What does their promotional video look like? It starts with a deep starry sky, with countless huge starships that cover the sky and the sun sailing in the universe, and countless small shuttles shuttling between these behemoths.

Then the perspective shifts to the hangar of the starship, where the protagonist controlled by the future player is standing in front of a huge mecha, holding a maintenance toolbox in his hand with an envious expression on his face.

Then a beautiful girl wearing a mecha combat suit similar to a tights came over and started to communicate with the protagonist, talking about some simple game background.

What time and place, who is the enemy, the reasons for the conflict and war, and finally a sentence that the Federation’s latest model of test aircraft will be shipped here for actual combat testing.

Needless to say, players who have watched the promotional video know that this so-called latest experimental aircraft will eventually be obtained by the protagonist, who is currently just a ground crew member, and then he will come to the rescue.

Such plots are quite common in novels, animations and games, and players are indeed interested in them.

It has to be said that these veteran game companies are still quite powerful.

Then the scene changed again, and the protagonist controlled the mecha and was invincible in the space war. One enemy mecha after another was destroyed, and finally the enemy's flagship was blown up in countless flames. The protagonist turned his back to the explosion, looking like a real man who never looked back at the explosion.

"Oh no, oh no! Their game trailer seems to be much better than ours, and it has all sorts of big scenes. Ours looks a bit..."

Eriri Sawamura, who was watching promotional videos of other game manufacturers with Yu Muto, said anxiously that although this game had nothing to do with her, it was directly related to her lover.

"So what if it's a big event? Even though we're competitors, it's a good thing they can make good games. No matter what industry it is, a time of abundance is the best time."

"Also, you're overestimating the gaming companies. Their games all have grand scenes and look fantastic and powerful, but when they're finally released, many of them are of poor quality."

Muto Yu smiled and shook his head, not taking any of this to heart. After all, although he didn't use real machine demonstrations in this promotional video, everything in the promotional video could be experienced when actually playing the game.

There is not an ounce of false advertising, and it is impossible for those big game companies to really restore all those big scenes. At most, they can only make a small part of it, and the rest will be directly used as cutscenes.

After all, the game development cycle is there. The project needs to be established from scratch, and various documents need to be created. The requirements may need to be changed in the middle.

It is not certain that a great game can be produced in more than a year. Looking at Yuu Muto, the game development documents are ready, and there are no major flaws in the quality of this game that need to be modified.

However, there are some issues with the strength of the weapons, and many of them are just toys. However, while the data of the guns is borrowed from "APEX", various data have also been optimized for balance.

These weapons produced by the way can be directly transplanted into "APEX".

In the absence of changes in demand, in addition to these excellent employees whose business level has been improved through the potential enhancement halo, their strength has greatly improved, and they have the auxiliary help of the energetic halo.

Finally, we have to take into account Yu Muto's generous salary and benefits. The work enthusiasm of the entire Eagle Leap employees has reached a terrifying level. Especially under the continued influence of the side effects of the halo, the entire Eagle Leap even has signs of personal worship.

Yu Muto looked through the game trailers of other companies, then went back to his own game trailer and looked at the current comments.

"I feel like the trailer for Kayaba Akihiko's game isn't as compelling as other companies'."

"Indeed, it doesn't look like a big event."

"Could it be that Mr. Kayaba Akihiko has run out of ideas?!"

"The guy above, did you make this kind of comment last time and the time before that? Why do you look so familiar to me?"

"Everyone should still trust Mr. Kayaba Akihiko. After all, he has produced so many games without any quality issues, right?"

"Indeed, I'm Kayaba Akihiko-sensei!"

……

……

Looking at the changes in the comment section, Muto Yu shook his head slightly. He didn't know whether the change in the public opinion was related to the water army or his own Gamma Studio.

In short, the quality of the game will prove everything.

Time quickly arrived on the day of the Tokyo Game Show. As soon as a large number of players entered the venue, they rushed to the "Titanfall" exhibition area.

The Titanfall exhibition area was soon packed with people. Even many players present thought that among the promotional videos, those of many game manufacturers were more attractive than Titanfall.

But they were still the first to arrive at "Titanfall", which shows the powerful effect of Kayaba Akihiko's golden signboard.

As long as he doesn't do anything to damage his own reputation in the future, Muto Yu can enjoy this golden signboard for the rest of his life.

Even if you lose the system, as a game reviewer, you can still live a wealthy and comfortable life for the rest of your life.

The trial part of the game is very simple, it is called the teaching level, which includes various basic operations in the virtual training cabin at the beginning of the game, as well as Titan driving, which should have been interrupted in the plot but can be experienced normally in the teaching level.

The whole process is not long, and the trial content is less than ten minutes, but various gameplay methods are displayed.

For example, invisibility, illusion, wall sliding, double jump (jet pack), etc. Some careful players have discovered that almost all the abilities shown in the promotional video are available in this short teaching level of less than ten minutes.

Of course, while others were experiencing the Eagle Leap's "Titanfall", Yu Muto went to experience various games from competitors, but the feeling after the experience is a bit hard to describe.

Chapter 266: "Air" Released

These game manufacturers are not small in size and have rich experience in FPS game development. Unlike Eagle Leap, everything has to start from scratch. These big manufacturers only need to take the guns from other FPS games, change the appearance, and copy the parameters to complete the weapon design.

What is really hard for Yu Muto to describe is that when playing the game, he felt a sense of sameness. Although it is a science fiction mecha game, in terms of gaming experience, it feels like the model of the human being being controlled has been changed.

Moreover, there are no cosmic scenes in the trial version of the game, so I really can't feel any difference at all.

Control the protagonist to dodge the enemy's attacks. The health bar will be reduced if hit, and then use guns to kill the enemy; control the mecha to dodge the enemy's mecha's attacks. The health bar will be reduced if hit, and then use larger caliber guns to kill the enemy's mecha.

But this is not to say that this is bad. The problem is that there is no difference in the feeling of controlling the protagonist and controlling the mecha. The so-called mecha war is actually just a gunfight with a different model.

Another point is that when the enemy is human, the protagonist does not have a mecha, and when the enemy is a mecha, the protagonist cannot leave the mecha.

In short, there is definitely no problem with the quality. It’s just about the gameplay. After trying all the trial versions of other major manufacturers, Muto Yu feels that they are basically the same routine.

Of course, it is not ruled out that these big companies have some things that have not been released. For example, his "Titanfall" actually shows things that are similar to those of these big game companies.

..............................

Soon it was the end of August, and Alpha Studio's "Air" was officially released.

"Ding! Detected that «Air» has been released, settlement in progress..."

"Ding! 'Air' settlement completed. Congratulations to the host for receiving 16 settlement points."

It's not much different from the previous "Clannad", but it's better than nothing. Just go all in and add some points to your physical fitness.

A day later, Muto Yu, Kato Megumi and others opened the comment section of the game together.

"For a thousand years, for a thousand summers, she is still waiting alone in the endless blue sky, waiting sadly...

That girl finally broke free from the shackles of time and space and returned to the azure blue."

“There are probably many people like me who, after playing Clannad, were moved by the story and decided to try Air.

I think the story of "Air" is better. I can clearly feel that Teacher Kasumi Shiko's writing skills have improved by leaps and bounds.

"Summer Shadow" has also become my favorite piece of music, no doubt about it.

Compared to Nagisa from "Clannad", the character of Kanrin has more things that I appreciate.

Whenever Guanling appears, combined with the slowly playing of "Summer Shadow", I am always intoxicated by it.

"Summer Shadow" carries too many emotions, including joy and sadness, making people feel empty and quiet, and also a little warm.

Whenever I hear "Summer Shadow", that summer and that innocent girl always appear in front of my eyes.

There should be a lot of people who like Minagi. Minagi is also a character I like very much. She always looks cute and silly, and it seems that there are endless rice coupons in her pocket.

Minagi's character song "Rainbow" always makes people feel warm and leisurely.

I would like to thank Mr. Akihiko Kayaba for allowing me to experience such a game, and I also hope that Ms. Shiko Kasumi can make more good games.

Finally, I wish Guan Ling happiness and joy, and never be sad again.

To the summer that belonged to Kanrin and Haruko!"

“I really like the music in this game.”

"I like it too. I even went to see the performance of the Ending band. They were all very cool girls."

"It feels... a bit sadder than Clannad."

“I feel like I have a lot of comments I want to say, but I can’t write them down. It’s hard to describe this game in a few words.

There's a feeling of "word distortion," something that's hard to express. If I don't speak, but just experience it, the meaning is endless. But if I speak, I feel a sense of emptiness, a feeling I can't put into words. No language can fully capture this feeling."

Using words like "family, bond, inheritance, hope" to describe Air is certainly good, but it is difficult to be satisfactory.

My first feeling after playing Air was an indescribable sadness, a sense of emptiness, but also a strange, paradoxical feeling of strength that was both sad and unsettling. I felt like accepting Guan Ling's blessing (I was the child at the beach) and bravely pursuing my own happiness in life..."

"This is a love that spans millennia. Each generation accepts Kanna's blessing, inherits Hoshimi's wish, and constantly pursues happiness, responds, and redeems in this cruel yet beautiful life.

Kanna is also responding and redeeming herself, allowing us who have experienced the game to understand what family, happiness, and life are.

As the boy said at the end, "It's a cruel time for them, but a brand new beginning for us. Goodbye."

This sentiment, passed down for millennia, continues. On the other side of this dimension, we must continue to move forward with tears of emotion in our eyes."

"Mom is standing there. No matter what happens, you can't come over. I have to work hard on my own and try to walk over, because Mom is my destination, and Xiaokong and I are the destination together."

"It's okay now, right? I tried my best, right? It's okay now... it's over, right?"

"My destination, the destination I'm always moving towards."

"I tried my best, right? It's enough now... Can I rest now?"

"I'm sorry, Mom, but I've finished what I needed to do. I can call it a day."

"That's enough. This summer is full of happiness for my whole life."

"But I'm glad I gave it one more try because the end point is filled with happiness because I'm not alone anymore."

"So, it's time to end it."

"Upstairs, why are you posting all this? You were already unable to hold it in, and now you can't hold it in any longer."

"You old thief Kayaba, you old thief Kasumi Shiko, you have no heart!"

“As the symbol of summer, air should be enjoyed in the summer and is very suitable for people who live alone. Otherwise, it will be difficult to experience the unique loneliness and cool sadness of summer.

The first time you come into contact with air, you may feel a little uncomfortable because air contains too many science fiction elements and a large number of recurring images of the sky and feathers.

But you have to know that this is also the special feeling that air brings us: the girl flying forever in the sky.

The story begins with a man's journey, searching for a girl flying in the sky, but at first we are unsure of who this girl is."

Chapter 267: Titanfall Released

“As the game progresses, we gradually learn three sad stories, but the game is destined for us to choose only one story to complete.

This is the first time I chose Guan Ling’s story. The strong Guan Ling shocked me greatly and made me think about what air brings to people.

I think Air gives us more than just sadness and emotion, but also an attitude towards life. In the Guanling line, I chose to escape twice, and both times I left the town quickly. There were no unforgettable memories, only a little worry and sadness.

Guan Ling is still the girl who occasionally dreams of flying, and Wang Ren also starts a new journey.

Perhaps this is the good ending in reality, but regret will accompany them throughout their lives. Wangren will never find the legendary girl again, and Guanling will never truly mature.

There are some things you can’t avoid, you have to face them!”

"So, why isn't there a happy ending, like in Clannad, where you collect the Orbs and awaken a miracle?"

"Even if it's just a storyline where the two of them, having broken the curse, meet again after many years, that would be fine."

Looking at everyone expressing their opinions and arguing about "Air", the girls all had relieved expressions on their faces, which showed that everyone loved the game very much, but also showed that everyone was not completely satisfied with the ending.

"Yuu, do you want to make a statement or something?"

Eriri Sawamura asked hesitantly, and then saw Yu Muto shook his head slightly.

"This story is better this way, the tragedy is more memorable."

..............................

Time flies and it’s the end of October. Eagle Leap has announced a sneak peek! The game will be officially released in early November!

When this news came out, the entire gaming industry was shocked. The game that was originally scheduled to be released at the end of the year was suddenly released two months earlier. Who wouldn't be confused by this?

Especially for those major game companies that are eager to continue to ride on Kayaba Akihiko's popularity, or even knock him off the altar if they have the chance, it is impossible for them to just stubbornly release their games together with him...

"Star MechWar God" will also be officially released in early November!

Huh? No, you're really that stubborn!

The gaming giants, which had been in a limbo due to the sneak peek of Eagle Leap, instantly changed to a mentality of just having fun.

Now they can have fun, whether it is this stubborn "Ghost Warrior" that becomes fun or Akihiko Kayaba's "Titanfall" that becomes fun, they all have a certain comfort.

The live broadcast room of the audio artist Art.

"Brothers, the game has been downloaded!"

"No, wait?"

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