Cannon Fodder Genius Game Producer
Chapter 101 The first day of the explosion
The news about the cessation of development of Lin Cheng's "Future Life" project quickly spread in the industry, but most people in the industry did not have any special views on this.
In the game industry, it is quite normal for a game like Lin Cheng to become popular and a new game to die during the development process. If some gamers are unlucky, there may be More than a dozen projects that have been followed in a row have all died halfway.
There is an unwritten "superstitious" custom in the game circle. When recruiting newcomers, they will review the past projects of the newcomers. , I have to be vigilant - I am not worried about this person's ability, the main reason is that Yazi seems to be unlucky. .
Therefore, such things as the project being cut off during the project development are simply too common and will not attract any special attention at all.
It's just that these people who left the "Future Life" project team are more or less suffocated in their hearts—during the project development period, they really came with the intention of working hard to complete the project together at the beginning. Those who were selected into the project team of "Future Life" have some outstanding features, but when they were in the project team, that Lin Cheng pretended to be aggressive every day, and would only teach them a lesson. Is the design okay? '.
What the hell!
Of course they thought there was no problem, so they took it to a meeting with the master planner!In any case, whether their things can work or not, you must have an idea as a master planner, right?
If it doesn’t work, tell us it’s not working, and if it doesn’t work, just say it!
every time!
Every time, Lin Cheng would just ask them with a cold face: "Do you think your design is okay?" ', 'Do you really think your design is okay? '.
Once they were asked that they were not confident enough, answers such as 'Maybe there are some imperfections. '
Then Lin Cheng's next question is 'Where are the imperfections?Come out and see for yourself?Since you can point out so many imperfections yourself, why don't you submit it to me for a meeting after the preparation is complete? '.
This is because they feel that they are not doing well enough, and they also have very positive ideas in their projects, and feel that there is nothing wrong with what they have done. At this time, Lin Chengcheng will let everyone in the project find fault together.
Whether it is functional design or plot text or art, UI, special effects, it is impossible to please everyone with any content related to "creation".
If you satisfy A, it is likely to make B feel bad.
Such a simple truth that everyone knows, but that Lin Cheng didn't care about it, and insisted on getting their design content approved by the entire project team.
Isn't this sick? !
Moreover, Lin Cheng also encouraged this kind of behavior. As long as you can point out the problem with reason and evidence, you will be rewarded. This kind of encouragement turned the whole later stage of the project into a form of chaos. The project team was full of smog every day. Waiting to find fault with others.
It's really strange that such a project can really succeed in the end!
With the disbandment of Lin Cheng's "Future Life" project, these project team members jumped to other brother projects or resigned from Huanyu Company with a full stomach. These actions about Lin Cheng also spread farther and farther in the circle .
At the beginning, those who thought that the project was cut in half simply because the project was not progressing smoothly or that there was no progress in improving it had no progress, but this time they had subtle thoughts about Lin Chengcheng.
This Lin Cheng...
Why does it look like there is no real material?
As a project master planner, why should you care about the aesthetics and ideas of each member of the project team?You must have a clear guideline in your heart!
You should let the members of the project team go in the direction of your thinking, instead of letting them step on each other. If you follow Lin Cheng's approach, what's the use of him as the main planner?
Because of this incident, there have been some subtle changes in the evaluation of Lin Cheng in the game circle. Before that, most people still think that Lin Cheng is capable. After all, he once had such a project as "Wasteland" in his hand. Even if "Wasteland" pulled his hips in the later stage, the outside world did not contact Lin Cheng.
However, with the disbandment of the "Future Life" project team and the spread of various information, before Lin Cheng knew it, his industry reputation had undergone subtle shocks.
***
In the studio, after knowing that the "Future Life" project was disbanded, apart from Wang Fei still asking Li Sheng to pay attention to Lin Cheng's information, Pei Shu has already devoted all his attention to the work of "The Eight Years of Disappearance". The project is in progress.
"The Eight Years of Disappearance" is a stand-alone simulation game. In terms of the difficulty of game development, it cannot be simpler than "The Era of Super Evolution" and "Legend of Xianyuan".
Even in terms of art style, "The Eight Years of Disappearance" is unbelievably crude - in Pei Shu's plan, this is a pixel-style game, and the pixel villain is the protagonist of the game. Of course, you can Choose different clothes for the pixel villains, such as ordinary T-shirts and small dresses, but no matter how different choices are, it is just to change a few mosaic squares for the pixel villains.
Pei Shu almost abandoned all the commercial elements in this game. In the game, the only thing that can attract players may be the storyline and gameplay of the game.
Such a game is so simple that it is not inferior to the current studio. Even a small studio with only Pei Shu, Jiang Ziye, and Wang Fei when it was first established did not have much production pressure.
The production cost of the entire game does not exceed 80. The main program that Pei Shu assigned to himself is also a newcomer in the studio who is very interested in independent game production, including art and UI. He came voluntarily because of his interest. Support for 'boss' items.
The reason for saying "support" is also very simple. After all, it is an indie game that is a "blood rush" at first glance. It is hard to say whether the final income of this game can be as high as that of "Yi Nian Xian Mo" in a day.
But Pei Shu didn't mind, and neither did the project team members who came along to do this project.
Since the formal establishment of the project team, game-related consultations have also started to be uploaded on the special page of "The Eight Years of Disappearance" on the WG forum.
Different from the promotional methods of the previous "One Thought Immortal Demon", "The Era of Super Evolution" and "Legend of Xianyuan", "The Eight Years of Disappearance" did not try to hide anything at all, Pei Shu directly put the game on the special page The art style of the project was announced, and the method of announcement was very simple—it was a pixel poster made by the art girl of the project team. On the poster was a pixel villain with a big hand holding him down on the villain’s head. On the top are the 5 pixel-style characters of "Eight Years of Disappearance", and on the bottom are two very direct buttons of "Start the Game" and "Exit the Game".
The only difference from normal games is that this game doesn't have 'Save Game' and 'Load Game' buttons.
Although there are not many people paying attention to the special edition of "The Eight Years of Disappearance", after all, it is not inferior to the games under the studio, or a new project that is not inferior to the teacher as the main planner and returned to the direction of independent games, so there are still quite a few Players noticed this information immediately.
【Huh?Is it pixel style? ? ? 】
[Ah, I thought that if you don't lose to the teacher's own game, you will definitely invest a lot of money? 】
[It’s not necessary, you can make any kind of game you want, and don’t blindly pursue big productions. I think this concept is still very good. 】
[I'm a little curious, I don't know what kind of game Master Buba will make. 】
【Huh?This is a stand-alone, right?I read the introduction on the special page, this is also a role-playing game, but the game start interface announced above, why is there no button for saving the game? 】
[It's terrible, don't lose to the teacher, is this going to be a roguelike game? 】
[Meat pigeon?That is indeed a one-time experience that cannot be read repeatedly, but it is not so that there is no chance to save the file, right?Can this play the game for a long time? 】
[If it looks like this, maybe the content of the game itself is very small, and it shouldn’t take long to clear the level. Otherwise, it takes more than ten hours to clear a game without loading the save file. Isn’t this performance art? 】
[Anyway, it looks quite curious. I don’t know what the taste of the indie game re-created after the disappearance of the teacher for so many years will be? 】
【……Eh?When you said that upstairs, I suddenly had a strange guess. Didn’t the teacher also disappear for eight years?The game "The Eight Years of Disappearance" wouldn't be his own life experience, would it? 】
[Well, this idea is quite reasonable, after all, it happened to be eight years!But didn't the eight years of not losing to the teacher have a conclusion?I went to Pole Star Studio, but I didn’t make anything... It’s strange to say, after Mr. Bubai left Pole Star Studio, he had 3 consecutive blockbuster projects. Disappeared without a sound for eight years? 】
[Hehehe, speaking of this, I have a gossip in the industry. At the game developer conference before, you have all seen the beauty of the teacher, right?It can be said that it is amazing, but I heard before that when Mr. Buba was in Jixing studio, everyone thought he was ordinary, and he was a little transparent that didn't attract attention. You think this is strange Not surprisingly?Maybe some people will say that this is Teacher Buba's plastic surgery, but what's even more strange is that after those people from Pole Star Studio saw Teacher Buba at the Game Developers Conference, they all recognized the teacher very clearly. It just doesn't lose to the teacher, and there is no change from the past eight years. 】
Everyone: ?
Good guy, is this a supernatural event?After hearing this gossip, many people looked puzzled, and many people smiled and shook their heads, taking this as a joke and letting it go.
Instead of having time to pay attention to such gossip, why not beat the bowl to remind the studio to not lose - this "Eight Years of Disappearance" does not seem to be difficult to produce!When will it be available online?
Unexpectedly, this knock on the bowl was quite effective, and the teacher himself came out to explain the release time of the game.
Not to lose the teacher: [^^ For the game, it is expected to be released on April 4 this year. 】
This is the time when he joined Polestar Studio, and it was also the time when he left Polestar Studio two years ago. It was used to release "Eight Years Disappeared". It is indeed a wonderful time, isn't it?
The author has something to say:
Pei Shu: April 4th, a good day^^
Pole Star Studio:.
In the game industry, it is quite normal for a game like Lin Cheng to become popular and a new game to die during the development process. If some gamers are unlucky, there may be More than a dozen projects that have been followed in a row have all died halfway.
There is an unwritten "superstitious" custom in the game circle. When recruiting newcomers, they will review the past projects of the newcomers. , I have to be vigilant - I am not worried about this person's ability, the main reason is that Yazi seems to be unlucky. .
Therefore, such things as the project being cut off during the project development are simply too common and will not attract any special attention at all.
It's just that these people who left the "Future Life" project team are more or less suffocated in their hearts—during the project development period, they really came with the intention of working hard to complete the project together at the beginning. Those who were selected into the project team of "Future Life" have some outstanding features, but when they were in the project team, that Lin Cheng pretended to be aggressive every day, and would only teach them a lesson. Is the design okay? '.
What the hell!
Of course they thought there was no problem, so they took it to a meeting with the master planner!In any case, whether their things can work or not, you must have an idea as a master planner, right?
If it doesn’t work, tell us it’s not working, and if it doesn’t work, just say it!
every time!
Every time, Lin Cheng would just ask them with a cold face: "Do you think your design is okay?" ', 'Do you really think your design is okay? '.
Once they were asked that they were not confident enough, answers such as 'Maybe there are some imperfections. '
Then Lin Cheng's next question is 'Where are the imperfections?Come out and see for yourself?Since you can point out so many imperfections yourself, why don't you submit it to me for a meeting after the preparation is complete? '.
This is because they feel that they are not doing well enough, and they also have very positive ideas in their projects, and feel that there is nothing wrong with what they have done. At this time, Lin Chengcheng will let everyone in the project find fault together.
Whether it is functional design or plot text or art, UI, special effects, it is impossible to please everyone with any content related to "creation".
If you satisfy A, it is likely to make B feel bad.
Such a simple truth that everyone knows, but that Lin Cheng didn't care about it, and insisted on getting their design content approved by the entire project team.
Isn't this sick? !
Moreover, Lin Cheng also encouraged this kind of behavior. As long as you can point out the problem with reason and evidence, you will be rewarded. This kind of encouragement turned the whole later stage of the project into a form of chaos. The project team was full of smog every day. Waiting to find fault with others.
It's really strange that such a project can really succeed in the end!
With the disbandment of Lin Cheng's "Future Life" project, these project team members jumped to other brother projects or resigned from Huanyu Company with a full stomach. These actions about Lin Cheng also spread farther and farther in the circle .
At the beginning, those who thought that the project was cut in half simply because the project was not progressing smoothly or that there was no progress in improving it had no progress, but this time they had subtle thoughts about Lin Chengcheng.
This Lin Cheng...
Why does it look like there is no real material?
As a project master planner, why should you care about the aesthetics and ideas of each member of the project team?You must have a clear guideline in your heart!
You should let the members of the project team go in the direction of your thinking, instead of letting them step on each other. If you follow Lin Cheng's approach, what's the use of him as the main planner?
Because of this incident, there have been some subtle changes in the evaluation of Lin Cheng in the game circle. Before that, most people still think that Lin Cheng is capable. After all, he once had such a project as "Wasteland" in his hand. Even if "Wasteland" pulled his hips in the later stage, the outside world did not contact Lin Cheng.
However, with the disbandment of the "Future Life" project team and the spread of various information, before Lin Cheng knew it, his industry reputation had undergone subtle shocks.
***
In the studio, after knowing that the "Future Life" project was disbanded, apart from Wang Fei still asking Li Sheng to pay attention to Lin Cheng's information, Pei Shu has already devoted all his attention to the work of "The Eight Years of Disappearance". The project is in progress.
"The Eight Years of Disappearance" is a stand-alone simulation game. In terms of the difficulty of game development, it cannot be simpler than "The Era of Super Evolution" and "Legend of Xianyuan".
Even in terms of art style, "The Eight Years of Disappearance" is unbelievably crude - in Pei Shu's plan, this is a pixel-style game, and the pixel villain is the protagonist of the game. Of course, you can Choose different clothes for the pixel villains, such as ordinary T-shirts and small dresses, but no matter how different choices are, it is just to change a few mosaic squares for the pixel villains.
Pei Shu almost abandoned all the commercial elements in this game. In the game, the only thing that can attract players may be the storyline and gameplay of the game.
Such a game is so simple that it is not inferior to the current studio. Even a small studio with only Pei Shu, Jiang Ziye, and Wang Fei when it was first established did not have much production pressure.
The production cost of the entire game does not exceed 80. The main program that Pei Shu assigned to himself is also a newcomer in the studio who is very interested in independent game production, including art and UI. He came voluntarily because of his interest. Support for 'boss' items.
The reason for saying "support" is also very simple. After all, it is an indie game that is a "blood rush" at first glance. It is hard to say whether the final income of this game can be as high as that of "Yi Nian Xian Mo" in a day.
But Pei Shu didn't mind, and neither did the project team members who came along to do this project.
Since the formal establishment of the project team, game-related consultations have also started to be uploaded on the special page of "The Eight Years of Disappearance" on the WG forum.
Different from the promotional methods of the previous "One Thought Immortal Demon", "The Era of Super Evolution" and "Legend of Xianyuan", "The Eight Years of Disappearance" did not try to hide anything at all, Pei Shu directly put the game on the special page The art style of the project was announced, and the method of announcement was very simple—it was a pixel poster made by the art girl of the project team. On the poster was a pixel villain with a big hand holding him down on the villain’s head. On the top are the 5 pixel-style characters of "Eight Years of Disappearance", and on the bottom are two very direct buttons of "Start the Game" and "Exit the Game".
The only difference from normal games is that this game doesn't have 'Save Game' and 'Load Game' buttons.
Although there are not many people paying attention to the special edition of "The Eight Years of Disappearance", after all, it is not inferior to the games under the studio, or a new project that is not inferior to the teacher as the main planner and returned to the direction of independent games, so there are still quite a few Players noticed this information immediately.
【Huh?Is it pixel style? ? ? 】
[Ah, I thought that if you don't lose to the teacher's own game, you will definitely invest a lot of money? 】
[It’s not necessary, you can make any kind of game you want, and don’t blindly pursue big productions. I think this concept is still very good. 】
[I'm a little curious, I don't know what kind of game Master Buba will make. 】
【Huh?This is a stand-alone, right?I read the introduction on the special page, this is also a role-playing game, but the game start interface announced above, why is there no button for saving the game? 】
[It's terrible, don't lose to the teacher, is this going to be a roguelike game? 】
[Meat pigeon?That is indeed a one-time experience that cannot be read repeatedly, but it is not so that there is no chance to save the file, right?Can this play the game for a long time? 】
[If it looks like this, maybe the content of the game itself is very small, and it shouldn’t take long to clear the level. Otherwise, it takes more than ten hours to clear a game without loading the save file. Isn’t this performance art? 】
[Anyway, it looks quite curious. I don’t know what the taste of the indie game re-created after the disappearance of the teacher for so many years will be? 】
【……Eh?When you said that upstairs, I suddenly had a strange guess. Didn’t the teacher also disappear for eight years?The game "The Eight Years of Disappearance" wouldn't be his own life experience, would it? 】
[Well, this idea is quite reasonable, after all, it happened to be eight years!But didn't the eight years of not losing to the teacher have a conclusion?I went to Pole Star Studio, but I didn’t make anything... It’s strange to say, after Mr. Bubai left Pole Star Studio, he had 3 consecutive blockbuster projects. Disappeared without a sound for eight years? 】
[Hehehe, speaking of this, I have a gossip in the industry. At the game developer conference before, you have all seen the beauty of the teacher, right?It can be said that it is amazing, but I heard before that when Mr. Buba was in Jixing studio, everyone thought he was ordinary, and he was a little transparent that didn't attract attention. You think this is strange Not surprisingly?Maybe some people will say that this is Teacher Buba's plastic surgery, but what's even more strange is that after those people from Pole Star Studio saw Teacher Buba at the Game Developers Conference, they all recognized the teacher very clearly. It just doesn't lose to the teacher, and there is no change from the past eight years. 】
Everyone: ?
Good guy, is this a supernatural event?After hearing this gossip, many people looked puzzled, and many people smiled and shook their heads, taking this as a joke and letting it go.
Instead of having time to pay attention to such gossip, why not beat the bowl to remind the studio to not lose - this "Eight Years of Disappearance" does not seem to be difficult to produce!When will it be available online?
Unexpectedly, this knock on the bowl was quite effective, and the teacher himself came out to explain the release time of the game.
Not to lose the teacher: [^^ For the game, it is expected to be released on April 4 this year. 】
This is the time when he joined Polestar Studio, and it was also the time when he left Polestar Studio two years ago. It was used to release "Eight Years Disappeared". It is indeed a wonderful time, isn't it?
The author has something to say:
Pei Shu: April 4th, a good day^^
Pole Star Studio:.
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