As she spoke, she manipulated her character, who was acting as the older brother, to walk around the room. Then, she quickly touched a special device and turned into ashes.
It also revived after three seconds.
Reimu Hakurei: "See?"
The petite girl raised her head slightly, revealing an expression of "I knew it."
Upon seeing each other like this, Kurokawa Kazuya almost immediately realized the other's condition.
The little radish in front of me is begging for praise.
The movements were so similar to Yoshiki's when he was a child that Kurokawa Kazuya even experienced some hallucinations.
Reimu is a Hakurei Shrine Maiden with emotions, but Reimu's current emotions are actually those of the Hakurei Shrine Maiden at the time she chose to become the Hakurei Shrine Maiden.
Simply put, his rational and practical mental age is that of an adult, but his emotional and psychological age is actually just like the other person's physical age—that of a child.
It's perfectly normal for her to have childlike feelings, wanting praise and recognition.
Kazuya Kurokawa: "Reimu is very smart."
He crouched down and offered sincere praise to the proud girl.
Perhaps because the other person's situation was too similar to Yoshiki's, Kurokawa Kazuya also treated the other person as if they were his own younger sister, even with an extra touch of doting in his tone.
Hakurei Reimu: "..."
The girl, whose head was slightly raised, instinctively stiffened for a moment.
The little radish head dressed in a red and white shrine maiden outfit performed a series of actions that were, of course, purely subconscious.
She never expected to receive such a response.
The strange attitude of the man opposite me caused a mental block and a physiological instinct to escape.
The little radish head dressed as a red and white shrine maiden turned its head away.
Reimu Hakurei: "You don't need to tell me that."
The petite girl focused her attention on the screen in front of her, ignoring Kurokawa and Mi.
After she and Reisen, the pink-haired girl, activated all the switches in the room.
In the very center of the room, an image from the Boundary Demon appeared.
"It seems there was something wrong with my experiment? No, judging from your resurrected state, it should be a success."
“Little guys, now unless you both die together, if any one of you dies, you will be resurrected in the next second.”
"However, due to errors in the experiment, I cannot guarantee that your bodies are completely free of problems."
"Try coming to me at the very bottom. If you can do that, it means you still have potential, and I will examine your bodies. Of course, if you can't do that, it proves that you have no value."
The image flickered twice and then disappeared.
The girl chuckled and said sarcastically, "Remember to make good use of the rules along the way and all the tools you can get. See you at the bottom."
After the influence ended, the brother and sister controlled by the player got into a brief argument during their discussion.
The older brother felt that there was no need to pay attention to the enemy's words; he could just listen to the opposite of what they said and focus on getting to the higher levels.
The younger sister felt that her body was being controlled by the other party and that she had to go down and find out the truth no matter what.
In short, the two argued for a while but couldn't reach a conclusion.
However, the two sides eventually reached a temporary balance.
First, leave the room in front of you and reach the passageway that leads to the upper or lower levels of the building.
The game screen splits into two side-by-side vertical displays.
Reimu and Reisen each control their brother and sister, moving them through two separate scenes.
And when they stepped out of the room.
The first thing you see is a sign placed in the new room.
[Hint: Jumping and landing in this room has powerful effects]
In the game's cutscene, the older brother begins to mock the rule and jumps upwards with great force.
As a result, the floor cracked open with a loud bang the moment he jumped and landed, and he fell from the high platform of the building and died instantly.
After he was resurrected, his younger sister began to complain about him.
It's probably about some stupid things my brother did in the past due to his impulsiveness.
Hakurei Reimu: "..."
Looking at her foolish older brother on the screen, Reimu's gaze involuntarily drifted towards Kurokawa Kazuya beside her.
After realizing that the other person was not looking in their direction, they quickly looked away.
Reimu then turned to look at Reisen beside her.
Reimu Hakurei: "Reisen, how about we switch roles? I can pay you. This older brother is so stupid."
The girl explained her thoughts.
I felt ashamed because the role I played was stupid, and I even felt that I was being dragged into it and looked stupid, so I wanted to switch roles.
In a sense, this kind of thinking is really like that of a child, isn't it?
What is Miss Zi implying in Chapter 105?
In the brightly lit room, the screen's light illuminated his face.
Reimu's idea of switching roles ultimately came to nothing because she learned from Kurokawa and Miya that her sister also had foolish behaviors.
After all, her money is quite precious, and it really hurts to spend it here.
After the girl emphasized again that the game character's clumsiness had nothing to do with her, she and Reisen stared at the screen again and continued playing the game.
The first level of the game allows players to control a brother and sister, using the power gained from jumping to solve a small puzzle within the level.
The second and third levels of the game teach players to utilize the abilities of running and stealth.
[Warning: Do not make any noise in this room, or it will explode.]
[Hint: Running in this room provides power.]
Yukari Yakumo created different monster ecosystems based on different rules.
When players enter, they need to use special rules to defeat attacking monsters, solve puzzles in the room, and finally pass through the room.
In these levels, the monsters of the Boundary are incorporated into mini-games that Kurokawa Kazuya taught him, such as jumping puzzles, racing, building, and shooting.
The levels are neither long nor complex, but a considerable amount of resources have been invested to ensure an absolutely stunning visual experience.
The main purpose of these levels is to guide new players, allowing them to smoothly get started with the game.
After the player defeats the first boss in the laboratory and gains its abilities...
The nature of the game will also begin to change for the first time at this moment.
The basic mechanic of the game is to absorb the power of each level's boss.
The two main characters will face the upcoming levels with power comparable to that of the BOSS.
In the original design of the game, Yukari Yakumo intended to arrange different youkai (Japanese spirits) as NPCs in the room to help the protagonist and give him specific abilities.
However, in a later discussion with Kurokawa Kazuya, they chose to change this direction.
The relationship between monsters should be one of straightforward killing and devouring. Even when faced with mortal danger, their wildness, far exceeding their rationality, compels them to refuse to cooperate with each other.
Showing a tender and affectionate demeanor that doesn't exist in the world of yokai at the beginning only makes people feel disgusted and awkward.
The game was redesigned so that players would gain the abilities corresponding to the level's boss after clearing each level.
This game mode, where you can quickly gain the power of another monster by devouring it, is a gameplay style that would excite monsters, isn't it?
Yukari Yakumo: "I can already imagine how excited those guys will be."
Kazuya Kurokawa: "I think they'll definitely love Kirby."
Kurokawa Kazuya described the current situation in a somewhat sarcastic tone.
Standing next to Yukari Yakumo, Kazuya Kurokawa stared at Reimu Hakurei and Reisen playing a game on the screen.
Having seen and experienced much, Reimu and Reisen stopped being surprised by the visuals in the game after the initial stages.
But as the game progressed, I became completely engrossed.
The two, who were originally strangers, gradually developed a better understanding and tacit understanding as they cooperated more in the game.
The blonde girl looked exceptionally happy as she watched this scene.
Yukari Yakumo: "Kirby the Star?"
Kazuya Kurokawa: "It's a game mode where you absorb monsters along the way and gain their abilities."
Yukari Yakumo: "Oh, I must say, as expected of my master, he has quite a lot to say."
The blonde girl slightly curved the corners of her mouth.
Kazuya Kurokawa: "There's no rush, Mary. You'll definitely see more in the future."
Kurokawa Kazuya neither confirmed nor denied this.
His gaze didn't shift but followed Reimu and Reisen's game, watching the characters' changes on the screen.
During their conversation, they finally met the first boss of the game they had just been talking about.
It was an old tortoise that loved digging holes.
The boss battle scene is a place where holes have been dug out on all sides.
Sister: "We need to get out of here."
Brother: "Yes, since we're all unlucky souls captured by the Boundary Monsters, we should cooperate."
Sister: "We saw traces of you practicing slamming your head against the wall in the room ahead. You were probably planning to break down the locked door and leave, weren't you?"
Brother: "If the three of us come together, we can definitely break the door open much faster."
In the game's cutscene, the brother and sister, who have arrived at the battle scene, attempt to resolve the conflict peacefully.
The brother's tone was full of enthusiasm, while the sister's words were based on rational reasoning.
Tortoise: "Humans!"
The old tortoise that emerged from the hole revealed a terrifying smile.
The tortoise said, "Nobody can get out of here. Nobody can."
There was absolutely no possibility of communication; rational and emotional negotiations were worthless in the face of barbarity.
The battle against the BOSS begins here.
The turtle's attack method is to retract itself into its shell, jump into a series of interconnected holes, and then accelerate by rapidly spinning its shell inside the holes.
Once it reaches its maximum acceleration, it will jump out of the hole and attack the player.
When the turtle leaps out of the hole to attack, one player runs to distract it, while another jumps onto the turtle's head and stomps it to the ground.
Because it's the first level, the game isn't actually that difficult.
Because the turtle can only attack one person at a time, one of the two players can survive each time, allowing the other to be resurrected.
Players essentially have an unlimited number of attempts.
However, in order to create a sense of urgency for the players, the game uses the curses and swears of the characters as they die, along with increasingly intense music, to stir their emotions and create a tense atmosphere.
At least for Reisen and Reimu, who were encountering this thing for the first time, it did make them nervous.
It was clearly not a difficult operation for them.
But when one of them is about to be chased by the spinning top, it will call for the other to help.
Reimu's cries were particularly loud; she would even hold the handle in one hand and pull Reisen beside her with the other.
Even when Reisen was being chased, she spoke softly and gently. Although she didn't want her character to be hit and killed, she also kept quiet and didn't say a word when Reimu was initially caught up because she wasn't familiar with the area.
However, this actually put considerable pressure on Reimu, who was standing to the side.
The little girl with the radish-like head may seem carefree, but she is actually quite responsible.
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