Chapter 397 Playing with big mouths, Uzi can't do it!

imp didn't unleash his ultimate move in this wave.

His original goal was simply to force out Cho'Gath's Flash; Varus's ultimate was still meant for team fights.

The objective has now been achieved; without the Flash ability, the threat posed by the Cho'Gath to LGD's two carries has been greatly reduced.

Essentially, Cho'Gath suffers from the common problem of most tank heroes: he is a very clunky hero.

However, this separation between the two sides was only temporary.

RNG's decision to group up and force LGD out suggests they're determined to fight them to the death.

Because RNG's roster isn't much better than LGD's.

With all three outer turrets of RNG destroyed, they were at a complete disadvantage in terms of vision.

If LGD manages to secure the second Baron Nashor, it will essentially be the end for RNG.

The big bug got Warmog's Armor, and its health regenerated very quickly after disengaging from combat. In just a few seconds, its health was almost full, and it moved to the front of the team again.

What was supposed to be just another routine test turned into a disaster when imp's Varus decisively used the Chains of Corruption (R) to imprison the giant worm.

Seeing that his teammates had already made their move, Zhou Dian quickly activated Righteous Glory and charged forward.

The tree twists and thrusts (W) to bind the giant worm.

Let's focus our fire and kill the big bug first!

The giant bug activated Gargoyle Stoneplate Armor, instantly doubling its health and withstanding LGD's first round of firepower.

Mlxg's Gragas used E-Flash, and his Body Slam collided with Varus and Kha'Zix who were standing together.

Then, the exploding barrel (R) is thrown out.

The Gragas ultimate wasn't used very well, but it still managed to disrupt LGD's formation.

On the other side, PYL's Alistar activated Righteous Glory and charged towards RNG's backline, only to be met with Cassiopeia's Petrify Gaze (R), which petrified him in place.

In just one second, Minotaur had already lost half his health bar by the giant mouth that activated Biohazard Barrage (W).

The Minotaur quickly activated his ultimate skill to break free from the petrification state.

At the same time, the high damage reduction provided by the ultimate skill also temporarily slowed down the rapid decline of his own health.

Then a savage charge (W) sent Big Mouth flying a great distance.

The reason why they didn't use the WQ combo on Kog'Maw is because LGD's backline had already been scattered by Gragas' ultimate.

Even if Alistar knocks up Kog'Maw, his teammates won't be able to follow up with damage for a while. It's better to knock up Kog'Maw first, so that your front line can avoid being hit by Kog'Maw's damage.

Big Mouth was knocked away, and LGD focused their firepower on RNG's front line.

The tree has already used its ultimate ability, binding the three heroes: Cho'Gath, Gragas, and Tahm Kench.

However, due to the close proximity and short duration of confinement, the three had already broken free from their confinement.

The Cho'Gath truly deserves the title of the tankiest hero in the current version. After activating Gargoyle Stoneplate, he withstood a round of firepower from the entire LGD team and still had a third of his health remaining.

Of this, nearly half of the damage was caused by Varus. Varus's W skill passive can deal percentage-based damage based on the target's maximum health, which is quite painful when it hits a high-health Cho'Gath.

Ming's Tahm Kench used Exhaust on Varus, and seeing Cassiopeia closing in, imp had no choice but to use Flash to create distance.

Meanwhile, Wei Shen's Syndra made a small mistake in positioning during the chaotic team fight, allowing Cho'Gath to get close and bite off more than half of Syndra's health with a single ultimate.

Wei Shen quickly used his healing ability to speed up his retreat.

Imp's Varus initiated the team fight with his ultimate on Cho'Gath, which was a bit hasty.

LGD focused all their firepower on Cho'Gath, and the current situation in the team fight is somewhat unfavorable for LGD.

LGD players retreated while fighting, and with the team fight already at this point, they had no choice but to grit their teeth and continue attacking the low-health Cho'Gath.

Alistar's Q skill knocked up Cho'Gath, and the effect of Trample (E) reached five stacks. His basic attack stunned Cho'Gath, and the LGD players, whose formation was somewhat scattered, were able to hit Cho'Gath with intermittent damage.

Just as he was about to kill the giant worm, Tahm Kench swallowed it whole.

This bite came at just the right time.

The giant Cho'Gath was down to its last sliver of health; LGD could have easily killed it with a little damage, but Tahm Kench managed to save it.

Tahm Kench's ability to rely on teammates is indeed the most unreasonable way to protect allies in League of Legends.

Normally, after the team fight had progressed to this point, and RNG had chased LGD to their mid-lane tower, they should have retreated one after another.

At this point, RNG's overall health was much better than LGD's.

First, create some distance; the giant bug has Warmog's Armor, so its health will recover quickly.

Furthermore, LGD has already used several key ultimate moves, and both Cassiopeia and Kog'Maw have their ultimate abilities available, so they still have a chance to make a move on Baron.

But perhaps seeing a glimmer of hope in winning the team fight, RNG did not engage in a coordinated attack.

So, Letme did something rather illogical.

The giant Cho'Gath emerged from Tahm Kench's mouth with a sliver of health. Seeing that his teammates showed no intention of retreating immediately, the giant Cho'Gath turned around and used his Q skill.

To be fair, Letme's Q skill was used in a very tricky way.

A spike rose beneath the feet of Kha'Zix, Syndra, and Varus, successfully knocking away the low-health Kha'Zix and Syndra.

imp was very focused and used his healing ability in time. Varus used the speed boost from the healing to get out of the knock-up range of Cho'Gath's Q ability.

Furthermore, Varus moves forward after his healing speed-up.

When Cho'Gath uses his Q skill, there is a long casting animation, which causes Cho'Gath to stand still for a moment.

By the time the giant bug used its Q skill and turned to run away, Varus had already managed to auto-attack the giant bug.

Varus landed a basic attack, and although the giant Cho'Gath only had a small amount of health left, the tough-skinned Cho'Gath wasn't killed in one hit.

Varus doesn't have the red buff, so it seems like he can only target Cho'Gath once.

However, this triggered Varus's keystone talent – ​​Warlord's Bloodlust, granting Varus another speed boost.

Varus attacked again with an A.

This was a critical hit that took down the giant bug.

The team fight turned into a five-on-four battle, and the situation was instantly reversed.

In the later stages of a game, having an extra person makes a world of difference.

Moreover, RNG, with one less player, was also the team trailing by 10,000 gold.

Seeing the giant worm suddenly die, the RNG players, who were already somewhat dazed, instantly snapped back to reality and quickly retreated.

Even though their overall health is better than LGD's.

Letme gave him this small opportunity, and Imp immediately seized it, not only making up for his previous reckless initiation but also turning the tide of the team fight.

All I can say is that this is the ability of a champion AD carry to seize opportunities.

Now, it's LGD's turn to catch up with RNG.

After chasing for a few steps, they chased the remaining four RNG players into the river.

At this moment, Cassiopeia's W skill cooldown was over, and the Poison Mist (W) spread out on the ground, temporarily stopping LGD's pursuit.

However, the situation on the field is always so unpredictable.

The charm of League of Legends lies in the fact that you never know what will happen next.

As Kog'Maw's W skill cooldown was ready, Uzi immediately activated Biohazard Barrage (W) and turned around to attack.

Kog'Maw's W ability not only deals massive damage but also increases his attack range by 210 yards. Now, Kog'Maw can hit all the LGD players, but LGD can't hit Kog'Maw.

One act ends and another begins; now it's Big Mouth's turn.

With several LGD players low on health, Zhou Dian quickly told his teammates to retreat and create some space to avoid Kog'Maw's attack and reduce the duration of Kog'Maw's W skill.

LGD players retreated towards the tower, and Uzi immediately activated his heal to speed up the attack.

Big Mouth chased after the five LGD players, spraying them with insults, leaving his three teammates behind.

At this moment, the big mouth with the red buff was exuding an aura of being able to spray five enemies at once.

Just before LGD retreated to their tower, Wei Shen's Syndra suddenly used QE, launching a Dark Orb that went straight for Kog'Maw.

At the critical moment, Kog'Maw made an incredibly skillful maneuver, narrowly avoiding Syndra's push, and continued to relentlessly attack the five LGD players.

At this moment, Uzi felt that his mental state had reached its peak.

Thunder, fire, ascension, annihilation—the most famous scenes from the League of Legends professional scene flashed through his mind.

Now, the opportunity to create a memorable moment is right in front of us.

Uzi can't be let go!

Meanwhile, in the commentary booth...

"Big Mouth activated his bio-barrage, chasing after all five LGD players and dodging Syndra's QE combo!! Great positioning!" Miller spoke rapidly, commentating on the team fight.

"Varus turned around and traded hits with Kog'Maw, but Kog'Maw brought him to low health after just two hits. LGD retreated to their tower."

"Still chasing, flash and spray five at once!"

Then, Miller's next words suddenly caught in his throat, and he couldn't say anything more.

On the big screen, seeing that LGD's two carries were on the verge of death, Kog'Maw flashed into the tower and continued to spray.

I just spammed some spray, and then I got knocked up under the tower by the Minotaur's WQ combo.

During the previous back-and-forth maneuvering, the Minotaur's minor skills had already been off cooldown.

PYL didn't know why Uzi got so carried away.

But how could he possibly let an opportunity that came knocking on his door pass him by?

Kha'Zix turns around and uses his W ability, Void Thrust (W), to hit Kog'Maw. At the same time, Kha'Zix flashes onto Kog'Maw's face after he is knocked away.

The Kha'Zix, decked out in offensive gear, slashed Kog'Maw with a single claw, turning him into a corpse.

With Kog'Maw dead, RNG's mid, jungle, and support players who were chasing after him became easy prey.

"Is this going to be a one-sided massacre?!" Miller shouted, finally managing to catch his breath.

On LGD's side, although everyone except Zhou Dian's Maokai had less than a third of their health left, RNG only had Cassiopeia left to deal damage, and it was too late to turn the tide.

Zhou Dian took the lead, chasing after his teammates who were low on health.

Maokai used Flash + W to bind Tahm Kench, while simultaneously using Q to hit Cassiopeia and Gragas nearby, slowing them down.

Teammates followed up with their skills and quickly killed Tahm Kench.

Zhou Dian didn't even glance at Tahm Kench, controlling the tree to continue chasing Gragas and Cassiopeia.

In the late game, the cooldowns of the tree's small skills are just too short.

This is also what makes this hero so powerful in team battles.

Another Q skill hit Cassiopeia, and Cassiopeia used Cleanse to remove the slow.

The tree then used its Asian Binding skill, immobilizing the Cassiopeia with its W ability.

The mantis leaped up, and the snake woman, who had built up magic resistance, couldn't withstand the mantis's damage and was killed by the mantis in two hits.

They chased them all the way to RNG's mid-lane inhibitor tower, leaving only Mlxg's Gragas alive.

Meanwhile, the tree, having been chased all the way, had almost fully recovered its health thanks to its passive healing ability.

Before the minion wave even arrived, Zhou Dian directly controlled Maokai to push forward and tank the tower.

In the commentary box.

"I think if RNG had handled that team fight a little better, they could have actually won!" Miller said.

"Hmm!" Doll nodded. "Letme shouldn't have turned around to use his skill when his giant bug was almost dead. He should have just waited for the Berserker to heal!"

"But that's not the most fatal thing. The most fatal thing is Uzi's Flash! Uzi must have been out of control at that moment."

"But to be honest, if you put me in that situation and I played that Kog'Maw, I would also be tempted to flash and spray five opponents at once, especially since his opponent today was Imp."

"Well, how should I put it? The puppy is still too young and impulsive!"

Back to the game.

Because the blue team's minion wave was a bit slow to arrive, by the time LGD destroyed RNG's mid-lane inhibitor tower, the first Cho'Gath to die had already respawned.

LGD's players are all in poor form, while RNG still has Gragas and Cho'Gath, so there's no need for them to risk a decisive push.

After destroying RNG's mid-lane crystal, LGD players returned to base to regroup.

Meanwhile, in LGD's team voice chat, they were still discussing the team fight that had just taken place.

"Oh my god, that scared me to death! The moment that Big Mouth flashed up, I almost thought we were all going to be sprayed to death by him!" Eimy said, her voice tinged with lingering fear.

When Kog'Maw flashed in just now, given the low health of the LGD players, it did give many people the illusion that annihilation was about to reappear.

Hearing this, PYL laughed and said, "You think a big mouth can be wiped out? With Minotaur around, what waves can he make!"

"Imp, don't you think so?"

As PYL spoke, she turned her head and glanced at imp.

Upon hearing this, imp immediately said, "Uzi can't play with big mouth!"

imp's lips were tightly closed and he was pouting to the left, looking like he wanted to laugh but was holding it in.

Although imp hasn't used Kog'Maw to create any memorable moments in matches.

But this is indeed one of Imp's signature heroes.

Back when Guinsoo's Rageblade was first changed to increase attack speed, imp pulled off a smooth auto-attack with Kog'Maw at 4.6 attack speed in a high-elo Korean server match, wiping out the enemy team in a 1v4 situation.

After that ranked match ended, imp was even reported by his opponent for using scripts.

There's no way around it, manually achieving a 4.6 attack speed with smooth auto-attacks is just too overpowered.

No wonder people misunderstand it as a script!

Meanwhile, in the RNG team's voice chat...

No one mentioned the incident where Uzi flashed in to spray five opponents but was controlled and instantly killed.

To be honest, it's not really fair to blame Uzi for this.

Given that disadvantage, if Uzi makes a successful play, the chances of turning the game around increase significantly.

For RNG, although Uzi's performance ultimately failed, there's nothing to criticize him for; he merely added fuel to the fire that led to their defeat.

At this point, there was no longer any communication between the RNG team members in their voice chat.

Because the RNG players on the field are very clear about one thing.

RNG has already lost this game!
And RNG has already lost this LPL Summer Split final!

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like