Miss Witch's Speed Run Manual
Page 39
It would be a waste not to make money from these 50 Soviet pounds!
Charles listened carefully to the dealer's explanation, wondering in his mind which game would give him a better chance of winning.
Whist, backgammon, and other games required a certain level of proficiency, but Charles knew nothing about them, so he would only lose if he played.
In roulette and faro, winning or losing basically depends on luck, because the bets are placed before the results are known, and Charles has no way of using his abilities to predict them in advance.
If you want to win, there are only two games that are relatively easy.
For both blackjack and dice, Charles can know his hand type or dice face in advance, thus increasing his chances of winning.
However, Charles couldn't guarantee a 100% win.
Because you can cheat here, as long as the other party doesn't find out.
Charles saw it when he passed by a gambling table just now. The card he originally saw was the 7 of clubs, but after the "gambler" stretched out his hand, it became the king of clubs. Even though he could see the card a second in advance, Charles had no idea how he changed the card.
The technique is so exquisite.
For Ciel, board games are more difficult to win.
The easiest thing to win is actually the death roulette in the glass room just now.
As long as he can take the initiative, Charles is almost invincible. With the gun in Charles's hand, there is no need to worry about the other party cheating.
However, to be on the safe side, Charles would not play the death roulette directly in reality. If it was a way to digest the "gambler", it was something he could consider.
Ciel chose the dice.
The rules of the dice game here are very simple. Two six-sided dice are placed in the dice cup and shaken, and then the points are calculated.
In this game, Charles can control the dice cup herself. As long as the number she wants is not displayed, she will not increase the bet, and this also eliminates the possibility of others tampering with her dice.
"Miss, please." The dealer moved the black wooden dice cup in front of Charles, then looked around and asked, "Excuse me, is there anyone who would like to play dice with this lady?"
"I come!"
"I me me!"
"I!"
In an instant, the seats around Charles at the gambling table were filled. They were all assigned a dice cup and began to shake it in various ways.
As the first in line, Charles placed her hand on the dice cup and began to shake it. Suddenly, she stopped the dice cup, tightened her hand, and made a gesture as if she was going to open the dice cup first.
"Miss! The numbers will be revealed after the bet is placed..." The dealer thought Charles was going to open the dice cup directly, and was so scared that he quickly reminded her.
At this time, Charles had already released his hand from the dice cup.
She has seen her points.
Two 6s, good luck.
Ciel took out a 50-denomination chip, placed it on the table, and pushed it out: "50."
When the others saw this scene, they all showed joy and quickly followed suit.
"50!"
"50!"
“Me too!”
"and."
They completely thought that Charles was there to give away money and never considered the possibility that Charles would win.
After a round of raising, there were already 300 pounds of chips on the table. At this time, the other five people were already laughing at each other tacitly.
It's a winner-takes-all game, but if others have the same score, the loser's chips are split evenly.
When a new player appears to play this game, these "gamblers" will tacitly let the person with the best skills roll a double 6, and let the winner take the chips and split them equally.
This reduces the risk of being caught cheating, and allows everyone to share the 50 free chips. This is a tacit understanding among the "gamblers" here.
"open."
The dealer reached out and opened Charles' dice cup.
"Double 6."
The dealer continued to open the dice cups for the next people, but everyone else was staring at the double 6 in front of Charles in amazement.
No? So lucky?
It was not until Charles walked away with 150 chips that the remaining gamblers burst into howls of regret.
"No! Isn't this too lucky?"
"She must be pretending! She can do it!"
"Hold!"
"Come again if you dare! Don't leave!"
Charles had already taken the money and left. She had no intention of staying here any longer, and there was no way she would continue gambling with them.
At this time, Charles was carrying a handbag and a small wooden box containing three chips. He followed the maid to the front hall and saw the people who had been standing there waiting for him.
When Avina saw Charles, she took a few steps forward to greet him, but soon she noticed the basket in Charles' hand and the wrong number of chips in it.
"Uh...Is this all I have left after losing?" Avina said expressionlessly, but her mind became active.
Maybe I could lend her some...
"I won," Charles said, "I only changed it for a hundred."
"That's good." Avina nodded, secretly feeling it was a pity.
Avina took Charles and Adele towards the exchange area, which was their destination.
The exchange area is located in the basement of the manor. It has a huge security door like the door of a bank vault, and is also guarded by extraordinary people.
Two maids followed them and led them into the basement.
Except that the air is a little colder, the level of luxury down there is just as good as up there.
Countless materials that Charles had never seen before were placed in different independent glass display cases, making Charles think that he had come to an exhibition in a gem museum.
Four guides came over and asked them in a low voice what they needed.
Soon, Adele and Avina were taken to the area of second-level potions, while Charles was taken to the area of first-level potions.
"Ascetic", "Listener", "Instigator", "Physician"... Charles saw many familiar finished potions, among which the Instigator was the one that Charles could take directly.
Before, only auxiliary materials were extracted from Thomas' body, and the other potions had seeped into his flesh, requiring special methods to extract and refine.
According to the notes that Charles had seen before, the extracted potion would contain some indelible contamination.
These contaminations make the original potion and the recycled potion after secondary extraction very different in color, and the effect is also much worse.
These differences are reflected in the reproduction ceremony. If the initial potion only requires killing 10 people, then the secondary recovery potion may require you to kill 11, 13 or even 15 people before it can be successfully digested.
Moreover, after digestion, the mental pollution attached to the potion will cause the user to suffer more serious mental infection, and the mumbling in the ears will also be more severe.
Of course, the potion that was extracted from Xie Lun's body and showed no signs of digestion at all also belonged to the initial potion.
According to the notes, the author has even seen the potion being recycled three times. The moment the person drank it, he was assimilated by the potion and turned into an indescribable monster, going completely crazy.
The potions sold at Deton Manor are divided into initial potions and secondary recycling potions. The price of secondary recycling potions is almost one-third cheaper.
Ciel had seen many potions in his notes.
For example, "Detective", "Gardener" and "Magician", but there are also many glass cabinets with nothing in them. Some are labeled with names, and some are not.
Ciel never saw the "Avenger" potion, nor its successor, the "Judge."
Soon, Charles realized that something seemed to be missing.
She looked at the usher beside her and asked, "Where's the Gambler's potion? Is it in one of these empty cabinets?"
Charles saw the "Adventurer" potion, but did not see the "Gambler" potion. Logically speaking, the "Gambler" potion should be one of the potions that Durton Manor has the most of.
"No, miss, these empty cabinets contain potions that are not for sale," the guide said, "but the potions in the 'Gambler's' path are free."
"free?"
"Yes," the guide nodded and said, "As long as you win 15 consecutive bets on the Death Roulette, you can get the Gambler's Potion and Reappearance Ritual for free."
"Win 15 games?"
"Yes, 15 consecutive wins is considered the fastest number of games to complete the 'Gambler' reappearance ritual."
It's a nearly impossible task... but Ciel has a chance.
"What are the rules for going first in Death Roulette?" Charles asked.
"Hide the chips, write down your own chips in the secret compartment and then make them public. The party with the highest bet goes first. The maximum number of chips is eight thousand pounds." The guide explained.
"The first player to go can choose the number of bullets to load, up to 5 rounds."
"That pistol is made of 'Gambler' spiritual material and possesses the abilities of a gambler."
"If you load five rounds, they'll fire pointy rubber bullets, which can blind someone but won't kill them."
"The fewer bullets you load, the more powerful the bullet will be."
"If the shooter fired blanks, the remaining bullets would continue to be enhanced, allowing the shooter to continue shooting."
"If the shot fired at the other party is a blank, it is the other party's turn to shoot."
"For an average person, with three bullets left, accurate shooting is enough to be fatal."
Does it mean that the fewer bullets loaded, the more powerful the bullets are?
"What if we load it with four blank bullets and one live bullet?" Charles asked.
The instructor replied, "Live ammunition will be judged as a 'sure hit,' and the shooter will be deemed the winner immediately after firing. Just like the extraordinary people in the 'Gambler' path, if the bet is successful on something with a small probability, the rewards will be beyond imagination."
Is this the ability of a "gambler"?
Do you have to gamble on probability when fighting?
To achieve a guaranteed hit and victory, you must first fire four shots at yourself...
It's a path with huge risks and huge rewards...but for Ciel, it seems there's no such worry.
Because she can tell whether the next bullet is a live bullet or a blank.
If that pistol, combined with my own predictive abilities...
"What happens after you win? When the next person comes, do we still have the first move in the chip competition?" asked Charles.
"The defender goes first."
The defender goes first.
In other words, as long as you win the first round of chip competition.
Can I always take the initiative and win by relying on my predictive ability?
Finally, Ciel asked the last question.
"What if we win 15 games in a row? Will there be more rewards?"
"After 15 consecutive wins, there's another reward for 50 consecutive wins. It's the ritual and potion for the second-level 'Messenger of Doom', a subsequent path to 'Gambler'."
"If you can achieve 100 consecutive wins, you will receive the potion for the third-level 'Destined One' ritual and be promoted to the highest-level member of Deton Manor, enjoying a one-to-one exchange rate for chips at all Deton Manors."
The more he listened, the more excited Charles became.
"What's the current record for the longest winning streak?" Charles asked.
"17." The guide replied.
Charles carefully reviewed the rules the guide had mentioned.
If the rules are true, there is no possibility of losing.
A path that leads all the way to third-level potions and rituals, plus a free exchange of chips...
This... is it worth wasting 10 life points to test the waters?
15 consecutive wins will complete the "Gambler" reappearance ceremony.
But what if you take the "Gambler" potion after 100 consecutive wins?
Not only can you gain a new path ability, but you can also complete the recurrence ceremony in excess and obtain destiny points as a system reward.
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