my land god boyfriend

Chapter 47 Chapter 47

[Little brother, come and see! 】

[The voice-over of the spirit behind the scenes came out! 】

[House Manager Ayou]: Shhh

In the camera, Tan Yuhe lowered his head, exposing his forehead and the tip of his nose. A strand of hair leaked from his shoulder and swayed from side to side with Tan Yuhe's movements.

"Our painting of Baizhi is finished today." Tan Yuhe raised his head, looked at the painting he had drawn, and couldn't help but smile knowingly. Looking at the densely packed bullet screen, he suddenly saw Xia Youning talking, and he was chatting with the bullet screen . "Huh? Yau?"

"Are you resting now?" Tan Yuhe changed a pen and dipped it in ink to draw the inscription.

[House Manager Ayou]: Well, I'm resting.

Tan Yuhe stopped talking to Xia Youning and continued his live broadcast of painting.Xia Youning also stopped bothering Tan Yuhe, and rested in the lounge with the live broadcast on.

He saw the message Li Xiang sent him saying that he would have dinner with Yuhe tomorrow night, so he was not afraid that Tan Yuhe would feel bored by himself at night.

After Tan Yuhe chatted for a day after the live broadcast, a staff member came to the lounge to remind the meeting to continue.Lao Yuan, who was sleeping soundly next to him, and the other employees immediately got up, adjusted their clothes, and followed Xia Youning into the meeting room.

Then it was their turn to go up. Xia Youning went up with Lao Yuan who operated the computer. Lao Yuan was in charge of operating the computer, and Xia Youning was in charge of explaining the content.

"First of all, our game is in cooperation with the novel "The World of God's Mansion". The ultra-modern human beings are the collision between the ultra-modern society and the gods, the protagonist society uses science and technology to open the gate of the gods, and the conflicts between humans and gods, and gods and gods.”

Xia Youning is wearing a suit and combing her hair back. She has extra points for her appearance and a confident and calm demeanor.He briefly introduced the background of the story and continued to explain in depth.Lao Yuan opened the game interface and entered the game.

A few game characters appear on the simple game animation. On the one hand, the clothes are more elegant and free and easy, and on the other hand, there are characters full of technological sense and full of futuristic style.

Xia Youning briefly introduced the characters.Only some of the characters in the novel are shown, some of them have not yet appeared, and some of them are NPCs.

"The main scene of our game is in Shendi, the first half of the novel, and the second half of the novel will involve the ultra-modern society." Xia Youning was very confident on the field, and Lao Yuan followed Xia Youning's speaking speed to operate the screen. Next, Xia Youning Introduce the focus of this demonstration, "We have our own game engine, which can ensure the smoothness and experience of the game."

The quality of the engine determines the quality of the game.

The first is the light and shadow effect, that is, the way the light source in the scene affects the people and objects in it.The light and shadow effects of the game are completely controlled by the engine. Basic optical principles such as refraction and reflection, as well as advanced effects such as dynamic light sources and colored light sources are all realized through different programming techniques of the engine.

The second is animation. The animation system used in the game can be divided into two types: one is the skeletal animation system, and the other is the model animation system. The former uses the built-in skeleton to drive the object to move, which is more common, and the latter is based on the model. Transform directly.The engine pre-embeds these two animation systems into the game, which is convenient for animators to design rich action shapes for characters.

Another important function of the engine is to provide a physics system, which can make the movement of objects follow fixed laws.For example, when a character jumps, the default gravity value of the system will determine how high he can jump and how fast he will fall. The trajectory of the bullet and the way the vehicle bumps are also determined by the physics system.

Collision detection is a core part of the physics system, which detects the physical edges of objects in the game.When two 3D objects collide together, this technique prevents them from going through each other, which ensures that when you hit a wall, you don't go through the wall, and you don't knock the wall down, because Collision detection will determine the position and interaction relationship between you and the wall based on the characteristics of the two.

Rendering is one of the most important functions of the engine. After the 3D model is produced, the artist will assign texture maps to the model according to different faces, which is equivalent to covering the bones with skin, and finally use the rendering engine to render the model, animation, light and shadow, All effects such as special effects are calculated in real time and displayed on the screen.The rendering engine is the most complex among all the components of the engine, and its power directly determines the final output quality.

Another important responsibility of the engine is to be responsible for the communication between the player and the computer, and to process signals from the keyboard, mouse, joystick and other peripherals.If the game supports networking features, networking code will also be integrated into the engine to manage the communication between the client and the server.

Whether it is a 2D game or a 3D game, whether it is a role-playing game, a real-time strategy game, an adventure puzzle game or an action shooting game, even if it is a small game with only 1 megabyte, there is a piece of control code, which is the engine. .After continuous evolution, the game engine has developed into a complex system composed of multiple subsystems, from modeling, animation to light and shadow, particle effects, from physical systems, collision detection to file management, network features, and professional Editing tools and plug-ins cover almost all important links in the development process. The team led by Xia Youning built such an engine for the better operation of the game, and of course for the future.

It is precisely for the consideration of saving costs, shortening the cycle and reducing risks that more and more developers tend to use third-party off-the-shelf engines to make their own games, so now Xia Youning's team has an excellent engine developed by itself Will win them more wins.

"Our game focuses on the experience of fighting, single-player fighting skills, double-player joint fighting skills, and multi-player fighting skills." Xia Youning used another computer to log in to the game, came to the fighting skills interface, and randomly entered a fighting arena , Lao Yuan chose a sci-fi boy with a quantum cannon and goggles on his back - the protagonist of the novel "Yi Xing". Some of them have only a pair of eyes with purple light-the God of Rot.

"Our game combat operation is keyboard shortcuts combined with the mouse to release skills, but the operation requires higher requirements. In addition to the exclusive skills of each character, there are also similar general skills, such as throwing, taunting, light work, cloud-climbing, exclusive skills It is divided into big moves and special skills, which are 'UltraCombo' and 'SuperCombo', which must be released after gathering enough anger. There are also combos, skills combined with various basic actions, which can satisfy players with better operations and distinguish masters layer."

Xia Youning manipulated their game characters, and Lao Yuan also made corresponding moves, playing skill combos one by one.Because Xia Youning likes to play games, and he participated in the production of this game, so he is completely familiar with the skill operation, tapping on the keyboard with his fingers, and sliding the mouse to operate the vision. Once the anger is full, he can release the big move, But you must catch your opponent, otherwise there will be "empty big".

Xia Youning's "Rotten God" was full of anger, he seized the opportunity, and "slapped" the instruction of the ultimate move.Purple light overflowed from the black robe of the rotten god in the black robe, like balls of mud and flowing water, entangled the sci-fi boy.The perspective is constantly changing. Once the ultimate move is released and hits the target, unless a specific key is pressed to give up releasing the skill, the ultimate move cannot be interrupted, and the killing effect of the ultimate move will be played like an animation.

After one move, the sci-fi boy with dangerous blood was strangled to death by the rotten god.

"The two of us are now in the full-level and full-skill mode, showing some skills and fighting scenes." Xia Youning also showed two-person fighting skills and multi-player fighting skills, and the other players were controlled by the system.The smooth fighting scenes, gorgeous technical combos, and appropriate music make people excited.

Then, a large-scale copy was displayed—the turmoil of the God’s Mansion, where millions of players were online at the same time, and there would be no game failures such as freezes or crashes.

"Excessive 3D effects will make players feel dizzy, but there are anti-vertigo mode and visual selection mode-God vision and character vision, just right 3D effects will not make players dizzy. Maybe you think the skills are too cumbersome , we have quick and simple skill templates, but the simple and cumbersome templates are the difference between novices and masters. Players who can operate cumbersome skill boards are generally much higher than those with simple skill boards. Of course, remote sensing operations are also supported. "

After Xia Youning operated the character skills board, they asked their planner to introduce the game in detail from the plot to the light and shadow effects, the main line to the sub-line, and the special effects to various details.

After this period, Xia Youning played again.

"Maybe after explaining it this way, everyone will think that our operating system is too difficult and will be eliminated soon, but this is also a challenge for games. I don't play many games, but I will be good at one game. The " "Shen Mansion" will be suitable not only for game masters who are willing to challenge, but also for players looking for entertainment."

"The next thing I want to say is that our engine has been designed to support another kind of operation, holographic operation, which is our next development direction. I just showed the advantages of our game, but I will also reveal The shortcoming, what we lack is time and funds, we follow up the holographic technology of the whole country and even the world, bring it into our game, and bring it to the players.”

After Xia Youning came down, Qin Jie from the operation team went up to talk about the budget requirements and some operation plans, and completed the presentation.The wonderful display won many applause.

When the team came to the auditorium, they saw all kinds of eyes from fellow studios, some were jealous, some were unwilling, and some were envious...

Yeah, it took some companies five or six years to develop an engine, and some weren't even considered successful.Xia Youning's engine has also been working hard for several years, and it has not been fully developed yet. After all, there are some objective factors... If the game can succeed, it is very likely because of this engine, because the profits that this engine can bring are real. It's huge.

Xia Youning sat back in his seat, and an employee came over and said, "Brother Xia, I think there is something going on!"

"I also think it's interesting! I saw the leaders' eyes lit up!" Lao Yuan crossed his chest and watched the next studio team enter the stage.

"Yeah, our game is great." Xia Youning pinched Shan Gen, who had been tense for several days, but now he relaxed a little and was a little tired.

"But, Brother Xia, why don't you introduce your little idea?" The little idea includes the line of putting the land god NPC, which is a new gameplay designed by Xia Youning.

"This is just a new gameplay, and it is not in the focus of the show. We have introduced enough gameplay, so this is not bad."

"Yes, our game is not bad, but we have an engine! An engine that needs to be developed is hard to come by!"

This chapter is a bit dull

not too involved in the plot

Are they all Lao Xia's games?

i'm a gamer

I also want to play good games

But I am only suitable for developing collection classes

such as yys

Thanks to the little angels for irrigating me with nutrient solution~

Thanks to the little angel of irrigation nutrient solution: 10 bottles of Your Highness Nine-Tailed Fox

Thank you very much for your support, I will continue to work hard! ^_^

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