【choice】

choice, was originally a holographic game proposed by Bran Jesso, the god judge. He was the first to find the development company and technicians, and he also borrowed the mechanical island as the experimental site in the early days, established and soon realized a semi-virtual game. Preliminary assumption of the virtualized reality game space.

After some people—at least the powerful and wealthy business class have this concept, they use game helmets to carry out auxiliary links, so that the consciousness deep in the brain, or the brain waves, can be linked and matched with the real network waves, and the consciousness sinks into the Virtual world, to achieve the effect of "hologram".

For safety reasons, gaming helmets have the most basic physical health detection function, and the game link will only be performed after the wearer is confirmed to be mentally healthy.

Of course, coupled with the most important factors such as the holographic technology that created the history of science and technology, the price of Marshmallow’s first-generation holographic gaming helmet—referred to as “Marshmallow 1” for short—is astonishing.

Even so, after confirming the safety, the 1 first-generation helmets that can be used regardless of national boundaries and the world's first launch have been sold out in less than three days after their launch.

There are many considerations that some technology companies want to buy back for research-provided that they have robbed those rich game enthusiasts.

In the name of "holographic", even if the game is full of bugs, as long as it does not affect the health of the body - especially the brain is such a delicate human organ, even if it is just to try something new and pay a sky-high price to buy this kind of game, once it is bound to the user, it will not be possible. They are also willing to transfer the game equipment that one person can only use one account.

But unfortunately, after creating an account and entering the game, players have no reason to express their dissatisfaction with the game——

Choiceland, based on West Magic Wind, is divided into four types of landscape feature areas according to the four seasons of spring, summer, autumn and winter, and 10 levels of areas according to each 150 levels with a total of 15 levels—that is, at least 60 maps.

Each map includes a safe city, a wild monster area, a wild pk area, and a copy area.Needless to say about the latter three, the wild pk area is to satisfy pvp players, but it is separated from wild monsters to ensure the safety of some Buddhist players.In the safe city area, it is divided into npc area and player self-operated area.The player-operated area is divided into commercial areas and residential areas. At present, there are basically empty houses-because each player can only purchase one house and one storefront.

The way to get it includes not only complex tasks, but also regular high rent payments.

In the npc area of ​​the safe city, players can purchase equipment, appearances, props and other items provided by the game system npc, and can also list and sell items that are currently unnecessary in the trading area.At the same time, you can also join different associations by doing tasks to become adventurers, chefs, equipment engineers, pharmacists, merchants, etc.Different social identities will bring different attribute bonuses and certain special favorability trigger conditions.

The player's level cap is currently level 150.A low level cannot enter a high level area, and a high level can enter a low level area.

Wild monsters and dungeon monsters include all kinds of animals and plants in reality and fantasy species that exist in fantasy. Dragon species will gradually appear on maps with levels over 100.

This game uses the seven-color ring as an attribute switching device—considering the confidentiality of the battle mode of the mafia family that uses flames, Marshmallow Company modified the seven flame abilities of Dakong, Lan, Rain, Thunder, Cloud, Fog, and Sunny , simply using orange, red, blue, green, purple, indigo, and yellow as attribute names.

If you want to have an "attribute", you must obtain a "ring" of the corresponding color.

Players will initially receive a ring with optional attributes at level 1 and d from the system.As a kind of equipment, the ring is of course divided into grades - sabcd is just the grade of the corresponding grade.

The orange ring is the only ring that allows the holder to have the ability to fly in the air. It is suitable for equipped with flying weapons or gun weapons. Basically, it can be regarded as a high dps map gun, but it is also the rarest attribute ring among the seven colors.

Red rings, blue rings, and purple rings are suitable for all types of combat weapons. They are different as dps—players wearing red rings have the highest crit, blue rings can randomly trigger debuff effects such as deceleration skills, and purple rings often Represents the highest single attack power.

The green ring is most suitable for shield weapons. After all, it has high defense and is suitable to be the master t of the instance.

The indigo ring and the yellow ring are attributes with magical colors-the former will have the highest magic attack power when wearing a magic wand, and the latter will become the most reliable nurse when using a healing wand.

Of course, players can use all weapons no matter what ring they wear.Weapons are roughly divided into attacking swords, bows, guns, cannons, gloves, spears, daggers, whips, and magic wands for warlocks and healing magic wands, etc.: swords have special cutting skills, and bows have special archery skills. Skills, guns have special gun skills and body skills, cannons have special single-body gun and map gun skills, spears have thrust skills, daggers have assassination skills, whips have whip skills, and warlock magic wands can use wind, thunder, fire, The combat skills of natural elements such as earth, the healing magic wand has the function of adding buffs in addition to group milk and single milk.

The game party claims that new weapons and skills are still being developed, so players who have already learned about the diverse combat in this game can't help but look forward to it.

Of course, this is just choiceland—that is, the game background frame.

choice The biggest selling point of this game is its arena combat mode.

Competition is divided into single battle and team battle.

The points obtained in single-player battles are often not as much as in team battles of the same level, so it can be regarded as a training ground or a good place for two people to resolve disputes.It's just that those who can reach the top few in the single-player competition list are basically pvp bosses.The list is determined once a week and will be posted on the game forum.At the same time, the system will give rich rewards according to the rank of the list.

The team battle is the real "choice".

Team battles include 5v5 and 7v7 modes in terms of number of people, and are divided into five levels of sabcd in terms of levels.

Since both the team battle list and the single-player list use a seven-day replacement cycle, the flow of members within the team is limited to once a week—so the captain of the team can transfer within the team once a week. , then other ordinary players cannot perform the exit operation for free.The captain keeps the points in the team. The higher-level team gets more points when fighting, and the rewards are richer when the level is settled every week. The equipment, mounts, appearances, base equipment, base accessories, etc. that can be purchased are also more advanced.

Equipment includes personal clothing equipment, rings, weapons, etc.; mounts are divided into vehicles and pets; the appearance is of course the krypton gold sold in the npc business district. Arrived; the base device is one of the basic conditions for team warfare; the base accessories are necessary items to improve the level of the base device.

Therefore, the captain who is responsible for keeping the points is very important. If it is a reliable relative or friend you know, it is even better. If it is a stranger on the side of the road... If you want to quit the team, you can't leave the team for free because of the restrictions on the flow of personnel. So I can only admit that I am unlucky and buy a special contract with gold and leave the team.

In addition, once the team is disbanded, all points and levels will be cleared, so it is more cost-effective to choose to transfer the team.

There are two entry conditions for choice.

One is that the individual combat power level of the members has reached the team level requirements, and the other is that at least one member of the team has a "base device".

Of course, if no one in the team has a base device, they can only use the whiteboard base device provided by the system without any attribute bonus.

You know, the base device after adding base accessories can fulfill important strategic functions such as search, communication, and material storage in team battles. The whiteboard base... is basically a useless framework that doesn't even have a communication function.

The premise is that the friend chat function will be completely cut off after entering the arena.

Basically, after the first blind-playing arena, the first priority for the team to buy is the communication base accessories-as for the reconnaissance category, if the team has the big sky attribute that uses flying equipment, it can also be used temporarily.

After meeting the entry requirements, the team leader will go to the relevant NPC to pay a certain registration fee to register.

When registering, you must first confirm the rules of the game.

There are currently two types of battle rules, one is the target rule, and the other is the death match rule.

The rules of the deathmatch are very simple and rough, that is, the two sides fight until all the members of a certain team are seriously injured and leave the field, and the game is lost, or the captain of a certain team concedes defeat to end the game - the latter often has more points deducted.

The target rule is that after confirming the "target personnel" or "generals" of both sides using the "spinning wheel", the game can end only when a certain general falls down or the captain admits defeat.

There are two situations for the general's downfall.One is to be seriously injured by the enemy, and the other is to run out of vitality - the personnel who are selected as generals will gradually reduce their life and blood bars over time, and they cannot be healed by teammates.Therefore, it is generally best to be a nurse with a yellow attribute that can increase blood by itself, or a green attribute t with thick blood.

After confirming the rules of the battle, the captain can choose to randomly match the enemy team of the same level to enter the waiting room, or directly specify the room number - the latter is usually only when two teams of the same level have made an appointment to fight, or play open Games like challenges.

In the waiting room, ordinary members of both sides are on standby, and the captains of both sides step forward and turn the "spinning wheel" together to randomly determine the "battlefield map" and "team personnel attributes".

After the system publishes the battle information table, it will send the members of both sides together with their respective base devices to a random location on the map. Different maps have different "short distance" requirements for the distance between the two base devices - after all, direct teleportation is at the door It's embarrassing if you can touch the location, and it's interesting to always run around the map.

After entering the arena, there will be a one-minute adjustment time. During this time, you can only move around the base entrance, or discuss and formulate basic combat strategies.

Yes, team battles not only test operations, but also team awareness and decision-making ability, as well as the ability to adapt on the spot and so on.

Immersive battles, a fantasy continent in another world that cannot be experienced in ordinary daily life——

This is the biggest charm of the holographic choice game.

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