Rusalka: (No need to bother. I'll just use my main body and travel over there right now. If I'm fully equipped, I can confidently raise my middle finger to everyone and say, "From now on, this is the Rusalka Era!")

Sanitta thought about it and decided that if there were no over-the-top units among those gods or demons, he would have to acknowledge their value.

As for [Special Expertise], there are two options.

First, if Sanita wants to deal with the guided bomb, then he should learn the two specialties [Arcane Mechanic Repairer] or [Master of Weird Machine Control].

[Arcane Mender]: You can only use this once per long rest. You can use any [Ring] to repair a magic item. The effect of this [Repair] will fluctuate based on the item's quality, size, degree of damage, sophistication, and the level of the ring used. The higher the degree of damage, the more difficult the initial repair work will be.

Note: The lower limit of the ring position required for the corresponding [Prop] quality is as follows.

Legend - 8 rings; Extremely rare - 5 rings; Rare - 3 rings; Uncommon - 1 ring.

Repairs below the lower limit of the ring position will not produce any repair effect.

[Master of Magic Control]: Bind an externally controlled magical item. Regardless of the item's state, as long as it's not completely destroyed, you can automatically utilize its remaining performance and balance the performance between the various items.

For example: Space Blockade Orb, priority level 4, effective range 1000 cubic meters, damage degree 50%.

Normally, the sphere will not be able to take effect until it is repaired to 95%, but if you have the talent [Master of Control of Wonders], you can use the sphere to create a level 2 priority blockade with an effective range of 500 cubic meters, or a level 1 priority blockade with an effective range of 1000 cubic meters, or a level 4 priority blockade with an effective range of 100-200 cubic meters, until it is completely destroyed.

As the example above, so on.

[Special Note]: Driving a damaged magic item in this way will cause further damage to it to varying degrees depending on the degree of your imbalance. For example, in the three usage examples above, the degree of damage increases step by step.

These two talents were both seen in the rule book that Sanitieta had read before crossing over. They were the expanded special expertise pack for the mage's [Artificer] school. When opening the card, one needed to use a combination of [points + expertise slots] to purchase them. Moreover, special expertise was usually limited to 1. If one was purchased, one could not buy other special expertise.

For example, the two special expertises of Rusalka's double copy were unlocked because he was relatively unusual. He spent extra points to unlock them - he had asked, and with points, he could do anything.

Obviously, it is impossible for Sunny Iron Tower to buy this special expertise which is almost useless without legendary props. Even if he wants to buy it now, he can't afford it. He can only get one through this growth ability method.

The two specialties have their own characteristics.

The former can bet on slowly spending time to repair this guide explosion, once and for all. The disadvantage is that this level of stuff is basically legendary quality, so I don't know how long it will take to repair the 8th ring.

The latter can bet that the damage caused by the detonation is not serious. The Sunny Tower can be used as a consumable by flexibly switching its functions. The disadvantage is that you don't know when it will be completely scrapped. If it suddenly fails in the air, everyone will probably just yell "Manba Out!" and then dunk together to fight the elbow resurrection game.

However, now he still has 20 points, which is very different.

"System, I want to choose the special skill [Living Ancestral Stone of the Magical World]"

[Living Ancestral Stone of the Magical World]: The following two conditions must be met to activate it.

1. Full-time, all-spellcasting professions (for example, bards, mages, warlocks, etc. can have part-time jobs, but cannot have a part-time job that is not a full-spellcasting profession, even at level one).

2. Intelligence attribute is greater than or equal to 18 points.

The feat's effects are as follows:

During a long rest, you can use your memory to record (professional proficiency bonus, currently 5) the "magic spells" you have seen that do not exceed the upper limit of your current ability to cast. The recorded magic can be analyzed and learned independently through meditation, without spending materials or gold coins. The time spent learning cannot be counted as a long rest.

[Note: If you record more magic than the limit, the first recorded magic will be overwritten, and so on.]

2. You can transform any magic you learn into a [Ring Spell], but you can only transform and retain one spell in advance during each long rest. Once the original spell is replaced by the new spell, it can no longer be cast using the ring.

Rusalka was stunned when he heard the name of this skill. Having read a lot of "classics", he immediately reacted: (Uh, Zushi? Brother, is the world you traveled to "Magic Universe"? Look at me magically transforming into a horse! But it seems that this ability can also cause explosions.)

Sanita: (Don't shout, there's more to it than that.)

"System, if I want to use these 20 free points to strengthen this feat, specifying the effect type keywords as 'Repair,' 'Magic Reproduction,' and 'School of Time,' and enabling me to see the remaining fragments of incomplete magic and infer the full picture, and then independently learn and record it, is this possible?"

[It can be enhanced, but it may not perfectly meet your requirements. Four skills will be randomly generated based on your inclination for you to choose from. Are you sure? ]

Here it comes, the gambling blind box that Rusalka loves the most and that Sanita is most worried about.

His luck value is not very high, but it is still 60 points. He is luckier than ordinary people, but not much.

But he had never gambled once along the way. It was always Rusalka who held his hand to open the blind box. Today was his first attempt. At this moment, he felt a sense of tension and reality that he had a chance to survive in this world.

"Come!"

【Consume 20 points.】

[Generate the following four skills. ]

Specialty 1: [Ancestral Stone: Time Resurrection]

[Time Rewinder: In addition to the inherent effects of the [Living Stone of the Magical World], you can freely select any magical relic, magical item, non-magical object, or other inanimate remnant that has been altered by "natural erosion," and consume magic power to reverse time on it to a certain point in time. The more magic power you consume, the further the time will be reversed, up to a point in time called "Golden Age" or "Brand New."]

[Note: In principle, it can also be used on corpses. However, if used on incomplete materials such as "corpses" or "tree trunks" that are the remains of living things, it can only be reversed to the state of "just after death."]

This specialty is very powerful. It means that you only need to dig out the bones of those ancient powerful people whose lifespans have come to an end or whose bodies are still intact when they died, and then madly rewind the time of them to the state of a complete corpse. If they are reversed to within one minute after death, they can be pulled up with the help of the 3-ring resurrection technique. You can also reverse it to within a hundred years and use the 7-ring resurrection technique to resurrect the person.

Well, theoretically it is feasible, because the magic of the battle flag and things like the "Ancestors' Soul" of the El Empire have actually broken the inherent concept of "the dead cannot be resurrected" in the eternal plane. It just means that only those who have reached the level of gods can resurrect others, so mortals can't do it. But this doesn't mean that Sanita can't do it now - he hasn't finished choosing the spells given by the "Bard's" [Magical Secrets].

[Magical Secrets]: A common talent for the bard class. At 10th, 14th, and 18th levels, you can choose two spells from the spell lists of all classes (including the bard list) and add them to your known spells. The chosen spells must be of a level or cantrip that you can cast at your current level.

He has kept this resource until now, fearing that Rusalka would accidentally kill himself, so he quickly learned the [7-Ring Resurrection] that only priests can learn, picked up Rusalka's body, and used the 7 rings to revive him to continue fighting.

But if Rusalka continues to live like this, if she encounters some spells that require the 7th-level ability of other professions in the future, then Sanita can learn it immediately. There is no rush anyway, so just keep it.

Unlike Rusalka, who exclaimed "Awesome, awesome!" upon seeing the results, Sanita was extremely cautious and asked the system, "Is there a chart showing the time recovery ratio for mana consumption? Or a rigorous calculation formula?"

But this time, the system did not respond to him.

What I mean is that we have to gamble: what if its conversion efficiency is very low, and all its magic power is used up, and it can only reverse the body of a civilian for a hundred years, then this ability obviously cannot be used to resurrect the ancient powerful. It will probably take several years or even decades to repair the stuff on the "Guided Explosion" that was passed down thousands of years ago.

For the world's weakened magic world, the fact that a single person can repair ancient magic weapons in just a few years or decades can be said to be a miracle. However, the problem is that there are only three years left, and all the blessings must be collected during this period.

Who can wait? Is it possible to negotiate with the End and have Big Brother come back a hundred years later?

Gamble after gamble, anyone who has studied probability theory knows that when the probability is 50-50, betting on one success is luck, but betting on two consecutive successes is stupid.

Well, except for Rusalka, he turned stupidity into blessing. Foolish people have stupid luck, and the construction is very clever.

Let’s look at the second one.

Specialty 2: [Ancestral Stone: Time Explorer]

[Time Explorer: Based on the inherent effects of the [Living Stone of the Magical World], from now on, you can record spells in "incomplete" and "legacy" states. However, it will take you longer to understand and reverse engineer their full scope.]

[Note: If the damage rate of the magic effect you record is greater than 70%, there is a chance that the recording will fail. The more damaged it is, the higher the probability of failure in reverse reversal, reaching a peak at 20%. If the completeness is less than 20%, it cannot be reproduced or recorded. The success rate of reverse reversal will be determined by your [Intelligence] attribute.]

[Note 2: A failed reverse push requires you to spend 7 days of cooldown and complete at least 7 long rests during this period before you can restart the reverse push on the same magic structure. Different magic structures do not share cooldowns. If a magic structure fails to be reversed, you can try another one.]

This strengthening direction is very subtle. As the saying goes, it is better to teach a man to fish than to give him a fish. If the first specialty refers to restoring the "guided detonation" and then letting the Sunny Tower learn the above knowledge in its heyday, then this one is to just fast forward to learning the knowledge and then let the Sunny Tower reassemble itself.

It's like the difference between giving someone a complete model and asking them to disassemble it and then reassemble it, and directly giving them the model parts and assembly instructions and asking them to assemble it directly. There are pros and cons.

The key issue is the non-public and non-transparent failure rate. A failure means that the same structure needs at least 7 days of cooling time. The guided bomber is a large integrated spacecraft. Although its retention rate is very high, some key structures may not be analyzed and repaired, such as the power function structure. In this case, it is estimated that the entire ship will not be easy to operate and will be stuck in the process of gambling once every 7 days.

Of course, you have to compare and shop around, so Sunita decided to get a third ability. Even if you have to gamble, you have to bet on a good one.

Specialty Three: [Ancestral Stone: Time Recorder]

Time Recorder: Based on the inherent effects of the Living Stone of the Magical World, you can [record] recorded magic effects into a material of a corresponding quality at once. After a long rest, you can recreate the spell by consuming this material all at once. However, you can only possess a maximum of 5 different spell materials obtained this way at a time.

[Note 1: Magic recorded into materials will lose its original structure, and you will forget its original structure. This means that if you choose to record magic before learning it, you will not be able to learn magic from the recorded materials later.]

[Note 2: Burning is similar to crafting a scroll and will also occupy your mana/ring limit. Releasing it will unlock the limit, but will not return your mana/ring.]

[Note 3: The recorded spell material can only be released by you and cannot be used by others.]

Made with a high-speed scroll, it is extremely practical, but its strength is subtle, and it is indeed not worthy of being a guide bomb, making it an irrelevant option in the blind box.

Specialty 4: [Ancestral Stone: Time Controller]

[Time Master: After successfully activating the effect of [Magic World's Living Stone], you can pause time worldwide for one round (10 seconds). During this round, you can only choose and perform one of the following three actions.]

【1. Chanting magic.】

[2. Interrupt your non-ring spells at no cost, and return half of the mana cost.]

[3. Move in a straight line up to 30 feet (approximately 10 meters). This movement is considered a normal walking movement and will not be hindered by spatial blockade effects, but will be subject to physical movement restrictions (such as foot restraints).]

[Note: As the price of mastering time, each time you enter "Time Stop," you must make a DC 15 Intelligence saving throw. If you fail, you will automatically perform Action 2. If you are not currently casting a spell, you will ignore all current constraints, retain your current state, and then move 30 feet in a random direction at the speed of sound. Please note that this movement does not make you invincible.]

He is extremely strong in single combat and can be called the nemesis of mages. Once there are many spellcasting units on the battlefield, it means that every time others release a spell, you can speed up the chanting speed by 10 seconds, or immediately change the inappropriate concentration magic, or "teleport" 10 meters - the premise is that your luck is good enough every time.

In the worst case scenario, interrupting the spell is a small matter, but if the Sunny Tower's small body is used to elbow the terrain at the speed of sound, it would probably not be very pleasant.

Even the elbow terrain only causes some blood loss. If you stop time and blow up the emerald splash, and then elbow your teammate in the stomach, it would be very embarrassing.

This means that before entering the time stop mode, you must ensure that you maintain an insignificant spell release.

Rusalka: (Lights up the little red heart and chants for Archmage Sanita to speed up.)

Well, which one should I choose?

Sanita Tower soon had the answer.

Chapter 349 The Sun in the East

Rusalka listened to it and although this option had nothing to do with him, it was the option for his good brother, and at first glance, options 3 and 4 did not seem to have any direct connection with repairing the guided bomb.

But if it were him, at this point, he would have already forgotten about Dao Dao Explosion, right?

If you don’t choose 4, are you still a human being? Have you ever quit ice?

That's like stopping time all over the world! It's so cool, especially when combined with the Pearl Tear time. At the moment the opponent casts a spell, you shout, "Smash, Varudo!", then teleport over and stop time for ten seconds, then come to his side and pose with the greatsword. Just thinking about it, Rusalka feels like she has the best time of her life.

But thinking about it, Rusalka felt that he should write some realistic and refreshing articles, such as cricketing for his good brother: (The probability of this gamble is a bit high, so I have to use my 100% luck. Then let me ask you, is my construction good?)

Sani Iron Tower wouldn't be fooled by him: (Is there a possibility that I only have 100 points, who am I, a nobody on the sidewalk, and am I worthy of spending 40 points to max out a luck attribute whose effect I have no idea?)

Well, that's right, it's so lonely.

Rusalka: (So which one did you choose in the end?)

Sani Tieta: (Guess? Actually, you don't need to guess. Considering the fact that I fixed the "guided detonation" within a week, you can reasonably infer that I have a way to avoid the risk of gambling. Then, based on the existing information, you can immediately deduce which one I chose. In this way, maybe what you just said will happen: This successful deduction makes the system look up to you and give you an intelligence bonus.)

Hmm, kind of interesting.

Rusalka thought for a moment and said, "Cat, among the four numbers one, two, three, and four, which one do you like best?"

It's really a hopeless case. You don't even want to use your brain. You're reluctant to use a brand new thing, right?

So the cat chose 1.

Rusalka nodded: (Since Maomao said so, I guess you chose 4.)

That is to say, he relied on the fact that Phoenix didn't know the content of the private chat.

Sunita: (I also thought you would guess 4. After all, it's cool that you only have 4 in your mind when you stop.)

Rusalka: (That’s one thing. This is a well-thought-out answer.)

If others saw it, this thoughtful consideration from the Five Wisdoms might seem a bit laughable, but Sanita was willing to hear more about it - because Rusalka usually didn't use his brain.

Since he has used his brain, he will definitely come to one of the following three conclusions.

1: Bad meme. (High probability)

2: Shrimp Head speaks. (Normal occurrence rate)

Three: Amazing Wisdom. (5 Flashes of Wisdom)

This is like a garbage card pool with no guarantee or a double up pool. The other one is actually a seemingly amazing wisdom, but in fact it is followed by another up "Hell Joke". Isn't this also a blind box?

Rusalka: (Because the ancestral stone you mentioned can record magic, but it doesn't say it has to be cast by someone else. So you can just cast a lot of magic yourself, and then maintain a casual focus, like a Blessing. Then use your ability to continuously record six different magic tricks, giving yourself 10 seconds to cast magic, prepare for repair work, or travel. This way, your life will be many times longer than others.)

(This is probably why you finished the Detonation Guide in just one week. You actually spent a month or two in the time freeze! So, is my deduction perfect?)

this......

Rusalka's idea caught Sanitta off guard, and he really couldn't refute it. He could only say that Rusalka was indeed very talented in understanding the gray area of ​​the card skill introduction and using it to the extreme.

This time the blind box was surprisingly clever, and it was actually shipped to him.

But unfortunately, the upper limit of intelligence is 5, and he forgot that the problem with the Sani Tower is not that he lacks time, but that he doesn't know how to repair it.

Sani Tower: (I chose 2, [Time Explorer].)

Rusalka: (What bad luck? There's really no cooldown at all, and all the spells were cast at once?)

Sanita: (Alas, I knew it. You must have forgotten my blind box legendary ability. And if you insist, it was you who opened it for me.)

He said that Rusalka might not be able to remember the ability, but when the word "legend" was mentioned, he immediately remembered it.

[Meditation]: The time required for you to complete a [Long Rest] or [Short Rest] is halved. In addition, the mandatory [Days] limit on your skill cooldown is removed.

For other people, the cooling down period does require at least 7 days, but for Sunny Tower, it's different. If you want to be more extreme, you just need to take a crazy long rest, which is [7x4 hours] + [7 meal times], which is about 30 hours to restore the cooling down period!

Rusalka: (I am a person who only thinks about myself.)

This blind box is a bad joke.

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