followed up his basic attack with a Steel Tempest (Q).

After this Q, plus the Q Yasuo had saved up earlier, Yasuo has another whirlwind.

When the wind picks up, give Gnar a little blow, and then, while Gnar is knocked away, Yasuo can retreat calmly.

That's what huni thought, but
Gnar, who was moving horizontally, suddenly made a small upward movement, narrowly dodging Yasuo's Q.

Yasuo's Steel Tempest slashed into thin air, so there was no way he could generate any wind.

While dodging Yasuo's Q, Gnar didn't stop his actions and auto-attacked Yasuo again, causing two circles to appear under Yasuo's feet.

With Yasuo's Q missing, Huni knew very well that this trade had failed.

He had to get out of there quickly, or he'd get beaten up again.

Because Yasuo was pushing the lane, there were more minions on the red side earlier, but now there's only one minion left on the blue side. If they don't retreat, there won't be any minions left for him to use his E.

Yasuo's power is greatly reduced without minions.

Yasuo took a step back and used his E to create distance between himself and Gnar, using the last remaining low-health blue ranged minion.

However, because Gnar moved up first, Yasuo, who also retreated to the minion by using his E skill, was unable to immediately pull Gnar out of his mere 400-yard auto-attack range.

As Yasuo used his E ability to dash out, Gnar had already launched his basic attack.

This basic attack triggered Gnar's W passive three-hit combo once again.

In other words, in this exchange of blows between Gnar and Yasuo, Gnar hit Yasuo twice with his W passive three-hit combo, while Yasuo only used his E on Gnar once and landed two auto-attacks on Gnar.

Yasuo used his E to pull away the minion, then turned around and auto-attacked the low-health minion he had just used E to kill it, leveling up to level three. He then quickly learned his W skill – Wind Wall.

(End of this chapter)

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