Journey of a Thousand Miles
Chapter 48 Judgement
The level of the second person is not much better than the first one, and there is no surprise or danger. At the time of KO, more than three-fifths of Qianli's life is left.
With an overwhelming advantage, the outcome is clear at a glance.Chongchong didn't say much, but walked up with a blank expression.
At the beginning of the game, Chongchong took a few steps back habitually, even though she was still within a thousand miles of attack distance.This is one of the benefits of bows and arrows-the range is extremely wide, covering the entire arena at the moment.But the farther the distance, the higher the requirement for accuracy, and the harder it is to shoot, so the range threat is actually not that great.
Qianli didn't wait and see, he drew the bow decisively, and shot an arrow in a flash.
The rocket arrived in no time, Chongchong took two steps away and dodged.In fact, even if she remained motionless, the arrow would not hit her.The sorrow of the archers is everywhere.
Qianli's movements did not stop at the slightest, and the next arrow came again. Summoning magic stone weapons also consumed mana. However, the mana consumption of summoning an arrow from Qianli was very low. Even if the hit rate was not high, if he was always suppressed by his long-range firepower , is definitely not a good thing.
Qianli has understood this truth for a long time, so from the beginning, he didn't play any confrontation with her, and went straight to the point.
After these few tricks, Chongchong also realized the situation.Finally, she took action—suddenly approaching Qianli at the fastest speed.Qianli still stood in place, did not move, and drew his bow calmly. This time, he did not release it immediately, as if he was aiming at the fast-running opponent, and shot out with a snap without warning.Skill - continuous shooting.
She also avoided the past—just when everyone thought so, there was a slight "ah" sound from the stage, and the bug was hit by an arrow.
She was startled, she had conducted a comprehensive and serious observation of Qianli just two times ago, and of course she had seen this move repeatedly.She made a prediction about Qianli's attack, so she chose to dodge her position. However, Qianli also made a prediction about her movement. These continuous shots seemed to be shot straight towards the target, but Qianli was actually loosening the string During the process, the left hand holding the bow slightly moved a little bit, causing the shot arrow to present a fan shape with a very small angle, and this fan shape with a very small angle was just right for the distance between the two of them at that time, accurately covering the insects. The worm's range of action was such that she shot a total of four arrows in a row, and she only avoided three of them.
At this moment, the distance between them was only a few steps, almost at the same time as the feather arrow shot out, they took a step forward and rushed forward with a sliding shovel to stick to Chongchong. She wanted to jump when she was startled, but she couldn't make it in time. On the arrow that was hit——for the continuous shooting just now, Qianli did not use a magic stone weapon, but a special calcium carbide arrow, which triggered 100% of the paralysis effect.Qianli hit her ankle with a sliding shovel, but he didn't expect that she stood upright, instead of falling down, Qianli staggered.Perhaps only Qianli in the audience knew that the one who was injured by that sliding shovel was not his opponent, but himself.At the moment when he knew he couldn't jump up in time to avoid the sliding shovel, Chong Chong immediately used a skill - Rebound. The moment he used the skill, he concentrated his whole body's strength in one place and multiplied it. All physical attacks will bounce back to the source of the damage—on the premise that the damage received is not higher than the defense power of this part at this time, and the excess part will still be borne by oneself.In the rebound state, it will not be affected by all forced displacement skills, such as falling to the ground, floating in the air, and retreating.This skill is very powerful, but the side effect is that the defense of the parts that have not been strengthened at the same time will be reduced. As for where the rebound effect is and where the defense is reduced, only she knows.
The damage of this sliding shovel is nothing. Using such a skill to deal with it may be a bit of an overkill in the eyes of ordinary people.But as a melee class, Chongchong knows the importance of attack continuity, and all her so-called "sneak attacks" are based on such gaps.What she really worried about was the loss of balance caused by the sliding tackle.
Qianli Yi rolled up, turned around and swept the bow in his hand.This time Chongchong was not immune, even though he reacted immediately, he took a few steps back under Qianli's repulsion, and as soon as he stood firm, another arrow hit him head-on.Now, two debuffs were triggered on her at the same time - paralysis and poisoning.
Unexpectedly, as early as when the arrow was hit, Chongchong rushed forward first, as if seeing Qianli's feathered arrow as nothing, he rolled and stuck to Qianli's body against the damage, and swept his legs across.Qianli immediately jumped slightly, flashing past.Faced with the move of sweeping legs, most people choose to dodge by jumping, which is also within Chongchong's calculations.In LDM, there is no standard model for all movements, such as jumping, which needs to be well controlled.If it is too low, the evasion effect cannot be achieved; if it is too high, the time spent in the air will be too long, which will reveal a lot of flaws.As Qianli said, Chongchong is an opportunist, she just wants to constantly create such loopholes for her opponents and bring opportunities for herself.
But now that she jumped thousands of miles, she immediately judged that there was no loophole to take advantage of. Not only did the opponent control the character's movements well, but she was also no stranger to her style.
Chongchong did not hesitate due to surprise, she put her hands on the ground decisively, raised one leg from bottom to top and kicked towards Qianli Gate, her legs spanned more than 180°.This kick was sharp and fast, and as soon as Qianli's toe hit the ground, he immediately rolled sideways, and he still managed to dodge perfectly by a hair's breadth.
Chongchong missed a kick, turned somersault and stood firm again, turned his gaze, and stuck towards Qianli again.After Qianli just rolled over, he knelt down on one knee, stretched his bow, pulled the string, snapped, and in an instant, an arrow flew out.
puff--!
This time it was even worse, Chongchong was in a burning state again, making the situation worse.People who haven’t studied it may seldom pay attention to it. The superposition of debuffs in LDM is particular. For example, in a weak state, the probability of triggering other debuffs increases sharply. Now Chongchong has two debuffs—paralysis, poisoning, and burning triggers. The rate will also increase, and the specific amount is a series of rather complicated calculations, and ordinary players will not delve into it.
From the beginning to the present, the situation is quite obvious, and a discerning person can see it as a judgment call.Chongchong has a unique style, weird thinking, meticulous observation, dexterous and quick actions, and is good at seizing opportunities. However, under the offensive of Qianli, her inertial thinking that follows her own style and her inexperience that is not equal to her strength will be exposed from time to time. Apparently not often in the game.And the battle route of thousands of miles is also more clearly reflected in this unequal duel.
Qianli is very eclectic. He has tried both standard long-range special tactics kite flying and extreme melee combat. Guerrilla warfare, sneak attacks at various tricky angles and timing, and a proper combination of long-range attack and melee combat.
Qianli also fully demonstrated the infinite possibilities of bows and arrows.As a kind of long-range weapons, bows and arrows are far less popular with players than staves, crystal balls, magic books, etc. The most important reason is nothing more than the hit rate-most long-range weapons of LDM are range attacks, and only bows and arrows are point attacks. attack.However, the balance of the LDM combat system is well reflected here-there are no bad weapons, only bad players.Bows and arrows also have incomparable advantages.
First, absolute supremacy in range.Ordinary bows and arrows have a direct shooting distance of 15 meters to 50 meters, and a throwing distance of 80 meters to 300 meters. If you use the arena map for competitive matches, there are basically no dead ends in the audience.
Second, just because the bow and arrow is a point attack, its attack power has been greatly improved.
What do you mean by this?Derived from the principles of LDM skill development.How does the system ensure that the player's self-developed skills remain at the same level?In other words, how to avoid unfairness caused by some players designing unreasonably powerful skills?
The LDM system is limited in this respect.This system, in short, sets a single power value for all skills.For example, the power value of level 5 skills is 100,7, the power value of level 150 skills is [-], and so on.There are many factors covered by the power value, such as singing or activation time, activation conditions, damage value or recovery value, BUFF effect and DEBUFF effect, skill effective distance, effective range and effective duration, number of skill targets, operation complexity, whether to set set auto-aim, etc.These factors are tied to each other, and their sum is the power value. The power value is fixed, and the distribution of each sub-item is up to the player to decide.
Therefore, with the same power value of 100, the effects of a skill with an attack range of 10 and a skill with an attack range of 1 are quite different.The bow and arrow is a point attack, which means that its attack range is extremely small. Then, all the damage value is concentrated on this point. As long as the arrow hits, the damage of this skill or attack will be eaten without any loss. The output efficiency Very high.
Third, the attack speed is very flexible.All of Qianli's current skills are not chanting skills, all he has to do is draw the bow to store the magic, and the time of storing the magic affects the attack power.In this case, the activation time is basically controlled by Qianli himself. If the distance is far away, the magic will be stored slowly;Thousands of miles have been able to quickly make moves in a short distance and in a short time many times, which is why they have chosen not to store any magic at all.
This point is more obvious in the duel with Chongchong.
With an overwhelming advantage, the outcome is clear at a glance.Chongchong didn't say much, but walked up with a blank expression.
At the beginning of the game, Chongchong took a few steps back habitually, even though she was still within a thousand miles of attack distance.This is one of the benefits of bows and arrows-the range is extremely wide, covering the entire arena at the moment.But the farther the distance, the higher the requirement for accuracy, and the harder it is to shoot, so the range threat is actually not that great.
Qianli didn't wait and see, he drew the bow decisively, and shot an arrow in a flash.
The rocket arrived in no time, Chongchong took two steps away and dodged.In fact, even if she remained motionless, the arrow would not hit her.The sorrow of the archers is everywhere.
Qianli's movements did not stop at the slightest, and the next arrow came again. Summoning magic stone weapons also consumed mana. However, the mana consumption of summoning an arrow from Qianli was very low. Even if the hit rate was not high, if he was always suppressed by his long-range firepower , is definitely not a good thing.
Qianli has understood this truth for a long time, so from the beginning, he didn't play any confrontation with her, and went straight to the point.
After these few tricks, Chongchong also realized the situation.Finally, she took action—suddenly approaching Qianli at the fastest speed.Qianli still stood in place, did not move, and drew his bow calmly. This time, he did not release it immediately, as if he was aiming at the fast-running opponent, and shot out with a snap without warning.Skill - continuous shooting.
She also avoided the past—just when everyone thought so, there was a slight "ah" sound from the stage, and the bug was hit by an arrow.
She was startled, she had conducted a comprehensive and serious observation of Qianli just two times ago, and of course she had seen this move repeatedly.She made a prediction about Qianli's attack, so she chose to dodge her position. However, Qianli also made a prediction about her movement. These continuous shots seemed to be shot straight towards the target, but Qianli was actually loosening the string During the process, the left hand holding the bow slightly moved a little bit, causing the shot arrow to present a fan shape with a very small angle, and this fan shape with a very small angle was just right for the distance between the two of them at that time, accurately covering the insects. The worm's range of action was such that she shot a total of four arrows in a row, and she only avoided three of them.
At this moment, the distance between them was only a few steps, almost at the same time as the feather arrow shot out, they took a step forward and rushed forward with a sliding shovel to stick to Chongchong. She wanted to jump when she was startled, but she couldn't make it in time. On the arrow that was hit——for the continuous shooting just now, Qianli did not use a magic stone weapon, but a special calcium carbide arrow, which triggered 100% of the paralysis effect.Qianli hit her ankle with a sliding shovel, but he didn't expect that she stood upright, instead of falling down, Qianli staggered.Perhaps only Qianli in the audience knew that the one who was injured by that sliding shovel was not his opponent, but himself.At the moment when he knew he couldn't jump up in time to avoid the sliding shovel, Chong Chong immediately used a skill - Rebound. The moment he used the skill, he concentrated his whole body's strength in one place and multiplied it. All physical attacks will bounce back to the source of the damage—on the premise that the damage received is not higher than the defense power of this part at this time, and the excess part will still be borne by oneself.In the rebound state, it will not be affected by all forced displacement skills, such as falling to the ground, floating in the air, and retreating.This skill is very powerful, but the side effect is that the defense of the parts that have not been strengthened at the same time will be reduced. As for where the rebound effect is and where the defense is reduced, only she knows.
The damage of this sliding shovel is nothing. Using such a skill to deal with it may be a bit of an overkill in the eyes of ordinary people.But as a melee class, Chongchong knows the importance of attack continuity, and all her so-called "sneak attacks" are based on such gaps.What she really worried about was the loss of balance caused by the sliding tackle.
Qianli Yi rolled up, turned around and swept the bow in his hand.This time Chongchong was not immune, even though he reacted immediately, he took a few steps back under Qianli's repulsion, and as soon as he stood firm, another arrow hit him head-on.Now, two debuffs were triggered on her at the same time - paralysis and poisoning.
Unexpectedly, as early as when the arrow was hit, Chongchong rushed forward first, as if seeing Qianli's feathered arrow as nothing, he rolled and stuck to Qianli's body against the damage, and swept his legs across.Qianli immediately jumped slightly, flashing past.Faced with the move of sweeping legs, most people choose to dodge by jumping, which is also within Chongchong's calculations.In LDM, there is no standard model for all movements, such as jumping, which needs to be well controlled.If it is too low, the evasion effect cannot be achieved; if it is too high, the time spent in the air will be too long, which will reveal a lot of flaws.As Qianli said, Chongchong is an opportunist, she just wants to constantly create such loopholes for her opponents and bring opportunities for herself.
But now that she jumped thousands of miles, she immediately judged that there was no loophole to take advantage of. Not only did the opponent control the character's movements well, but she was also no stranger to her style.
Chongchong did not hesitate due to surprise, she put her hands on the ground decisively, raised one leg from bottom to top and kicked towards Qianli Gate, her legs spanned more than 180°.This kick was sharp and fast, and as soon as Qianli's toe hit the ground, he immediately rolled sideways, and he still managed to dodge perfectly by a hair's breadth.
Chongchong missed a kick, turned somersault and stood firm again, turned his gaze, and stuck towards Qianli again.After Qianli just rolled over, he knelt down on one knee, stretched his bow, pulled the string, snapped, and in an instant, an arrow flew out.
puff--!
This time it was even worse, Chongchong was in a burning state again, making the situation worse.People who haven’t studied it may seldom pay attention to it. The superposition of debuffs in LDM is particular. For example, in a weak state, the probability of triggering other debuffs increases sharply. Now Chongchong has two debuffs—paralysis, poisoning, and burning triggers. The rate will also increase, and the specific amount is a series of rather complicated calculations, and ordinary players will not delve into it.
From the beginning to the present, the situation is quite obvious, and a discerning person can see it as a judgment call.Chongchong has a unique style, weird thinking, meticulous observation, dexterous and quick actions, and is good at seizing opportunities. However, under the offensive of Qianli, her inertial thinking that follows her own style and her inexperience that is not equal to her strength will be exposed from time to time. Apparently not often in the game.And the battle route of thousands of miles is also more clearly reflected in this unequal duel.
Qianli is very eclectic. He has tried both standard long-range special tactics kite flying and extreme melee combat. Guerrilla warfare, sneak attacks at various tricky angles and timing, and a proper combination of long-range attack and melee combat.
Qianli also fully demonstrated the infinite possibilities of bows and arrows.As a kind of long-range weapons, bows and arrows are far less popular with players than staves, crystal balls, magic books, etc. The most important reason is nothing more than the hit rate-most long-range weapons of LDM are range attacks, and only bows and arrows are point attacks. attack.However, the balance of the LDM combat system is well reflected here-there are no bad weapons, only bad players.Bows and arrows also have incomparable advantages.
First, absolute supremacy in range.Ordinary bows and arrows have a direct shooting distance of 15 meters to 50 meters, and a throwing distance of 80 meters to 300 meters. If you use the arena map for competitive matches, there are basically no dead ends in the audience.
Second, just because the bow and arrow is a point attack, its attack power has been greatly improved.
What do you mean by this?Derived from the principles of LDM skill development.How does the system ensure that the player's self-developed skills remain at the same level?In other words, how to avoid unfairness caused by some players designing unreasonably powerful skills?
The LDM system is limited in this respect.This system, in short, sets a single power value for all skills.For example, the power value of level 5 skills is 100,7, the power value of level 150 skills is [-], and so on.There are many factors covered by the power value, such as singing or activation time, activation conditions, damage value or recovery value, BUFF effect and DEBUFF effect, skill effective distance, effective range and effective duration, number of skill targets, operation complexity, whether to set set auto-aim, etc.These factors are tied to each other, and their sum is the power value. The power value is fixed, and the distribution of each sub-item is up to the player to decide.
Therefore, with the same power value of 100, the effects of a skill with an attack range of 10 and a skill with an attack range of 1 are quite different.The bow and arrow is a point attack, which means that its attack range is extremely small. Then, all the damage value is concentrated on this point. As long as the arrow hits, the damage of this skill or attack will be eaten without any loss. The output efficiency Very high.
Third, the attack speed is very flexible.All of Qianli's current skills are not chanting skills, all he has to do is draw the bow to store the magic, and the time of storing the magic affects the attack power.In this case, the activation time is basically controlled by Qianli himself. If the distance is far away, the magic will be stored slowly;Thousands of miles have been able to quickly make moves in a short distance and in a short time many times, which is why they have chosen not to store any magic at all.
This point is more obvious in the duel with Chongchong.
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